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  1. Sticky: Dumpshocked & Support of Dumpshock (36 replies)
  2. Sticky: Shadowrun: Seattle Sprawl Digital Box is now LIVE (61 replies)
  3. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (2 replies)
  4. Sticky: Howling Shadows is out! (0 replies)
  5. Sticky: Dumpshock Important Links (0 replies)
  6. Shadowrun ties to Earthdawn still a thing? (8 replies)
  7. Why (imho) the new Matrix is stupid (30 replies)
  8. Do Crystal Spine & Lightning Reflexes stack? (9 replies)
  9. SR3 Smuggler game (0 replies)
  10. Pets (2 replies)
  11. Shadowrun 5 Charactersheet Generator (15 replies)
  12. "green/(street level?)" setting: question (27 replies)
  13. Qualitys (6 replies)
  14. Day Job (4 replies)
  15. TÍR TAIRNGIRE (11 replies)
  16. Skill Groups (2 replies)
  17. Skill Groups (0 replies)
  18. Skill Groups (0 replies)
  19. RESONANCE SPIKE vs DATA SPIKE (19 replies)
  20. Run Fiction (13 replies)
  21. Professional vs academic knowledge (3 replies)
  22. Somewhat weird character concept question (10 replies)
  23. Tour of duty (0 replies)
  24. Taking another swing at the Automatics problem (14 replies)
  25. Casting through a ward (7 replies)
  26. Paramedic/EMT (8 replies)
  27. [SR4] - Ally Spirit communication (8 replies)
  28. Life modules (8 replies)
  29. Adventures and Modules involving Megacorp Headquarters (6 replies)
  30. Cleaner (3 replies)
  31. Rules for custom commlinks (12 replies)
  32. All-Cash Experience Rewards (24 replies)
  33. State of the Art ADL (Germany gadgets book) (15 replies)
  34. Hiding your cyberdeck (7 replies)
  35. Ripping Reality (1 reply)
  36. Interesting way to avoid Link Locking (3 replies)
  37. 5th ed Drakes (2 replies)
  38. Internet Game (2 replies)
  39. Cybermancy and Technomancers (3 replies)
  40. Shadowrun 5 - What have they done well (21 replies)
  41. Link to assembled SR lists? (7 replies)
  42. Something to amuse Shadowrun GMs (and maybe some players) (1 reply)
  43. German Seattle maps available from DriveThruRPG (1 reply)
  44. 555-5555 Tribe (3 replies)
  45. Shadowrun 6 (162 replies)
  46. Sleep Spell (4 replies)
  47. Spirits, dispelling & astral plane (3 replies)
  48. Revised Rules for Essence (18 replies)
  49. MatrixRun (7 replies)
  50. [SR4] Character fine-tuning (3 replies)
  51. Run Faster errata sheet posted (14 replies)
  52. Monopoly, Shadowrun Style (13 replies)
  53. The old Tempo shadowtalk tanscript (3 replies)
  54. [SR4] - Analyze device (3 replies)
  55. 5e Mandatory accessories for a face (4 replies)
  56. Sr5 core rules index - fnord (2 replies)
  57. Getting up to speed, new edition ahead? (34 replies)
  58. Five editions and we still don't know what a magazine is? (110 replies)
  59. It's 2017 so.... (16 replies)
  60. Ice Capades (3 replies)
  61. Irc-Chat (6 replies)
  62. Assensing Question (4 replies)
  63. Commcode examples? (6 replies)
  64. Interesting pdf in german? (2 replies)
  65. Rules Questions (1 reply)
  66. Manifested astral forms on camera? (25 replies)
  67. Permanent Lifestyles and the Trust Fund Quality (2 replies)
  68. Not quite the SR5 matrix, but .... (1 reply)
  69. [SR3] Heal Spell (3 replies)
  70. Maximizing Gunnery (9 replies)
  71. Complete Rebuild of Decking Flavor & Rules (SR2) criticisms wanteds (27 replies)
  72. Just noticed, most SR5 pdf on sale at drivethruRPG until March 13 2017 (4 replies)
  73. [SR3] Close Combat against drones (3 replies)
  74. [SR3] How quick does CS-gas spread (3 replies)
  75. Neo-Anarchist Podcast (115 replies)
  76. Increased Attribute Question (6 replies)
  77. PLAYER'S CUSTOM SPELL: Plant Growth (1 reply)
  78. SR:A Conversions (4 replies)
  79. SR5 Schock Frills Which Damage Code ? (2 replies)
  80. [SR3] Is spiritenergy added to essence of free ghosts (4 replies)
  81. Intercepting mobile phone traffic (11 replies)
  82. 101 Cheap Runner Tricks (29 replies)
  83. Shadowrun: Anarchy (14 replies)
  84. Automatic weapons and recoil compensation (26 replies)
  85. Question about the history of skills (18 replies)
  86. Impaired Attribute (4A ed) (3 replies)
  87. Initiatory ordeal lifestyle? (4 replies)
  88. HK & languages (6 replies)
  89. SR5 Electroreception (4 replies)
  90. Dragonqueen Art Journal (1 reply)
  91. An old dateShadowrun 3 question (23 replies)
  92. Compatibility: Synaptic Acceleration and drugs (1 reply)
  93. The Spirit-Guide lottery (1 reply)
  94. Tarot (20 replies)
  95. In Debt (4ed) (8 replies)
  96. ShadowSEA as a contact (8 replies)
  97. Questions and more Questions (23 replies)
  98. Basic soldier skills (13 replies)
  99. Gotcha! (5 replies)
  100. Lookig for a list of Zoe Heritage Styles (3 replies)
  101. Radiation exposure, a question (10 replies)
  102. Cutting Aces (0 replies)
  103. Subscriptions: Encrypted and Slaved Connections (0 replies)
  104. Do you sometimes wonder how your players survive? (11 replies)
  105. Hostage situation and extra-territoriality (5 replies)
  106. How do you determine a characters' augmented attribute max? (2 replies)
  107. French Document (3 replies)
  108. How does the military treat Awakened personnel? (20 replies)
  109. Does Amazon still exist in Shadowrun? (13 replies)
  110. How would you handle this scenario? (37 replies)
  111. Can you run agents in a vehicle? (16 replies)
  112. Inclusive Paradigm Shift (2 replies)
  113. New metamagic, help please (32 replies)
  114. Spirits and Aspected Domains in SR4 (5 replies)
  115. Rules for "mainstream" drugs? (12 replies)
  116. Memes in Shadowrun (6 replies)
  117. Physical Damage with Unnarmed Combat (2 replies)
  118. Drone List (2 replies)
  119. Stats on the global Zoroastrian population circa 2075? (4 replies)
  120. Price for Pueblo residential stock? (5 replies)
  121. SR5: Is there soak in astral combat (2 replies)
  122. Working on building a run, can I have some thoughts on how you'd handle it? (4 replies)
  123. Stock Market rules? (5 replies)
  124. SR5 Archetypes (1 reply)
  125. What magical tradition would a Tengrist be? (2 replies)
  126. Where the hell do Sperethiel and Or'zet come from? (11 replies)
  127. Updated Street Grimoire PDF available (9 replies)
  128. Zen and the art of Cyberware Maintenance (5 replies)
  129. Ideas for Barrens locations? (2 replies)
  130. Character design (14 replies)
  131. SR4 Nexus limits (11 replies)
  132. Body Barrier (9 replies)
  133. Hit & run tactics in SR, and taking cover action (7 replies)
  134. Catching Up (12 replies)
  135. Sooo I read Anarchy... (105 replies)
  136. Dice Roller (2 replies)
  137. Let's Praise Anarchy (4 replies)
  138. Question On Designing a Big Baddie (9 replies)
  139. Resources for SR Anarchy? (3 replies)
  140. What is a Face? (7 replies)
  141. The Metrópole books seems to be out (13 replies)
  142. 5th Edition: Powerblade questions (6 replies)
  143. Looking for analysis of Martial Arts (2 replies)
  144. A question on drones (4 replies)
  145. Market Panic is now live! (161 replies)
  146. Wireless Bonuses and Risks (10 replies)
  147. One in the chamber (38 replies)
  148. Pirates have already made it to 2050 (1 reply)
  149. Fruit Baskets and Apologies (20 replies)
  150. Search for drawing (4 replies)
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