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  1. Sticky: Dumpshocked & Support of Dumpshock (41 replies)
  2. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (2 replies)
  3. Sticky: Dumpshock Important Links (0 replies)
  4. Why do you Shadowrun? (17 replies)
  5. Blackjack's Shadowrun Page (60 replies)
  6. 3rd edition smuggler campaign writeup (44 replies)
  7. [Anarchy] A Primer (3 replies)
  8. The New Seattle Intelligencer (26 replies)
  9. Noticing Drones (5 replies)
  10. New to Dumpshock (26 replies)
  11. Security Companies - ideas sought (3 replies)
  12. Stupid GM Challenge: Halloween (1 reply)
  13. Missing Weapon Accessories (4 replies)
  14. Excel Character Generator SR5 (12 replies)
  15. Need help with some alternate rule (3 replies)
  16. Poor man's Cyberdeck (20 replies)
  17. Working with Wild Spirits? (1 reply)
  18. Shadowrun-like scenes from film and TV? (6 replies)
  19. Sacrifice Throw, Throw Person (0 replies)
  20. Bad Rep Negative Quality: How do you handle it? (2 replies)
  21. Bad Rep Negative Quality: How do you handle it? (0 replies)
  22. Kill Code is out (2 replies)
  23. [Anarchy] Combat Tips and Small Units (4 replies)
  24. Help tinkering with Election Day - SR Mission (0 replies)
  25. First IRL Shadowrun Campaign. (3 replies)
  26. Shadowrun Intro Campaign (4 replies)
  27. Shadowrun Music (37 replies)
  28. Looking for some logo's (3 replies)
  29. Balancing overcasting with extra actions? (20 replies)
  30. [SR4] - Hardened Armor / Immunity to normal weapons (7 replies)
  31. Spirit Barrier / Spirit Zapper (2 replies)
  32. Shadowrun 6 (474 replies)
  33. What's happening in New Zealand (2 replies)
  34. [SR4 (and maybe 5)] Sprites and Drones, a retrospective (1 reply)
  35. Alternative to Full Immersion Lifestyle (25 replies)
  36. Street Lethal (19 replies)
  37. GM Challenge: Hall of Mirrors shootout (22 replies)
  38. Armed Medical Services (28 replies)
  39. Surprise Threat! (0 replies)
  40. From Germany with Love (77 replies)
  41. [SR4] - Exotic Weapon (6 replies)
  42. interesting new Movie (3 replies)
  43. [SR4] Heightened Concentration on Healing Spells? (2 replies)
  44. Celebrity Guest Stars (0 replies)
  45. What made older sourcebooks better than newer ones? (8 replies)
  46. Karma furnace? (2 replies)
  47. Iduno How to be a Gamemaster (3 replies)
  48. HD Classic Shadowrun Art (3 replies)
  49. SR3 Watcher spirit summoning (22 replies)
  50. need a bit of help (0 replies)
  51. SR3 MPCP question (11 replies)
  52. 8/17/2017 12:32 AM PST: Happy Ghost Dance Day (36 replies)
  53. SR5 Free Spirit player character homebrew rules (7 replies)
  54. Harlequin Campaign questions (19 replies)
  55. German Datapulses (5 replies)
  56. Design Challenge - Chargen mage that is the team (11 replies)
  57. Shadowrun Supplemental (2 replies)
  58. Biofeedback Damage for Riggers (6 replies)
  59. Anthromorph drone/robot (5 replies)
  60. Help sought - Random "twists" (4 replies)
  61. Details needed for FAB III and FAE bombs in 5E. (2 replies)
  62. Home Security - Physical/Matrix/Astral (63 replies)
  63. Pricing magical services (3 replies)
  64. Bear Box (8 replies)
  65. SR5 Military Unit write-up (3 replies)
  66. Netflix also makes other relevant stuff (19 replies)
  67. Cost of Cybereyes (21 replies)
  68. [SR4] - Improved senses Adept power (13 replies)
  69. Player looking for a SR3 game to join (1 reply)
  70. [SR5] Minotaur Horns as natural Weapons (3 replies)
  71. [SR4]Charismatic Oni Street Samurai (10 replies)
  72. SR Big Brother Tech (6 replies)
  73. Tech bricking in 4th ed? (10 replies)
  74. Repricing magic (23 replies)
  75. Seattle (4 replies)
  76. Roll20 or something else? How to do online 'tabletop' play? (1 reply)
  77. Datajack location (26 replies)
  78. t'ai chi ch'üan (4 replies)
  79. Walther Nova II (5 replies)
  80. Drake amp (6 replies)
  81. Netflix made a Shadowrun movie. (59 replies)
  82. Tir na nog (2 replies)
  83. SR4A Boosting and Hijacking cars (7 replies)
  84. Living Persona (1 reply)
  85. Shadowrun: Components of the Ruleset (7 replies)
  86. Power focus (6 replies)
  87. Dark Terrors is now available. (42 replies)
  88. Emergent critters (3 replies)
  89. Amnesiac 2 (6 replies)
  90. Amnesiac 1 (2 replies)
  91. Irenas (2 replies)
  92. Movie (0 replies)
  93. Vehicle Control Rig (9 replies)
  94. Common (2 replies)
  95. Device mods (2 replies)
  96. Astral gateway (7 replies)
  97. Crazy thought (2 replies)
  98. Dual natured question (10 replies)
  99. Man, Iduno about this GM (15 replies)
  100. Yellowstone Incident (7 replies)
  101. Looking for a picture of a Troll (1 reply)
  102. AI Character (2 replies)
  103. Martial art (2 replies)
  104. Bridge revised (1 reply)
  105. Initiation for Mundanes? (4 replies)
  106. QUARTERSTAFF FIGHTING (4 replies)
  107. Silly me (11 replies)
  108. Bridge (6 replies)
  109. Critters natural weapons (1 reply)
  110. The All Seeing Private Eye (11 replies)
  111. (SR5) Teamwork with an Agent (5 replies)
  112. SHIAWASE CADUCEUS “CAD” 7 (2 replies)
  113. Lawyers for the SINful (10 replies)
  114. Dark place (7 replies)
  115. AI characters (2 replies)
  116. Andrew stats (0 replies)
  117. an original idea for a cyberpunk setting (10 replies)
  118. Andrew's story (2 replies)
  119. Catch up karma (9 replies)
  120. Choices (1 reply)
  121. Todays the Future is now: (4 replies)
  122. Are Foci Bound by Tradition? (27 replies)
  123. Titan's Tradition Transition (2 replies)
  124. rigging Technomancer (5 replies)
  125. Does this Technomancer make sense ? (4 replies)
  126. Todays the future is now: Artificial Muscle! (2 replies)
  127. Lycanthropy (3 replies)
  128. Have I captured the tone? (5 replies)
  129. Matrix ownership (3 replies)
  130. [SR4] - High Powered Chambering / Rounds (6 replies)
  131. When consequences catch up with characters (0 replies)
  132. Weapon concept (5 replies)
  133. The aware skills (8 replies)
  134. Metahuman drone (2 replies)
  135. Natural weapons (3 replies)
  136. official Shadowrun forum (12 replies)
  137. Israel (9 replies)
  138. Starting spells (5 replies)
  139. CONFUSE PILOT (5 replies)
  140. Weapon Focus for Unarmed Combat (13 replies)
  141. Parageology (7 replies)
  142. Comics that are totally Shadowrun (21 replies)
  143. Plot question - Seattle, home game. (8 replies)
  144. Central Home Nodes (3 replies)
  145. Matrix-ing without skill (1 reply)
  146. Meta-Plane quests (MPQs) - how do you do yours? (4 replies)
  147. Resonance items (0 replies)
  148. Char background (5 replies)
  149. Developing a story arc (16 replies)
  150. Halloween Run (24 replies)
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