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  1. Sticky: Shadowrun: Seattle Sprawl Digital Box is now LIVE (54 replies)
  2. Sticky: Dumpshocked & Support of Dumpshock (29 replies)
  3. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (0 replies)
  4. Sticky: Dumpshock Important Links (0 replies)
  5. Official Errata (36 replies)
  6. Livestock (24 replies)
  7. Quick Question About Ghostwalker (44 replies)
  8. Being a tough but fair arbiter of consequences (10 replies)
  9. Campaign Help (7 replies)
  10. Monowire and defenses against it (74 replies)
  11. blackmailing a politian (1 reply)
  12. Shapechange vs Mask (13 replies)
  13. Foci costs differences between editions (15 replies)
  14. Help understanding the setting (14 replies)
  15. Shadowhelix Database (3 replies)
  16. chambers (3 replies)
  17. mm wave (10 replies)
  18. Assembling a New Shadowrun/Earthdawn Crossover FAQ (35 replies)
  19. Data Bomb (9 replies)
  20. Need a bit of help from the "hivemind" here (19 replies)
  21. Prosperity Tower - A Survival Horror `Adventure` (7 replies)
  22. Monopoly, Shadowrun Style (8 replies)
  23. Sr3 - Search ability of a nature spirit (4 replies)
  24. The Cost of Karma (15 replies)
  25. Runners Refusing Runs (34 replies)
  26. Shapechanging Foci (12 replies)
  27. Need help on these 'scenarios'... (9 replies)
  28. Inspiration sought - gladiator tournament (16 replies)
  29. Best Business Idea Ever! (16 replies)
  30. Dragonborn (6 replies)
  31. Decker and Rigger synergy (9 replies)
  32. Dual Natured Critters and Assensing (3 replies)
  33. Earthdawn Airships in the Sixth World (144 replies)
  34. stealth program rating 6 (19 replies)
  35. Ess and Cyber/Bio [Poll] (24 replies)
  36. Animal Attunement (SR4) (2 replies)
  37. Mental Manipulations (25 replies)
  38. Thoughts on resisting magic (26 replies)
  39. 5th Spell Design Question (3 replies)
  40. Simsense: Narrative House Rules for SR5 (26 replies)
  41. [SR5] Drone overwatch (26 replies)
  42. Dwarf Rigger illustration (4 replies)
  43. Natural weapon in combination with energy aura - ally spirit (7 replies)
  44. Awakened Percent of the Population (25 replies)
  45. Energy Drain: Karma (2 replies)
  46. Troll Shaman (5 replies)
  47. Beating spirits (20 replies)
  48. SR4 Gear Clarifications (3 replies)
  49. Japanese worlds and slang used in Shadowrun (13 replies)
  50. Shadowrun 5 Charactersheet Generator (10 replies)
  51. [5e] Botnets? (6 replies)
  52. Is Hero Lab worth getting to Sheet creation? Or stick with Chummer? (11 replies)
  53. Market Panic is now live! (138 replies)
  54. Robber Barons and Cyberpunk (0 replies)
  55. Shedding Material Links at Initiation (6 replies)
  56. I return from the blasted wastes of reddit bearing gifts (66 replies)
  57. Androids (20 replies)
  58. Does Combat Sense apply to spells? (3 replies)
  59. Barbie's Shadowrun Lair (1 reply)
  60. Howling Shadows (37 replies)
  61. The Cure for HMHVV (39 replies)
  62. an original idea for a cyberpunk setting (3 replies)
  63. Are you a FRIEND of HUMANITY? (5 replies)
  64. Hand razors: Blades or Unarmed? (7 replies)
  65. SR5 Books out of print? (16 replies)
  66. Shadowrun Anarchy (15 replies)
  67. Is there a 5E equivalent mission to these? (4 replies)
  68. A quick game play question and where can I find condition sheets? (19 replies)
  69. A magician just minding his own business not active astrally. (32 replies)
  70. Magical Signatures (34 replies)
  71. Ritual Spellcasting or just use a Power Focus? (9 replies)
  72. Movement... (18 replies)
  73. The Legal Status of Ally Spirits (5 replies)
  74. [SR5] Masking (2 replies)
  75. Tell me what's wrong with my houserules (23 replies)
  76. Proportional Overcasting (8 replies)
  77. Hiring Skilled Mages (8 replies)
  78. More game play questions. (1 reply)
  79. Question about Power Foci and Sustaining Foci (6 replies)
  80. The Alternate history of Shadowrun... (16 replies)
  81. Citidel Inc. (16 replies)
  82. Permanent Lifestyles and the Trust Fund Quality (1 reply)
  83. Syrin Scape (0 replies)
  84. SR5: Full Auto as a Complex Action (2 replies)
  85. So, i got suckered into Playing SR5 (63 replies)
  86. SR5 weapon damage, and shotguns (6 replies)
  87. Accuracy and other limits. (23 replies)
  88. Cloned Meat in the Sixth World (86 replies)
  89. Game day, 1rst in years. Need some clarification on things. (9 replies)
  90. Space and Mars (26 replies)
  91. Weapon laws in the Sixth World (38 replies)
  92. Knocked out, condition modifier (2 replies)
  93. Fifth Without Wireless Bonus/Bricking (114 replies)
  94. Blackjack's Shadowrun Page (2 replies)
  95. Um, Manablade seems <slightly> op..... (6 replies)
  96. Astral combat for Samurai.. (10 replies)
  97. corp and cop responses to runners (46 replies)
  98. Whats up with Street Grimoire? (11 replies)
  99. Awakened monster manual? (3 replies)
  100. What is Bricking you are talking about? (25 replies)
  101. New Players (15 replies)
  102. Gen Con 2016 (1 reply)
  103. Shadowrun Swag Shirts! (1 reply)
  104. So, I made an introductory .PDF for my newbie runners. 74 pages later, I think I went overboard... (7 replies)
  105. Advice on dealing with equipment for shifters (20 replies)
  106. So, they made this (1 reply)
  107. "My friend is in melee with a ghoul. The only safe thing to do is rock'n roll with ares alpha." (8 replies)
  108. tears in the rain (5 replies)
  109. Greetings, question about Samurai vrs Mage (16 replies)
  110. Looking for some resource help (2 replies)
  111. Foci & Dicepools (4 replies)
  112. Any idea what LGBT rights are like in the Sixth world? (64 replies)
  113. Shapeshifter Questions (21 replies)
  114. Vintage Firearms stats (11 replies)
  115. Making a The Host-inspired critter for my Hong Kong run (9 replies)
  116. Is something like the Silk Road possible in Shadowrun? (7 replies)
  117. Jack of all trades? (8 replies)
  118. Commlink OS look (0 replies)
  119. Magic Questions (5 replies)
  120. SRII Berserk Totems & Attacking Allies (3 replies)
  121. NPC roster (16 replies)
  122. One in the chamber (20 replies)
  123. Hard Targets is out in PDF .... (38 replies)
  124. Flash-bang houserule (17 replies)
  125. Any more stories with the "Fresh Meat"? (0 replies)
  126. Making Decking Realistic in 2050: Criticisms & Input Requested (12 replies)
  127. Magic* Trinkets in the Sixth World (2 replies)
  128. Difference between Market Panic and Bloody Business? (1 reply)
  129. Hong Kong (vg) inspired house rule (34 replies)
  130. Nature in Seattle (20 replies)
  131. Augmented Maximum for Attributes (26 replies)
  132. SR4 Hacking a comlink (8 replies)
  133. Shadowrun tech timeline (16 replies)
  134. Tasers and stick&shock (23 replies)
  135. Spell or Custom Spell? (11 replies)
  136. I also would have accepted a bribe (7 replies)
  137. SR3 Otaku help (3 replies)
  138. Alternate rules (5 replies)
  139. Knight Errant Response times seatle 2072 (9 replies)
  140. Is Artificing with Arcana really cheap? (4 replies)
  141. Shadowrun/Battletech Legends (18 replies)
  142. 5th Ed Thunderbolt (1 reply)
  143. The Inmate Penal Corps (27 replies)
  144. House rule: Use either Agility or Strength for finesse melee weapons (9 replies)
  145. Physical vs. stun, and blunt weapons (12 replies)
  146. Music in Shadowrun (10 replies)
  147. Rigger 5 is alive! (97 replies)
  148. Rocker Runs (9 replies)
  149. Getting 5 inititve dice PERIOD (21 replies)
  150. Any SR novels that feature Slamm-0! prominently? (11 replies)
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