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  1. Sticky: Run & Gun is Live (394 replies)
  2. Sticky: Stolen Souls (131 replies)
  3. Sticky: Street Grimoire is Live (113 replies)
  4. Sticky: Bullets & Bandages (79 replies)
  5. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (0 replies)
  6. Sticky: Dumpshock Important Links (0 replies)
  7. Power Pact (3 replies)
  8. Familars (1 reply)
  9. Redneck Runs (GMs ONLY - SPOILERS) (128 replies)
  10. What Justifies an Omega Order? (138 replies)
  11. Dunkelzahn = Bad Guy? (9 replies)
  12. [SR5] Molotov Cocktails (14 replies)
  13. Assensing focus? (9 replies)
  14. Dystopian PG (16 replies)
  15. Home-made Kevlar (6 replies)
  16. Cameras ≠ The End of Shadowrunners (5 replies)
  17. [SR3] Ramming Rules (4 replies)
  18. Shadowrun Product Data (25 replies)
  19. Depth of gear and lifestyles in your game (17 replies)
  20. How to build the NPCs (3 replies)
  21. SR5 Core PDF Updated (75 replies)
  22. Math enhanced web traffic (8 replies)
  23. Background count and Drain (51 replies)
  24. [SR4] Several Questions (3 replies)
  25. Foci stacking (2 replies)
  26. SR3 - XLS Tables (3 replies)
  27. You know, this seems to come up often enough for an options book... (17 replies)
  28. Karma Pool to work like other pools and reasons to raise strength. (20 replies)
  29. Why does a lower Essence only effect healing spells? (40 replies)
  30. Rounding (9 replies)
  31. Lasers (9 replies)
  32. Fun with auto injectors (10 replies)
  33. Ivan the Goatherd. (29 replies)
  34. GM ideas too awesome to use (25 replies)
  35. San Onofre Irradiated Zone DMZ (1 reply)
  36. Starting new SR2 campaign, please advise (26 replies)
  37. Guitar Solo for Harlequin (16 replies)
  38. Traditions: A Simple Idea (4 replies)
  39. SR5: Street Grimoire Spirit Qualities (0 replies)
  40. Do Shiva Arms help in melee? [4e] (19 replies)
  41. Kenshi's ArtAttack! (Almost) 10th Anniversary Edition (27 replies)
  42. SR5: Ram/Wreck/Demolish vs. Physical Barrier Spell (1 reply)
  43. Someone should do Kurosawa's 7 Samurai as a SR campaign (8 replies)
  44. Motherfracking Homing Bullets (33 replies)
  45. Brute Force vs. Hack on the Fly vs. ? (2 replies)
  46. Who owns Colt Firearms (37 replies)
  47. Shadowrun Overhaul House Rules (28 replies)
  48. Background Count (38 replies)
  49. Which version of Shadowrun are you playing? (115 replies)
  50. Street dates (103 replies)
  51. Driver Fatigue (13 replies)
  52. What is Essence Exactly? (45 replies)
  53. Need help/info building pretty good assassin (27 replies)
  54. What if the Shiawase Decision had gone in a different direction? (37 replies)
  55. Size of Krime Cannon after modifications (3 replies)
  56. Would appreciate a double-check on this char. sheet! (9 replies)
  57. Found this on another forum (27 replies)
  58. What 'ware to wear? (22 replies)
  59. The German SR novels (14 replies)
  60. A job too evil for runners? (70 replies)
  61. Krav Maga (Arsenal Martial Art) (6 replies)
  62. Smartlink [IRL] (10 replies)
  63. Wish List (64 replies)
  64. Making a 4e Character: Optimization & Avoiding Traps (291 replies)
  65. Think the VR Matrix is irrealistic and stupid? (6 replies)
  66. Freetown Christiana (6 replies)
  67. [SR5] Actual licenses for real SINs (10 replies)
  68. Help With Character: Human Street Samurai Combat Medic (30 replies)
  69. Quick Query: Skill used for teaching Metamagics (17 replies)
  70. Sustaining spells & beginning astral projection (15 replies)
  71. Dissappointed in "official" sources (29 replies)
  72. Mage with Modular Drone Cyberhand (7 replies)
  73. Any recent Shadowrun book finds? (20 replies)
  74. Lockdown (4 replies)
  75. What do you need as a minimum? (17 replies)
  76. SR1 to SR2 Changes (12 replies)
  77. Metasapient AI Rigger? (28 replies)
  78. can we talk about Pittsburgh>!>!?! (11 replies)
  79. [SR5] Cyberlimb upgrades & grades (4 replies)
  80. Conspicuous infected and adept powers (4 replies)
  81. can we talk about Pittsburgh>!>!?! (0 replies)
  82. Sniper and Spotter (45 replies)
  83. What spells are the most useful/absolutely necessary to have [4e] (48 replies)
  84. SR4 Newbie Character Creation (6 replies)
  85. A matter of dual weild weapon foci? (14 replies)
  86. Rigging without a control rig? One idea. (13 replies)
  87. [SR5] Matrix Attributes, Limits, and Programs (4 replies)
  88. Infected adept with sustenance (8 replies)
  89. How would you skin this cat? (44 replies)
  90. SOX run went wrong, need advice (16 replies)
  91. self denying snowflakes (2 replies)
  92. Yet another FuelDrop Shadowrun diary (131 replies)
  93. in all th edition does a decker/hacker have..? (5 replies)
  94. How to convert weapons from SR4 to SR 5 (7 replies)
  95. Meatbag's Quick'n'Dirty Arsenal Conversion! (3 replies)
  96. Smartlink for your Google Glass (9 replies)
  97. best way to kill a f***ing vampire with regeneration. (173 replies)
  98. Credsticks, what do they really look like (9 replies)
  99. If your players want to see what combat sense might look like (2 replies)
  100. Kicking Down the Door (11 replies)
  101. One small step for man. (8 replies)
  102. Any 3E-ers out there anymore? (45 replies)
  103. What build do you have that can beat this scenario? [4e] (38 replies)
  104. New adept power: Spirit Leash (11 replies)
  105. Just walked out of a game. (81 replies)
  106. Adepts and power switching (11 replies)
  107. Spell - Influence, How far do you have to go (25 replies)
  108. SR4 Agents (1 reply)
  109. Pilot and teamwork (11 replies)
  110. The Johnson says what?!? (21 replies)
  111. Physical currency and where to get/spend it in 2063 (33 replies)
  112. A Johnson Story (0 replies)
  113. You know, this seems to come up often enough for an options book... (1 reply)
  114. Have you ever... (28 replies)
  115. Shadows of the RGV (15 replies)
  116. Ask Zero! (22 replies)
  117. Matrix SR5 (4 replies)
  118. SupersonicRave or why are the dogs dancing? (10 replies)
  119. Matrix GOD (6 replies)
  120. Question about drones customization with RIGGER3 (11 replies)
  121. Cell Phones In Shadowrun (115 replies)
  122. So, let's talk about Trolls. (212 replies)
  123. Playing Twins (8 replies)
  124. Music of The Sixth Age (49 replies)
  125. Decker (2 replies)
  126. Limits for Guns. (2 replies)
  127. Mitsuhama Tomino as magical super troll? (5 replies)
  128. What do you reckon NERPS are? (4 replies)
  129. Losing Magic/Resonance (30 replies)
  130. Signs you are in the wrong team.. (114 replies)
  131. Articulated Weapon Arm (21 replies)
  132. GM Screen (1 reply)
  133. Mystic Adept Opinion (3 replies)
  134. Cyborgs and the hotsim bonus (8 replies)
  135. Shadowsearch (10 replies)
  136. 4th Edition Aircraft Rigger (12 replies)
  137. CAS Rangers -- Chuck Norris Mullet Police! (18 replies)
  138. Elemental Aura Spells: Stackable? (28 replies)
  139. Arrays and Sensors (3 replies)
  140. Help Help Technomancer Build Needed Help Help (15 replies)
  141. R.I.P. Round (12 replies)
  142. 4e - Biodrones? (3 replies)
  143. biggest explosion your team has caused? (130 replies)
  144. Shadowrun Done Easy (10 replies)
  145. New Players and New-ish GM (7 replies)
  146. Need a little help (Agent rules) (1 reply)
  147. Astral Hazing - final statement (229 replies)
  148. Matrix Reaction & Initiative (2 replies)
  149. [SR3] Matrix Amount of Dice for IC, Hacking Pool (3 replies)
  150. How do you reduce lethality (137 replies)
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