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  1. Sticky: 10 Terrorists is out! (3 replies)
  2. Sticky: Shadows in Focus: Sioux Nation is now available (27 replies)
  3. Sticky: The Battle of Manhattan (20 replies)
  4. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (0 replies)
  5. Sticky: Dumpshock Important Links (0 replies)
  6. Ethnicity and race - a poll about your characters. (22 replies)
  7. State of the Game (75 replies)
  8. Shooting difficulty (58 replies)
  9. Using Myers-Briggs to generate character archetypes. (0 replies)
  10. Rules of Thumb for Negotiation? (10 replies)
  11. Dumpshocked: Have you missed me? (16 replies)
  12. Dieselpunk Shadows (77 replies)
  13. Tac-net, P-tac, whatever its called (24 replies)
  14. Pain Editor bioware - am I missing something? (30 replies)
  15. Does your idea of the perfect RPG tend towards the complex or the simple (11 replies)
  16. Redneck Runs (GMs ONLY - SPOILERS) (178 replies)
  17. Help me test shadowland7.com (19 replies)
  18. Name request... (9 replies)
  19. Review of the 6th World Almanac (43 replies)
  20. Invoking and Free spirits (23 replies)
  21. Great Form Nature Spirits (2 replies)
  22. Dawn of the Artifacts question (10 replies)
  23. ShadowTK (39 replies)
  24. What is in a SIN (56 replies)
  25. RunnerHub - Gaming Community (0 replies)
  26. Neo-Anarchist Podcast (93 replies)
  27. What Do I Need to Know? (14 replies)
  28. Distinctively "Nawlins" adventure seeds? (6 replies)
  29. Dark Resonance (34 replies)
  30. SR3 Campaign - The Guardians (12 replies)
  31. Stolen Souls (227 replies)
  32. New SR freelancer! (73 replies)
  33. Making magical Traditions unique again ? (140 replies)
  34. How are things Shipped (5 replies)
  35. Can agents be run on a Commlink? (12 replies)
  36. Real SINs (45 replies)
  37. Catching Up on the Sixth World (6 replies)
  38. SR4 - Fundamental decision (13 replies)
  39. Found a like new copy of 2XS! (24 replies)
  40. PDF Downloads (4 replies)
  41. Semi automatic bursts and the MGL-12 (56 replies)
  42. 4e Combat Adept building help requested. (14 replies)
  43. Advice on an Ascetic Hermit (18 replies)
  44. Possession Face (32 replies)
  45. new German Books (5 replies)
  46. Merc meets ghouls in Africa (16 replies)
  47. Fan made 5e GM screen (0 replies)
  48. Shadowrun Dice (33 replies)
  49. Help On Gun-Fu (42 replies)
  50. THE Lone Star (4 replies)
  51. Drones (23 replies)
  52. Ditching Edge and Soak damage roll. How ? (31 replies)
  53. "DocWagon 19" new fiction? (3 replies)
  54. Shadowrun 4th ed core books for sale (0 replies)
  55. Immortal Elves (28 replies)
  56. Hell on Water (9 replies)
  57. Jazzing up a car-jacking (3 replies)
  58. Are the Hacker/Decker and Rigger Rules Really Better Now? (11 replies)
  59. Them bloody rules again! (82 replies)
  60. Shadowrun is back. Finally. (33 replies)
  61. RL Imitating SR (0 replies)
  62. Spirit Powers vs The Astral (3 replies)
  63. Criticize this, please (9 replies)
  64. Which is better and why? (65 replies)
  65. i'ma charching mah lazor! (3 replies)
  66. SRR Kickstarter: Which old SR sourcebook should I choose? (28 replies)
  67. Character Generator and Manager (2 replies)
  68. Play by Posts (18 replies)
  69. Decided to write up my hometown for SR (6 replies)
  70. New Shadowrun Short Fiction (4 replies)
  71. What happened to Shadowland.org (27 replies)
  72. Shadowrunny iconography (1 reply)
  73. Covert Ops and cyberdeck ? (6 replies)
  74. The First Rigger (1 reply)
  75. Advice on a Matrix house rule (22 replies)
  76. Safehouses (1 reply)
  77. Punch Thar Drone! (15 replies)
  78. Shadows in Focus: Cheyenne is now available (5 replies)
  79. Cyberpunk "vs" Pink Mohawk (34 replies)
  80. http://shadowrun.tumblr.com/Sports (11 replies)
  81. Detection Spells v. Traps? (6 replies)
  82. Stealing a car (32 replies)
  83. Shadowrun Digital Map (87 replies)
  84. Red Anya (6 replies)
  85. How did the Iriquois end up in the Algonkian-Manitou council? (12 replies)
  86. Silly Run Idea (8 replies)
  87. Headware deck/betaware question (18 replies)
  88. shadowrun graphic novel or comic book (11 replies)
  89. Runs (21 replies)
  90. Hardwired (19 replies)
  91. Run Faster is up! (92 replies)
  92. CGL on proofreading (54 replies)
  93. From Germany with Love (74 replies)
  94. Here comes the future ! (1 reply)
  95. Loyalty test and blackmailing [Run Faster] (3 replies)
  96. Combat Decker, 1st try at a 5th ed character (6 replies)
  97. shadowrun books (4 replies)
  98. Putting Bull's Mug on Shadowrun: Hong Kong (27 replies)
  99. [SR4A] Matrix Questions and AI Prison (1 reply)
  100. Edition Discussion (206 replies)
  101. Vehicle mod rules? (23 replies)
  102. Dumpshock... What happened? (314 replies)
  103. Shapeshifter and wound status (4 replies)
  104. Augmentation for 4th edition (9 replies)
  105. [SR5] house rules for Shadowrun 5 (43 replies)
  106. Complete Rules Summaries & Player Aids for all game aspects (15 replies)
  107. Artifacts (10 replies)
  108. Run Payout (142 replies)
  109. Shapeshifter and wound status (0 replies)
  110. The Alchemist's Shop (10 replies)
  111. Licenses (33 replies)
  112. SR3 - Corperate Punishment (1 reply)
  113. Anne Penchyk & the Mantis Collective (3 replies)
  114. Magic for five (11 replies)
  115. Shedim (5 replies)
  116. Johnny Mnemonic (14 replies)
  117. Aid Another on a Sprite (or Spirit) (0 replies)
  118. NPC request (13 replies)
  119. Need help finding a book (1 reply)
  120. Instruction Skill (8 replies)
  121. Corporate Limited SIN,: Which Corporation? (13 replies)
  122. [WIP] Revisited - Wake of the comet (0 replies)
  123. Control Rig DP/Firewall (2 replies)
  124. Disguises, Biometrics and DNA (28 replies)
  125. An Ork Tale (0 replies)
  126. Former Shadowrun Freelancer running for Kentucky Governor (1 reply)
  127. Train Job (2 replies)
  128. Dragon jail (24 replies)
  129. Shadowrun Races comparison chart (21 replies)
  130. Control Thoughts and Influence (11 replies)
  131. The Lodge (15 replies)
  132. Third Edition Houserules: Cyber-Limbs (63 replies)
  133. Magic heavy group (5 replies)
  134. SR3 raw questions (36 replies)
  135. Augmented Reality vs. Holograms (27 replies)
  136. SINs reboot (69 replies)
  137. Throwing Weapon Ranges (11 replies)
  138. Realm Works (0 replies)
  139. SINs (206 replies)
  140. AR Goggles (2 replies)
  141. And so it begins... (12 replies)
  142. Radar (9 replies)
  143. 4e Matrix: Can you help with my understanding? (2 replies)
  144. About resisted rolls (6 replies)
  145. Decking Flowchart (15 replies)
  146. But can they do do-si-do? (2 replies)
  147. AR by Microsoft (2 replies)
  148. Shadowrun Returns.... Returns? (68 replies)
  149. SR5 Cyberlimb Armor (25 replies)
  150. BGC Hardsuits in Shadowrun (13 replies)
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