I am looking to create some house rules to make SR4 a less complicated/faster game (less dice rolling and time between player turns). The 1st house rules I would like some input on is reducing the number of skills. I know some people will hate this idea and that is fine. But after playing D&D 4.0, I am now of mind that less is more. The thing I am most interested is placement of certain skills in their proper group.
House Rule:
Less Skills: There are no Skill Groups. Rather, the Old Skill Groups are now the Active Skills and the old Active Skills are the Specializations. Furthermore, some of the old Active Skill that did not belong to any Skill Groups will now be included within an appropriate Active Skill as Specializations. The rest will be separate Active Skills.
Current Active Skills include (additional Specializations):
Athletics (Diving, Escape Artist, Parachuting)
Biotech
Close Combat
Conjuring
Cracking
Demolitions
Dodge
Electronics (Forgery)
Exotic Melee Weapon-must be taken individually for each
Exotic Ranged Weapon-must be taken individually for each
Firearms
Heavy Weapons (Gunnery)
Influence (Instruction, Intimidation, each Etiquette is a separate specialization)
Mechanic (Armorer, Locksmith)
Occult (Arcana, Assessing, Astral Combat, Enchanting)
Outdoors
Perception
Piloting-must be taken individually
Sorcery
Stealth
Tasking
Yes, since there are fewer skills to spend BP on, characters in general will be more powerful.
Anyone have further input for further reductions?
edit: made some changes to reflect below