QUOTE (phlapjack77 @ Sep 2 2010, 08:36 PM)

I'm playing in a SR4 campaign using OpenRPG. It doesn't appear to have voice, so we're also using Ventrilo for that. I don't think the GM has a campaign "set up" in OpenRPG, just uses it to handle the mechanics and maps and text chat. It seems to work pretty well - does dice rolls, initiative order and stuff like that. It has the facility to keep track of character sheets too, I think, but we don't use that.
It's also got a fog-of-war option for the shared map, but that's screwed some of our players up so that they can't use OpenRPG while it's up. Could be the fact that two of us are in China at the moment, but still

Curious to take a look at maptools now - does it handle all of the stuff of a "normal" VTT? (from a quick glance at the website, it doesn't look like it's set up as a standard VTT)
It does, but it seems like it takes a lot of kludging to do it. I found a framework for Savage Worlds, and it looks like to do any scripting and stuff you basically have to hack the token macro engine and have "permanent tokens" that sit on an invisible layer and hold everything, and your commands and stuff have to point at them and pull code. Kinda strange, really. It's easy to use for what it's made for, but I'm not sure that making a framework that makes it run as though meant for whatever system you're using was ever on their agenda.