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  1. Sticky: (SR5) Chrome Flesh is now available! (92 replies)
  2. Sticky: Shadows in Focus: Sioux Nation is now available (35 replies)
  3. Sticky: Data Trails is out! (160 replies)
  4. Sticky: Bloody Business it out! (1 reply)
  5. Sticky: Lockdown is out! (25 replies)
  6. Sticky: 10 Terrorists is out! (6 replies)
  7. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (0 replies)
  8. Sticky: Dumpshock Important Links (0 replies)
  9. Kage Covers (5 replies)
  10. How do you use CFD in your campaign ..if at all? (7 replies)
  11. Street Samurai Survey (51 replies)
  12. Chipjack PC Thoughts (0 replies)
  13. Augmentation / Chrome Flesh Questions (32 replies)
  14. Book spines (2 replies)
  15. [Alt] Shadowrun: Universes (0 replies)
  16. Who owns Colt Firearms (54 replies)
  17. Missions Requirements? (2 replies)
  18. SR5 Core PDF Updated (95 replies)
  19. Kung Fury is out ! (0 replies)
  20. SR5 Technomancer feedback thread (107 replies)
  21. Riggers Black Book 5 (16 replies)
  22. I made a custom character sheet. Looking for feedback. (1 reply)
  23. Lfwyr vs Alamais (15 replies)
  24. DrekyDeck, courtsy of your friendly local Deckbeard (13 replies)
  25. Mr. Robot on USA Network (1 reply)
  26. Tales of Interest (2 replies)
  27. [SR5] Sustained Spell & Line-Of-Sight (6 replies)
  28. SR Nuclear Weapons (76 replies)
  29. Seattle setting help (7 replies)
  30. Weapons Conversions 4 to 5 (10 replies)
  31. The Battle of Manhattan (23 replies)
  32. Neo-Anarchist Podcast (98 replies)
  33. Glamis Castle (1 reply)
  34. Improved Invisibility on a Vehicle (8 replies)
  35. Data Trails Rules Questions (10 replies)
  36. Porting Harlequin's Back to 2076 (5 replies)
  37. State of the Game (178 replies)
  38. Sourcebooks for Hong Kong (10 replies)
  39. [SR5] Attack of will (2 replies)
  40. SR3: Atack of Will (36 replies)
  41. Jet-assisted gliders? (4 replies)
  42. Hacking Dicepool for AI PCs (9 replies)
  43. Challenge you to improve this Combat Mage (0 replies)
  44. SR3 Campaign - The Guardians (13 replies)
  45. [SR3] Alternate Initiative - need folks to tear it apart! :) (30 replies)
  46. Adept magician's way | Magic loss | Init (9 replies)
  47. Vehicles and Damage (12 replies)
  48. What happened to Shadowland.org (31 replies)
  49. ECM and Drones (1 reply)
  50. The deep web (33 replies)
  51. [SR5] Used stuff (5 replies)
  52. ShadowTK (41 replies)
  53. Life Modules (3 replies)
  54. Datatrails is out (1 reply)
  55. Ethnicity and race - a poll about your characters. (33 replies)
  56. Help a GM: Desert Survival (15 replies)
  57. What Do I Need to Know? (71 replies)
  58. Foci size (59 replies)
  59. It's obvious! The dragons are waking! (7 replies)
  60. SR3 - Bows & Slingshots:) (22 replies)
  61. Amazonia and their dragons (5 replies)
  62. Most Cyberpunky Shadowrun adventure? (38 replies)
  63. [SR3] Difficulty Number Table - A Variation (18 replies)
  64. Why Dumphock is not a good place for Developers (164 replies)
  65. [SR3] Testing Different Method for Determining Successes (25 replies)
  66. Nobody knows like Tamanoe's (3 replies)
  67. Shadowrun Character Cards (118 replies)
  68. Goring Horns Foci/Adept Powers (3 replies)
  69. Shooting difficulty (70 replies)
  70. [SR4] Dawn of the Artifacts - full color maps ? (3 replies)
  71. Looks like Skinlink is now here... (0 replies)
  72. [SR5] - some in-game-experiences yet? (25 replies)
  73. Need NPC concepts (5 replies)
  74. Props in Shadowrun (3 replies)
  75. Shapeshifter (52 replies)
  76. Magical Devices (6 replies)
  77. [SR5][ANH] Insect Spirits (25 replies)
  78. Interupt Actions (3 replies)
  79. How are things Shipped (10 replies)
  80. How do you run the shadows? (6 replies)
  81. Help from and for Alchemists (5 replies)
  82. [SR5][ANH] A New Horizon - general (6 replies)
  83. Shadowrun: Lockdown Spoiler thread (17 replies)
  84. Have anyone already done this? (8 replies)
  85. CFD Musings (4 replies)
  86. How to Twink a Spellcaster? 4th ED (6 replies)
  87. Acid vs Armor Modifications (2 replies)
  88. Using Myers-Briggs to generate character archetypes. (5 replies)
  89. Shadowrun 4th matrix system generator (0 replies)
  90. [SR4] Use of intimidation (4 replies)
  91. Dumpshocked: Have you missed me? (19 replies)
  92. Frank Trollman (12 replies)
  93. Erratas (2 replies)
  94. Redneck Runs (GMs ONLY - SPOILERS) (181 replies)
  95. Rules of Thumb for Negotiation? (12 replies)
  96. Shadowrun Product Data (30 replies)
  97. The ONE time you wished you had left Wireless ON :P (3 replies)
  98. Does your idea of the perfect RPG tend towards the complex or the simple (15 replies)
  99. Name request... (10 replies)
  100. Dieselpunk Shadows (77 replies)
  101. Tac-net, P-tac, whatever its called (24 replies)
  102. Pain Editor bioware - am I missing something? (30 replies)
  103. Help me test shadowland7.com (19 replies)
  104. Review of the 6th World Almanac (43 replies)
  105. Invoking and Free spirits (23 replies)
  106. Great Form Nature Spirits (2 replies)
  107. Dawn of the Artifacts question (10 replies)
  108. What is in a SIN (56 replies)
  109. RunnerHub - Gaming Community (0 replies)
  110. Distinctively "Nawlins" adventure seeds? (6 replies)
  111. Dark Resonance (34 replies)
  112. Stolen Souls (227 replies)
  113. New SR freelancer! (73 replies)
  114. Making magical Traditions unique again ? (140 replies)
  115. Can agents be run on a Commlink? (12 replies)
  116. Real SINs (45 replies)
  117. Catching Up on the Sixth World (6 replies)
  118. SR4 - Fundamental decision (13 replies)
  119. Found a like new copy of 2XS! (24 replies)
  120. PDF Downloads (4 replies)
  121. Semi automatic bursts and the MGL-12 (56 replies)
  122. 4e Combat Adept building help requested. (14 replies)
  123. Advice on an Ascetic Hermit (18 replies)
  124. Possession Face (32 replies)
  125. new German Books (5 replies)
  126. Merc meets ghouls in Africa (16 replies)
  127. Fan made 5e GM screen (0 replies)
  128. Shadowrun Dice (33 replies)
  129. Help On Gun-Fu (42 replies)
  130. THE Lone Star (4 replies)
  131. Drones (23 replies)
  132. Ditching Edge and Soak damage roll. How ? (31 replies)
  133. "DocWagon 19" new fiction? (3 replies)
  134. Shadowrun 4th ed core books for sale (0 replies)
  135. Immortal Elves (28 replies)
  136. Hell on Water (9 replies)
  137. Jazzing up a car-jacking (3 replies)
  138. Are the Hacker/Decker and Rigger Rules Really Better Now? (11 replies)
  139. Them bloody rules again! (82 replies)
  140. Shadowrun is back. Finally. (33 replies)
  141. RL Imitating SR (0 replies)
  142. Spirit Powers vs The Astral (3 replies)
  143. Criticize this, please (9 replies)
  144. Which is better and why? (65 replies)
  145. i'ma charching mah lazor! (3 replies)
  146. SRR Kickstarter: Which old SR sourcebook should I choose? (28 replies)
  147. Character Generator and Manager (2 replies)
  148. Play by Posts (18 replies)
  149. Decided to write up my hometown for SR (6 replies)
  150. New Shadowrun Short Fiction (4 replies)
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