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  1. Sticky: The Battle of Manhattan (20 replies)
  2. Sticky: Shadows in Focus: Sioux Nation is now available (26 replies)
  3. Sticky: Shadows in Focus: Cheyenne is now available (5 replies)
  4. Sticky: Dark Resonance (32 replies)
  5. Sticky: Run Faster is up! (92 replies)
  6. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (0 replies)
  7. Sticky: Dumpshock Important Links (0 replies)
  8. ShadowTK (34 replies)
  9. Making magical Traditions unique again ? (136 replies)
  10. Semi automatic bursts and the MGL-12 (41 replies)
  11. Possession Face (22 replies)
  12. Fan made 5e GM screen (0 replies)
  13. Help me test shadowland7.com (16 replies)
  14. Catching Up on the Sixth World (5 replies)
  15. Advice on an Ascetic Hermit (11 replies)
  16. What is in a SIN (6 replies)
  17. Real SINs (28 replies)
  18. Shadowrun Dice (33 replies)
  19. SR3 Campaign - The Guardians (11 replies)
  20. Merc meets ghouls in Africa (14 replies)
  21. Help On Gun-Fu (42 replies)
  22. New SR freelancer! (67 replies)
  23. THE Lone Star (4 replies)
  24. Drones (23 replies)
  25. Ditching Edge and Soak damage roll. How ? (31 replies)
  26. "DocWagon 19" new fiction? (3 replies)
  27. Shadowrun 4th ed core books for sale (0 replies)
  28. Immortal Elves (28 replies)
  29. Hell on Water (9 replies)
  30. Jazzing up a car-jacking (3 replies)
  31. Are the Hacker/Decker and Rigger Rules Really Better Now? (11 replies)
  32. Dieselpunk Shadows (60 replies)
  33. Them bloody rules again! (82 replies)
  34. Neo-Anarchist Podcast (89 replies)
  35. Shadowrun is back. Finally. (33 replies)
  36. RL Imitating SR (0 replies)
  37. Can agents be run on a Commlink? (10 replies)
  38. Spirit Powers vs The Astral (3 replies)
  39. Criticize this, please (9 replies)
  40. Which is better and why? (65 replies)
  41. Found a like new copy of 2XS! (10 replies)
  42. i'ma charching mah lazor! (3 replies)
  43. SRR Kickstarter: Which old SR sourcebook should I choose? (28 replies)
  44. Character Generator and Manager (2 replies)
  45. Play by Posts (18 replies)
  46. Decided to write up my hometown for SR (6 replies)
  47. New Shadowrun Short Fiction (4 replies)
  48. What happened to Shadowland.org (27 replies)
  49. Shadowrunny iconography (1 reply)
  50. Covert Ops and cyberdeck ? (6 replies)
  51. The First Rigger (1 reply)
  52. Advice on a Matrix house rule (22 replies)
  53. Safehouses (1 reply)
  54. Punch Thar Drone! (15 replies)
  55. Cyberpunk "vs" Pink Mohawk (34 replies)
  56. http://shadowrun.tumblr.com/Sports (11 replies)
  57. Detection Spells v. Traps? (6 replies)
  58. Stealing a car (32 replies)
  59. Shadowrun Digital Map (87 replies)
  60. Red Anya (6 replies)
  61. How did the Iriquois end up in the Algonkian-Manitou council? (12 replies)
  62. Silly Run Idea (8 replies)
  63. Headware deck/betaware question (18 replies)
  64. shadowrun graphic novel or comic book (11 replies)
  65. Runs (21 replies)
  66. Hardwired (19 replies)
  67. CGL on proofreading (54 replies)
  68. From Germany with Love (74 replies)
  69. Here comes the future ! (1 reply)
  70. Loyalty test and blackmailing [Run Faster] (3 replies)
  71. Combat Decker, 1st try at a 5th ed character (6 replies)
  72. shadowrun books (4 replies)
  73. Putting Bull's Mug on Shadowrun: Hong Kong (27 replies)
  74. [SR4A] Matrix Questions and AI Prison (1 reply)
  75. Edition Discussion (206 replies)
  76. Vehicle mod rules? (23 replies)
  77. Dumpshock... What happened? (314 replies)
  78. Shapeshifter and wound status (4 replies)
  79. Augmentation for 4th edition (9 replies)
  80. [SR5] house rules for Shadowrun 5 (43 replies)
  81. Complete Rules Summaries & Player Aids for all game aspects (15 replies)
  82. Artifacts (10 replies)
  83. Run Payout (142 replies)
  84. Shapeshifter and wound status (0 replies)
  85. The Alchemist's Shop (10 replies)
  86. Licenses (33 replies)
  87. SR3 - Corperate Punishment (1 reply)
  88. Anne Penchyk & the Mantis Collective (3 replies)
  89. Magic for five (11 replies)
  90. Shedim (5 replies)
  91. Johnny Mnemonic (14 replies)
  92. Aid Another on a Sprite (or Spirit) (0 replies)
  93. NPC request (13 replies)
  94. Need help finding a book (1 reply)
  95. Instruction Skill (8 replies)
  96. Corporate Limited SIN,: Which Corporation? (13 replies)
  97. [WIP] Revisited - Wake of the comet (0 replies)
  98. Control Rig DP/Firewall (2 replies)
  99. Disguises, Biometrics and DNA (28 replies)
  100. An Ork Tale (0 replies)
  101. Former Shadowrun Freelancer running for Kentucky Governor (1 reply)
  102. Train Job (2 replies)
  103. Dragon jail (24 replies)
  104. Shadowrun Races comparison chart (21 replies)
  105. Control Thoughts and Influence (11 replies)
  106. The Lodge (15 replies)
  107. Third Edition Houserules: Cyber-Limbs (63 replies)
  108. Magic heavy group (5 replies)
  109. SR3 raw questions (36 replies)
  110. Augmented Reality vs. Holograms (27 replies)
  111. SINs reboot (69 replies)
  112. Throwing Weapon Ranges (11 replies)
  113. Realm Works (0 replies)
  114. SINs (206 replies)
  115. AR Goggles (2 replies)
  116. And so it begins... (12 replies)
  117. Radar (9 replies)
  118. 4e Matrix: Can you help with my understanding? (2 replies)
  119. About resisted rolls (6 replies)
  120. Decking Flowchart (15 replies)
  121. But can they do do-si-do? (2 replies)
  122. AR by Microsoft (2 replies)
  123. Shadowrun Returns.... Returns? (68 replies)
  124. SR5 Cyberlimb Armor (25 replies)
  125. BGC Hardsuits in Shadowrun (13 replies)
  126. Shadowrun Dice Mechanic (53 replies)
  127. Fireball SR1-4 (17 replies)
  128. Demo Help (1 reply)
  129. Initiative: What stacks where? (22 replies)
  130. Question on Adept powers (0 replies)
  131. Ownership (2 replies)
  132. Earthdawn disciplines in Shadowrun (19 replies)
  133. Cyberdecks in SR4.x (11 replies)
  134. Metaplot (22 replies)
  135. Earthdawn Horrors in the Sixth World (27 replies)
  136. Horizon Company Man (2 replies)
  137. Payout Expectations [+] (23 replies)
  138. Drug and toxin speed (4 replies)
  139. Shapeshifter buying off Allergy (20 replies)
  140. Fan Content (3 replies)
  141. Who the Frag is...? [random char generator] (8 replies)
  142. Your optimal Matrix rules (66 replies)
  143. NPC archetype compendium? (5 replies)
  144. [SR3] Otaku Rigger (18 replies)
  145. Tír na nÓg Pariah - concept help (0 replies)
  146. Astral Hazing and Home Ground (3 replies)
  147. Redjack's Matrix Primer (19 replies)
  148. Weird Concepts (7 replies)
  149. What have you learned from playing Shadowrun? (26 replies)
  150. Shadowrun Licensing (121 replies)
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