QUOTE (Mantis @ Jul 1 2013, 12:47 PM)

You know by halving the bonuses from K-10 you end up with basically Kamikaze right? The base drug that k-10 is derived from on pg 258 of SR4A. This assumes you use the usual SR standard of rounding down rather than up.
...
I don't know how I missed that page. :-\ Well still, the drug in my game has some different side effects such as keeping the user passive by dulling their emotions until they're wounded in combat.
This is what I had made up. It's basically the haphazard four-way lovechild of K-10, Dopadrine, Cram and Jazz.
QUOTE
"Catharsis"
Effect: +1 Body, +2 Agility, +1 Reaction,
+1 Initiative Pass, High Pain Tolerance 2, Berserk
Duration: (12-Body) hours, min. 1 hour
Users of this experimental combat drug automatically go berserk when wounded, in a manner similar to Bear magicians (see Bear, p. 192, SR4). At the end of the duration, the user suffers 6S and is left flooded with despondent emotions, suffering the effects of Disorientation* for the half the duration.
*The target suffers a –2 dice pool modifier to all
actions due to confusion and disorientation for 10 minutes.
Prior to the berserk stage, users feel an increased sense of apathy & disconnection from the world around them but not so much that it hampers their perception. It feels much like a very strong anti-depressant.
I hadn't quite thought of any OD effects or long term effects (it's literally an experimental drug in my game as it hasn't been mass-tested.