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Street Wyze
I would like to open a short series of runs to four characters or so. It will require a little social problem solving and some good action I think. All meta types and varients are welcome. Please no ghouls or shifters. Also, I do not have a lot of expirience with riggers and deckers so I an going to leave them out too. All other archetypes welcome, including physad/mages. 120 build points and availibility 6 for character creation. Also, for the fun of it I am restricting cyberware to only the items you can find in the 3rd Edition BBB. No bioware either, thanks. Karma will be given generously and I might start you out with some if you can write a decent character back story. Post finished characters here for my purusal and please post any questions you might have.
Glyph
This sounds interesting. A quick question. Are you restricting everything to the Main Book only, or just cyberware? I need to know as far as adept powers and spells from Awakenings, guns from Cannon Companion, etc. Also, do you allow Edges and Flaws?
last_of_the_great_mikeys
Well, I think I could play...

Question...will you allow Edges and Flaws from the Shadowrun Companion and/or Spells from Magic in the Shadows? Also, if this takes place during or after Year of the Comet, do you wish to allow Changeling charecters from the Year of the Comet Sourcebook? (Mostly asking for everyone's benefit)

Here's my character idea...not too fleshed out yet, just the basics.

Guy whowas basically a thug or security guard type who awakened as a sorcerer after having about 1 essence point of cyberwear installed. really traumatised the guy who had to relearn how his reality works. Decided he couldn't hack the ol' 9-5er jobs. I'll come up with an actual background story after ya answer my questions and build the character.
last_of_the_great_mikeys
Glyph! Dude! ^5!!!
Herald of Verjigorm
If the GM would give a few choices, I could make a viable character.
I refuse to tell you exactly what you are choosing, just what the options are.

1: Big, medium, small
2: Heavy, medium, light
3: STK, STW, STS
4: M-M, T, PG, N

The selections of those will be formed into something that might be a viable guard.
Cheese Emperor
Well, I've got the sheet for a Troll merc-ish character. Should have the background, etc. done by this time tomorrow.
Leowulf
Do these have to be new characters? I already have a mage who used to be an assassin for the Yakuza in Japan and fled to Seattle. He knows how to use heavy pistols and ninjitsu too. He's only got karma from a total of 1 run (counting 3 games that fizzled out). Bio is two pages typed. Shall I send you the character?
Fenris
A face seems appropriate, considering the social nature of the first post. An original smooth talker, perhaps?

Street, let me know if it would be appropriate.
Glyph
Nothing wrong with faces, especially for bodyguards, who have to deal with all kinds of situations. My guy has a few face tendencies, himself. Here is my contribution, a troll adept who is not your typical muscled bruiser:


Here is the breakdown:
Troll: 10
Edges: +3
Flaws: -8
Resources: 0 (5,000 - 25% = 3,750 Nuyen)
Attributes: 60
Skills: 30
Magic (Adept): 25
TOTAL: 120

Rent (Dirk Platt), Male Troll Adept
Attributes -
Body: 7[8]
Quickness: 5
Strength: 8
Charisma: 4
Intelligence: 5
Willpower: 6
Essence: 6
Magic: 6
Reaction: 5(9)

Initiative: 9 + 3d6
Combat Pool: 7
Good Karma: 0
Karma Pool: 1

Active Skills -
Etiquette: 5
Negotiation: 4
Pistols: 6
Stealth: 6
Unarmed Combat (Brawling if CC rules): 6

Knowledge Skills -
(Languages)
English/Cityspeak: 4/6 R/W: 2/-
Japanese: 4 R/W: 2
(Other Skills)
Bodyguarding: 5
Magical Background: 3
Seattle Hot Night Spots: 4
Seattle Rumormill: 3
Security Procedures: 5
Underworld Politics: 3

Adept Abilities -
Improved Ability/Pistols: 6 Dice
Increased Reflexes: 2

Edges -
Bonus Attribute Point: Intelligence
Good Looking and Knows It

Flaws -
Bad Karma
Bio-Rejection
Distinctive Style

Contacts -
Fixer (Level 1)
Night Club Owner (Level 1)

Lifestyles: 1 Low (1 Month prepaid).
Matrix Service: Premium Matrix Service (Illegal Hookup) with 1 extra wireless device and 2 extra Channels (1 Month prepaid at 245/Month)
Credstick Balance: 1700 Nuyen.

Gear -
Weapons: Remington Roomsweeper, Concealable Quick-Draw Holster, 40 Rounds of Regular (Slug) Ammo.
Armor/Clothing: Secure Long Coat, Ordinary Clothing (x 3), Fine Clothing (x 1).
Other Gear: Black Canvas Duffel Bag (of 100 Nuyen cost), Medkit (Rating 6) with Supplies (x1), Wire Clippers, 1 set of Metal Restraints, Cell Phone, Pager, Telecom(5 Mp).

Bull's 50+ Questions -

1. What is your characters Sex?

Male.

2. What is your characters physical size?

Medium height (for a troll), thin and wiry.

3. What is the color of the characters Hair, eyes, and skin?

Slicked-back black hair with a little bob of a ponytail and bushy sideburns, piercing blue eyes, and tanned, weatherbeaten skin.

4. What is the character's general appearance (i.e., How does he dress, etc.)?

Dirk dresses elegantly, and takes special care to keep the one suit that he owns in good condition. He always wears a fedora (black to match his armored duster), which shades his eyes (and he knows how to dramatically lift it up a bit to reveal his piercing gaze). He has a deceptively laid-back demeanor, and his face, while nearly expressionless, still seems to exude amiability.

5. Where was the character born (City, State, Hospital Name)?

Dirk was born in the Seattle sprawl, in the Redmond Second Regional Med Center, a wretched public facility that abandoned in 2046.

6. What is the characters date of birth?

March 3rd, 2042.

7. What was the character's family life like?

Dirk's dad was a straight arrow who ran a small, struggling convenience store. Dirk quickly grew to hate the criminals who robbed or extorted the neighborhood businesses. His dad and mom both worked, but they also found time to help their children with their schoolwork and read the Bible to them. His memories of his childhood are mostly happy ones, although his mom and dad were strict at times.

8. Has the character begun his own family?

No. He doesn't want to live like his family did, always struggling from day to day and always at the mercy of criminals. He has a decent social life, but he won't think of settling down until he is financially secure.

9. Where or how was the character educated?

Dirk went to the sprawling Southeastern High School, a dump of a public school terrorized by gang punks and jocks hoping to break out into the pro urban brawl leagues, with a dumbed-down curriculum. Fortunately, his parents supplemented this with enough home-schooling that he actually got a semi-decent education.

His two older brothers taught him some things as well. One of them started a gang - more of a neighborhood association than a thrill gang. The other one joined Lone Star as a beat cop. They both taught him some useful skills, and he especially loved shooting at the police range.

10. Has the character ever done anything else for a living?

Dirk helped out at the store some, like all of his siblings, but his dad was afraid to let him work the till, because he was too hot-headed, and his dad was worried he would get shot by some shoplifting punk over a few lousy groceries. He thought of joining his brother's gang or Lone Star, but he was too much of a loner for that to appeal to him, so he got into bodyguarding. It was good work, but he found himself involved in a few other illicit activities to supplement his income, as well.

11. What are the characters political and religious beliefs?

Dirk is contemptuous of a system where millions of people like him have no SIN and no vote. He favors firebrand activism, as opposed to his dad who prefered awareness-building groups like MOM and otherwise working within the system. Dirk could best be described as a budding neo-anarchist.

Dirk is Southern Baptist like his dad, although, also like his dad, he distrusts the right wing that has dominated the Southern Baptists for so long.

12. Describe the character's Moral code. Include how mercenary he is, whether or not he'll kill innocents, etc.

Dirk has been brought up to try to do the right thing. But with no institutions that he can respect, the right thing to do is something that he has to decide on a case-by-case basis. He will almost never get involved in wetwork - the only exception would be to take down someone who is extremely "evil", such as a BTL producer or blood mage. He also avoids jobs such as arson, evicting squatters, intimidating witnesses, and such. He sees "real" shadowrunning as freelance criminal muscle with some brains, and sees "shadowrunners" who do such things as simple thugs. Although his cynical street name indicates he's in it for the money, it is not the be all and end all for him - it would not be out of character for him to hand a credstick to a shop owner whose store just got burned down, or to help a group of squatters being preyed upon by a vicious gang.

13. Does the character have any goals?

Dirk hasn't always liked what he has done to make ends meet, but most days he can face himself in the mirror. He plans to retire someday, when he can actually afford to do so, but that day is hard to imagine at this point.

14. Why does the character run the shadows? (Why does he run the shadows still, rather than getting a "real" job?)

To be honest, running the shadows has spoiled him. He is used to setting his own hours, working unsupervised, and taking time off to do something else whenever he feels like it (while in-between jobs, that is). Shortly before getting into full-time shadowrunning, when he wanted to supplement his sporadic pay from bodyguarding, he took a part time job as a bouncer, and hated it. Also, he does not like the megacorporations that much, and could not see himself having to deal with their attitude on a daily basis. Criminal organizations, of course, are out of the question - bodyguarding is one thing, but getting in deeper would take him to the point where he would have to say no to some kind of nasty drek, and probably get killed for it.

15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history.

Dirk is a stubborn man with a fiercely personal code of honor. He tends to side with the underdog. He is not completely inflexible, but there are still some lines that he absolutely will not cross.

16. What special qualities does the character posess? This does not refer to skills, but rather at other things, such as How he gets along with people, does he plan ahead, etc.

Dirk is unusually charming, and sharp-witted, for a troll. He is good at "reading" people and reacting quickly to threats.

17. Are their certain things the character can't or won't do? Why?

Dirk can use deadly force against other professionals if he has to, but he will never kill an innocent person, or even wound them unless the circumstances are extraordinary (i.e. knock out the well-meaning but stupid mall security guard so he can stop a terrorist from detonating a bomb). If an innocent person is even accidentally harmed at his hands, he will be guilty about it for days. However, if an "innocent" person comes after a client he is bodyguarding, he will grit his teeth and put his qualms away. He will feel bad later, but he will still protect his client.

18. What things, people, or ideas does the character hate?

Dirk hates criminals, not in the sense of people outside of the law, like shadowrunners, but in the sense of people who are parasites feeding off the sweat and effort of others - he hates casino owners, slum lords, and a lot of corporate types just as much as he hates thrill gangs and BTL dealers. He has more of an almost amused contempt for racists, an attitude of "How stupid can you BE to think that way?" Once someone has revealed themselves as a racist, Dirk will think of him or her as an utter imbecile, no matter how intelligent that person might seem in other matters.

19. What things people, or ideas does the character love?

Dirk loves people who shake up the status quo and give the finger to the establishment, even when he disagrees with them. He likes the intellectual ferment of the neo-anarchist philosophy. The Monty Phelps Show, with the bawdy Monty Phelps, crudely humorous skits, a bevy of giggling beauties, and white trash guests that Monty mocks (think Benny Hill merged with the most tawdry imaginable daytime talk show), is a guilty pleasure of his.

20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc.

His name is Dirk Randolph Platt, and his shadowrunning alias is Rent.

21. Determine what your character used to do, before becoming a shadowrunner (very important).

Dirk was previously purely a bodyguard, but this semi-legitimate work was not enough, by itself, to pay the bills, so he expanded into less legitimate jobs such as datasteals and extractions.

22. Decide why your character left his or her old job, if he had one (also important).

Dirk started doing other things to supplement his bodyguarding, and pretty soon he was doing the other things almost as much as the bodyguarding.

23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why he started running the shadows originally. What led him to it?)

Doing odd jobs, it is only natural that he would start doing extra-legal work to make ends meet. He had no respect for the law, so his question would not be "Is this legal?" but "Do I find this wrong, personally?" Finding few qualms with working at shadowrunning, since his opinion of all corporations was so low, he soon found that his skills were in demand and well-suited for running.

24. How did your character come to know his or her contacts? Contacts are an important part of Shadowrun, decide how and why you know them.

Molly Finn (Fixer, Level: 1) is a short elven woman with close-cropped black hair and designer violet cybereyes. She talks a mile a minute and seems scatter-brained, although Dirk has known her long enough to know that it's an act. She has decent connections and knows lots of gossip about the business. Just be careful what you tell her, because she can't keep a secret. Dirk was recruited by her for his first job, when a team's sammie got hospitalized and they needed some replacement muscle, quick. Since then, he has used her as his regular fixer.

Snake Eyes (Night Club Owner, Level: 1) is a Japanese man who sports the latest (garish) fashions and runs a seedy establishment that features sushi, dice games, and a dance floor. It also has a few private rooms, which Dirk will never use for business, because he knows they are all bugged. It is a hangout for corporate slummers, along with joygirls, joyboys, BTL and drug dealers, and shadowrunners. He met Snake Eyes when he rescued him from a pair of suits who accused him of cheating at dice (probably correctly). He and Snake Eyes occasionally get together to catch up on the latest gossip.

25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment.

Dirk has never had a SIN.

26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence?

Dirk is mainly a shadowrunner now, but is still not adverse to taking a bodyguarding job. It's not really a double existence, though, just a mix of semi-legitimate and illegal work.

27. Which person(s) or group(s) do you love the most?

He loves his family, and they will always come first.

28. Which person(s) or group(s) do you hate the most?

He hates leeches, manipulators, and bullies. He especially hates criminal organizations and corrupt corporations where those behaviors have been institutionalized. And he really hates how people like that dare to look down on the people they are victimizing.

29. Which person(s) or group(s) do you respect the most?

He deeply respects activists, protesters, and muckraking journalists, and will help to protect such people whenever he can.

30. Which person(s) or group(s) do you fear the most?

Tamanous. Dead is dead, but the thought of some sickos carving his corpse up for spare parts afterwards, and tossing the leftovers to ghouls, gives him the creeps.

31. What is your favourite colour?

Sepulcher black.

32. What is your favourite food and/or drink?

He likes authentic Mexican cuisine and other hot, spicy foods. He likes the food at the Big Rhino. He is mostly a beer man, but he likes the occasional mixed drink, especially if it is one with a cool name.

33. What place would you most like to visit?

He would love to eat at the Eye of the Needle restaurant on top of the Space Needle, but he always gets distracted by the smells from Tam's under the Needle, and winds up eating there instead.

34. Which person(s) or group(s) are you most loyal to?

His family always comes first. He also feels a responsibility to protect the good name of shadowrunning by avoiding bad, noisy press or excessive violence.

35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!)

Dirk puts most of his energies into work, so he unwinds by doing lazy things like walking around Pike Place or the Seattle Aquarium, lurking on a few of the livelier discussion boards, or settling down with a few beers at a friendly bar.

36. What pastime (that you participate in regularly) gives you the least enjoyment?

Dirk has to sometimes protect people that he would rather just let DIE. It's not so bad when he's just protecting them from other criminals or corporate sharks, but it's really bad when he realizes that he is protecting a scumbag from someone who probably has a legitimate grudge against them.

37. What annoys you the most?

Dirk hates criminals who victimize the innocent, but two kinds especially annoy him: corporate types who consider themselves above the law (and who frequently are), and mafia and yakuza types who give themselves a lot of airs and talk about how "cultured" and "honorable" they are.

38. What (if any) is your favorite form of art?

Dirk likes popular media, finding the artsy stuff too pretentious.

39. What is your greatest goal?

Dirk feels he does good, but sometimes it seems he is too much a part of what he despises. Most of the time, he can draw the line, but other times, he doesn't like his job, or himself, at all. One of these days, he would like to be able to protect someone really worth protecting - not just a good person, but a good person whose well-being truly affects the world.

40. What do you think is your characters best quality?

His tarnished but still stubborn code of honor.

41. What do you think is your characters worst quality?

His dilemma - contemptuous of the law, but bitterly distrustful of the criminal element that he works with.

42. What is the most important thing you have ever done?

He once kept a metahuman rights activist alive during a city-wide march, despite thugs from the Humanis Policlub who wanted to shut her up.

43. Which religion (if any) do you follow?

Baptist, although not a stickler for every point of dogma, especially since he does not like or respect the dominant conservative faction at all.

44. What is your most treasured possession (and why)?

An old, synthleather-bound copy of the King James Bible that his dad gave him.

45. What are your three most common dreams?

> He's walking down Pike Place when someone tosses him a big fish. He takes the fish into the Big Rhino and sets it down on a plate, then looks up at the stage. Instead of one of the foul-mouthed comics, a fat, balding man in a suit stands on stage and starts spouting humanis drivel in a shrill voice. Two huge trolls grab him and toss him on the table. The fish starts shouting "Don't eat me. Eat him! Eat him!" Dirk tears an arm off of the man and takes a bite out of it. It tastes like chocolate cake for some reason. Dirk wakes up shaking his head and thinking "Man, I had that weird dream again."

> He is walking up to the mansion of a mob boss, wearing mirrorshades and carrying a ludicrously huge firearm. He kicks down the front doors to see the mob boss standing there. The mob boss nervously pulls out a crumpled piece of paper and begins to read: "You won't get away with this, hero, my guards will die... um... kill you..." Dirk grimly responds "You messed up your lines. Now you must die," and shoots him. Sometimes the dream has more combat sequences in it, which seem inspired more by cheesy first-person shooters or martial arts trideo games than his own actual experiences with combat.

> He's walking through the Seattle Aquarium, where in addition to the sea life, there are people skinny-dipping as well. He and the other tourists are naked, too, but this doesn't bother him. He is not excited, or embarrassed, just very mellow. Everything is cool.

46. What is the Characters current relationship with his family?

Still good, visits them occasionally.

47. If the characters family is still alive, what do they do, and where do they live?

His dad tragically died - Dirk is convinced that the man worked himself to death - and Dirk was a mess for about a month afterwards. His mom runs the store now, with Dirk's two younger sisters to help her, and with Dirk and his two brothers all occasionally pitching in to help with the finances. His brothers are doing all right, and he visits them as well. He tries to keep them from being involved in any way in his business, though, because he does not want to ever bring any heat down on them.

48. Where did the character learn his Skills?

His public education complemented with home schooling, and his two brothers, in addition to a few things picked up on the streets or the school of hard knocks.

49. Does the character have a good luck charm? What is it, and why?

No. He has a few pieces of junk (an old bullet casing, a brass key chain, etc.) that hold memories for him, but they are just mementos, not good luck charms.

50. What type of music does the character like?

He likes synth and techno music with little or no vocals. He likes Celtic music as well, but prefers the traditional style.

51. List any past serious relationships that your character has had, and give a brief overview of the relationship.

He has dated, but no serious relationships. He has no problems dating non-trolls, but the human women who have come on to him have often been the troll-fetish types who like the rough bad boys, so he tends to be a bit cooler with them.

52. Where does your character live? Why does he live there?

Right now, he is in a squalid tenement building near the Puyallup barrens. The apartment, he is actually used to, but he does want to move up to better accommodations - Puyallup offers striking scenery, but having to wear a breath filter on most days sucks big time.

53. Remember, your Gamemaster likes detail, so if you can think of any other little details, quirks, or whatever that you think might please the almighty GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me...smile.gif

Dirk has his share of flaws, but he is still a straight arrow. He is not the type to do something he doesn't want to and then angst about it - he just won't do it in the first place. He will do SOME things he feels bad about afterwards, but not stuff like shooting an innocent person for money then being an alcoholic mess for a week afterwards. He is a pro, but will refuse to do the dirtier jobs. He has his gentle side when he meets street kids or people in trouble, as well as a nasty side when he encounters some of the scummier criminals. The basic concept of Dirk is an honorable man who often has to bend to survive, but doesn't like it. He is especially ambivalent about some of the dirtbags he has to bodyguard.
Street Wyze
Sorry guys, I didn't mean to sound as confusing as I did. I want to restrict only cyberware to the BBB, other books can be used for magic, weapons, vehicles, and equipment.

Also existing characters are welcome, just please post them here.

Real Ted: Medium, Heavy, STS, and roll a die for the last one.
Street Wyze
Looking good Glyph! You're number one.
last_of_the_great_mikeys
Here's my entry. Quick and dirty version. Lemme know if ya want more details.
Michael King (aka. Baron)
He was the jock type in high school. Into track and field "jumping" events...hurdles, pole vaulting, high jump, etc. He always loved the feeling of flying through the air.
He wasn't a star, wasn't watched for sponsorships or scholarships...he just loved doing it. He coasted through school 'cause his head was always in the clouds. He didn't have money for post-secondary education and wasn't part of a corporate community...basically upon graduation he was Joe Average.

He worked "joe-jobs" and lived with his parents until he finally got full time security work with Iron Man security (I invented it...basically cybered up security goons.) He opted for the basic cyber package: boosted reflexes and vision magnification...and the company would only garnish his wages for 6 years to pay it off! He gut checked before the implant surgury, "Walked off" his nervousness and "took one for the team" so to speak...even though something about the idea of implants just felt wrong...unnatural.

After the implantation was complete and he woke, he felt...less! During his unconciousness he had a vision of an eagle on his shoulder as he grew up...then it flew away, never looking back when he grew up after making a "turn in the road." Dimply, he understood that he'd gone against his calling. Unlike the average person who would likely tough it out and go on as normal, he was weak and broke down. As soon as he was able he ran from the hospital, escaping Iron Man's eye and cowered in alleys for months.

He scavenged food and clothes and fought regularly for "his space," a little nook in an alley he claimed. He made a few enemies in the process. A few of them decided to teach him a lesson...they ganged up on him and got a big stunball for their trouble! Well...he'd just cast his first spell. In that moment he realized he'd offended Eagle with his implantations, that he'd lost something special. He also decided that he'd just shown he didn't need Eagle. He slung the mojo on his own! He didn't need anybody. Dammit, he was better than these street trash!

Over the course of a year he stumbled on, self taught and generally force fed himself any magic knowledge he could get his hands on by hook or by crook. He practiced with his abilities, working it into what he'd learned in his security training.
He used his abilities to make money, first by stealing, then by getting hired to steal and leg-break. He used the money to cultivate a look and lifestyle. After all, since he was better than everyone else he had to live better, didn't he? After 5 years he'd built up enough cash to get the gear and look he wanted, to make a couple of contacts and learn to hide his superiority...it seems people didn't like their betters. That could be inconvenient.

Now he works the shadows to maintain the lifestyle he likes. Fast money, danger, adrenaline...all the good things he enjoys.

He's about 5'11" tall, 175 lbs. Has dark blonde hair kept fashionably short. He wears a "business casual" look of fine quality clothes that hints at his dangerousness. He wears stylish sunglasses, lifting them when he wants to glare malevolently at someone. He carries a pistol, but more to impress than anything else...he pulls it out to show that he's a threat or to intimidate (though he's trained in it's use, too). He has cultivated an "aura of threat" and a distictive style of dress and manner all intended to make him feel superior and look like he's in control and command.

Body:5 Flaws Impulsive, combat monster, distinctive style
Quickness:6 EdgesBonus Attribute Point, Good Reputation (2)
Strength:4 * RP note ==> Good reputation is his "Aura of power"
Charisma:4
Intelligence:6 Combat Pool: 9
Willpower:6 Spell Pool: 5
Essence:5 Reaction: 6 (+2d6 initiative)
Magic:5 Karma Pool: 1

Skills Spells
Sorcery (spellcasting) 5(7) Levitate 6
Etiquette 4 Stunbolt 6
Stealth 4 Stunball 6
Pistols 4 Influence 6
Aura Reading 4 Healthy Glow 1
Unarmed Combat (brawling) 3 Mindlink 1
Analyze Truth 3
Physical Barrier 6

Knowledge Skills Cyberwear
*English: 6 (R/W3) Optical Vision Magnification 3
*Cityspeak: 3 Boosted Reflexes 1
*Gang Territories: 3 Flare Compensation
*Mafia Territory: 2 Retinal Clock
*Italian: 4 (R/W2) Fingertip Compartment
*Police Procedures: 3
*Fences: 6
*Magic Background: 6
*Gang Industries:3 (He knows what gang makes money how)
*Mafiosi:3
Gear
3 months High Lifestyle
Morissey Elite pistol in Quickdraw Concealed Holster (modefied for silencer and customised grip for -1 recoil)
==>2 clips regular ammo, 2 clips EX Explosive ammo (5 shots per clip)
Pocket Secretary
Removable Silencer
Secure Jacket (for stealth work)
Actioneer full suit (4/2 armour)
2 Shock Gloves
Micro Transciever 6 with subvocal microphone
940 nuyen

So, this work?
last_of_the_great_mikeys
Oh yeah...
Human (0 points)
Aspected Magician (25 points)
Attributes: 60 points
Skills: 25 points
Money: 90 000 Nuyen (10 points)
TOTAL: 120 POINTS

Contacts: Fixer (level 1) "Timmy"
Mr. Johnson (level 1) Dawn Leigh. Works for Novatech owned company.
Street Wyze
QUOTE (last_of_the_great_mikeys)
Here's my entry. Quick and dirty version. Lemme know if ya want more details.
Michael King (aka. Baron)
He was the jock type in high school. Into track and field "jumping" events...hurdles, pole vaulting, high jump, etc. He always loved the feeling of flying through the air.
He wasn't a star, wasn't watched for sponsorships or scholarships...he just loved doing it. He coasted through school 'cause his head was always in the clouds. He didn't have money for post-secondary education and wasn't part of a corporate community...basically upon graduation he was Joe Average.

He worked "joe-jobs" and lived with his parents until he finally got full time security work with Iron Man security (I invented it...basically cybered up security goons.) He opted for the basic cyber package: boosted reflexes and vision magnification...and the company would only garnish his wages for 6 years to pay it off! He gut checked before the implant surgury, "Walked off" his nervousness and "took one for the team" so to speak...even though something about the idea of implants just felt wrong...unnatural.

After the implantation was complete and he woke, he felt...less! During his unconciousness he had a vision of an eagle on his shoulder as he grew up...then it flew away, never looking back when he grew up after making a "turn in the road." Dimply, he understood that he'd gone against his calling. Unlike the average person who would likely tough it out and go on as normal, he was weak and broke down. As soon as he was able he ran from the hospital, escaping Iron Man's eye and cowered in alleys for months.

He scavenged food and clothes and fought regularly for "his space," a little nook in an alley he claimed. He made a few enemies in the process. A few of them decided to teach him a lesson...they ganged up on him and got a big stunball for their trouble! Well...he'd just cast his first spell. In that moment he realized he'd offended Eagle with his implantations, that he'd lost something special. He also decided that he'd just shown he didn't need Eagle. He slung the mojo on his own! He didn't need anybody. Dammit, he was better than these street trash!

Over the course of a year he stumbled on, self taught and generally force fed himself any magic knowledge he could get his hands on by hook or by crook. He practiced with his abilities, working it into what he'd learned in his security training.
He used his abilities to make money, first by stealing, then by getting hired to steal and leg-break. He used the money to cultivate a look and lifestyle. After all, since he was better than everyone else he had to live better, didn't he? After 5 years he'd built up enough cash to get the gear and look he wanted, to make a couple of contacts and learn to hide his superiority...it seems people didn't like their betters. That could be inconvenient.

Now he works the shadows to maintain the lifestyle he likes. Fast money, danger, adrenaline...all the good things he enjoys.

He's about 5'11" tall, 175 lbs. Has dark blonde hair kept fashionably short. He wears a "business casual" look of fine quality clothes that hints at his dangerousness. He wears stylish sunglasses, lifting them when he wants to glare malevolently at someone. He carries a pistol, but more to impress than anything else...he pulls it out to show that he's a threat or to intimidate (though he's trained in it's use, too). He has cultivated an "aura of threat" and a distictive style of dress and manner all intended to make him feel superior and look like he's in control and command.

Body:5 Flaws Impulsive, combat monster, distinctive style
Quickness:6 EdgesBonus Attribute Point, Good Reputation (2)
Strength:4 * RP note ==> Good reputation is his "Aura of power"
Charisma:4
Intelligence:6 Combat Pool: 9
Willpower:6 Spell Pool: 5
Essence:5 Reaction: 6 (+2d6 initiative)
Magic:5 Karma Pool: 1

Skills Spells
Sorcery (spellcasting) 5(7) Levitate 6
Etiquette 4 Stunbolt 6
Stealth 4 Stunball 6
Pistols 4 Influence 6
Aura Reading 4 Healthy Glow 1
Unarmed Combat (brawling) 3 Mindlink 1
Analyze Truth 3
Physical Barrier 6

Knowledge Skills Cyberwear
*English: 6 (R/W3) Optical Vision Magnification 3
*Cityspeak: 3 Boosted Reflexes 1
*Gang Territories: 3 Flare Compensation
*Mafia Territory: 2 Retinal Clock
*Italian: 4 (R/W2) Fingertip Compartment
*Police Procedures: 3
*Fences: 6
*Magic Background: 6
*Gang Industries:3 (He knows what gang makes money how)
*Mafiosi:3
Gear
3 months High Lifestyle
Morissey Elite pistol in Quickdraw Concealed Holster (modefied for silencer and customised grip for -1 recoil)
==>2 clips regular ammo, 2 clips EX Explosive ammo (5 shots per clip)
Pocket Secretary
Removable Silencer
Secure Jacket (for stealth work)
Actioneer full suit (4/2 armour)
2 Shock Gloves
Micro Transciever 6 with subvocal microphone
940 nuyen

So, this work?

You're in LotGM. Herald is good too. I'd like to wait a little longer to see if anyone else is interested.
phelious fogg
Id be interested but can you give me a day to come up with a character. Im at work now so I dont have the time.

Since its body gaurd work I have a nice character I want to try out. Its an orc from the SS council. He used to work as a bodygaurd for several political figures there. He was framed from the "accidental" death of one of his employers and has since had to evacuate the area. He has a son and wife which are in "protective" custody.
Street Wyze
Sounds good frgg, post when you're ready.
phelious fogg
Name: Bear
Real Name: Joseph Webber
Race: Orc
Edges: Bravery, Magical Resistance 4 (5 points of edges)
Flaws: Dependents (Family), Enemies (SSC Ops) (-1 point of Flaws)
Attributes: B7 Q6 S4 C3 I4 W5
Active Skills: Unarmed 4, , Pistols 6, Stealth 4, Athletics 4, Etiquette 5, Negotiations 3, Intimidation 4, Biotech 4, Car 2
Knowledge Skills: SSC Poltics 4, Bodygaurding 4, Opera 3, Wieghtlifting 3, Military Tactics 3, Police Procedures 3
Language Skills: Salish 3, English 3
Augmentations: (All Alpha) Smartlink, Wired 1, Datajack, Knowsoft Link, 60Mp Memory, Select Sound Filter 2, Ear Dampener, Vision Mag 2, Flare Comp, Image link (3.02 Essence Remaining)
Gear: Knife, Hardliner Gloves, Ares Viper Slivergun (Smart Linked, 2 clips w/ 30 flechette rounds each), Savalette Gaurdian (2 clips w/12 gel rounds each), Sandler TMP (Smartlinked 2 clips w/20 regular rounds each), Box of 25 gel rounds, Box of 50 flechette rounds, Box of 100 regular rounds, 5 gas grenades, 5 IR smoke grenades, Secure Jacket, V-Island Sleeping Tiger Suit, 3 rating 3 linguasofts (French, Japanese, Chinese), 4 rating 6 Stim Patch, 2 rating 6 Tranq Patch, Shades(20x Magnification, Thermo), Micro-Tranciver (rating 4 w/ subvocal mic), Pistol repair kit, Pocket Secratary. Keypad Sequencer, Maglock Passkey, 4 Virtual Intructor Chips(Rating 4, Computer 4, B/R 4, Electonics 4, B/R 4), Lone Star Ford Americar (w/ datajack port), Climbing Gear (Grapple Gun, 200m Stealth Line, Catlyst Stick, Harness), Duffle Bag.
Lifestyle: 2months High, Perm Squatter
Contacts: Simon (Fixer), Neal (SSC MP, Level 2 contact, keeps Bear's wearabouts unknown) , Garrison (Cousin in the Orc Underground)
Starting Cash: 2167 nuyen
Background: Bear lived in the Salish-Shidhe Council all his life. He worked as a bodygaurd due to his phique. He has a wife (Debora) and a Daughter (Jessica). He lives an average life until Just about a week ago. Last week he was doing duty when his employer was shot with a Salvette Gaurdian, the standard issue gun at his company. The gun was the same gun that was issued to him, and thus he was accused of the murder. Currently Bear is trying to find who the murderer was, as well as trying to clear his name. He cashed out of SSC and took to the Seattle Streets where Information is Power, hoping to find some that might just save his life. Untill then, he family is under "Protective Custody" being used to bait him back to SSC where he can be arrested and put in jail.

phelious fogg
The ratings on the Sequencer and Passkey are both 4
Street Wyze
That's four! Everything looks good guys. I'll be posting IC and OOC threads either tonight or tomorrow. Until them you can post any further questions here.
last_of_the_great_mikeys
Yay!
Fenris
I'm hoping to squeak by in the 'or so' portion of the first post.

William Blanche (Blan-k-ee)

Industry Name: Assez

Appearance: Tall, slender human, blonde hair, blue eyes, sports a playboy smile. Carries himself with confidence, but nothing approaching the hitman quality that many runners portray. One datajack just below his ear, and another at the base of his neck, if you notice. He appears unarmed most times.

Assez was trained as an old fashioned bodyguard, back when they were a full service crew. Look good, fit in, and never make the client remember they're being watched. He grew up in Britain, after and away from the power plant melt down that made such a large chunk of the island inhabitable. He grew up struggling through a medium income lifestyle with two sisters and his parents. When he was six, the family took a vacation, and he sister drowned in a freak bout of riptide a few feet from shore, while he watched, so paralyzed with fear that he couldn't move. He still has a fear of swimming and the water that he struggles to overcome today. Thankfully, it didn't come into play much in his professional life.

Watching his family struggle gave him a very cynical point of view of the common laborer's position in the Awakened world, and led him to work to beat the system at it's own game. He made himself the best at everything that he did, and primed and polished his skills, both physical and social. He was scouted by a private security firm that called themselves the 'Queen's Guard' that worked with the upper class businessmen visiting and operating in Britian. Surprisingly enough, the head of the company did have enough pull that operatives were occasionally they were called to provide discrete security to visiting members of the descendants of the British royal family.

He became the companys golden boy, with his looks and social graces, and quickly climbed the ladder in the company, eagerly offering himself up under the knife whenever his natural skills and talents didn't prove to be enough. Somehow, he lost his drive to work against the system, and became part of it instead, enjoying the lush furnishings and privileges working with his clients entailed. He worked with his handler, another agent trained in even more discrete support and response that generally stayed in the background, even compared to William. He and his handler, Marcus, became great friends, and were assigned to work together more often then not. They formed an excellent team, easily slipping into their respective rolls, always trusting that the other knew his job. The illusion was snapped when he was ordered to kill a client. To this day he's not sure why the order came down, or who had enough pull to force the company to besmirch their reputation like that. He debated internally until the last minute, but the silent threat of Marcus was enough to convince him he couldn't ignore the order.

The forced act set him firmly against his company, and he began making plans to leave between then and his next job. A previous client, Faraj, helped him immensely over the next few months, giving him channels to smuggle goods and supplies to the Americas, specifically Seattle, as that was where Faraj claimed the work would be plentiful and the fools even more so. He arranged a hit on his client by a local gang during the next assignment, and made good his escape while Marcus was otherwise occupied, leaving the client, a prominent Yakuza figure, to fend for himself. He left behind a bitter and betrayed partner and a company interested in reclaiming several hundred thousand in alpha grade cyberware from his corpse, and made his way to Seattle.

He's made a few contacts, mostly from the necessity to survive, including a young girl with a few feline enhancements that knew some regular clientele at a local dive club enough to give him an in. His goal at this point is survival, but he knows he's going to have to deal with both the company and Marcus at some point in the future, and prepares himself as best he's able.

0 Human
0 Magic
20 Resources: 400,000
58 Stats:
Str 4
Quick 6
Body 2(3)
Int 6
Will 5
Cha 6

Essence: .84
Reaction: 8+3d6
Combat Pool: 8


43 Skills:
Electronics 3
Electronics B/R 3
Pistol 6
Assault Rifle 4
Wildcat 4
(Close combat - 2 points)
Etiquette 6
Negotiation 4
Stealth 6
Athletics 3

Edges/Flaws: +7/-7
High Pain Tolerance 2
Photographic Memory 3
Friendly Face 1
Good Reputation 1

Flashbacks -4 (Sister drowning, almost drowning with her)
Hunted -3 (British Security Company)
Extra Enemy -1 (Former partner, betrayed to defect)

Knowledge Skills: 27
London Area 4
Seattle Area 3
Seattle safehouses 2
Anti-Terrorist Tactics 5
Global Politics 3
Magic 1
Chemistry 3
Physics 2
Literature 2
Psychology 2

Languages: 12
English(British) 3/5
Japanese 2
Russian 2
Spanish 2
French 2

Contacts:

Lvl 1: Faraj Masheik - International Fence, was a client at one time, the one that first introduced the idea of leaving the company and fleeing to America. Helped him send gear and cash to Seattle for a fresh start, after taking his cut, of course.
Lvl 1: Felina - Waitress at the local dive bar, helped to hook him up with a fixer that comes through occasionally looking for new faces.
Lvl 1: Brian - Armsdealer/weaponsmith, slightly insane troll, met through Felina when he was looking for a bit of customization on his rifle. William keeps his distance, but Brian's the best he's ever met, and always has a good selection of used items sitting around, for cheap prices.

Cyberware:
Skillwires(Rating 4)(a) 96000 .8
Boosted Reflexes 3(a) 180000 2.24
Chipjack(a) 4000 .16
Datajack(a) 4000 .16
SmartLink(a) 5000 .4
Plastic Bone Lacing(a) 15000 .4

Gear:
FFBA 2000 Armante Executive Line Tuxs x5 5500
London Fog Professional Overcoat 1000
Rapid Transit Heavy Jumpsuit 500
Armored Vest w/Plates 600
Tre Chic clothing x5 5000
Thermo/LL Mag Shades 2700
MicroTranseiver (R 4, R 2 ECCM) 6000
Respirator x2 1000
Skillsoft Jukebox 4800
Skillsofts(all with ratings at 4):
Car 4800
Bike 4800
Rotor Aircraft 4800
Winged Aircraft 4800
Vector Thrust Aircraft 4800
Launch Weapons 4800
Heavy Weapons 4800
Seattle City Map 25
London city Maps 25
German 240
Portguese 240
Chinese 240
Bug Scanner (Rating 6) 3000
Dataline Scanner (Rating 6) 600
White Noise Generator (Rating 6) 9000
PocSec 2000
Electronics Kit 500

Weapons:
Cougar Shortblades 1600
Hardliner Gloves 300
Walther Palm Pistol 200
Hi-C ammo (10) 150
Morrisey Elite(iSL) 1100
Hi-C ammo (50) 750
M-23(iSL) 1900
Gas Vent 4 1000
Personalized Grip 200
Underbarrel weight 50
Shockpads 200
Sling 20
Thermo/LL Imaging 3 Scope 4300

Middle Lifestyle: 1 month, prepaid.

Cash: 1600 nuyen.
Street Wyze
Thanks for submitting a character Fenris, you're deffinitely in.

All of you should look forward to seeing the first IC and OOC posts tonight. I have been planning a few things out and I hope you will have a good time with this. The characters look great and the back stories are good too. biggrin.gif

Talk to you soon.

Your Friendly Neighborhood god...I mean...GM,

Street Wyze
phelious fogg
Just curious Boosted Says it doesnt work with Skillwires.. just a note..
Street Wyze
Hmmmm, ok...thanks Fogg.

Fenris, you might want to double check that.
phelious fogg
Opps my bad, thats just something Im used to using, It only doesnt go with Wired or VCR rigs...
Sorry about that Fenris.. I didnt mean to step on your toes
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