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  1. Sticky: Fire and Frost (5 replies)
  2. Sticky: Stolen Souls (179 replies)
  3. Sticky: Street Grimoire is Live (115 replies)
  4. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (0 replies)
  5. Sticky: Dumpshock Important Links (0 replies)
  6. Immunity to Normal Weapons (30 replies)
  7. Just curious: How do you handle Mr. Johnson, Fixers, and pay? (32 replies)
  8. Mystery of Lofwyr's Name (24 replies)
  9. Extended axe weapons (19 replies)
  10. Has anyone tried Skillsofts much in SR5? (35 replies)
  11. Layering Upgraded Visor/Glasses/Contacts/Cybereyes (103 replies)
  12. Help with a vehicle? (25 replies)
  13. Exowombs (49 replies)
  14. Help me with this SR3 Character concept (10 replies)
  15. Watcher Spirits, how good are they really? (10 replies)
  16. Redneck Runs (GMs ONLY - SPOILERS) (146 replies)
  17. SR Fansites (5 replies)
  18. Difference between Black Trenchcoat and Mirrored Shades (3 replies)
  19. Do Spirits get tired? (9 replies)
  20. Elder Lindworm -WTF? (43 replies)
  21. Gaining addiction -- how does it work? (7 replies)
  22. Gen Con News (0 replies)
  23. Matrix 2.1 Topology: Flat Architecture vs. Nested Hosts (10 replies)
  24. Redskin Runs (GMs ONLY SPOILERS) (3 replies)
  25. Hyperspectral and Cryptochromatic Sensors (6 replies)
  26. A few questions about SR5, mainly astral signatures (2 replies)
  27. Threats & Skills (5 replies)
  28. Self - aware AIs in SR5e (60 replies)
  29. Stupid idea about the core rules in SR (36 replies)
  30. Run Faster (6 replies)
  31. Nothing Personal (13 replies)
  32. Shadowrun Product Data (27 replies)
  33. Foci without bonding? (12 replies)
  34. Lasers (23 replies)
  35. Grenades, AoE and Dodging (62 replies)
  36. Unlimited Healing Adept (10 replies)
  37. Astral Perception & Glass (54 replies)
  38. Errata help plz? (3 replies)
  39. Complete Rules Summaries & Player Aids for all game aspects (14 replies)
  40. Errata help plz? (13 replies)
  41. Pax Prime (0 replies)
  42. Build help, pls! Decker/Rigger (2 replies)
  43. Drugs & Detox (4 replies)
  44. Apparently Frost and Fire came out today. (6 replies)
  45. AR question (12 replies)
  46. Question about Chummer (5 replies)
  47. Aspected Magicians (6 replies)
  48. Damaged Power Focus (22 replies)
  49. What Justifies an Omega Order? (155 replies)
  50. Someone should do Kurosawa's 7 Samurai as a SR campaign (13 replies)
  51. Dunkelzahn = Bad Guy? (17 replies)
  52. GM issue, Weapons range (13 replies)
  53. [5e] Rigging overview? (7 replies)
  54. New Meta Magic (6 replies)
  55. [SR 4] Explain the "Timebomb" pathogen for me (1 reply)
  56. Cameras ≠ The End of Shadowrunners (13 replies)
  57. Dystopian PG (21 replies)
  58. Power Pact (6 replies)
  59. SR5 Core PDF Updated (81 replies)
  60. Depth of gear and lifestyles in your game (26 replies)
  61. [SR5] Molotov Cocktails (15 replies)
  62. Familars (1 reply)
  63. Assensing focus? (9 replies)
  64. Home-made Kevlar (6 replies)
  65. [SR3] Ramming Rules (4 replies)
  66. How to build the NPCs (3 replies)
  67. Math enhanced web traffic (8 replies)
  68. Background count and Drain (51 replies)
  69. [SR4] Several Questions (3 replies)
  70. Foci stacking (2 replies)
  71. SR3 - XLS Tables (3 replies)
  72. You know, this seems to come up often enough for an options book... (17 replies)
  73. Karma Pool to work like other pools and reasons to raise strength. (20 replies)
  74. Why does a lower Essence only effect healing spells? (40 replies)
  75. Run & Gun is Live (394 replies)
  76. Rounding (9 replies)
  77. Fun with auto injectors (10 replies)
  78. Ivan the Goatherd. (29 replies)
  79. GM ideas too awesome to use (25 replies)
  80. San Onofre Irradiated Zone DMZ (1 reply)
  81. Starting new SR2 campaign, please advise (26 replies)
  82. Guitar Solo for Harlequin (16 replies)
  83. Traditions: A Simple Idea (4 replies)
  84. SR5: Street Grimoire Spirit Qualities (0 replies)
  85. Do Shiva Arms help in melee? [4e] (19 replies)
  86. Kenshi's ArtAttack! (Almost) 10th Anniversary Edition (27 replies)
  87. SR5: Ram/Wreck/Demolish vs. Physical Barrier Spell (1 reply)
  88. Motherfracking Homing Bullets (33 replies)
  89. Brute Force vs. Hack on the Fly vs. ? (2 replies)
  90. Who owns Colt Firearms (37 replies)
  91. Shadowrun Overhaul House Rules (28 replies)
  92. Background Count (38 replies)
  93. Which version of Shadowrun are you playing? (115 replies)
  94. Street dates (103 replies)
  95. Driver Fatigue (13 replies)
  96. Bullets & Bandages (79 replies)
  97. What is Essence Exactly? (45 replies)
  98. Need help/info building pretty good assassin (27 replies)
  99. What if the Shiawase Decision had gone in a different direction? (37 replies)
  100. Size of Krime Cannon after modifications (3 replies)
  101. Would appreciate a double-check on this char. sheet! (9 replies)
  102. Found this on another forum (27 replies)
  103. What 'ware to wear? (22 replies)
  104. The German SR novels (14 replies)
  105. A job too evil for runners? (70 replies)
  106. Krav Maga (Arsenal Martial Art) (6 replies)
  107. Smartlink [IRL] (10 replies)
  108. Wish List (64 replies)
  109. Making a 4e Character: Optimization & Avoiding Traps (291 replies)
  110. Think the VR Matrix is irrealistic and stupid? (6 replies)
  111. Freetown Christiana (6 replies)
  112. [SR5] Actual licenses for real SINs (10 replies)
  113. Help With Character: Human Street Samurai Combat Medic (30 replies)
  114. Quick Query: Skill used for teaching Metamagics (17 replies)
  115. Sustaining spells & beginning astral projection (15 replies)
  116. Dissappointed in "official" sources (29 replies)
  117. Mage with Modular Drone Cyberhand (7 replies)
  118. Any recent Shadowrun book finds? (20 replies)
  119. Lockdown (4 replies)
  120. What do you need as a minimum? (17 replies)
  121. SR1 to SR2 Changes (12 replies)
  122. Metasapient AI Rigger? (28 replies)
  123. can we talk about Pittsburgh>!>!?! (11 replies)
  124. [SR5] Cyberlimb upgrades & grades (4 replies)
  125. Conspicuous infected and adept powers (4 replies)
  126. can we talk about Pittsburgh>!>!?! (0 replies)
  127. Sniper and Spotter (45 replies)
  128. What spells are the most useful/absolutely necessary to have [4e] (48 replies)
  129. SR4 Newbie Character Creation (6 replies)
  130. A matter of dual weild weapon foci? (14 replies)
  131. Rigging without a control rig? One idea. (13 replies)
  132. [SR5] Matrix Attributes, Limits, and Programs (4 replies)
  133. Infected adept with sustenance (8 replies)
  134. How would you skin this cat? (44 replies)
  135. SOX run went wrong, need advice (16 replies)
  136. self denying snowflakes (2 replies)
  137. Yet another FuelDrop Shadowrun diary (131 replies)
  138. in all th edition does a decker/hacker have..? (5 replies)
  139. How to convert weapons from SR4 to SR 5 (7 replies)
  140. Meatbag's Quick'n'Dirty Arsenal Conversion! (3 replies)
  141. Smartlink for your Google Glass (9 replies)
  142. best way to kill a f***ing vampire with regeneration. (173 replies)
  143. Credsticks, what do they really look like (9 replies)
  144. If your players want to see what combat sense might look like (2 replies)
  145. Kicking Down the Door (11 replies)
  146. One small step for man. (8 replies)
  147. Any 3E-ers out there anymore? (45 replies)
  148. What build do you have that can beat this scenario? [4e] (38 replies)
  149. New adept power: Spirit Leash (11 replies)
  150. Just walked out of a game. (81 replies)
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