In MITS pg 108 the aid power for an ally spirit/familiar can be used to add the spirit's force in dice for the purpose of Drain and any of it's master's Magical Skill Tests for a turn.

Does this mean any time a mage uses a magical skill like Sorcery or Enchanting or Aura Reading for example the mage can add the ally spirit's aid power dice to the skill roll??

I am wondering about the ramifications of how this will affect a mage learning a new spell (Sorcery Test), designing and enchanting foci (Enchanting Test), or reading/assensing an area for information (Aura Reading).

A mage in my campaign is considering taking an initiation with the familiar ordeal, so in the long term of the game (especially during training downtime) this seems like a very powerful way to develop a mage character.

May I viewing this right and if so how would you handle it in your game??