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  1. Sticky: Shadowrun: Seattle Sprawl Digital Box is now LIVE (54 replies)
  2. Sticky: Dumpshocked & Support of Dumpshock (29 replies)
  3. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (0 replies)
  4. Sticky: Dumpshock Important Links (0 replies)
  5. Assembling a New Shadowrun/Earthdawn Crossover FAQ (4 replies)
  6. Thoughts on resisting magic (13 replies)
  7. Earthdawn Airships in the Sixth World (141 replies)
  8. Best Business Idea Ever! (15 replies)
  9. Inspiration sought - gladiator tournament (13 replies)
  10. Runners Refusing Runs (33 replies)
  11. Simsense: Narrative House Rules for SR5 (26 replies)
  12. Ess and Cyber/Bio [Poll] (22 replies)
  13. stealth program rating 6 (18 replies)
  14. The Cost of Karma (9 replies)
  15. [SR5] Drone overwatch (26 replies)
  16. Dwarf Rigger illustration (4 replies)
  17. Mental Manipulations (19 replies)
  18. Natural weapon in combination with energy aura - ally spirit (7 replies)
  19. Awakened Percent of the Population (25 replies)
  20. Energy Drain: Karma (2 replies)
  21. Troll Shaman (5 replies)
  22. Beating spirits (20 replies)
  23. SR4 Gear Clarifications (3 replies)
  24. Japanese worlds and slang used in Shadowrun (13 replies)
  25. Shadowrun 5 Charactersheet Generator (10 replies)
  26. [5e] Botnets? (6 replies)
  27. Is Hero Lab worth getting to Sheet creation? Or stick with Chummer? (11 replies)
  28. Market Panic is now live! (138 replies)
  29. Robber Barons and Cyberpunk (0 replies)
  30. Shedding Material Links at Initiation (6 replies)
  31. I return from the blasted wastes of reddit bearing gifts (66 replies)
  32. Androids (20 replies)
  33. Shapechanging Foci (11 replies)
  34. Does Combat Sense apply to spells? (3 replies)
  35. Barbie's Shadowrun Lair (1 reply)
  36. Howling Shadows (37 replies)
  37. The Cure for HMHVV (39 replies)
  38. an original idea for a cyberpunk setting (3 replies)
  39. Are you a FRIEND of HUMANITY? (5 replies)
  40. Hand razors: Blades or Unarmed? (7 replies)
  41. SR5 Books out of print? (16 replies)
  42. Shadowrun Anarchy (15 replies)
  43. Is there a 5E equivalent mission to these? (4 replies)
  44. A quick game play question and where can I find condition sheets? (19 replies)
  45. A magician just minding his own business not active astrally. (32 replies)
  46. Magical Signatures (34 replies)
  47. Ritual Spellcasting or just use a Power Focus? (9 replies)
  48. Movement... (18 replies)
  49. The Legal Status of Ally Spirits (5 replies)
  50. [SR5] Masking (2 replies)
  51. Tell me what's wrong with my houserules (23 replies)
  52. Proportional Overcasting (8 replies)
  53. Hiring Skilled Mages (8 replies)
  54. More game play questions. (1 reply)
  55. Question about Power Foci and Sustaining Foci (6 replies)
  56. The Alternate history of Shadowrun... (16 replies)
  57. Citidel Inc. (16 replies)
  58. Permanent Lifestyles and the Trust Fund Quality (1 reply)
  59. Syrin Scape (0 replies)
  60. SR5: Full Auto as a Complex Action (2 replies)
  61. So, i got suckered into Playing SR5 (63 replies)
  62. SR5 weapon damage, and shotguns (6 replies)
  63. Accuracy and other limits. (23 replies)
  64. Cloned Meat in the Sixth World (86 replies)
  65. Sr3 - Search ability of a nature spirit (3 replies)
  66. Game day, 1rst in years. Need some clarification on things. (9 replies)
  67. Space and Mars (26 replies)
  68. Weapon laws in the Sixth World (38 replies)
  69. Knocked out, condition modifier (2 replies)
  70. Fifth Without Wireless Bonus/Bricking (114 replies)
  71. Blackjack's Shadowrun Page (2 replies)
  72. Um, Manablade seems <slightly> op..... (6 replies)
  73. Astral combat for Samurai.. (10 replies)
  74. corp and cop responses to runners (46 replies)
  75. Whats up with Street Grimoire? (11 replies)
  76. Awakened monster manual? (3 replies)
  77. What is Bricking you are talking about? (25 replies)
  78. New Players (15 replies)
  79. Gen Con 2016 (1 reply)
  80. Shadowrun Swag Shirts! (1 reply)
  81. So, I made an introductory .PDF for my newbie runners. 74 pages later, I think I went overboard... (7 replies)
  82. Advice on dealing with equipment for shifters (20 replies)
  83. So, they made this (1 reply)
  84. "My friend is in melee with a ghoul. The only safe thing to do is rock'n roll with ares alpha." (8 replies)
  85. tears in the rain (5 replies)
  86. Greetings, question about Samurai vrs Mage (16 replies)
  87. Looking for some resource help (2 replies)
  88. Foci & Dicepools (4 replies)
  89. Any idea what LGBT rights are like in the Sixth world? (64 replies)
  90. Monopoly, Shadowrun Style (7 replies)
  91. Shapeshifter Questions (21 replies)
  92. Vintage Firearms stats (11 replies)
  93. Making a The Host-inspired critter for my Hong Kong run (9 replies)
  94. Is something like the Silk Road possible in Shadowrun? (7 replies)
  95. Jack of all trades? (8 replies)
  96. Commlink OS look (0 replies)
  97. Magic Questions (5 replies)
  98. Shadowhelix Database (2 replies)
  99. SRII Berserk Totems & Attacking Allies (3 replies)
  100. NPC roster (16 replies)
  101. One in the chamber (20 replies)
  102. Hard Targets is out in PDF .... (38 replies)
  103. Flash-bang houserule (17 replies)
  104. Any more stories with the "Fresh Meat"? (0 replies)
  105. Making Decking Realistic in 2050: Criticisms & Input Requested (12 replies)
  106. Magic* Trinkets in the Sixth World (2 replies)
  107. Difference between Market Panic and Bloody Business? (1 reply)
  108. Hong Kong (vg) inspired house rule (34 replies)
  109. Nature in Seattle (20 replies)
  110. Augmented Maximum for Attributes (26 replies)
  111. SR4 Hacking a comlink (8 replies)
  112. Shadowrun tech timeline (16 replies)
  113. Tasers and stick&shock (23 replies)
  114. Spell or Custom Spell? (11 replies)
  115. I also would have accepted a bribe (7 replies)
  116. SR3 Otaku help (3 replies)
  117. Alternate rules (5 replies)
  118. Knight Errant Response times seatle 2072 (9 replies)
  119. Is Artificing with Arcana really cheap? (4 replies)
  120. Shadowrun/Battletech Legends (18 replies)
  121. 5th Ed Thunderbolt (1 reply)
  122. The Inmate Penal Corps (27 replies)
  123. House rule: Use either Agility or Strength for finesse melee weapons (9 replies)
  124. Physical vs. stun, and blunt weapons (12 replies)
  125. Music in Shadowrun (10 replies)
  126. Rigger 5 is alive! (97 replies)
  127. Rocker Runs (9 replies)
  128. Getting 5 inititve dice PERIOD (21 replies)
  129. Any SR novels that feature Slamm-0! prominently? (11 replies)
  130. Couple of quick mage questions (12 replies)
  131. Fitting an assault rifle in a duffel bag (18 replies)
  132. New Metamagic: Genius Loci (10 replies)
  133. Batman (17 replies)
  134. ARGH! HELP! My players are too good. (49 replies)
  135. Alternative approach to accuracy (16 replies)
  136. Anti Borg Guns (38 replies)
  137. How much would trained paracritters cost? (11 replies)
  138. Contact Dice Pools (11 replies)
  139. New campaign, gritty street level with 2050s tech in SR5 (15 replies)
  140. For house rules, how does this sound? (17 replies)
  141. Albion Gunsmithies, Inc. (0 replies)
  142. Cheapest (essence) method of one extra VR dice for initive (5 replies)
  143. Cyberpunk 2020 to Shadowrun 5e Weapon Conversion Guide (2 replies)
  144. New concepts we might want to take a look at in Shadowrun (11 replies)
  145. Game advice for a new Shadowrunner player? (6 replies)
  146. Slaving and PANs for a decker/rigger (9 replies)
  147. Masonic magic (6 replies)
  148. SR5's Possession Power Does Not Grant Immunity to Normal Weapons? (4 replies)
  149. Seattle Mob Turf (4 replies)
  150. Spirits as Mules (5 replies)
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