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  1. Sticky: Dumpshocked & Support of Dumpshock (37 replies)
  2. Sticky: Shadowrun: Seattle Sprawl Digital Box is now LIVE (61 replies)
  3. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (2 replies)
  4. Sticky: Dumpshock Important Links (0 replies)
  5. The All Seeing Private Eye (4 replies)
  6. AI Character (1 reply)
  7. (SR5) Teamwork with an Agent (5 replies)
  8. 3rd edition smuggler campaign writeup (12 replies)
  9. SHIAWASE CADUCEUS “CAD” 7 (2 replies)
  10. Lawyers for the SINful (10 replies)
  11. Dark place (7 replies)
  12. AI characters (2 replies)
  13. Yellowstone Incident (6 replies)
  14. Andrew stats (0 replies)
  15. an original idea for a cyberpunk setting (10 replies)
  16. Andrew's story (2 replies)
  17. Dark Terrors is now available. (36 replies)
  18. Catch up karma (9 replies)
  19. Choices (1 reply)
  20. Todays the Future is now: (4 replies)
  21. QUARTERSTAFF FIGHTING (2 replies)
  22. Are Foci Bound by Tradition? (27 replies)
  23. Titan's Tradition Transition (2 replies)
  24. rigging Technomancer (5 replies)
  25. Does this Technomancer make sense ? (4 replies)
  26. Todays the future is now: Artificial Muscle! (2 replies)
  27. Lycanthropy (3 replies)
  28. Have I captured the tone? (5 replies)
  29. Amnesiac 1 (1 reply)
  30. Matrix ownership (3 replies)
  31. [SR4] - High Powered Chambering / Rounds (6 replies)
  32. When consequences catch up with characters (0 replies)
  33. Weapon concept (5 replies)
  34. The aware skills (8 replies)
  35. Metahuman drone (2 replies)
  36. Natural weapons (3 replies)
  37. official Shadowrun forum (12 replies)
  38. Israel (9 replies)
  39. Man, Iduno about this GM (14 replies)
  40. Starting spells (5 replies)
  41. CONFUSE PILOT (5 replies)
  42. Weapon Focus for Unarmed Combat (13 replies)
  43. Parageology (7 replies)
  44. Excel Character Generator SR5 (8 replies)
  45. Comics that are totally Shadowrun (21 replies)
  46. Plot question - Seattle, home game. (8 replies)
  47. Central Home Nodes (3 replies)
  48. Matrix-ing without skill (1 reply)
  49. Meta-Plane quests (MPQs) - how do you do yours? (4 replies)
  50. Resonance items (0 replies)
  51. Char background (5 replies)
  52. Developing a story arc (16 replies)
  53. Halloween Run (24 replies)
  54. Just noticed (8 replies)
  55. What exactly can fix, fix (9 replies)
  56. Shadowrun Encounter Ideas (4 replies)
  57. Putting wound levels back (10 replies)
  58. 8/17/2017 12:32 AM PST: Happy Ghost Dance Day (32 replies)
  59. Writing/Structuring advice (6 replies)
  60. "Moves" - a Shadowrun Novella (3 replies)
  61. Updating the wiki (0 replies)
  62. The seeds of real life HTR teams (4 replies)
  63. Group Bond Ritual Question (1 reply)
  64. Semiballistics? (3 replies)
  65. Ostentatious Heists (4 replies)
  66. What if (5 replies)
  67. Australian Weather (2060's) (10 replies)
  68. Need a little help rgd. GridGuide (15 replies)
  69. Theoretical question (20 replies)
  70. Unaugmented mundane humans (8 replies)
  71. DocWagon Contract House Rules (12 replies)
  72. Non-human Vampire Attributes (5e) (3 replies)
  73. Can dual natured creatures protect themselves from background count (11 replies)
  74. Tetrachromic vision vs cybereyes (44 replies)
  75. Shadowrun 5 Charactersheet Generator (17 replies)
  76. Help me Build: The Mundane Decker (3 replies)
  77. Renting a workspace (2 replies)
  78. Free Spirits earning karma on their own (9 replies)
  79. Chummer SR4 - Chummer Character Sheet Redesigned (7 replies)
  80. [Tutor Me] How do I properly have a character cast 5e's Punch spell? (4 replies)
  81. Ares Owns Dodge? (4 replies)
  82. [Theorycraft Discussion] SR5 Economy (33 replies)
  83. Alchemy activating triggers? (3 replies)
  84. Stuff the ballot box RL Shadowrun (1 reply)
  85. Some House Rules (16 replies)
  86. The Megas are releasing magical items usable by anyone - even mundanes (1 reply)
  87. Shadowrun Cosplay from Gen Con (1 reply)
  88. Modular cyberlimbs (23 replies)
  89. [Theorycraft] SR5 Matrix (43 replies)
  90. What command would stop a bound free spirit from attacking. (35 replies)
  91. Attune Item (6 replies)
  92. Merging Spellcasting and Summoning (47 replies)
  93. Encephalons - how big a task pool..? (16 replies)
  94. Lightning reflexes (17 replies)
  95. Power points (35 replies)
  96. Drake quality (12 replies)
  97. [SR4] - Essence and Magic loss e.g. via infection/cyberware/etc. (4 replies)
  98. Revised Mystic Adept (35 replies)
  99. Spirits, and what they can and can not do (39 replies)
  100. [SR5]Building a versatile Mystic Adept (3 replies)
  101. Bridge (2 replies)
  102. Threading Edit (1 reply)
  103. Free or wild spirit contacts (4 replies)
  104. Netflix made a Shadowrun movie. (27 replies)
  105. Draco Foundation (7 replies)
  106. Binding free spirits (22 replies)
  107. Home Security - Physical/Matrix/Astral (38 replies)
  108. Karla (2 replies)
  109. Caduceus 7 (2 replies)
  110. If you were making a Shadowrun movie... (4 replies)
  111. "Cloning" an agent (14 replies)
  112. Life style mod (2 replies)
  113. Shop vs Facility (3 replies)
  114. Biff the troll (11 replies)
  115. Why (imho) the new Matrix is stupid (94 replies)
  116. All-Ritual Magic? (21 replies)
  117. Hunting Someone Down (14 replies)
  118. License and registration (9 replies)
  119. Smartlinked gun w/ datajack (50 replies)
  120. Initiation and Karmagen (7 replies)
  121. Translation of German Source Material (11 replies)
  122. Character Art commission (7 replies)
  123. Spirit contacts (1 reply)
  124. Run Fiction (15 replies)
  125. Emergent critters (3 replies)
  126. Characters (2 replies)
  127. Running Wild: Mischief clairification (3 replies)
  128. [SR4] Reduction of Background Count (2 replies)
  129. Program descriptions (3 replies)
  130. Research question (2 replies)
  131. Beating spirits (22 replies)
  132. Thresholds (4 replies)
  133. Negative Health Spells (1 reply)
  134. Vending machines (0 replies)
  135. Hosts (21 replies)
  136. Careful Where You Browse (11 replies)
  137. Shadowrun ties to Earthdawn still a thing? (19 replies)
  138. Miniguns and gasventing (7 replies)
  139. Day Job Negative Quality: Quitting & GM Opinions (12 replies)
  140. Hosts (0 replies)
  141. Metahuman and Changeling Demographics (10 replies)
  142. Submerging, initiating (4 replies)
  143. Knasser's WWSD (26 replies)
  144. Casting through a ward (8 replies)
  145. Resonance channel (1 reply)
  146. Taking another swing at the Automatics problem (15 replies)
  147. TÍR TAIRNGIRE (12 replies)
  148. Day Job (5 replies)
  149. First Campaign Concept! Ideas/ C&C (4 replies)
  150. Do Crystal Spine & Lightning Reflexes stack? (9 replies)
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