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  1. Sticky: Dumpshocked & Support of Dumpshock (38 replies)
  2. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (2 replies)
  3. Sticky: Dumpshock Important Links (0 replies)
  4. Shadowrun 6 (324 replies)
  5. Alternative to Full Immersion Lifestyle (11 replies)
  6. What made older sourcebooks better than newer ones? (8 replies)
  7. From Germany with Love (76 replies)
  8. 3rd edition smuggler campaign writeup (31 replies)
  9. Karma furnace? (2 replies)
  10. Iduno How to be a Gamemaster (3 replies)
  11. HD Classic Shadowrun Art (3 replies)
  12. SR3 Watcher spirit summoning (22 replies)
  13. need a bit of help (0 replies)
  14. SR3 MPCP question (11 replies)
  15. 8/17/2017 12:32 AM PST: Happy Ghost Dance Day (36 replies)
  16. SR5 Free Spirit player character homebrew rules (7 replies)
  17. Harlequin Campaign questions (19 replies)
  18. German Datapulses (5 replies)
  19. Design Challenge - Chargen mage that is the team (11 replies)
  20. Shadowrun Supplemental (2 replies)
  21. Biofeedback Damage for Riggers (6 replies)
  22. Anthromorph drone/robot (5 replies)
  23. Help sought - Random "twists" (4 replies)
  24. Details needed for FAB III and FAE bombs in 5E. (2 replies)
  25. Home Security - Physical/Matrix/Astral (63 replies)
  26. Pricing magical services (3 replies)
  27. Bear Box (8 replies)
  28. SR5 Military Unit write-up (3 replies)
  29. Netflix also makes other relevant stuff (19 replies)
  30. Cost of Cybereyes (21 replies)
  31. [SR4] - Improved senses Adept power (13 replies)
  32. Player looking for a SR3 game to join (1 reply)
  33. [SR5] Minotaur Horns as natural Weapons (3 replies)
  34. [SR4]Charismatic Oni Street Samurai (10 replies)
  35. SR Big Brother Tech (6 replies)
  36. Tech bricking in 4th ed? (10 replies)
  37. Repricing magic (23 replies)
  38. Seattle (4 replies)
  39. Roll20 or something else? How to do online 'tabletop' play? (1 reply)
  40. Datajack location (26 replies)
  41. t'ai chi ch'üan (4 replies)
  42. Walther Nova II (5 replies)
  43. Drake amp (6 replies)
  44. Netflix made a Shadowrun movie. (59 replies)
  45. Tir na nog (2 replies)
  46. SR4A Boosting and Hijacking cars (7 replies)
  47. Living Persona (1 reply)
  48. Shadowrun: Components of the Ruleset (7 replies)
  49. Power focus (6 replies)
  50. Dark Terrors is now available. (42 replies)
  51. Emergent critters (3 replies)
  52. Amnesiac 2 (6 replies)
  53. Amnesiac 1 (2 replies)
  54. Irenas (2 replies)
  55. Movie (0 replies)
  56. Vehicle Control Rig (9 replies)
  57. Common (2 replies)
  58. Device mods (2 replies)
  59. Astral gateway (7 replies)
  60. Crazy thought (2 replies)
  61. Dual natured question (10 replies)
  62. Man, Iduno about this GM (15 replies)
  63. Yellowstone Incident (7 replies)
  64. Looking for a picture of a Troll (1 reply)
  65. AI Character (2 replies)
  66. Martial art (2 replies)
  67. Bridge revised (1 reply)
  68. Initiation for Mundanes? (4 replies)
  69. QUARTERSTAFF FIGHTING (4 replies)
  70. Silly me (11 replies)
  71. Bridge (6 replies)
  72. Critters natural weapons (1 reply)
  73. The All Seeing Private Eye (11 replies)
  74. (SR5) Teamwork with an Agent (5 replies)
  75. SHIAWASE CADUCEUS “CAD” 7 (2 replies)
  76. Lawyers for the SINful (10 replies)
  77. Dark place (7 replies)
  78. AI characters (2 replies)
  79. Andrew stats (0 replies)
  80. an original idea for a cyberpunk setting (10 replies)
  81. Andrew's story (2 replies)
  82. Catch up karma (9 replies)
  83. Choices (1 reply)
  84. Todays the Future is now: (4 replies)
  85. Are Foci Bound by Tradition? (27 replies)
  86. Titan's Tradition Transition (2 replies)
  87. rigging Technomancer (5 replies)
  88. Does this Technomancer make sense ? (4 replies)
  89. Todays the future is now: Artificial Muscle! (2 replies)
  90. Lycanthropy (3 replies)
  91. Have I captured the tone? (5 replies)
  92. Matrix ownership (3 replies)
  93. [SR4] - High Powered Chambering / Rounds (6 replies)
  94. When consequences catch up with characters (0 replies)
  95. Weapon concept (5 replies)
  96. The aware skills (8 replies)
  97. Metahuman drone (2 replies)
  98. Natural weapons (3 replies)
  99. official Shadowrun forum (12 replies)
  100. Israel (9 replies)
  101. Starting spells (5 replies)
  102. CONFUSE PILOT (5 replies)
  103. Weapon Focus for Unarmed Combat (13 replies)
  104. Parageology (7 replies)
  105. Excel Character Generator SR5 (8 replies)
  106. Comics that are totally Shadowrun (21 replies)
  107. Plot question - Seattle, home game. (8 replies)
  108. Central Home Nodes (3 replies)
  109. Matrix-ing without skill (1 reply)
  110. Meta-Plane quests (MPQs) - how do you do yours? (4 replies)
  111. Resonance items (0 replies)
  112. Char background (5 replies)
  113. Developing a story arc (16 replies)
  114. Halloween Run (24 replies)
  115. Just noticed (8 replies)
  116. What exactly can fix, fix (9 replies)
  117. Shadowrun Encounter Ideas (4 replies)
  118. Putting wound levels back (10 replies)
  119. Writing/Structuring advice (6 replies)
  120. "Moves" - a Shadowrun Novella (3 replies)
  121. Updating the wiki (0 replies)
  122. The seeds of real life HTR teams (4 replies)
  123. Group Bond Ritual Question (1 reply)
  124. Semiballistics? (3 replies)
  125. Ostentatious Heists (4 replies)
  126. What if (5 replies)
  127. Australian Weather (2060's) (10 replies)
  128. Need a little help rgd. GridGuide (15 replies)
  129. Theoretical question (20 replies)
  130. Unaugmented mundane humans (8 replies)
  131. DocWagon Contract House Rules (12 replies)
  132. Non-human Vampire Attributes (5e) (3 replies)
  133. Can dual natured creatures protect themselves from background count (11 replies)
  134. Tetrachromic vision vs cybereyes (44 replies)
  135. Shadowrun 5 Charactersheet Generator (17 replies)
  136. Help me Build: The Mundane Decker (3 replies)
  137. Renting a workspace (2 replies)
  138. Free Spirits earning karma on their own (9 replies)
  139. Chummer SR4 - Chummer Character Sheet Redesigned (7 replies)
  140. [Tutor Me] How do I properly have a character cast 5e's Punch spell? (4 replies)
  141. Ares Owns Dodge? (4 replies)
  142. [Theorycraft Discussion] SR5 Economy (33 replies)
  143. Alchemy activating triggers? (3 replies)
  144. Stuff the ballot box RL Shadowrun (1 reply)
  145. Some House Rules (16 replies)
  146. The Megas are releasing magical items usable by anyone - even mundanes (1 reply)
  147. Shadowrun Cosplay from Gen Con (1 reply)
  148. Modular cyberlimbs (23 replies)
  149. [Theorycraft] SR5 Matrix (43 replies)
  150. What command would stop a bound free spirit from attacking. (35 replies)
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