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Ancient History
Linky
Platinum
I honestly think that is where the plotline will go next. Either something like the riftwar saga starts up, or some kind of star gate plot. The horrors must have other enemies out in the universe, some kind of counter parts that are battling them, (kinda like babalon 5 with the shadow and vorlons) Aliens could be a key to solving the horror scourge.

I wonder how many people in here have run Predator or alien mods in their games. I know I have.
Fix-it
Heh, yeah. Nodwick is great.
bclements
And tastes strangely like chicken...
Grinder
That's no surprise.
warrior_allanon
John Ringo's Posleen War Saga anyone?
Drace
QUOTE (Platinum)
Either something like the riftwar saga starts up,

Good to see another Fiest fan somewhere out there

But I hope that SR doesn't go with aliens. That would be a major break from cyber-punk and bring in a Sci-fi element, which while fun in the odd campaign, it isn't traditional shadowrun. Unless the aliens sent down small groups of solo hunters to examine us, but even that would cause a slow lead to sci-fi.
nick012000
Unless the aliens crash land, and, lacking SINs, are relegated to the slums. nyahnyah.gif
Brahm
Having anything close to solid info that Physical plane ETs are setting down, much less having a major plotline based on it, would be a nonflyer for me. Both the Mars mission plotline and the crashing ancient spacecraft, of sorts, that originated from earth several millenium back already gave me the eebie-jeebies because of the outside possibility of ET stuff. And not in a good way.

Although Lovecraft style aliens would be kinda cool, and I'd willingly play in a homebrewed Delta Green-style campaign, I'd rather not see that sort of thing in the offical SR setting.
emo samurai
Yeah, and we already have insect spirits for that "civilization versus unknown, horrible things" feel. The only place for horrors in Shadowrun is in epic, conceptual fantasy, and that's already been done with Harlequin's Back.
nezumi
QUOTE (Drace)
But I hope that SR doesn't go with aliens. That would be a major break from cyber-punk and bring in a Sci-fi element,

So I guess Metrophage isn't cyberpunk? (Actually, that's a trick question, but I think it supports the point). Plus, really, trolls and elves aren't really cyberpunk either, yet we let those in. Aliens could be done well with a little forethought.
hyzmarca
QUOTE (emo samurai)
Yeah, and we already have insect spirits for that "civilization versus unknown, horrible things" feel. The only place for horrors in Shadowrun is in epic, conceptual fantasy, and that's already been done with Harlequin's Back.

That I disagree with. The Horrors have never really been the typical fantasy hoard. Sure, they have that potential but they work best not in epic fantasy but in soul-rending horror.

The subtle horrors, they can do things too you that Bugs can only dream of. They can give you untold power, they can solwly transform you into a monster while allowing ou to retain enough sanity to understand exactly what is happening to you, they can kill everything you love and they can torture you in ways that no human can imagine.


Aliens, on the other hand, are quite difficult to acomplish. I prefer the idea of a high magic 4th World or 2nd World civilization migrating to Mars and being destroyed by climatic changes or perhaps remaining in suspended animation underground.
Shadowrun is a very Earth centric game and attempts to expand the politics and the technology to include alien civilizations are where the problems lie. It isn't that aliens themselves are bad it is just the baggage that they bring with them that poses a problem.
stevebugge
QUOTE (hyzmarca)
Aliens, on the other hand, are quite difficult to acomplish. I prefer the idea of a high magic 4th World or 2nd World civilization migrating to Mars and being destroyed by climatic changes or perhaps remaining in suspended animation underground.
Shadowrun is a very Earth centric game and attempts to expand the politics and the technology to include alien civilizations are where the problems lie. It isn't that aliens themselves are bad it is just the baggage that they bring with them that poses a problem.

I agree it would be hard to include aliens, especially in any sort of large numbers without the game turning in to the X Files or Stargate or Earth Final Conflict. Any of those scenarios could be interesting to play with a creative GM but I'm not sure that the official setting would gain much going in that direction.
Zibik
When I originally saw Degenesis in the catalog this quarter, I thought it was another tie in game (kind of earthdawn) or this was the next bar they were going to set for the future of the metaplot...I see that it is not, after a second read.

Although I've always kind of expected them to do either a spinoff line or a (optional) sourcebook dealing with a full on apocalyptic or post apocalyptic version of the Shadowrun world.

Foreigner
Just as long as they aren't the type of aliens found in the ALIEN series of films (and ALIEN VS. PREDATOR)....

Is this going to be a stand-up fight, Sir, or another 'bug hunt'?

Then again, I suppose that an enterprising GM could set up a military/mercenary campaign inside the Chicago Containment Zone....

--Foreigner
eidolon
That's where my campaign was headed until I got tired of running it. The key to fighting the alien invasion was a little girl with telepathic powers. (And not a mage that thinks she's a telepath...I hate that bit of MitS.) Alas, my will faded.
emo samurai
QUOTE
That I disagree with. The Horrors have never really been the typical fantasy hoard. Sure, they have that potential but they work best not in epic fantasy but in soul-rending horror.

The subtle horrors, they can do things too you that Bugs can only dream of. They can give you untold power, they can solwly transform you into a monster while allowing ou to retain enough sanity to understand exactly what is happening to you, they can kill everything you love and they can torture you in ways that no human can imagine.

If it's soul-rending horror, how the hell do people fight the Horrors? It seems that outside of epic fantasy, they'll just be victims.
hyzmarca
Exactly. Its like that episode of Family Guy where Adam West tries to stab the ocean to death.
Grinder
QUOTE (emo samurai)
If it's soul-rending horror, how the hell do people fight the Horrors? It seems that outside of epic fantasy, they'll just be victims.

Hey, nobody said that it's an easy task! wink.gif
Horros are not immune to physical weapons, so there's a chance to fight them. Search the forums, a long thread "Can we defeat the Horrors" will answer most of your questions.
Platinum
QUOTE (Grinder @ Mar 25 2006, 11:27 AM)
QUOTE (emo samurai @ Mar 25 2006, 03:36 AM)
If it's soul-rending horror, how the hell do people fight the Horrors? It seems that outside of epic fantasy, they'll just be victims.

Hey, nobody said that it's an easy task! wink.gif
Horros are not immune to physical weapons, so there's a chance to fight them. Search the forums, a long thread "Can we defeat the Horrors" will answer most of your questions.

Have you seen the final fantasy movie? The ghosts are a great representation of horror energy, and how to disrupt them. The whole gaia merging thing at the end was over the top, but there were some really great ideas to pull out of there. (I liked the hardened military armour)

Oh, and what about those photon beams from ghost busters?, how about using the trap to contain some of the horrors... I figure it will be an interesting fight against the horrors now that technology is involved.
mintcar
Horrors are aliens, and therefor any step taken towards aliens in the game should take the route of adding more Horrors, if anything. Shadowrun has A LOT of different antagonists now. It's time to revisit some old ones in order to get some focus.

We know Horrors are the biggest threat. We know that from Earthdawn. When they added them to the game they made it impossible to come up with something else and make us believe it's worse. Fortunately they were able to make us believe the threat of Horrors is very distant. They were an implied threat that lended an edge to blood magic and Aztechnology.

Then we have insect spirits, that became the big signature advesary in Shadowrun. Because it was happening right then, and it was awsome. The AI plot had a similar impact because it was sort of the counterpart to the insect spirits on the cyberpunk end of the fantasy<----->cyberpunk track.

Of course there's also the old dragons, corporations and syndicates, who have all had their time in the light during FanPro's time behind the steering weel.

The shedim was just unneccesary.
_______

Thing is that people will not accept that a new badie is worse than the old ones if the new ones come to often. That way it just feels like the thing you lived through before is being trivialized. At the same time people will be bored if the same old villain comes at them again and again. It's a ballance act.

What I'm saying here is that Shadowrun has continually introduced new threats, and lean towards trivializing our old adventures. Because the old stuff was simply more appealing it fails and the new stuff seems trivial instead. We need to see a new rise of the bugs or the premature arrival of minor Horrors or something. Or something entirely different, but that (very important) ties with some of the classic material.

I want more focus in the metaplot.
Dogsoup
QUOTE (Platinum)
Oh, and what about those photon beams from ghost busters?, how about using the trap to contain some of the horrors...    I figure it will be an interesting fight against the horrors now that technology is involved.

"Don't cross the beams!" wink.gif
toturi
It is 3070 and the Horrors are having a merry ole time here on Earth when... aliens appear and announces that Earth will be demolished to make way for the new intergalatic freeway.
Platinum
Actually ... I was thinking that there would be pain inducing cyberware, that just causes you pain and no physical trauma, (like the thorns did to the blood elves) I remember that they do not like raw pain, but feed off the psychological energy of torment.

Snip>>cut out and spared your eyes my rant<<snip
John Campbell
QUOTE (toturi)
It is 3070 and the Horrors are having a merry ole time here on Earth when...

Hey, maybe that explains the Word of Blake. They're all Horror-marked!
El_Machinae
They might not include aliens in the game, but they might include evidence of aliens in the game (such that higher-ups have proof).

If ET signals are found, then all of a sudden some politics are going to change. Certain people, who realise that living forever is becoming more and more likely, will realise that dealing with ETs will have to be done eventually.

Right now, with technology, the only competitor is other humans. In 300 years, it might be the ETs - and you're going to want all the tech advancement you can get in that time.
nezumi
Not to be repetitive, but yes, like Metrophage. Aliens are coming! Aliens have attacked our moon bases! We need to get ready for war! Nothing quite like a common enemy to consolidate power.
El_Machinae
I mean something more long-distance than that. Something like "we've noticed that stars 400 light years are going supernova, uncharacteristically. Just before another one was destroyed, we received a signal from that star.

Humanity is still ~ 280 light years from the 'problem' (since our signals wouldn't have reached that far yet) - but it would still be a cause for concern among the long-term thinkers.
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