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  1. Sticky: Dumpshocked & Support of Dumpshock (36 replies)
  2. Sticky: Shadowrun: Seattle Sprawl Digital Box is now LIVE (61 replies)
  3. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (2 replies)
  4. Sticky: Howling Shadows is out! (0 replies)
  5. Sticky: Dumpshock Important Links (0 replies)
  6. Putting wound levels back (8 replies)
  7. What exactly can fix, fix (4 replies)
  8. 8/17/2017 12:32 AM PST: Happy Ghost Dance Day (31 replies)
  9. 3rd edition smuggler campaign writeup (4 replies)
  10. Writing/Structuring advice (6 replies)
  11. "Moves" - a Shadowrun Novella (3 replies)
  12. Updating the wiki (0 replies)
  13. The seeds of real life HTR teams (4 replies)
  14. Group Bond Ritual Question (1 reply)
  15. Semiballistics? (3 replies)
  16. Meta-Plane quests (MPQs) - how do you do yours? (2 replies)
  17. Ostentatious Heists (4 replies)
  18. What if (5 replies)
  19. Australian Weather (2060's) (10 replies)
  20. Need a little help rgd. GridGuide (15 replies)
  21. Man, Iduno about this GM (11 replies)
  22. Theoretical question (20 replies)
  23. Unaugmented mundane humans (8 replies)
  24. Excel Character Generator SR5 (7 replies)
  25. DocWagon Contract House Rules (12 replies)
  26. Non-human Vampire Attributes (5e) (3 replies)
  27. Can dual natured creatures protect themselves from background count (11 replies)
  28. Tetrachromic vision vs cybereyes (44 replies)
  29. Shadowrun 5 Charactersheet Generator (17 replies)
  30. Help me Build: The Mundane Decker (3 replies)
  31. Renting a workspace (2 replies)
  32. Free Spirits earning karma on their own (9 replies)
  33. Chummer SR4 - Chummer Character Sheet Redesigned (7 replies)
  34. [Tutor Me] How do I properly have a character cast 5e's Punch spell? (4 replies)
  35. Ares Owns Dodge? (4 replies)
  36. [Theorycraft Discussion] SR5 Economy (33 replies)
  37. Alchemy activating triggers? (3 replies)
  38. Stuff the ballot box RL Shadowrun (1 reply)
  39. Some House Rules (16 replies)
  40. The Megas are releasing magical items usable by anyone - even mundanes (1 reply)
  41. Shadowrun Cosplay from Gen Con (1 reply)
  42. Modular cyberlimbs (23 replies)
  43. [Theorycraft] SR5 Matrix (43 replies)
  44. What command would stop a bound free spirit from attacking. (35 replies)
  45. Attune Item (6 replies)
  46. Merging Spellcasting and Summoning (47 replies)
  47. Encephalons - how big a task pool..? (16 replies)
  48. Lightning reflexes (17 replies)
  49. Power points (35 replies)
  50. Drake quality (12 replies)
  51. Parageology (4 replies)
  52. [SR4] - Essence and Magic loss e.g. via infection/cyberware/etc. (4 replies)
  53. Revised Mystic Adept (35 replies)
  54. Spirits, and what they can and can not do (39 replies)
  55. [SR5]Building a versatile Mystic Adept (3 replies)
  56. Bridge (2 replies)
  57. Threading Edit (1 reply)
  58. Free or wild spirit contacts (4 replies)
  59. Netflix made a Shadowrun movie. (27 replies)
  60. Draco Foundation (7 replies)
  61. Binding free spirits (22 replies)
  62. Home Security - Physical/Matrix/Astral (38 replies)
  63. Karla (2 replies)
  64. Caduceus 7 (2 replies)
  65. If you were making a Shadowrun movie... (4 replies)
  66. "Cloning" an agent (14 replies)
  67. Life style mod (2 replies)
  68. Shop vs Facility (3 replies)
  69. Biff the troll (11 replies)
  70. Why (imho) the new Matrix is stupid (94 replies)
  71. All-Ritual Magic? (21 replies)
  72. Hunting Someone Down (14 replies)
  73. License and registration (9 replies)
  74. Smartlinked gun w/ datajack (50 replies)
  75. Initiation and Karmagen (7 replies)
  76. Translation of German Source Material (11 replies)
  77. Character Art commission (7 replies)
  78. Spirit contacts (1 reply)
  79. Run Fiction (15 replies)
  80. Emergent critters (3 replies)
  81. Characters (2 replies)
  82. Running Wild: Mischief clairification (3 replies)
  83. [SR4] Reduction of Background Count (2 replies)
  84. Program descriptions (3 replies)
  85. Research question (2 replies)
  86. Beating spirits (22 replies)
  87. Thresholds (4 replies)
  88. Negative Health Spells (1 reply)
  89. Vending machines (0 replies)
  90. Hosts (21 replies)
  91. Careful Where You Browse (11 replies)
  92. Shadowrun ties to Earthdawn still a thing? (19 replies)
  93. Miniguns and gasventing (7 replies)
  94. Day Job Negative Quality: Quitting & GM Opinions (12 replies)
  95. Hosts (0 replies)
  96. Metahuman and Changeling Demographics (10 replies)
  97. Submerging, initiating (4 replies)
  98. Knasser's WWSD (26 replies)
  99. Casting through a ward (8 replies)
  100. Resonance channel (1 reply)
  101. Taking another swing at the Automatics problem (15 replies)
  102. TÍR TAIRNGIRE (12 replies)
  103. Day Job (5 replies)
  104. First Campaign Concept! Ideas/ C&C (4 replies)
  105. Do Crystal Spine & Lightning Reflexes stack? (9 replies)
  106. SR3 Smuggler game (0 replies)
  107. Pets (2 replies)
  108. "green/(street level?)" setting: question (27 replies)
  109. Qualitys (6 replies)
  110. Skill Groups (2 replies)
  111. Skill Groups (0 replies)
  112. Skill Groups (0 replies)
  113. RESONANCE SPIKE vs DATA SPIKE (19 replies)
  114. Professional vs academic knowledge (3 replies)
  115. Somewhat weird character concept question (10 replies)
  116. Tour of duty (0 replies)
  117. Paramedic/EMT (8 replies)
  118. [SR4] - Ally Spirit communication (8 replies)
  119. Life modules (8 replies)
  120. Adventures and Modules involving Megacorp Headquarters (6 replies)
  121. Cleaner (3 replies)
  122. Rules for custom commlinks (12 replies)
  123. All-Cash Experience Rewards (24 replies)
  124. State of the Art ADL (Germany gadgets book) (15 replies)
  125. Hiding your cyberdeck (7 replies)
  126. Ripping Reality (1 reply)
  127. Interesting way to avoid Link Locking (3 replies)
  128. 5th ed Drakes (2 replies)
  129. Internet Game (2 replies)
  130. Cybermancy and Technomancers (3 replies)
  131. Shadowrun 5 - What have they done well (21 replies)
  132. Link to assembled SR lists? (7 replies)
  133. Something to amuse Shadowrun GMs (and maybe some players) (1 reply)
  134. German Seattle maps available from DriveThruRPG (1 reply)
  135. 555-5555 Tribe (3 replies)
  136. Shadowrun 6 (162 replies)
  137. Sleep Spell (4 replies)
  138. Spirits, dispelling & astral plane (3 replies)
  139. Revised Rules for Essence (18 replies)
  140. MatrixRun (7 replies)
  141. [SR4] Character fine-tuning (3 replies)
  142. Run Faster errata sheet posted (14 replies)
  143. Monopoly, Shadowrun Style (13 replies)
  144. The old Tempo shadowtalk tanscript (3 replies)
  145. [SR4] - Analyze device (3 replies)
  146. 5e Mandatory accessories for a face (4 replies)
  147. Sr5 core rules index - fnord (2 replies)
  148. Getting up to speed, new edition ahead? (34 replies)
  149. Five editions and we still don't know what a magazine is? (110 replies)
  150. It's 2017 so.... (16 replies)
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