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  1. Sticky: Run & Gun is Live (318 replies)
  2. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (2 replies)
  3. Sticky: Dumpshock Important Links (0 replies)
  4. Sail Away Sweet Sister is live (26 replies)
  5. Trolls underpowered? (32 replies)
  6. 4A Parkour Adept (29 replies)
  7. Troll pro wrestler turned shadowrunner (49 replies)
  8. Multiple Specializations For A Skill Legal in 5th (3 replies)
  9. Character concept needed (77 replies)
  10. Astral Hazing - final statement (42 replies)
  11. [5E] Troll non-combat monster! (22 replies)
  12. Question re: Run and Gun (186 replies)
  13. How obvious is a EVO HEL suit? (26 replies)
  14. Shadowrun Fiction (29 replies)
  15. Sensors (2 replies)
  16. Monthly Payments? (13 replies)
  17. Would you throw the switch? (35 replies)
  18. Raising magic on a char. with Astral Hazing (13 replies)
  19. Chemical Doses For Weapons (17 replies)
  20. Building a mage in 5E (41 replies)
  21. How bad can a run go? (40 replies)
  22. Just for fun: Shadowrun Crossovers (153 replies)
  23. Advanced safety system (3 replies)
  24. Yet another FuelDrop Shadowrun diary (89 replies)
  25. Working on a character concept (10 replies)
  26. Troll Combat Monster in SR5 (202 replies)
  27. Physical currency and where to get/spend it in 2063 (6 replies)
  28. How do you hide a large sword? (77 replies)
  29. What Skills and Equipment would an Urban Brawl Heavy have? (2 replies)
  30. Impressive Bionic Ankle (0 replies)
  31. Why do the books still list syringes? (114 replies)
  32. How do you reduce lethality (98 replies)
  33. Automatic weapons and multiple attack house rule (2 replies)
  34. How to frame someone who wasn't even there (40 replies)
  35. Dual wield pistols (20 replies)
  36. Life outside the shadows. (43 replies)
  37. More Matrix House Rules Theory (10 replies)
  38. The Yamaguchi-Gumi has a Posse! (14 replies)
  39. Hidden mode and firearms (95 replies)
  40. Cyberware costs for rodents (44 replies)
  41. theoretical question on magic & astral perception (10 replies)
  42. Troll Shotgun. (41 replies)
  43. Using Contacts for Cheaper Repairs (8 replies)
  44. A few 3rd ed rule questions (71 replies)
  45. Messing around with Contacts (35 replies)
  46. Snap Blades vs Cyber Spurs (42 replies)
  47. Reaction vs Inuition (6 replies)
  48. Qi foci (3 replies)
  49. Humans vs horrors (1-0) (68 replies)
  50. Odd Couple (20 replies)
  51. 'Running in Hong Kong (37 replies)
  52. Combat Effective (103 replies)
  53. Trying to get in to a PBP game (2 replies)
  54. Can I get this with the option for Taser Darts (2 replies)
  55. Killbot! (23 replies)
  56. New Players and New-ish GM (2 replies)
  57. Utility firearm for the non-smart linked (35 replies)
  58. Hacking, Some Questions (12 replies)
  59. Squirt Gun (17 replies)
  60. Grenades, AoE and Dodging (42 replies)
  61. Artificing, Alchemy, Ritual Casting... (27 replies)
  62. New Character generation system idea (10 replies)
  63. Playing a cheesy fantasy/horror adventure as a video game (4 replies)
  64. How Dangerous is Wireless to non-Hacker Shadowrunners (65 replies)
  65. Info on the Big Easy (14 replies)
  66. Shadowrun Online early access (2 replies)
  67. Dice pool and limit sweet spot. (7 replies)
  68. New SR5 Campaign Spooling Up (32 replies)
  69. Run & Gun Preview #4 (216 replies)
  70. Night Vision Contacts (18 replies)
  71. Question about GOD, militaries and deckers (116 replies)
  72. Alternahacking (54 replies)
  73. Simplfying the Matrix for SR4 using Skill + Attribute (2 replies)
  74. Simplifying Matrix in 3rd via VR2.0 (2 replies)
  75. For GM : Easinest of creating a campaign or ... missions ? (27 replies)
  76. Rigger Limits (15 replies)
  77. New SR Fiction Released: Novella, "Neat" (55 replies)
  78. Background Questions (2 replies)
  79. Reviving the Ancients (26 replies)
  80. Asian Dragons (70 replies)
  81. More Matrtix Questions (56 replies)
  82. Hosts and AR (5 replies)
  83. Character Generation - Best Bang for the Buck (302 replies)
  84. Non-Riggers Using Drones (15 replies)
  85. Question About Limits (47 replies)
  86. Big Shadowrun Miniatures Sellout (189 Minis)(RalPartha + Grenadier) (1 reply)
  87. What makes a 'combat character'? (60 replies)
  88. Hackers in 5th Edition (122 replies)
  89. Capturing the Attention of Boys (37 replies)
  90. Let's talk about Chase combat (2 replies)
  91. Shifters n' aging (3 replies)
  92. Unnatural selection (44 replies)
  93. Racism in SR (18 replies)
  94. Complex forms OF DEATH! (42 replies)
  95. Move-by-wire-system SR5 (5 replies)
  96. Question about Shadowrun Returns timelines... (17 replies)
  97. SRO Early Access Q&A Video (3 replies)
  98. Essence Loss, Magic/Ressonance, and Karam (11 replies)
  99. Drakes vs. True Drakes (48 replies)
  100. Combing Percentages in SR5 (12 replies)
  101. Combat pool calculator (9 replies)
  102. "Spirit Collector" rules? (6 replies)
  103. Some Character Advice (40 replies)
  104. Question about drones customization with RIGGER3 (10 replies)
  105. Tales of a killer GM (29 replies)
  106. CHNs as Commlinks/RCCs for homes? (12 replies)
  107. New Spell seeking advise (13 replies)
  108. Controlling who is affected by area Mana spells (7 replies)
  109. Another tale of interest. (6 replies)
  110. Hardened Milspec? (49 replies)
  111. Let's talk about machine guns (174 replies)
  112. Bali in the 6th world. (3 replies)
  113. New player perspective (1 reply)
  114. Sentry Gun (1 reply)
  115. Playing with a platoon of characters instead of a squad (22 replies)
  116. Shadowrun Digital Tools Box (41 replies)
  117. Law Enforcement in the Japanese Imperial State (16 replies)
  118. A System for Negotiating the Price of a Run (27 replies)
  119. Remote Controlling and Agent (2 replies)
  120. Camera coverage (4 replies)
  121. Concealed carry (60 replies)
  122. How easy is it to find a Street Doc (4 replies)
  123. Object resistance in SR5 - seriously? (221 replies)
  124. Being a half-assed Decker. (23 replies)
  125. Run and Gun "Preview" #1 (454 replies)
  126. A matter of being harsh but fair or a D**k ref :vegm: (60 replies)
  127. Love in the shadows (33 replies)
  128. Ok, I feel like a dumbass (6 replies)
  129. Buzz Buzz (6 replies)
  130. Weapon Signature. (19 replies)
  131. Gun H(e)aven 3 (76 replies)
  132. A Basic Runner's Kit (43 replies)
  133. Gamer's Tavern Game Table: Actual Play Shadowrun Podcast (0 replies)
  134. Non-conductive clothing (2 replies)
  135. Negative Notoriety? (30 replies)
  136. Hidding Matrix-Enabled Gear on a Run (34 replies)
  137. Officer Alex Murphy (21 replies)
  138. Grenades. (8 replies)
  139. And now... Pink Mohawk makes sense (16 replies)
  140. Matrix IC question (2 replies)
  141. The Triads and the Yakuza. (4 replies)
  142. Run and Gun "Preview" #3 (56 replies)
  143. Shadowrun 5th edition and Shadowrun Returns nominated (16 replies)
  144. Some quick questions. (11 replies)
  145. have you heard (21 replies)
  146. Shadowrun: Our Orks Are Cuter (373 replies)
  147. For those with a Raven mentor spirit (4 replies)
  148. Street Scum campaign rules advice? (23 replies)
  149. Firepower (15 replies)
  150. The players you play with. (15 replies)
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