Mortax
Dec 24 2005, 07:32 AM
One of my players found this online:
QUOTE |
Lightblade: This spell summons forth a shimmering column of laser light from the caster's hands. The base Power is equal to the Force of the spell. Each success made in the casting test adds 1 to the Power. The light column is wielded like a sword (use Armed Combat/ Edged Weapons/ Lightblade skill). The light will cut through just about anything; the target will receive only ½ their Impact armor to resist damage. The Lightblade can also inflict damage against hardened targets (vehicular and critter armor), though it reduces its Damage by one level against such targets.
Type: Physical Range: LOS Target: 6 Duration: Sustained Damage: (Force + successes) S Drain: [(F/2) + 2] D
|
They asked me if they could write the spell and use it. I'm prolly going to make him mode it a good bit, but here are my questions:
Can he use this in astral if he has it spell locked?
Can it be used in the Harlequin's back adventure?
I'm thinking no and sort of, but I want some other GM's and players input.
......I'm also wondering if I'm nuts for even considering this.
Thanks all!
nt326
Dec 24 2005, 07:41 AM
Actually, i wanna be a sith.. jedi's couldn't run.. stupid morals and whatnot
fistandantilus4.0
Dec 24 2005, 08:05 AM
no on the HqBack BTW, except in that one area w/ the tower. It's the only place where magic works normally. Personally I don't think I'd allow it, but it's up to you and your preference for the feel of the game.
Besides, if a runner has a friggin' laser sword, what the hell do you think the Red Samurai are gonna have?
Mortax
Dec 24 2005, 08:20 AM
QUOTE |
Besides, if a runner has a friggin' laser sword, what the hell do you think the Red Samurai are gonna have? |
Rocket launcher? Ares MP Laser?

I always warn my players, come up with something game breaking, expect me to use it against you.
nt326
Dec 24 2005, 08:23 AM
QUOTE (Mortax) |
I always warn my players, come up with something game breaking, expect me to use it against you. |
and i fully expect to loose an arm or sumtin.. YAY COOL CYBER ARM! but boo on the loss of magic
RunnerPaul
Dec 24 2005, 08:33 AM
QUOTE (nt326) |
and i fully expect to loose an arm or sumtin.. YAY COOL CYBER ARM! but boo on the loss of magic |
It didn't slow Lord Vader down too much now, did it?
Liper
Dec 24 2005, 08:36 AM
QUOTE |
Besides, if a runner has a friggin' laser sword, what the hell do you think the Red Samurai are gonna have? |
um, laser swords?
I'm pretty sure I remember reading of a laser sword or axe already.
So why not?
nt326
Dec 24 2005, 08:52 AM
QUOTE (RunnerPaul) |
It didn't slow Lord Vader down too much now, did it? |
in the distance i hear a respirator...
GRAND-PA I TOLD YOU TO CLOSE YOUR DOOR!!!!!!!!!!
Tziluthi
Dec 24 2005, 09:07 AM
And if the player makes any sort of parry-type defence then he can still expect to get hit, just not by all of his attacker's weapon.
fistandantilus4.0
Dec 24 2005, 09:18 AM
there's the laser crescent axe, that has a laser arc along the edge of the blade. nothing dikote cant='t do, except that the lasers on the axe get knocked out of alignment pretty easily. Big difference upping the damage a bit because of a laser arc than having a weapon of pure laser. look at the MP laser for an example, base damage at 12M for the lightest version.
Really, as the spell reads, it's not all the differnet from dikote except for how it is implemented. I guess it's just a matter of the tone of it I don't personally care for,
PiXeL01
Dec 24 2005, 09:46 AM
QUOTE (RunnerPaul) |
QUOTE (nt326 @ Dec 24 2005, 03:23 AM) | and i fully expect to loose an arm or sumtin.. YAY COOL CYBER ARM! but boo on the loss of magic |
It didn't slow Lord Vader down too much now, did it?
|
Vader is more like a special edition cyberzombie with magical abilities by now. or just a huge load of geas giving most of his body is cyber replacements
Muzzaro
Dec 24 2005, 11:04 AM
I'd consider it.
And then just keep track of what the player's doing. I'm sure sometime during the run, the player will make that fatal mistake, and forget he's got the blade out, to do something minor... Maybe patching himself up after a gunbattle. Maybe he reaches out to steady another player who's reeling from magical/matrix feedback. And bam. Carving up flesh like it's a christmas turkey.
Chibu
Dec 24 2005, 11:44 AM
hey, nt, you actually going to play this char? or are you going to drop it after 2 runs becuase it gets boring? ^-^
Character-ADD is bad for you. But, worse, it's bad for ME. meh, I guess I get free contacts from being friends with your characters.
the ad up at the top of the page is for "Woman's Health Book 2Ed." ... wtf
My opinion Mortax: Let is slide. If he's resisting 5D drain at the beginning of every fight, then he's going to be pretty slow on the uptake. Also, a large beam of laser is going to put off a considerable amount of light, so, yeah, he can use it for a flashlight too. But, on the same note, the human with no low-light and an MP-9 is only going to see the guy holding the flashlight =\
It works as a spell. But, I don't think it will be efficient. You'll need an average of 24 dice to take no drain from that beast. Let him use it. I'm going to take unarmed combat... This spell is not nearly as game-unbalancing as me taking unarmed combat. So yeah.
One last note, does using that crazy thing go off Armed Combat? I think it might need to be specialized becuase it's actually kind of hard to know where you're attacking if your weapon doesn't actually have weight.
Anywho, I'll stfu.
Mr.Platinum
Dec 24 2005, 02:03 PM
Then tell him/her to go play star wars then.
Chibu
Dec 24 2005, 02:07 PM
QUOTE (Mr.Platinum) |
Then tell him/her to go play star wars then. |
I ran Star Wars for a bit. It isn't the greatest system ever. ^_^
Mortax
Dec 24 2005, 10:31 PM
QUOTE (Chibu @ Dec 24 2005, 06:44 AM) |
My opinion Mortax: Let is slide. If he's resisting 5D drain at the beginning of every fight, then he's going to be pretty slow on the uptake. Also, a large beam of laser is going to put off a considerable amount of light, so, yeah, he can use it for a flashlight too. But, on the same note, the human with no low-light and an MP-9 is only going to see the guy holding the flashlight =\ It works as a spell. But, I don't think it will be efficient. You'll need an average of 24 dice to take no drain from that beast. Let him use it. I'm going to take unarmed combat... This spell is not nearly as game-unbalancing as me taking unarmed combat. So yeah. One last note, does using that crazy thing go off Armed Combat? I think it might need to be specialized becuase it's actually kind of hard to know where you're attacking if your weapon doesn't actually have weight. |
I think he decided not to use it anyway, but a couple of things:
1. Spell lock.......no drain.
2. Yes, I would make someone have a specialised skill or take a major penalty to target #.
3. If you botch, see monowhip.........
If I did allow it, i would prolly reduce the dmg to M, and make the range touch and leave the drain where it is. Mainly because of the whole being able to pull a sword out of you hoop, litterally.

As I said, I don't think he is going to do it for now, but it's still a good thing to have for the future.
Dog
Dec 24 2005, 10:39 PM
HB is on the metaplanes. Perfect opportunity for you to give it to him for a metaplane or two, say Masquerade or The Impossible Dream or whatever. Test it out to see if it fits. If he's bored by then or you don't like what he's doing, well... it's just for that metaplane.
As far as the game world, it makes perfect sense to me that there's a mage who's a Star Wars fan and would've created this spell, whether or not it's any good.
nick012000
Dec 25 2005, 02:10 PM
It's a physical spell, so no, it won't work on the Astral, because only Mana spells work on the Astral.
Personally, I'd say that the spell would be a Sustained Touch range Elemental Manipulation (light). Going by the rules in MitS, it would have a power of Force, a TN of 4 for the spell, require a melee attack with a -2 TN modifier to hit, and getting 2 net successes on either will stage up the DL. It would have a drain of (1/2 Force +2)(DL). So a Force 6 Lightsaber cast at D damage would have a drain of 5D. Allowing the use of Edged Weapons (Lightsword) seems appropriate for the particular spell. I'll point out that it will benefit from the Light elemental modifiers from MitS, to whit:
QUOTE |
Light Primary Damage: The brightness of the light causes the target(s) to suffer a flare effect penalty (see Vision Modifiers, p. 112, SR3) for one Combat Turn after the attack. Creatures with an allergy or vulnerability to sunlight may take additional damage from the attack. Secondary Effects: The light beam can ignite flammable materials, and the intense brightness may overload optical scanners. |
It can't hurt targets with too much Hardened Armor, but given that it halves it, that shouldn't have too much trouble against anything short of tanks or Great Dragons, if cast at Force 6.
Apathy
Dec 25 2005, 08:01 PM
QUOTE (Mortax) |
1. Spell lock.......no drain. |
Actually, if he keeps is on all the time, he'll have no way to sheath it. If he wants it to normally be just the handle, then he'll have to cast the spell into the spell lock each time he turns it on.
EVLTIM
Dec 25 2005, 10:27 PM
QUOTE (Chibu) |
QUOTE (Mr.Platinum @ Dec 24 2005, 09:03 AM) | Then tell him/her to go play star wars then. |
I ran Star Wars for a bit. It isn't the greatest system ever. ^_^
|
The first ed was preaty kicking but they hosed it when it went d20
Wounded Ronin
Dec 25 2005, 11:21 PM
Ah, it's so crass to try and be a jedi outside of Star Wars. Well, like some others have said...the man with the gigantic, shining, luminous phallic symbol probably draws all the fire.
Mortax
Dec 26 2005, 12:40 AM
QUOTE (Apathy) |
QUOTE (Mortax @ Dec 24 2005, 05:31 PM) | 1. Spell lock.......no drain. |
Actually, if he keeps is on all the time, he'll have no way to sheath it. If he wants it to normally be just the handle, then he'll have to cast the spell into the spell lock each time he turns it on.
|
That would be if he used a sustaining focus. Spell locks are a cast it, then turn it on and off. we play a hybrid of SR 2 and 3, a decent amount of the magic we use is 2nd.
The spell lock is a bit more easy to abuse than a sustaining focus, but since we still use grounding through astral........

Having spell locks is like having target designators on you.
Glyph
Dec 26 2005, 05:34 AM
Even with the house rules (which are balanced, since you have kept grounding as well), the mage is still sacrificing a lot of effectiveness to be "cool". So, if it's that important to him to play a jedi-like character, why not let him? Sure, he'll be distinctive, but in a game world where you have tattooed trolls with purple mohawks cleaning their cyberspurs during the team's meeting with the Johnson, he won't be too out of place.
I don't think it will be too unbalancing. He is in the unenviable position of going head-to-head with things like hardened street sammies, combat-oriented adepts, elementals with the engulf power, etc. He is matching his skill and Combat Pool against theirs. Compare that to, say, a dwarven sorcerer with the Dragonslayer Totem and a Rating: 6 manabolt focus, using dice from the focus, his spellcasting, and his Spell Pool, along with Totem bonuses, while his target resists only with Willpower. Heck, just compare him to a mage with a weapon focus, who gets to add those dice to his skill and take an astral "copy" of it with them when they project.
nick012000
Dec 26 2005, 01:32 PM
Heh. Delusional spike baby nerd-boy elves for teh win!
I say 'spike baby elf' because there's no other way to be old enough to have actually seen Star Wars, and therefore develop a tradition based around it.
In SR3, I'd just say to play a Magician's Way Adept (following either Dragonslayer or Adversary depending on Light Side or Dark Side), with the Combat Sense, Astral Perception, and maybe Attribute Boost powers. Throw in a Force 6 Sustaining Focus (in the form of a lightsaber hilt) for the Lightsaber spell, and you're ready to go.
Dog
Dec 26 2005, 03:29 PM
QUOTE (nick012000) |
I say 'spike baby elf' because there's no other way to be old enough to have actually seen Star Wars, and therefore develop a tradition based around it.
|
Uh... yeah. Too bad no one's ever put it on TV, or DVD or something, huh?
And there's certainly no imagery around anywhere. No posters, book covers, internet images of poor kids making home movies. Somebody born these days will never know what we're talking about.
Forgive my sarcasm.
Chibu
Dec 26 2005, 07:34 PM
No, I agree Dog. For Instance, I'm about 20 and i've never heard of Maralyn Monroe nor do I have any clue who Beethoven is. I certaunly never have played an archaic game that came out when I was four. I mean, it doesn't even have graphics. you just 'pretend' that you're doing things...
^-^
point made?
Mr.Platinum
Dec 26 2005, 10:02 PM
Ih theres anything i hate more is cross gaming, i play shadowrun to play shadowrun.
I play Star wars to play star wars. I even read in this forum that some GM let his PC make a Gundam, some player just don't have a spark of origanality.
Tanka
Dec 26 2005, 10:35 PM
There's a difference between cross-gaming and allowing a spell that happens to do something similar to an item in another game.
It would be cross-gaming if the player had a thing that, without magic, made a beam of light and functioned exactly like a lightsaber. And also had all sorts of Jedi/Sith-type spells that were Force Powers.
Get over it, Plat. Some people just think of ideas they like and want to run with them. You may not like it, but it isn't your game.
Mr.Platinum
Dec 27 2005, 01:37 PM
Wow you make it sound like i can't have an opinion, so get over it.
and i know it's not my game, but i can still put in my 2 cents so chill out .
Gosh, children and their emotions.
You should maybe re-read the Thread title. it says " My player wants to be a Jedi"
that sure says cross gaming to me.
Lindt
Dec 27 2005, 03:05 PM
My flat answer would be NIMG. Not In My Game.
Go get a bloody monosword.
Tanka
Dec 27 2005, 03:43 PM
QUOTE (Mr.Platinum) |
Wow you make it sound like i can't have an opinion, so get over it.
and i know it's not my game, but i can still put in my 2 cents so chill out .
Gosh, children and their emotions.
You should maybe re-read the Thread title. it says " My player wants to be a Jedi"
that sure says cross gaming to me. |
So then I suppose you should be getting in a huff over people wanting to make Spike Spiegel (Cowboy Bebop) or Cleric Preston (Equilibrium) or any number of other "help me make this fictitious character from another universe altogether".
Instead, you jump ship here and voice your "opinion" as if it were a matter of fact.
You don't like it, fine. Say as much. Don't belittle people because they happen to have an idea they like.
After all, SR is about roleplaying, is it not? Why roleplay something you don't like?
hyzmarca
Dec 27 2005, 05:41 PM
Didn't you know, the Jedi faith has over 30 million members in 2070 and is officially recognized by every nation and megacorporation that allows religious choice.
Those that do not allow religious freedom will, of course, re-educate or execute anyone who mentions Star Wars even in passing.
Chibu
Dec 27 2005, 05:56 PM
it's more of a 'is it ok as a spell' get ove rthe jedi part, that's all character personality. That's not really a question, no one can say 'your character isn't allowed to act like that' before you make it. He'll act like a Jedi (or sith) if he wants.
The spell though, is in question. Is it a plausable spell that could be created by someone? Would it work? Is the drain too much or too little?
Roadspike
Dec 27 2005, 06:09 PM
May I suggest Killing Hands on an adept with a Fetish Geas? Sure you don't have any reach, but you're completely within the rules, and don't have to worry about homebrew spells. So you've got a 3-foot Lightsaber (just under 1 meter, no reach) that does (Strength) Deadly damage (if you buy up the power to Deadly), plus you can get such Jedi powers as Improved Reflexes, Improved Quickness, Great Leap, and if you start with a point of Magical Power, you can work your way to Influence, Magic Fingers, and Levitate (although size does matter, and you'll be taking physical drain most likely).
hyzmarca
Dec 27 2005, 06:38 PM
QUOTE (Chibu @ Dec 27 2005, 12:56 PM) |
The spell though, is in question. Is it a plausable spell that could be created by someone? Would it work? Is the drain too much or too little? |
Laser spell, limited range, sustained. Yes, the spell is do-able. It woulddn't work on astral because elemental and telekenetic manips are always physical.
Of course, canon spell design doesn't have range limits that I can remember. Canon Elemental manipulations can't be sustained, as well, but that is because they act like combat spells. Ice sheet is sustained so one could treat this as a telekenetic manipulation with an elemental effect rather than an elemental manipulation and you are good to go. TK manips can have limited range so there is no need to worry about that. It would still be physical only.
The drain shouldn't be much. This is craptastic compared to a direct combat spell. You have to cast it in combat, sustain it, and engage in melee combat at a +2 penality if you don't have a sustaining focus or a spirit to sustain the spell for you. Casting it into a focus beforehand is out of the question in most situations simply because you'd have to openly carry a large glowing laser sword everywhere. It would be like taken yuour rocket launcher on the bus. On second though, mabey that isn''t out of the question. People do the latter often enough.
Adding successes to the power potentially makes it a real dragonslayer. A good magician throwing in spell pool could make a very powerful weapon and potentially hand it off to someone else.
I would change to damage code to (Force + successes/2) [variable] and have Force/2 +2 [damage] drain with a TN of 4.
Make it castable on a voluntary target rather than just out of the magician's hands for good measure but require a unique quickness-linked lightblade skill to wield.
Or, make the power variable up to force or (force + sucesses) set the TN = to (intended power) and the drain = to (intended damage code). This would limit the lightsaber's potentially awsome power significantly.
nt326
Dec 28 2005, 04:00 AM
A random thought on the idea of jedi's and shadowrun... if you think about it, another galaxy or another planet could possibly have a mana feild, and it would be possible for horrors to manifest life elsewhere, and magic kind of takes on different forms in each manifestation. would it not be possible for magic to manifest in a way similar to the Force? also, the jedi spoke of their powers weakening.. could that not be waxing and waning of the magic energy just like in the ED and SR story? Maybe another galaxy has a different wavelength for the sine wave of magic. If you take all that into consideration, the jedi could be plausable in the ED&SR universe
sorry, im just a geek who thinks too much
Mortax
Dec 28 2005, 04:03 AM
QUOTE (Mr.Platinum) |
You should maybe re-read the Thread title. it says " My player wants to be a Jedi"
that sure says cross gaming to me. |
Um, I phrased it that way to add humor to it. At no point in my post did I talk about him walking around in jedi robes or anything. Go by the question asked, not the title.
The point of this was whether or not anyone thought the SPELL was overpowered and how it would work in Harlequin's back.
nt326
Dec 28 2005, 04:12 AM
Another note on SW and SR compatability, the Yuuzhan Vong that appear late in the Star Wars timeline could be precursors to Horrors, they are dark and creapy and evil, and they come thru rifts in space (astral gateway or hyperdrive???). It is possible that a ship coming out of the astral plane or from a meta plane could look just like, or similar enough to, a ship coming out of hyperspace. So the Yuuzhan Vong could be minor form horrors native to the metaplanes surrounding that universe. And they could have made ships, much like the Spell jammers of 2ed D&D.
Dog
Dec 28 2005, 01:22 PM
We're touching on another interesting issue, here.
What fiction carries over from the real world into our fiction? Does the movie Star Wars and its following still exist in Shadowrun? Canon basically confirms Mr. Shwarzenegger is still around, and referred to the movie "Predator." Extrapolating from that, you could pretty much assume his other movies still exist in the sixth world. Earlier books mention "Battletech Arenas," a nice FASA crossover.
In my game, if the jedi imagery thing happened, nearly everyone would recognize it. And probably tease the guy about it. If it became a big deal, eventually a lawyer would find him and ask him to pay royalties to Skywalker ranch, who would no doubt already have developed or be working on the spell, and certainly would own the rights to such an effect.
Oh, and Grendel-Warchild had a laser-blade too, didn't he?
Pendaric
Dec 28 2005, 03:58 PM
I know am going to regret this but, *sigh*
I have a Jedi sorcerer NPC. He has a lightsabre spell. His spells replicate force powers.
Here's why: I have a PC Hermetic full Mage (Chaos mage but she'd dispute the allegation) this NPC is a method of illustrating to her that, "Everything under heaven and earth Horatio etc"
Encountering different magical styles, I ll say paradigms, evokes a translation from rule system mechanics to living evolving art of magic.
This character has a solid back story and is heavly restricted due to his paradigm, (how many Jedi mentors are there really in SR? Falls into a psionic sub catorgary, that's small folks.) Which suceeded in pulling a great debate on what, how and most importantly why, he thought/practised magic this way.
And yes he knows its a film, however he was rasied to believe in the ideals.
The lightsabre spell has similiary heavly boundries. A fetish exclusive that needs the scratch build (lightsabre) sustaining foci to work. Also a stat damage code set in stone.
It is also a fetish component for some of his other spells.
There is no reason for your player not to play this character if you are comfortable with his reasons. The ever important what does the character bring to the experience of the game and WHY?
If this is answered to your satisfaction, give the PC a chance to bring a deeper level to the roleplaying. If not?
Crush them.
Er explain to the player why its a bad idea. Ja, thats what I meant
As to the meta planes, no one knows the rules, do what is best for the best game experience. Thats your responsiblity as ref. Have fun.
Aku
Dec 28 2005, 05:41 PM
i think, in large case, part of the problem, might just be in communication. Pendaric's NPC, doesn't sound like the type of person to say "I am Jedi!", he understands that it's a movie character, but still bases his beleives around their ideals and his magic materializes as things that happened in the movies.
Also consider, that for the most part, the jedi powers arent of a DnD Wam-Bam! style, but are more subtle like SR magic generally is. Really, the only thing that is being difficult to translate, is the lightsaber, as is the case here.
I have an idea, personally, on how i'd make it work, but i dont think that it follows any canon spell creation guidlines.
hyzmarca
Dec 28 2005, 08:08 PM
QUOTE (Dog) |
We're touching on another interesting issue, here.
What fiction carries over from the real world into our fiction? Does the movie Star Wars and its following still exist in Shadowrun? Canon basically confirms Mr. Shwarzenegger is still around, and referred to the movie "Predator." Extrapolating from that, you could pretty much assume his other movies still exist in the sixth world. Earlier books mention "Battletech Arenas," a nice FASA crossover.
In my game, if the jedi imagery thing happened, nearly everyone would recognize it. And probably tease the guy about it. If it became a big deal, eventually a lawyer would find him and ask him to pay royalties to Skywalker ranch, who would no doubt already have developed or be working on the spell, and certainly would own the rights to such an effect.
Oh, and Grendel-Warchild had a laser-blade too, didn't he? |
Actually, Star Wars will be in the public domain by the time Shadowrun rolls around; most 20th century works will be.
Now, some people may say that Megacorps won't allow that to happen and point to the Mickey Mouse Preservation acts (every copyright extension in the last century) as proof. However, I don't buy that. It is actually better for the majority future media companies to allow these works to fall out of copyright as then the several major media companies that don't hold the copyright for Star Wars would be able to rip it off blatently without fear of retribution.
Kyoto Kid
Dec 28 2005, 09:08 PM
If anyome played a Jedi character in my setting, I would have secretly made his or her "dad" Lofwyer.
Jrayjoker
Dec 28 2005, 09:24 PM
How about a psyonic physical mage with a penchant for dayglow swords?
Kyoto Kid
Dec 28 2005, 09:39 PM
Naw,
just give him a Maglite & put him in a smoky darkened room. He'll be amused for hours.
Jrayjoker
Dec 28 2005, 09:43 PM
Like a 5 year old with a stick....
Wahnnnn, ksh! Wahnnn, whoosh! <- lightsaber sounds (poorly done, too)
Foreigner
Dec 28 2005, 11:59 PM
Just my

0.02, but:
I saw a lightsaber--actually, the handle portion--in a museum recently (it was the prop used by Mark Hamill in the first two films of the original
STAR WARS trilogy). (The one from "Episode VI" was longer, and shaped differently.)
Although the same diameter for its entire length, it was roughly the size of one of the larger (think 5 or 6 "D"-cell batteries) police-style flashlights--that is, a Mag-Lite or similar make.
In
Shadowrun terms, it should fit underneath a jacket.
Although, from the standpoint of concealability, I suspect the "Schwartz" version from
SPACEBALLS (a signet ring) would be a better choice. Failing that, I suppose that you could enchant a collapsible baton to do the same thing. (Would Orcichalcum be necessary for that? I've forgotten.)
EDIT: Sorry, folks. Brain fade again. By the time I read the thread all the way through, I'd forgotten that the "Laser" and "Lightblade" spells had already been mentioned.
--Foreigner
spotlite
Dec 30 2005, 03:01 PM
We ran an entire initiate group full of 'dark jedi', complete with unique enchantment weapon foci and the lot. It was lots of fun, but cheesy as all hell. The 'emperor', Ehran Palpatine (yes, the player is that much in love with the ol'hooded wrinkly) is now (after a good ten years of gameplay I would think by now, on and off, anyway) a grade 12, plus the potency he's gained from dealing with a shadow spirit claiming to be a dark jedi from the previous awakening (they had to go break him out of both his metaplanar and physical prison, guarded by captive, and very upset, shedim), plus his power focus, plus etc etc etc.
Its very high powered. Its very silly. Its lots of fun. But if i ever went to a convention and started frothing about it I'd expect to be mocked within an inch of my life.
As for spells and lightsabers -
If its an elemental spell (element of light) then spirits don't get their spirit armour even though its a physical attack, but people wearing armour get their armour as normal. Stuff that's vulnerable to sunlight is in big trouble. If its a pure 'mana' or physical spell, then no armour applies for anyone unless they've got shielding or, spell armour or something, and they resist with the appropriate attribute. Against objects, these lightsabers are pretty sucky unless you've got a very high force spell, in which case its got its own set of problems (masking, focus addiction depending on how you made the lightsaber, etc).
You can make the lightsaber that the player is using a bit crap in one or several areas depending on how they designed the spell. the spell you've quoted is definitely an SR2 spell as it refers to the armed combat skill.
Our lightsaber spell (SR3), which is a damaging manipulation, is usually a Force 8 physical manipulation with elemental effect of light, tgt 4 to cast, drain one level higher than the light ray spell as its sustained, and because they're unique enchantments, they have a range equal to the reach of the weapon focus. The spell is sort of anchored, in that it recasts whenever the foci is activated - and the mage must drain it each time. Bear in mind that this use of the spell is in conjuction with a unique weapon focus enchantment and the mage making it must have (in our game) anchoring, quickening, and the ability to cast the spell. It also helps to have oodles of orichalcum and virgin materials from the out because the karma cost is one multiplier higher than the corresponding force weapon focus, plus the force of the spell, with only the focus karma costs reduced by extra shiny materials - ain't nothin can lower that spell bonding cost in our version of the lightsaber.
Hope that's useful to you. Feel free to PM me and I'll see if I can't arrange for some other stuff relevant to so-called jedi in the 6th world that we've come up with over the last few years. Saves you reinventing the wheel, right?
Mr.Platinum
Dec 30 2005, 08:48 PM
I can just imagine the reaction from Corp Security or the Star.
"Holy crap beak out swat ,he's gotta laser sword."
Sandoval Smith
Dec 31 2005, 10:02 AM
Given the potential limitations of its use, with a little tweaking I certainly have no problem with the spell. There's also the fact that it's going to be pretty darn flashy, and when the opposition starts thinking 'geek the mage!' the guy who probably doesn't have any obvious cyber, swinging around a lightsword is going to seem like a good choice for intial ventilation.