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Moving Target ![]() ![]() Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 ![]() |
I have a player who's char concept is a street level arms dealer who's got in trouble with the mob. Owing them a lot of money from a deal gone bad, he's turned to running for some quick cash.
That, in and of itself, I have no problem with. What I'm endeavouring to do is cover myself incase he decides he wants to make the odd deal between runs. As far as I can tell, per the rules, he's going to be buying at streetprice and selling at 30% of base price. Now, that's buying from and selling to a fixer, which obvously isn't what I'm looking for. After thinking about it, I've come up with 2 options. Actually playing out encounters where the group scores a large volume of cheap weapons (AKs and the like) at cheap enough prices to make fencing worth while and some sort of "Criminal Day Job" quality to represent a ongoing small scale deals. Is there anything in the rules I'm missing, or alternatively, does anyone have any better ideas? |
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Lo-Fi Version | Time is now: 3rd June 2025 - 08:58 AM |
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