Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213
  1. Sticky: Shadows in Focus: Sioux Nation is now available (16 replies)
  2. Sticky: Dark Resonance (28 replies)
  3. Sticky: Run Faster is up! (83 replies)
  4. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (0 replies)
  5. Sticky: Dumpshock Important Links (0 replies)
  6. Edition Discussion (100 replies)
  7. The Alchemist's Shop (4 replies)
  8. Dumpshock... What happened? (309 replies)
  9. Putting Bull's Mug on Shadowrun: Hong Kong (10 replies)
  10. NPC request (13 replies)
  11. Licenses (29 replies)
  12. Need help finding a book (1 reply)
  13. Need help finding a book (0 replies)
  14. What happened to Shadowland.org (11 replies)
  15. Dieselpunk Shadows (41 replies)
  16. Instruction Skill (8 replies)
  17. Corporate Limited SIN,: Which Corporation? (13 replies)
  18. [WIP] Revisited - Wake of the comet (0 replies)
  19. Neo-Anarchist Podcast (82 replies)
  20. Control Rig DP/Firewall (2 replies)
  21. Disguises, Biometrics and DNA (28 replies)
  22. An Ork Tale (0 replies)
  23. Former Shadowrun Freelancer running for Kentucky Governor (1 reply)
  24. Magic for five (8 replies)
  25. Train Job (2 replies)
  26. Dragon jail (24 replies)
  27. Shadowrun Races comparison chart (21 replies)
  28. Run Payout (139 replies)
  29. Control Thoughts and Influence (11 replies)
  30. The Lodge (15 replies)
  31. Third Edition Houserules: Cyber-Limbs (63 replies)
  32. Magic heavy group (5 replies)
  33. SR3 raw questions (36 replies)
  34. Augmented Reality vs. Holograms (27 replies)
  35. SINs reboot (69 replies)
  36. Throwing Weapon Ranges (11 replies)
  37. Realm Works (0 replies)
  38. SINs (206 replies)
  39. AR Goggles (2 replies)
  40. And so it begins... (12 replies)
  41. Radar (9 replies)
  42. 4e Matrix: Can you help with my understanding? (2 replies)
  43. About resisted rolls (6 replies)
  44. Decking Flowchart (15 replies)
  45. But can they do do-si-do? (2 replies)
  46. AR by Microsoft (2 replies)
  47. Shadowrun Returns.... Returns? (68 replies)
  48. SR5 Cyberlimb Armor (25 replies)
  49. BGC Hardsuits in Shadowrun (13 replies)
  50. Shadowrun Dice Mechanic (53 replies)
  51. Fireball SR1-4 (17 replies)
  52. Demo Help (1 reply)
  53. Initiative: What stacks where? (22 replies)
  54. Question on Adept powers (0 replies)
  55. Ownership (2 replies)
  56. Earthdawn disciplines in Shadowrun (19 replies)
  57. Cyberdecks in SR4.x (11 replies)
  58. SRR Kickstarter: Which old SR sourcebook should I choose? (18 replies)
  59. Metaplot (22 replies)
  60. Earthdawn Horrors in the Sixth World (27 replies)
  61. Horizon Company Man (2 replies)
  62. Payout Expectations [+] (23 replies)
  63. Drug and toxin speed (4 replies)
  64. Shapeshifter buying off Allergy (20 replies)
  65. Fan Content (3 replies)
  66. Who the Frag is...? [random char generator] (8 replies)
  67. Your optimal Matrix rules (66 replies)
  68. Hell on Water (6 replies)
  69. NPC archetype compendium? (5 replies)
  70. [SR3] Otaku Rigger (18 replies)
  71. Tír na nÓg Pariah - concept help (0 replies)
  72. Astral Hazing and Home Ground (3 replies)
  73. Redjack's Matrix Primer (19 replies)
  74. Weird Concepts (7 replies)
  75. What have you learned from playing Shadowrun? (26 replies)
  76. Shadowrun Licensing (121 replies)
  77. Upgrade Rules (13 replies)
  78. Step 3 - Choose Spell Force (2 replies)
  79. Moved: I m maybe an idiot but... (-- replies)
  80. Ways to fix Edge [+] (55 replies)
  81. Why is corporate SIN worth 25 Karma ? (102 replies)
  82. Run Faster, Changes? (20 replies)
  83. Advanced Lifestyle Rules (2 replies)
  84. Metaplot Idea (28 replies)
  85. Rules for playing Combat Biker (15 replies)
  86. SR Missions Season 5-04 : Liberation (2 replies)
  87. Advanced Contact Rules (11 replies)
  88. Dumpshock: Improvements? (82 replies)
  89. Dumpshock Logo (14 replies)
  90. Does Edge Needs a Tweak [-] (16 replies)
  91. Fire and Frost (25 replies)
  92. Run Faster Lifestyle Attempt (0 replies)
  93. SR3 - Help build out a concept (44 replies)
  94. Aetherology & London Calling (23 replies)
  95. Shadows in Nihon (9 replies)
  96. Shadowrun Music (8 replies)
  97. What is it about 3rd Edition? (666 replies)
  98. The Shadowrun Holiday Special (1 reply)
  99. Shadowrun 5 Matrix (77 replies)
  100. Limits - When Do They Kick In (4 replies)
  101. mind controlled cyber arms (0 replies)
  102. Project to draw traffic to Dumpshock (27 replies)
  103. Background Count (55 replies)
  104. Catfall (15 replies)
  105. [SR3] Question about insect ghosts table in the Grimoire (23 replies)
  106. Anti-wireless Clothing (8 replies)
  107. Creating Runs? (23 replies)
  108. United Oil? Is that you? (1 reply)
  109. It's a Small World (1 reply)
  110. How many in the Sandbox? (10 replies)
  111. [SR5] house rules for Shadowrun 5 (42 replies)
  112. My SR5 House Rule List (23 replies)
  113. Synthetic skin (0 replies)
  114. Heroforge (3 replies)
  115. Character build help? Divination specialized mage? (11 replies)
  116. A couple of North America map questions (5 replies)
  117. Shadowrun Product Data (29 replies)
  118. Alternate origins for tempo (7 replies)
  119. Rigger Advice/Optimization (92 replies)
  120. Mechanical locks (85 replies)
  121. How many Agents can you use? (28 replies)
  122. Happy CyberThanksgiving or why we wont be having the turkey this year (1 reply)
  123. Redneck Runs (GMs ONLY - SPOILERS) (174 replies)
  124. [SR5] Force as Summoning limit? (47 replies)
  125. Questions re: Mars (16 replies)
  126. Where did they go?! (30 replies)
  127. Where are the Lightbringers in the Sixth World? (23 replies)
  128. Rule help with SR3 Confusion Crit Power (3 replies)
  129. Help me with my latest one-shot! (7 replies)
  130. Shaman rolling in cred (29 replies)
  131. Tips for Ninja Adept? (24 replies)
  132. SR3: Building a character with a starting allied spirit (1 reply)
  133. Cyberlimb options (32 replies)
  134. Kyle's character sheets (2 replies)
  135. Slang Question (5 replies)
  136. real world drones catching up to SR drones again.... (4 replies)
  137. Lasers (46 replies)
  138. Creating an alibi? (4 replies)
  139. New GM and a series of Questions (8 replies)
  140. Looking for help in building a scene (5 replies)
  141. Not so humble bragging (25 replies)
  142. Paying for Ritual or Summoning Assistance (3 replies)
  143. PC's contracting Vamparism (113 replies)
  144. My Shadow Brony? (18 replies)
  145. Lasers (0 replies)
  146. Helmet & carbon-boron infusion (6 replies)
  147. Infos on the other Amazonian dragons? (7 replies)
  148. Why don't you make like a Tree, and get out of here (13 replies)
  149. Street dates (112 replies)
  150. Chummer files for 10 mercs? (1 reply)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012