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  1. Sticky: Dumpshocked & Support of Dumpshock (69 replies)
  2. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (2 replies)
  3. Sticky: Dumpshock Important Links (0 replies)
  4. Dragons Cast a Long Shadow (3 replies)
  5. Shadowrun alternative future? (2 replies)
  6. [6E] Excel Character Generator (7 replies)
  7. 3rd edition smuggler campaign writeup (181 replies)
  8. 4e Hacking: Cyberwarfare (4 replies)
  9. Interviewing for a villain, or backstory? (10 replies)
  10. 2E Followers (5 replies)
  11. Which Edition Has The Best Build Variety? (16 replies)
  12. SRII (but also any edition) (45 replies)
  13. 5e/6e lore question (119 replies)
  14. How would you rate yourself? (46 replies)
  15. Shadowrun Redux for a homebrew (4 replies)
  16. Encephalons - how big a task pool..? (21 replies)
  17. Shadowrun Music (39 replies)
  18. How do you introduce new tech into your SR? (26 replies)
  19. Effect of sustained area effect spells in astral space (8 replies)
  20. [6E] Excel Spirits Generator (0 replies)
  21. It's the future! (4 replies)
  22. questions about 2049 (10 replies)
  23. Power Plays, the new corporate book, has gone live! (0 replies)
  24. Cleaning out my SR stuff (0 replies)
  25. [3e] How exactly does one calculate the cost for a Virtual Instructor Chip? (2 replies)
  26. Looking to sell my Shadowrun book collection (3 replies)
  27. 4e karmagen challenge (4 replies)
  28. Shadowrun in Spaaaace... and, err, the Big Blue Wet Thing (35 replies)
  29. Are Drakes ever worth it? (15 replies)
  30. Weaponizing a botnet for social purposes (6 replies)
  31. New Ideas for Augmentations and Cyber-suites (22 replies)
  32. Equinox and implications for Shadowrun? (4 replies)
  33. Mana Burn (simple action Mage study) (1 reply)
  34. Ghouls, Magic Loss, & Cyberware (4 replies)
  35. Illusionist rigger (3 replies)
  36. Question about Missions (8 replies)
  37. AR vs. VR (29 replies)
  38. Why does Move-by-wire cause TLE-X? (7 replies)
  39. Collapsing Now is now live! (29 replies)
  40. World Mythology and Shadowrun (4 replies)
  41. All-Ritual Magic? (32 replies)
  42. Runs to End All Runs (7 replies)
  43. Kage's Questions and Explorations (34 replies)
  44. Blackjack's Shadowrun Page (4 replies)
  45. The Astral Chameleon/Astral Impressions edge/flaw (10 replies)
  46. Shadowrun – 1930s Edition (9 replies)
  47. Vignettes and short stories (11 replies)
  48. Moved: Looking for players: Actual play podcast/ retrospective (-- replies)
  49. An Introspective Thought about Creativity and Energy (3 replies)
  50. GM / Player aid for SR3 - Crunch calculator (4 replies)
  51. Looking for info on a giant caravan (5 replies)
  52. Did anyone ever fix SR2-SR3 light pistols/heavy pistols? (9 replies)
  53. Lowlife kickstarter (32 replies)
  54. Off-Grid SINner? (9 replies)
  55. I wonder why concealing weapons wasn't a bigger thing (8 replies)
  56. Shadowrun 3rd edition Doberman question (7 replies)
  57. Filing legitimate flight plans between countries as a runner team (3 replies)
  58. Shadowrunner Amazon (8 replies)
  59. 6e: Fun with Surveys (26 replies)
  60. Pacing Stories (3 replies)
  61. Anti-Dragon League (6 replies)
  62. SR2 Anchoring (7 replies)
  63. Pay to Win taken to a SR Level (27 replies)
  64. SR2 Bodyguard - Mariner f/Waterworld? (1 reply)
  65. SR2 Big & Small shopping (4 replies)
  66. Looking for a signature saying (0 replies)
  67. Lowlife kickstarter (1 reply)
  68. At what point did the SR metaplot "Jump the Shark?" (36 replies)
  69. Where do I find/put Maps? (11 replies)
  70. How do Critters gain new powers? (4 replies)
  71. Damage - Stabilising without assistance... (5 replies)
  72. I would have thought that with all this isolation ... (103 replies)
  73. [SR2]Help Me With My First Character (2 replies)
  74. SR2 Game (3 replies)
  75. SR3 - Ghouls, astral vision and cybereyes (28 replies)
  76. converting an overly-established 2E campaign to 6E (10 replies)
  77. Shadowrun TV show (0 replies)
  78. Has anyone run John Wick as a Shadowrun? (2 replies)
  79. Does anyone know where to find "A Matter of Reputation?" (0 replies)
  80. Questions to ask Mr Johnson (5 replies)
  81. Best Wireless Bonus EVER (8 replies)
  82. Empathy Software (17 replies)
  83. Building a new cyberware package (22 replies)
  84. Chucky in Shadowrun (5 replies)
  85. Dragon Fights (6 replies)
  86. Building a new cyberware package (0 replies)
  87. Records on File (4ed) (2 replies)
  88. SR3 - Secondary Effects for Elemental Manipulation Spells (51 replies)
  89. Hollowpoint houserule (11 replies)
  90. Things We are no longer allowed to do on the 'Run (9 replies)
  91. Best uses of RFID tags! (8 replies)
  92. Not Sprawlgangers... but Gangs of the Undercity! (3 replies)
  93. It's all getting a little bit mental in the US of A... (13 replies)
  94. Analysis of the Edge mechanic (0 replies)
  95. Good and Bad edition changes (51 replies)
  96. Tír na nÓg vs the IRA (9 replies)
  97. Packing an Arsenal (13 replies)
  98. Low cost lifestyle (2 replies)
  99. Apocryphal Rules Errata (73 replies)
  100. Edge spreadsheet (2 replies)
  101. Source code for NSRCG (1 reply)
  102. best 'ware discount (4E) (6 replies)
  103. Languages, Wuxing (5 replies)
  104. Adepts, combat biker and Urban Brawl (2 replies)
  105. Custom Reputation System (2 replies)
  106. Neo-Anarchist Guide to the Awakened Draft (1 reply)
  107. Throwing down some art (3 replies)
  108. [3E] Expendable Spell Foci (1 reply)
  109. Fun campaign idea (2 replies)
  110. Karma Costs for First Bonding (3 replies)
  111. Shadowrun Sixth World Rounding (4 replies)
  112. 5th ed Machinist (0 replies)
  113. Sixth Edition (688 replies)
  114. Aaaaaaand we are back (10 replies)
  115. SR1 - Graceful logoff and surpressed IC (5 replies)
  116. RL VITAS (11 replies)
  117. SR1 - DMZ (2 replies)
  118. What strange run partners have you taken? (2 replies)
  119. Spicing up the game (12 replies)
  120. Poor man's Cyberdeck (21 replies)
  121. SR3 - Question on spirit powers (13 replies)
  122. NPC roster (17 replies)
  123. Cutting Black is now available. (31 replies)
  124. The PIZZA Rule (20 replies)
  125. Paying the Fixer (10 replies)
  126. What director for a Shadowrun Movie... (13 replies)
  127. Shadowrun Character Cards (119 replies)
  128. It's been a while... (7 replies)
  129. Sixth World News (23 replies)
  130. Blackjack's Shadowrun Page (70 replies)
  131. Catalyst doing more of the same (1 reply)
  132. What changes would you make for a new edition of old school shadowrun? (23 replies)
  133. Help lore & location (52 replies)
  134. Lore Question: Dragon Update (7 replies)
  135. Spirits and Magical Threats (18 replies)
  136. Infos about Bugs arc (9 replies)
  137. 6E Character Generator (3 replies)
  138. Conversion of SR2 adventures to SR3 (2 replies)
  139. Shadowrun-esqe minis (2 replies)
  140. Resources for Playing SR4 Online In Real Time (7 replies)
  141. Guts (4 ED) (3 replies)
  142. Dunkelzahn and Harlequin arcs (8 replies)
  143. Not exactly Shadowrun (8 replies)
  144. Reading Shadowland Issues 1-7 without needed to use pirated copies! (4 replies)
  145. Your notes to yourself (3 replies)
  146. 3rd Edition Discord PBP, is it possible? (1 reply)
  147. Confusion about SR6 Magic Points and Power Points at Chargen? (6 replies)
  148. Looking for Shadowrun 3 Core Rulebook Limited Edition (English) (14 replies)
  149. Best Way to Catch Up? (4 replies)
  150. [SR4] Astral Sight Quality (8 replies)
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