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  1. Sticky: Dumpshocked & Support of Dumpshock (64 replies)
  2. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (2 replies)
  3. Sticky: Dumpshock Important Links (0 replies)
  4. SR3 - Ghouls, astral vision and cybereyes (21 replies)
  5. 3rd edition smuggler campaign writeup (117 replies)
  6. It's all getting a little bit mental in the US of A... (12 replies)
  7. I would have thought that with all this isolation ... (53 replies)
  8. Things We are no longer allowed to do on the 'Run (5 replies)
  9. Best Wireless Bonus EVER (6 replies)
  10. Analysis of the Edge mechanic (0 replies)
  11. SR3 - Secondary Effects for Elemental Manipulation Spells (50 replies)
  12. Good and Bad edition changes (51 replies)
  13. Tír na nÓg vs the IRA (9 replies)
  14. Empathy Software (16 replies)
  15. Packing an Arsenal (13 replies)
  16. Low cost lifestyle (2 replies)
  17. Apocryphal Rules Errata (73 replies)
  18. Edge spreadsheet (2 replies)
  19. Source code for NSRCG (1 reply)
  20. best 'ware discount (4E) (6 replies)
  21. Languages, Wuxing (5 replies)
  22. Adepts, combat biker and Urban Brawl (2 replies)
  23. Custom Reputation System (2 replies)
  24. Neo-Anarchist Guide to the Awakened Draft (1 reply)
  25. Throwing down some art (3 replies)
  26. [3E] Expendable Spell Foci (1 reply)
  27. Fun campaign idea (2 replies)
  28. Karma Costs for First Bonding (3 replies)
  29. Shadowrun Sixth World Rounding (4 replies)
  30. 5th ed Machinist (0 replies)
  31. GM / Player aid for SR3 - Crunch calculator (2 replies)
  32. Sixth Edition (688 replies)
  33. Aaaaaaand we are back (10 replies)
  34. SR1 - Graceful logoff and surpressed IC (5 replies)
  35. RL VITAS (11 replies)
  36. SR1 - DMZ (2 replies)
  37. What strange run partners have you taken? (2 replies)
  38. Spicing up the game (12 replies)
  39. Poor man's Cyberdeck (21 replies)
  40. SR3 - Question on spirit powers (13 replies)
  41. NPC roster (17 replies)
  42. Cutting Black is now available. (31 replies)
  43. The PIZZA Rule (20 replies)
  44. Paying the Fixer (10 replies)
  45. What director for a Shadowrun Movie... (13 replies)
  46. Shadowrun Character Cards (119 replies)
  47. It's been a while... (7 replies)
  48. Sixth World News (23 replies)
  49. Blackjack's Shadowrun Page (70 replies)
  50. Catalyst doing more of the same (1 reply)
  51. What changes would you make for a new edition of old school shadowrun? (23 replies)
  52. Help lore & location (52 replies)
  53. Lore Question: Dragon Update (7 replies)
  54. Spirits and Magical Threats (18 replies)
  55. Infos about Bugs arc (9 replies)
  56. 6E Character Generator (3 replies)
  57. Conversion of SR2 adventures to SR3 (2 replies)
  58. Shadowrun-esqe minis (2 replies)
  59. Resources for Playing SR4 Online In Real Time (7 replies)
  60. Guts (4 ED) (3 replies)
  61. Dunkelzahn and Harlequin arcs (8 replies)
  62. Not exactly Shadowrun (8 replies)
  63. Reading Shadowland Issues 1-7 without needed to use pirated copies! (4 replies)
  64. Your notes to yourself (3 replies)
  65. 3rd Edition Discord PBP, is it possible? (1 reply)
  66. Confusion about SR6 Magic Points and Power Points at Chargen? (6 replies)
  67. Looking for Shadowrun 3 Core Rulebook Limited Edition (English) (14 replies)
  68. Best Way to Catch Up? (4 replies)
  69. [SR4] Astral Sight Quality (8 replies)
  70. 4e - Wheres the sample run payouts? (7 replies)
  71. Fashion and Underaged Characters (or Those Who Look Underage) (19 replies)
  72. [SR4] Top 10 Complex Forms? (2 replies)
  73. Should I run classic adventures with 20th Anniversary ed (36 replies)
  74. Best Food Fight Ever? (4 replies)
  75. [SR4] Technomancer Changelings and Electrosense/E-Sensing (1 reply)
  76. Lend me your teams please! (3 replies)
  77. House Rules : Give Them To Me (14 replies)
  78. What's the hot take on 6E? (53 replies)
  79. Tabletop Counters (0 replies)
  80. Real-life wireless implant hacking (66 replies)
  81. Historical Exceptional Attributes (7 replies)
  82. SR Knockoff Kickstarter (17 replies)
  83. Sixth World Beginner Box Errors? (1 reply)
  84. Shadowrun: Sixth World Beginner Box Digital Box (0 replies)
  85. The Neo-Anarchist Streetpedia (94 replies)
  86. Underwater adaptations (1 reply)
  87. Crossing Shadows in 1080p (3 replies)
  88. Shadowrun Anarchy - Pre-made character errors (3 replies)
  89. Scrambled Text Generator... Anyone know of one? (3 replies)
  90. Building a neighborhood (6 replies)
  91. Edition preference (23 replies)
  92. Shadowrun Timeline/Earthdawn (0 replies)
  93. Favorite edition? (1 reply)
  94. Shadowrun Returns module : The Angel's Flesh (0 replies)
  95. Dieselpunk Shadows (86 replies)
  96. Another Shadowrun Inspirations Thread (11 replies)
  97. SR4 Hero Lab: Mutant Critters (2 replies)
  98. SR 30th Anniversary (47 replies)
  99. I made a list (3 replies)
  100. Shadowrun Returns Community Created Content (3 replies)
  101. When they keep trying to push us to a Wireless ON world (21 replies)
  102. SR 5 question wrt adept power smashing blow (4 replies)
  103. 2E Questions (3 replies)
  104. Starting an SR5 campaign what should I look out for? (5 replies)
  105. A few clarifications, if you please... (41 replies)
  106. AR Glasses Incorporating Trodes? (17 replies)
  107. Campaign organizing on the go? (5 replies)
  108. Excel Character Generator SR5 (17 replies)
  109. SR3 cheat sheets? (3 replies)
  110. Magical Flight (8 replies)
  111. Food Fight Revamp: Need ideas (4 replies)
  112. The big red button (9 replies)
  113. Bringing everything together (9 replies)
  114. Better Than Bad (20 replies)
  115. Why do you Shadowrun? (21 replies)
  116. Shadowrun Fan fiction (1 reply)
  117. [Anarchy] A Primer (5 replies)
  118. Adept Pilot (0 replies)
  119. Drone Weapons (0 replies)
  120. SR4 excel sheet with character sheet? (3 replies)
  121. The New Seattle Intelligencer (26 replies)
  122. Noticing Drones (5 replies)
  123. New to Dumpshock (26 replies)
  124. Security Companies - ideas sought (3 replies)
  125. Stupid GM Challenge: Halloween (1 reply)
  126. Missing Weapon Accessories (4 replies)
  127. Need help with some alternate rule (3 replies)
  128. Working with Wild Spirits? (1 reply)
  129. Shadowrun-like scenes from film and TV? (6 replies)
  130. Sacrifice Throw, Throw Person (0 replies)
  131. Bad Rep Negative Quality: How do you handle it? (2 replies)
  132. Bad Rep Negative Quality: How do you handle it? (0 replies)
  133. Kill Code is out (2 replies)
  134. [Anarchy] Combat Tips and Small Units (4 replies)
  135. Help tinkering with Election Day - SR Mission (0 replies)
  136. First IRL Shadowrun Campaign. (3 replies)
  137. Shadowrun Intro Campaign (4 replies)
  138. Shadowrun Music (37 replies)
  139. Looking for some logo's (3 replies)
  140. Balancing overcasting with extra actions? (20 replies)
  141. [SR4] - Hardened Armor / Immunity to normal weapons (7 replies)
  142. Spirit Barrier / Spirit Zapper (2 replies)
  143. Shadowrun 6 (474 replies)
  144. What's happening in New Zealand (2 replies)
  145. [SR4 (and maybe 5)] Sprites and Drones, a retrospective (1 reply)
  146. Alternative to Full Immersion Lifestyle (25 replies)
  147. Street Lethal (19 replies)
  148. GM Challenge: Hall of Mirrors shootout (22 replies)
  149. Armed Medical Services (28 replies)
  150. Surprise Threat! (0 replies)
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