![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 ![]() |
Hm... getting into this thread too...
Well... i think they never retconned anything from previous versions, right? So technically the JIM-Exoskeleton (Arsenal 2060) still exists, just isn't converted. Which i am going to do now. Hm, let's see: Standart JIM Body: 5 Armor: 9 System: 1 Sensor: - Handling: -1 Accel/speed: Like pilot. Standard Upgrades: Sealed, Life Support 2 (20 Hour air supply) , Extreme Environment Mod (pressure safe to 600 meter), Mechanical full arms/legs Avail: 12, 20000 NY Upgrade JIM Body: 8 Armor: 9 System: 1 Sensor: - Handling: -1 Accel/speed: Like pilot. Sealed, Life Support 2 (20 Hour air supply) , Extreme Environment Mod (pressure safe to 600 meter), Mechanical full arms/legs, Rigger Adaptation. Avail: 14, 32000 NY Done. At least that was the thing our rigger ran around with *g*. And it should be available since it DOES serve a purpose. (Underwater exploration and construction). Also... can't you just ask your gm to get you something, Why do you need to modify some existing vehicle.( I know it is just for comparisons in ratings/values) But can't you just make something up? The modification rules are too rigid. Just use your own creativity. (Or use the vehicle design rules from 3rd edition and then convert it to fourth). |
|
|
![]()
Post
#27
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
My only issue with the motorcycle mods is that I would basically be riding the exo not inside of it. Right, if you have little imagination. I think it'd take the form of the pre-HULC over some wierd crotch-rocket with arms and legs. |
|
|
![]()
Post
#28
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Or if you have enough imagination to *not* assume everything suits your purposes. (IMG:style_emoticons/default/wink.gif)
It's reasonable to assume that a Walker motocycle is quadripedal, as well. Certainly, the orientation of the seated pilot would fit that. |
|
|
![]()
Post
#29
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Or if you have enough imagination to *not* assume everything suits your purposes. (IMG:style_emoticons/default/wink.gif) It's reasonable to assume that a Walker motocycle is quadripedal, as well. Certainly, the orientation of the seated pilot would fit that. So that would make it an ATV, right? |
|
|
![]()
Post
#30
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It'd be pretty good on rough terrain. (IMG:style_emoticons/default/smile.gif) I'm just pointing out that it's not very realistic to just assume that your motorcycle is closed-cockpit, and that the controls/seating/everything magically converts to a biped-mecha-friendly configuration. Also, (even if it were both of those things) it would be a cockpit-capsule (the size of a whole metahuman) with mechanical arms and legs, not an exoskeleton at all.
|
|
|
![]()
Post
#31
|
|
Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 ![]() |
Heavy Milspec Armor is this already. : )
|
|
|
![]()
Post
#32
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yeah, but the OP wants it to be a 'vehicle' so he can use Technomancer cheats on it. (IMG:style_emoticons/default/biggrin.gif)
|
|
|
![]()
Post
#33
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Yeah, but the OP wants it to be a 'vehicle' so he can use Technomancer cheats on it. (IMG:style_emoticons/default/biggrin.gif) Of course at that point, I'm not sure why you would bother with an exosuit instead of just grabbing a drone while you sit in a nice safe van or building or something. |
|
|
![]()
Post
#34
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 ![]() |
So you can see the faces you smash in with your own eyes... (Also wifi-retardent wallpaper/cage/jamming)
|
|
|
![]()
Post
#35
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Thats what cameras and ECCM/repeater drones are for.
|
|
|
![]()
Post
#36
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 ![]() |
Isn't the same... and the repeater doesn't work so good. (What if the door has to be closed after 10 seconds or an alarm sounds. Somebody finds the repeater, the building has this tacnet/wifi scanning thing and find them automatically? And jamming takes them down too) Also being THERE is always better than waiting it out.
EDIT: Ah well, back to the topic, i guess. Thing is: to get your hands on a minimech you either have: To find a rationale why they exists. (Where is a human form with more bulk and the limits of a drone, but requiring a pilot at site of use) OR saying: DAMN it is still ÜBERCOOL, i will build the shit myself. (Which should easily be possible, with the tools and time) |
|
|
![]()
Post
#37
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
EDIT: Ah well, back to the topic, i guess. Thing is: to get your hands on a minimech you either have: To find a rationale why they exists. (Where is a human form with more bulk and the limits of a drone, but requiring a pilot at site of use) Very true. SR skipped the phase in technological development where they had powered suit capabilities but not high grade pilot/remote control capabilities. QUOTE OR saying: DAMN it is still ÜBERCOOL, i will build the shit myself. (Which should easily be possible, with the tools and time) Easily possible, but also easily difficult. Actually, now that I think about it, weren't there rules on construction exoskeletons somewhere? So that workers could lift heavy loads easily but didn't have to rely on drones? Maybe it was just mention of without actual rules. I could be thinking of another system, but that seems unlikely, as I don't play that many future based systems. |
|
|
![]()
Post
#38
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 ![]() |
The one cheap large drone is a construction robot. May be able to house a pilot. But it was spiderlike, not bipedal. Ah yes... the "Beaver"
Well, i would really point back to the JIM. The whole underwater thing makes sense, i guess. (worse radio connection / need someone down there, has superstrength and armor and is pretty cheap) EDIT: Ah and building your own stuff: yeah hard, of course. But the standard rigger-runner is normaly insanely competent maybe has access to a facility with multiple drones for help, and nexi with planning/designing agents. Give him a year (or maybe just a few months) and he might have something. |
|
|
![]()
Post
#39
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Yeah, wasn't thinking of the Beaver. I could have sworn I read something about construction exosuits specifically designed to be piloted.
|
|
|
![]()
Post
#40
|
|
Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 ![]() |
The thing about vehicles/drones/guns in SR is that they are somewhat abstract. Those statistics that are listed for any one item are probably the same as hundreds of others that only differ in trivial ways. For example the Colt 1911 pistol. While you can get actual 1911's from Colt, you can also get exact copies made with or without license from dozens of other companies. Or you can go for the countless other .45ACP pistols that are functionally identical yet differ in cosmetic details. My point is that when you see a stat line for an Americar or a Predator remember that there are countless other models that are alike in function but different in name or look. So when you convert a vehicle into an exosuit don't assume the suit looks like a Transformer or some Franken-vehicle monstrosity.
Thats enough sermonizing for now. In conclusion I present three previously posted ideas for powered armor. Mako Bulwark Battlesuit
The Bulwark battlesuit is Mako's first entry into the field of military-grade powered assist armor. It incorporates all of the latest toys from the boys at Mako labs. This suit of armor will survive longer than the wearer, it is so durable. And with our patent-pending Firelink smartlink software integrated this suit can dish it as well as it can take it. Mako-when the going gets tough, the tough get Mako! Game Rules Heavy Military Armor w/helmet-30000 (IMG:style_emoticons/default/nuyen.gif) mobility upgrade 3 +7500 (IMG:style_emoticons/default/nuyen.gif) strength upgrade 3 +4500 (IMG:style_emoticons/default/nuyen.gif) articulated weapon arm +3000 (IMG:style_emoticons/default/nuyen.gif) foot anchor +3000 (IMG:style_emoticons/default/nuyen.gif) B/I 18/16 | Capacity 17/20 | Avail you wish | Price 48000 (IMG:style_emoticons/default/nuyen.gif) - Mako Dutchman Flight Suit The Dutchman Flight Suit is an innovation in the field of mobile infantry deployment. This is a suit of armor that can grant your infantry the mobility to truly compete in today's battlefield. Our proprietary Updraft turbofan technology allows a man portable unit that can outfly even some autogyros! When your soldiers have this at their disposal they will always have the high ground. Mako- above the rest! Game Rules Lockheed Sparrow-body 4, armor 2, 19500 (IMG:style_emoticons/default/nuyen.gif) armor 8pts, 1 slot, +1600 personal armor 10pts, 2 slots, +5000 2 mechanical arms, 4 slots, +8000, +8000 (overmod) Handling +1 | Accel 15/40 | Speed 90 | Pilot 3 | Armor 8 | Sensor 1 | Avail 16R | Price 42100 (IMG:style_emoticons/default/nuyen.gif) - Mako Behemoth Mecha It's a Mako Mecha, need we say more? Game Rules hyundai shin-hyung-slots 14, body 10, armor 5, 17000 (IMG:style_emoticons/default/nuyen.gif) walker mode, 2 slots, +5000 basic rigger cocoon, 1 slot, +1500 armor 20pts, 1 slot, +4000 2 mechanical arms, 4 slots, +8000 weapon mount (reinforced, flexible, remote), 3 slots, +6500 Handling +3 | Accel 10/22 | Speed 80 | Pilot 1, Body 10 | Armor 20 | Avail 24F | Price 42000 |
|
|
![]()
Post
#41
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Fun Fact:
JIM-Suits were what the Battletech Clans based their Elemental Battle-Power-Armor on. |
|
|
![]()
Post
#42
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
It's reasonable to assume that a Walker motocycle is quadripedal, as well. Certainly, the orientation of the seated pilot would fit that. If you want to be like that it'd actually be easier to say it's bipedal like a two-legged dog - basically one leg per wheel. Cars would also be quadripedal under this thinking. See, without real guidance of rules, I tend to allow characters to make whatever cosmetic changes they want to their characters without bashing them over the head with other interpretations whenever possible. For example, it makes no sense at all to have a motorcycle that has two arms and two legs added to it that increases its bulk massively (you added arms, legs, and a completely separate area where the metahuman is). It makes more sense, actually, to use the same body and modifications to replicate similar objects that we have in the real life, right now. In fact, if anything, that penalizes the players since they have to pay mod slots to build what should already exist. |
|
|
![]()
Post
#43
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
(IMG:style_emoticons/default/smile.gif) That's not what 'makes sense' means. You're talking about 'is easier' or 'fits the player's intention', but certainly not 'makes sense'. The problem is that you're not talking about cosmetic changes. A motorcycle isn't just a pile of stats, to manipulate randomly. If the intent is to create something utterly unlike a motorcycle, don't use a motorcycle. Yes, the vehicle rules are sadly lacking, and you can't create anything wholly new at all.
Anyway, I didn't add a separate area for the rider, nor any arms. I said that a motorcycle is a horizontal vehicle with a forward-facing rider straddling the seat; if you convert it to Walker, it doesn't stop being any of those things, and gets the reasonable 4 legs. In fact, I didn't even say the rider was in an enclosed canopy at all. I think it's a possibility, but (vastly) less likely than an open-air seat. I'm not trying to crush your dreams or stifle creativity. I'm just saying that you generally shouldn't handwave away major issues like fundamentally altering the vehicle with mods that don't do what you're making them do. (IMG:style_emoticons/default/wink.gif) |
|
|
![]()
Post
#44
|
|
Target ![]() Group: Members Posts: 68 Joined: 28-May 09 Member No.: 17,215 ![]() |
Well the rules for walker mode say "...the walker option can feature multiple legs, with a configuration similar to that of an insect or spider, while larger drones or vehicles are typically made bipedal."
So I think either option would be fine. The only issue with the motorcycle going biped is where you would sit. This can be easily over come with a rigger cocoon. At that point this thing is a full on mech though. |
|
|
![]()
Post
#45
|
|
Moving Target ![]() ![]() Group: Members Posts: 164 Joined: 22-November 05 From: Omaha, western UCAS Member No.: 7,993 ![]() |
SURPRISE! Baby assassin robot in your face.
Creepy little Akiyamas... |
|
|
![]()
Post
#46
|
|
Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
Well the rules for walker mode say "...the walker option can feature multiple legs, with a configuration similar to that of an insect or spider, while larger drones or vehicles are typically made bipedal." So I think either option would be fine. The only issue with the motorcycle going biped is where you would sit. This can be easily over come with a rigger cocoon. At that point this thing is a full on mech though. When someone says "motorcycle with walker mode", I think "metal bird", not "robot" or "mech". (IMG:style_emoticons/default/smile.gif) -k |
|
|
![]()
Post
#47
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Perhaps that refers to larger vehicles *designed* with Walker Mode. It certainly makes no sense for a motorcycle, car, truck, etc. to be bipedal. (IMG:style_emoticons/default/smile.gif)
|
|
|
![]()
Post
#48
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Perhaps that refers to larger vehicles *designed* with Walker Mode. It certainly makes no sense for a motorcycle, car, truck, etc. to be bipedal. (IMG:style_emoticons/default/smile.gif) Someone obviously didn't watch enough Transformers as a kid. |
|
|
![]()
Post
#49
|
|
Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
|
|
|
![]()
Post
#50
|
|
Target ![]() Group: Members Posts: 66 Joined: 16-March 11 Member No.: 24,616 ![]() |
Since we are on this topic, anyone remember the SR novel where Talon had an ally spirit which had an alternate manifesting form of a motorcycle?
Since reading that, I've always had this idea where I can give an ally spirit a bike form, and a military armour form. This should allow the spirit to convert between motorcycle form and military armour form. Like the Mospeada Cyclone bike that karmainferno linked to above. Saves parking space, never worry about losing your transport. Never worry about running out of fuel. You can "Call" your bike to you anywhere you are, even inside a building. Better yet, you can "Call" your armour to you like the D&D magic property, or have the ally spirit pop back into astral space. Fluff-wise, the character will actually still need to buy a bike and a set of military to break apart and reverse engineer it into the ally formula. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 5th June 2025 - 05:33 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.