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  1. Sticky: Dumpshocked & Support of Dumpshock (31 replies)
  2. Sticky: Shadowrun: Seattle Sprawl Digital Box is now LIVE (59 replies)
  3. Sticky: Howling Shadows is out! (0 replies)
  4. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (0 replies)
  5. Sticky: Dumpshock Important Links (0 replies)
  6. SR5 Electroreception (2 replies)
  7. Shadowrun 6 (69 replies)
  8. Dragonqueen Art Journal (1 reply)
  9. Five editions and we still don't know what a magazine is? (99 replies)
  10. An old dateShadowrun 3 question (23 replies)
  11. It's 2017 so.... (3 replies)
  12. Question about the history of skills (6 replies)
  13. Compatibility: Synaptic Acceleration and drugs (1 reply)
  14. The Spirit-Guide lottery (1 reply)
  15. Tarot (20 replies)
  16. In Debt (4ed) (8 replies)
  17. ShadowSEA as a contact (8 replies)
  18. Questions and more Questions (23 replies)
  19. Basic soldier skills (13 replies)
  20. Gotcha! (5 replies)
  21. 101 Cheap Runner Tricks (25 replies)
  22. Lookig for a list of Zoe Heritage Styles (3 replies)
  23. Radiation exposure, a question (10 replies)
  24. Shadowrun: Anarchy (13 replies)
  25. Cutting Aces (0 replies)
  26. Shadowrun 5 Charactersheet Generator (13 replies)
  27. Subscriptions: Encrypted and Slaved Connections (0 replies)
  28. Do you sometimes wonder how your players survive? (11 replies)
  29. Hostage situation and extra-territoriality (5 replies)
  30. How do you determine a characters' augmented attribute max? (2 replies)
  31. French Document (3 replies)
  32. How does the military treat Awakened personnel? (20 replies)
  33. Does Amazon still exist in Shadowrun? (13 replies)
  34. How would you handle this scenario? (37 replies)
  35. Can you run agents in a vehicle? (16 replies)
  36. Inclusive Paradigm Shift (2 replies)
  37. New metamagic, help please (32 replies)
  38. Spirits and Aspected Domains in SR4 (5 replies)
  39. Rules for "mainstream" drugs? (12 replies)
  40. Memes in Shadowrun (6 replies)
  41. Physical Damage with Unnarmed Combat (2 replies)
  42. Drone List (2 replies)
  43. Stats on the global Zoroastrian population circa 2075? (4 replies)
  44. Price for Pueblo residential stock? (5 replies)
  45. SR5: Is there soak in astral combat (2 replies)
  46. Working on building a run, can I have some thoughts on how you'd handle it? (4 replies)
  47. Stock Market rules? (5 replies)
  48. SR5 Archetypes (1 reply)
  49. What magical tradition would a Tengrist be? (2 replies)
  50. Where the hell do Sperethiel and Or'zet come from? (11 replies)
  51. Updated Street Grimoire PDF available (9 replies)
  52. Zen and the art of Cyberware Maintenance (5 replies)
  53. Ideas for Barrens locations? (2 replies)
  54. Character design (14 replies)
  55. SR4 Nexus limits (11 replies)
  56. Body Barrier (9 replies)
  57. Hit & run tactics in SR, and taking cover action (7 replies)
  58. Catching Up (12 replies)
  59. Sooo I read Anarchy... (105 replies)
  60. Dice Roller (2 replies)
  61. Let's Praise Anarchy (4 replies)
  62. Question On Designing a Big Baddie (9 replies)
  63. Resources for SR Anarchy? (3 replies)
  64. What is a Face? (7 replies)
  65. The Metrópole books seems to be out (13 replies)
  66. 5th Edition: Powerblade questions (6 replies)
  67. Looking for analysis of Martial Arts (2 replies)
  68. A question on drones (4 replies)
  69. Market Panic is now live! (161 replies)
  70. Wireless Bonuses and Risks (10 replies)
  71. One in the chamber (38 replies)
  72. Pirates have already made it to 2050 (1 reply)
  73. Fruit Baskets and Apologies (20 replies)
  74. Search for drawing (4 replies)
  75. How dark are you games? (7 replies)
  76. Let's talk security. (11 replies)
  77. Help Out an Aspiring Podcaster? (1 reply)
  78. Coming back to the Shadows, where to start... (7 replies)
  79. Political Resource Guide (2 replies)
  80. Starting Runner PACK (2 replies)
  81. Lanuages (2 replies)
  82. Some rules questions (4 replies)
  83. What is the point of ECM? (6 replies)
  84. Alchemy and Enchanting Rewrite (4 replies)
  85. Settings for SR: U/CAS Louisville FTZ (53 replies)
  86. Assembling a New Shadowrun/Earthdawn Crossover FAQ (41 replies)
  87. Automatic weapons and recoil compensation (23 replies)
  88. Language (4 replies)
  89. Runners Refusing Runs (37 replies)
  90. [SR5] House Rules (8 replies)
  91. Storm Front sorta rant (25 replies)
  92. Spirits in an aspected domain (3 replies)
  93. Improved Relfexes and Suprathyroid (7 replies)
  94. Touch attack spells (9 replies)
  95. New Novel Available: Shaken (No Job Too Small) (36 replies)
  96. Other UCAS Political Questions (22 replies)
  97. On the Fairlight Company (10 replies)
  98. UCAS Presidential Election of 2056 (12 replies)
  99. Sleep regulators, Sustenance and extra work (4 replies)
  100. Shadowrun Anarchy (50 replies)
  101. Paralyzing Howl (3 replies)
  102. Stupid pointless wifi creates serious vulnerabilities (48 replies)
  103. Things to watch for in 5th edition (1 reply)
  104. From Germany with Love (75 replies)
  105. Idea for "satanic panic" retro campaign using SR rules (10 replies)
  106. Reusing Biodrones (11 replies)
  107. Need help on these 'scenarios'... (17 replies)
  108. Sixth World Tarot Game (Coporate Court) (2 replies)
  109. Thieves using jammers (10 replies)
  110. Catching up with 5th Edition (30 replies)
  111. Help planning a run (8 replies)
  112. Player Managed Reagent Hunting (5 replies)
  113. Official Errata (71 replies)
  114. Livestock (31 replies)
  115. Monowire and defenses against it (79 replies)
  116. Quickening... (3 replies)
  117. Quick Question About Ghostwalker (44 replies)
  118. Being a tough but fair arbiter of consequences (10 replies)
  119. Campaign Help (7 replies)
  120. blackmailing a politian (1 reply)
  121. Shapechange vs Mask (13 replies)
  122. Foci costs differences between editions (15 replies)
  123. Help understanding the setting (14 replies)
  124. Shadowhelix Database (3 replies)
  125. chambers (3 replies)
  126. mm wave (10 replies)
  127. Data Bomb (9 replies)
  128. Need a bit of help from the "hivemind" here (19 replies)
  129. Prosperity Tower - A Survival Horror `Adventure` (7 replies)
  130. Monopoly, Shadowrun Style (8 replies)
  131. Sr3 - Search ability of a nature spirit (4 replies)
  132. The Cost of Karma (15 replies)
  133. Shapechanging Foci (12 replies)
  134. Inspiration sought - gladiator tournament (16 replies)
  135. Best Business Idea Ever! (16 replies)
  136. Dragonborn (6 replies)
  137. Decker and Rigger synergy (9 replies)
  138. Dual Natured Critters and Assensing (3 replies)
  139. Earthdawn Airships in the Sixth World (144 replies)
  140. stealth program rating 6 (19 replies)
  141. Ess and Cyber/Bio [Poll] (24 replies)
  142. Animal Attunement (SR4) (2 replies)
  143. Mental Manipulations (25 replies)
  144. Thoughts on resisting magic (26 replies)
  145. 5th Spell Design Question (3 replies)
  146. Simsense: Narrative House Rules for SR5 (26 replies)
  147. [SR5] Drone overwatch (26 replies)
  148. Dwarf Rigger illustration (4 replies)
  149. Natural weapon in combination with energy aura - ally spirit (7 replies)
  150. Awakened Percent of the Population (25 replies)
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