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bitrunner
Hey everyone!

Use your DNI, not your tortoise, and hit the main SR Missions website -

Adam has done a great job of reformatting the website for us - check out the Downloads section to see what's available - #4 is now posted!!

Downloads for #3 works! As do all of them - and they have been split up into the two files to eliminate any problems with the zip files we were having.

Also, for you players, you can see what you were missing by being able to read the introductory stories for each adventure. I know that for some of you, when you do a shadowrun, it is frustrating because you don't know what is going on - I know that not a lot of GMs read the intro stories in these or published adventures to the players, but I think it adds a lot to the experience and lets you know just what is going on, without necessarily giving away the farm...just remember to separate player knowledge from character knowledge!

Enjoy!!
Dark father
It's a great idea to allow players to read those stories. I think I will only allow my players to read them after each mission. Not knowing at all what's waiting for your next mission seems like a good thing!

Also there's a little problem in the SRM00-04 document. In the section A choice is made, when the players learn about their mission, there's some text that was in SRM00-03... I was a little bit confused to hear about Griffin Biotech until I understood it was a copy mistake!

Oh and to the writer of this adventure, a big congratulations. I can't wait to run this to my players!
bitrunner
thanks for the heads up...i'll add it to the edit list

as for the stories, i know the frustration of the players in not knowing what is going on, and if what they are doing has any effect on the "lay of the land"...

as in the Star Wars game, i think SR would be better with more of a storytelling approach - just as if the players were reading a book - they read the introduction story, then their characters come in and become the main action part of the book. the good thing about the story arc is that after a couple of installments, they will see more and more of the backstory, and be able to see the effects their characters are having.

Mission Briefing is a prime example - stand outside this building, and don't let anyone inside. Why?? what is going on there...the players will know from reading the story, but the characters shouldn't know...

Backgammon
QUOTE (Dark father)
I think I will only allow my players to read them after each mission.

Thats what YOU think!!

No, seriously, I don't want to read anything if it explains the runs we do. I like right now how I have to decide who to trust and whatnot. If I read stuff that tells me this fixer is actually out to kill us all, or that the last run had x repercussion we didn't hear about, well that means I won't have the same feeling of being on my own in thec scary world of shadowrunners. So I won't be reading any stories.
Dark father
That's the spirit Backgammon wink.gif
(he's one of my players by the way)

A good player can separate player knowledge and character knowledge. But I think that a player who wants to get the most fun this campaign offers shouldn't want to learn everything. By discovering little by little what are the major players in this story without knowing what are the dealings behind each run, that will only help to get the suspense high. I just told some of my players that these stories are available and each one told me he prefers not reading them, even after the run.
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