I'm getting ready to play in a game with someone else GMing for once. I work with the guy, but have never played SR with him or any of his current group. They are starting a new campaign (set in Seattle circa 2072), and I need to build a character that will be fun for me, as well as be able to contribute significantly to the group. Unfortunately, the GM has not given me much guidance other than the following:
1. SR4A ruleset (I don't have that book, just SR4)
2. Aresenal, Street Magic, and Augmentation are the only other sourcebooks allowed.
3. BP generation system, 400 points, RAW for all else
4. There will be 4 other players, plus myself and the GM
5. The "mage" and "hacker" slots have already been filled, but no specifics on any combat-specialty characters
6. The MOST IMPORTANT caveat...the group in general is against killing. Not necessarily against VIOLENCE, but very much anti-murder.
#6 is less a function of the characters they are playing, but more of a social agreement between all of the players and the GM. They don't like killing, so every character they play looks for ways around taking life. That's unusual for me and the SR games I play, but I figured it would be a challenge to my character design skills and my in-game tactics.
Character Concept: Late 20's Filipino-American human male, grew up on the streets of Manila, got involved in Bounty Hunting early on, then transitioned to Shadowrunning. High level of skill in unarmed/melee combat (courtesy of almost 20 years of Modern Arnis training), pretty darned good with shotguns (SticknShock only) and Tasers courtesy of years of Bounty Hunting, and good at sneaking around, again from trying to sneak up on/capture fleeing felons.
I'm pretty set on the Adept archetype, and my primary focus will be combat with a healthy dose of sneaking about. I've gotten the feeling from the GM that he doesn't usually throw the group against a bunch of high-powered opposition...mostly low-level corp security, gangers, beat-cops, and organized crime thugs. Obviously I (as well as the whole group, likely) will struggle against cybered spec-ops and whatnot, but I don't think we will be facing those types of threats, at least not right away.
So here is my initial build. I'm looking for advice on things like how to maximize my effectiveness while avoiding blatant min-max/munchkinism. Also, if there are things out there that generate better synergy than what I have, please let me know.
Notes: I know he has low STR for a melee focused character, but that's by design. It forces me to focus on Stun weapons. Also, since I'll be mostly using touch-only attacks with my Stun Club/Stun Gloves, I'll get +2 extra dice when attacking.
[ Spoiler ]
A couple more notes:
1. I haven't spent all of my money yet, so suggestions on gear choices are appreciated.
2. I'm working on finding a way to put a bunch of BPs into Martial Arts, specifically Escrima, but I haven't quite figured out how to do it, or if it will even be worth it.
3. I'm really not interested in changing my Race, though if your arguement is REALLY good, I'd be willing to entertain it.
4. Also, I haven't posted Knowledge and Lang skills. Those will come later too.