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Kanada Ten
QUOTE
Street Wyze in this thread
I personally liked the idea of having to rescue a Jewish rabbi from a concentration camp because he has knowledge and powers that could help the allies. This is good because in the raid on the concentration camp you could also throw in monsters that the Nazi's have created in a nearby laboratory using victims from their camps. Maybe this could be a mission in your overall campaign.


Or port it to Shadowrun with General Saito's Death Camps, a powerful metahuman Shaman scorched of all power but with valuable knowledge, and monsters the Japs created using p-fix chips and combat genetech.

wavey.gif

Saito doesn't want to kill the [meats]; he just wants them to be under control...
Street Wyze
Hey Kanada Ten...you turn it into a viable run, and I'll play it! biggrin.gif

Would you like help fleshing it out?
Kanada Ten
QUOTE
Street Wyze
Would you like help fleshing it out?


Sure... I don't know what I want to do with it really, but post your thoughts.

But an experiment for the camps: Metahuman Camels. Using Trolls for their size and Dwarves for their portability, the Internment Camps are trying to create the ultimate fighting camel for crossing the desert.

They're also experimenting with methods of recycling body fluids from corpses, which requires lots of fresh corpses.
Street Wyze
Ok first we have to set up the run, then we can build around it. Who would want the information that the Rabbi has? I don't know much about the death camps, or the whole invasion. Who would be fighting the Japanese?
Kanada Ten
QUOTE
Street Wyze
Who would be fighting the Japanese?


Ares, Metahuman rights groups, Hestaby, Tir, Pueblo.

The "Rabbi" has information on stopping Shedim, Saito, or is just a high member of the Rebel Faction who's freedom would boost morale.

Or he/she has been turned into a Master Shedim and "they" set up the run to corrupt the Rebel leadership...

Or he/she has been brainwashed by "them", and "they" set up the run to insert a Judas into the Rebel leadership.
Kanada Ten
The Rabbi, a mundane dwarf named Quam Goldstein, was a popular activist and Metahuman Alliance leader who preached and lead marches in San Francisco -basically founding the idea of using human supporters as buffers between Protectorate forces and protesting Metas. Arrested in a raid against his home in Halferville, the Rabbi was immediately sent to the newly built Sunnyvale Camp along with other suspected Metahuman terrorists.

An agent for the MA (Metahuman Alliance) working inside MCT (Mitsuhama Computer Technologies) heard that the Rabbi was scheduled for an experimental mindwipe that would record his memories while it erased them in three weeks once that camp's facility was fully functioning and secure. The Rabbi has some secure information, and his rescue would be a huge blow to Protectorate credibility as they claimed the suspected terrorists died in a suicide bombing by fellow conspirators before they went to trial.

In reality, the agent had been discovered months earlier by MCT security and allowed to overhear the discussion. The Rabbi's mind was altered upon arrival in the camp as all the equipment had been secretly in place because MCT used it as a safehouse before the Protectorate takeover. The guards are ordered to engage protagonists attempting to free the Rabbi but to allow them eventual escape -possibly using the terrorists altered with the Rabbi to aid the protagonists in such an escape.

Clues to the double cross, that the runners need not discover -or inform the Alliance Johnson should they do so- would include:
    Facilities appear completed
    Separation between Rabbi/original prisoners and others prisoners
    Protectorate guards using non-lethal weapons
    Rabbi passive (though helpful)
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