QUOTE (Shemhazai @ Jun 14 2013, 08:02 PM)

Do you participate in a Shadowrun MUSH/MUX? Would you mind sharing it?
It's under development for 5th edition, but sure. When I found out that the Build Point system was being replaced by a Priority System is necessitated gutting Chargen and recoding it. That said, from a code perspective, the Priority System is easier to implement. So from a final delivery date, it's probably a wash.
Here's the splat we threw up elsewhere when it was originally conceived:
[ Spoiler ]
Shadowrun: AEGIS – A 5th Edition Shadowrun game
“One of God’s own prototypes: Too weird to live, too rare to die.” – Hunter S. Thompson
Unlike traditional Shadowrun MU*s, which have tied their focus to cities like Seattle or Detroit, SR: AEGIS maintains a global focus for runners who operate anywhere from the Corporate Enclaves of Los Angeles, to the Runner Havens of Hong Kong. Runners prepared for anything from blockade running the Chicago containment zone, to diving to the deepest, blackest recesses of the Mariana Trench.
The game is primarily set aboard the AEGIS, a mobile, floating gargantuan feat of engineering built for an application never realized, whose construction outlasted its purpose—Far too valuable to be scrapped, it has been refitted and repurposed. And now, through underhanded manipulations on the Corporate Court, this massive Super-scale mobile Aquatic-Arcology is jointly operated by enough members of the Big Ten to ensure constant tension, intrigue, bloodshed, but more importantly to you… lucrative employment.
You are a Shadowrunner. Welcome to the Shadows.
GAME INFORMATION:
SR: AEGIS is an under development game, aimed at the (at the time of this posting) unreleased Shadowrun 5th Edition rule set (Likely August 2013). (http://www.shadowruntabletop.com/) It will consist of a core grid defining the AEGIS, and rotating ‘secondary grid’ locations to reflect the geographic areas around the AEGIS as it tracks its massive bulk through the seas of the Sixth World. At the time of this posting, automated CHARGEN has been approximately 40% completed based on existing knowledge of 4th edition rules, and the expressed similarities between 4th Edition and 5th Edition.
Highlights include:
• Gameplay focus on Shadowrunner teams
• Player activity will directly impact AEGIS regional movement
• 15-25% of shadowruns occur on AEGIS, remainder to occur in secondary gridspace/plotrooms.
• Fully integrated Decker/Rigger support baked into concept design from square one
• Primary emphasis on both classic cyberpunk and some post-cyberpunk, lesser emphasis (but not exclusion) of awakened elements of the setting.
• Lightweight CHARGEN requirements: No massive backgrounds, no special requirements for awakened characters, no silly hoops to jump through. And all core archetypes (Mage, Shaman, Adept, Samurai, Decker, Rigger, Technomancer, etc) supported. Just build it. Then play it.
• Frequent opportunities to use a wide variety of skills, abilities, and equipment across the globe.
• Generous karma rollover/Perks after character retirement/death to encourage players to take risks, live life on the edge, and still enjoy the fruits of their labor and contributions to the game.
GAME NEEDS:
• No coder support required at this time
• Theme Staff/Roleplay Staff (Past SR MU* experience desired, SR: Detroit, SR: Seattle prioritized)
• Grid BLDRS / Design contributors
• Initial players willing to commit to pre-gen characters (and bug test Chargen) for play at launch
Interested parties may contact Wired at: sr.aegis.staff@gmail.com
-Wired
Chargen is about 35% coded at this time. Primary grid skeleton has been @dug, but lacks @descs, and specific hang-outs. Theme files still need to be written. But given that code is always the problem with getting a MUSH off the ground, we're feeling good about putting this together.
Also, this will be a MUSH in the strictest sense. No, silly coded mobs running around dropping phat lewt. If you're familar w/ the SR: MU*s of yesteryear, imagine Seattle, Detroit, Denver, or London (Okay, or SR: Germany too, for the sake of completeness) and you won't be too far off.
-Wired_SR_AEGIS
EDIT: For anyone scratching their head at the acronym 'MUSH', think multi-Gamemaster 24/7 table-top game. Entirely text based, online.