QUOTE (Warlordtheft @ Nov 4 2010, 05:54 PM)

I don't as a GM, as the base price of the item is just that, a base value. The fixer/merchant who buys and sells stuff is trying to make a profit, and sure won't pay base value. FIxer has to eat too you know. Also the fact that runners are crooks, and the items are likely hot, can further devalue the items price.
Oh, sure, hot goods, time for a MODIFIER. And his profit is already in the 30%, what's the additional fee for? Certainly for buying (and organising) goods you could put in a fee, but for selling? That example story alone would get me to shoot the damn fixer.
QUOTE
About the only time I'd see runners making a profit in a DIY crime, is when they get the stuff for almost nothing (like the bribe to the Ft Worth supply Sgt). Then smuggle it south and sell it in the Hahn Free Market in LA or some other locale directly to a buyer. Which is fine for a DIY crime campaign. But for your average runner pawning off scavenged guns from corpsec, it is not worth the time or effort.
That's your prerogative. I think it should be a definite possibility to make money on scavenging. Not a lot, but a certain amount. Of course, when you're raking in 10K or more for the run, then selling a few guns for a few hundred makes no sense, but if you're making, let's say, 2k per run (with expenses already deducted), then selling the guns is a pretty big thing. In a low-paying campaign I would most definitely make a point of selling scavenged stuff. And when I actually have a buyer (not a fixer), then I'd damn well expect him to pay full price, because I never get stuff cheaper, either.
It also depends on how you clean the scavenged stuff. Have you removed all tags? Swapped hot parts? If you do make that effort, then it should pay off.
All in all, buying and selling rules should be optimised for speed, and they don't have to make strict sense, but they shouldn't cripple a game option, either. Of course actually making stuff like gunrunning worthwhile in SR would take some work, on both the side of the player and the GM.
My point is: When a player wants to sell guns to other BUYERS, then the fixer rules and fixed prices shouldn't be used. Even ad-libbing supply and demand in such a situation is better than using fixed prices.