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  1. Sticky: Market Panic is now live! (129 replies)
  2. Sticky: Shadowrun: Seattle Sprawl Digital Box is now LIVE (38 replies)
  3. Sticky: Hard Targets is out in PDF .... (38 replies)
  4. Sticky: Rigger 5 is alive! (97 replies)
  5. Sticky: Shadows in Focus: City by Shadow: San Francisco Metroplex is out! (4 replies)
  6. Sticky: Shadows in Focus: City by Shadow: Butte is out! (28 replies)
  7. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (0 replies)
  8. Sticky: Dumpshock Important Links (0 replies)
  9. Fifth Without Wireless Bonus/Bricking (57 replies)
  10. New Players (9 replies)
  11. tears in the rain (5 replies)
  12. "My friend is in melee with a ghoul. The only safe thing to do is rock'n roll with ares alpha." (7 replies)
  13. Advice on dealing with equipment for shifters (15 replies)
  14. Greetings, question about Samurai vrs Mage (16 replies)
  15. Looking for some resource help (2 replies)
  16. corp and cop responses to runners (45 replies)
  17. Foci & Dicepools (4 replies)
  18. Any idea what LGBT rights are like in the Sixth world? (64 replies)
  19. Monopoly, Shadowrun Style (7 replies)
  20. Shapeshifter Questions (21 replies)
  21. Vintage Firearms stats (11 replies)
  22. Making a The Host-inspired critter for my Hong Kong run (9 replies)
  23. Is something like the Silk Road possible in Shadowrun? (7 replies)
  24. Jack of all trades? (8 replies)
  25. Commlink OS look (0 replies)
  26. Magic Questions (5 replies)
  27. Shadowhelix Database (2 replies)
  28. SRII Berserk Totems & Attacking Allies (3 replies)
  29. NPC roster (16 replies)
  30. One in the chamber (20 replies)
  31. Flash-bang houserule (17 replies)
  32. Any more stories with the "Fresh Meat"? (0 replies)
  33. Making Decking Realistic in 2050: Criticisms & Input Requested (12 replies)
  34. Magic* Trinkets in the Sixth World (2 replies)
  35. Difference between Market Panic and Bloody Business? (1 reply)
  36. Shadowrun Anarchy (7 replies)
  37. Weapon laws in the Sixth World (26 replies)
  38. Hong Kong (vg) inspired house rule (34 replies)
  39. Nature in Seattle (20 replies)
  40. Augmented Maximum for Attributes (26 replies)
  41. SR4 Hacking a comlink (8 replies)
  42. Shadowrun tech timeline (16 replies)
  43. Tasers and stick&shock (23 replies)
  44. Spell or Custom Spell? (11 replies)
  45. I also would have accepted a bribe (7 replies)
  46. SR3 Otaku help (3 replies)
  47. Alternate rules (5 replies)
  48. Knight Errant Response times seatle 2072 (9 replies)
  49. Is Artificing with Arcana really cheap? (4 replies)
  50. Shadowrun/Battletech Legends (18 replies)
  51. 5th Ed Thunderbolt (1 reply)
  52. The Inmate Penal Corps (27 replies)
  53. House rule: Use either Agility or Strength for finesse melee weapons (9 replies)
  54. Physical vs. stun, and blunt weapons (12 replies)
  55. Shadowrun 5 Charactersheet Generator (3 replies)
  56. Music in Shadowrun (10 replies)
  57. Rocker Runs (9 replies)
  58. Getting 5 inititve dice PERIOD (21 replies)
  59. Any SR novels that feature Slamm-0! prominently? (11 replies)
  60. Couple of quick mage questions (12 replies)
  61. Fitting an assault rifle in a duffel bag (18 replies)
  62. New Metamagic: Genius Loci (10 replies)
  63. Batman (17 replies)
  64. ARGH! HELP! My players are too good. (49 replies)
  65. Alternative approach to accuracy (16 replies)
  66. Anti Borg Guns (38 replies)
  67. How much would trained paracritters cost? (11 replies)
  68. Contact Dice Pools (11 replies)
  69. New campaign, gritty street level with 2050s tech in SR5 (15 replies)
  70. For house rules, how does this sound? (17 replies)
  71. Albion Gunsmithies, Inc. (0 replies)
  72. Cheapest (essence) method of one extra VR dice for initive (5 replies)
  73. Cyberpunk 2020 to Shadowrun 5e Weapon Conversion Guide (2 replies)
  74. New concepts we might want to take a look at in Shadowrun (11 replies)
  75. Game advice for a new Shadowrunner player? (6 replies)
  76. Slaving and PANs for a decker/rigger (9 replies)
  77. Masonic magic (6 replies)
  78. SR5's Possession Power Does Not Grant Immunity to Normal Weapons? (4 replies)
  79. Seattle Mob Turf (4 replies)
  80. Spirits as Mules (5 replies)
  81. Slapping somebody with 5 patches (8 replies)
  82. Looking to get back in, what's the state of Shadowrun (18 replies)
  83. coyote mentor spirit? (4 replies)
  84. SR4 Note compilation: fishing for information (Matrix Combat and Stealth) (8 replies)
  85. Who is fancy Derek? (50 replies)
  86. SR3 - Thrown weapon stats question (2 replies)
  87. SR: Dragonfall - Absinthe's Prophesy? (18 replies)
  88. Hong Kong Knockoffs (8 replies)
  89. Shadowrun 2150 (3 replies)
  90. More special-snowflake ideas (19 replies)
  91. Favorite One-liners from RP (0 replies)
  92. [SR4] - Radiation Spells (2 replies)
  93. House Rule Thoughts (26 replies)
  94. Run & Gun fire rate clarification (2 replies)
  95. Bouncing this off of the hivemind - Hairdressers? (6 replies)
  96. Proposed house rule: Rapid fire (12 replies)
  97. Personal Railgun Rifle (11 replies)
  98. HMHVV Revamped and Streamlined (93 replies)
  99. Mystic Adept: Power Focus and Attribute Boost (5 replies)
  100. True Drakes : Armor? Stats? (3 replies)
  101. 10 Terrorists is out! (8 replies)
  102. Do you mind if I shill for my new Shadowrun/Cyberpunk blog? (0 replies)
  103. Vancover and Victoria Sprawl (8 replies)
  104. Wanting to run Shadowrun 4ed using Mythic GME for solo play (9 replies)
  105. Does anyone still have the High-Res What Would Samurai Do? Hate to ask, but't I can't find it (5 replies)
  106. Did 5th Edition ever get a printing with errata? (13 replies)
  107. Extraterritoriality and Verisimilitude (47 replies)
  108. Rigging and agents (2 replies)
  109. Cars in Shadowrun 2050 (6 replies)
  110. Size does matter (8 replies)
  111. Coming Soon: SR novel 'Undershadows' (3 replies)
  112. SR5 Core (2 replies)
  113. Day of the Dead (1 reply)
  114. Gunnery Question (11 replies)
  115. Twas the Night before Shadowrun Christmas (0 replies)
  116. How to shoot one target with both weapons (8 replies)
  117. Best World Map (5 replies)
  118. Inhabited Drones (4 replies)
  119. Berlin Map & adventure ideas 3rd ed (3 replies)
  120. Battleshop (3 replies)
  121. Audio Book - Centipede (0 replies)
  122. To Civilise the Benighted (50 replies)
  123. Cyberdecks and Deckers: A discussion (67 replies)
  124. Style Over Subtance (38 replies)
  125. Dikote! (8 replies)
  126. Shadow Economy (29 replies)
  127. Slang (6 replies)
  128. 4th World, an alternate take (13 replies)
  129. Them bloody rules again! (85 replies)
  130. Attitude. (1 reply)
  131. Magical Devices (7 replies)
  132. Interrupt Questions (3 replies)
  133. Great Form Nature Spirits (9 replies)
  134. SRV (227 replies)
  135. Magic la carte Redefining Magical Traditions (14 replies)
  136. Yippie Ki Yay chummers! (14 replies)
  137. You Want How Much For That Book?! (10 replies)
  138. Grapple Gun Questions (23 replies)
  139. Statting out the Ford Mustang (8 replies)
  140. Catalyst just updated the upcoming books list (29 replies)
  141. Official GM Screen or Personal Cheetsheet? (8 replies)
  142. Neo-Anarchist Podcast (112 replies)
  143. OLD school house rule, need some assistance (3 replies)
  144. Why play a Street Samurai? (92 replies)
  145. Dieselpunk Shadows (85 replies)
  146. Attacking a focus (11 replies)
  147. Fun with Free/Ally Spirits! (144 replies)
  148. Cool Stuff you never use (18 replies)
  149. New GM (2 replies)
  150. Decisions, Decisions... (6 replies)
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