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  1. Shadowrun, reality?! (12 replies)
  2. Aphaware, Adapsin, Biocompatability (22 replies)
  3. Question about the system( i need your help ) (29 replies)
  4. Request for Assistance and possible Ideas (1 reply)
  5. Overdrive on chipped workers? (4 replies)
  6. traditional layout choices (4 replies)
  7. What was the Rite of Succession? (3 replies)
  8. the Matrix (8 replies)
  9. Cosmetic Modifications and 'Ware (27 replies)
  10. Did Toxics get a downgrade in SR4? (13 replies)
  11. "Limited Edition" question from an outsider (18 replies)
  12. The Missing Ingredient is Crime (138 replies)
  13. Shadowrun, a japanese Production (29 replies)
  14. Social Skills. (9 replies)
  15. Reading hacker crackdown (5 replies)
  16. I need a run-idea... (19 replies)
  17. Datajack Protecting (6 replies)
  18. Cyber-Blades vs Bone Lacing/Density (45 replies)
  19. What is the 6th World to you? (10 replies)
  20. Corporate Eco-Nomics in the 6th World (23 replies)
  21. Please change stun spells! (31 replies)
  22. The Juicer Sam...doable? (108 replies)
  23. Ruthenium Prototype (3 replies)
  24. Everybody's an Adept Now! (55 replies)
  25. Unotanium (54 replies)
  26. The Shadowrun-Future (in a magical side of view) (24 replies)
  27. Astral Stealth (11 replies)
  28. Help I have too much karma. (8 replies)
  29. Snipers (82 replies)
  30. Does Availability vary between Standard/Alpha/etc. cyberware (5 replies)
  31. Guardian, Task, and Beast spirit questions (22 replies)
  32. Mr. Ballista (26 replies)
  33. Where to find BeCKS for 2nd edition? (1 reply)
  34. Two cyber questions (5 replies)
  35. Simrig and Hot-Sim (2 replies)
  36. Shadowrun in space (38 replies)
  37. What Armor Modifications Do You Use? (25 replies)
  38. Homebrew Help (3 replies)
  39. Running a Shadowrun game (15 replies)
  40. New York (3 replies)
  41. June Chat transcript (22 replies)
  42. Sustenance vs Sleep Regulator (14 replies)
  43. Noob asking about strategy (10 replies)
  44. Shadowrun is About... (21 replies)
  45. stupid/brutal.....but funny (33 replies)
  46. SR4A pdf (21 replies)
  47. Subtle Drone Tricks (66 replies)
  48. Free Spirit Magic (7 replies)
  49. Skill groups/Skills in Chargen (19 replies)
  50. Metal Storm in SR (15 replies)
  51. YEAAAAAAAAAAHH....SR-dice. (28 replies)
  52. For that troll tank (14 replies)
  53. Using two commlinks? (37 replies)
  54. Pimp my ride (2 replies)
  55. Speed Reading + Photographic Memory (11 replies)
  56. Question on Fomori size (4 replies)
  57. Drug prices (5 replies)
  58. Recoilless Rifles: Where Are They? (23 replies)
  59. A query about Elemental Strike (46 replies)
  60. Possibly Stupid Question: Recoil and Vehicle Mounts (2 replies)
  61. Fillable SR4A character sheets? (2 replies)
  62. Fatal Plot holes (5 replies)
  63. Maps and Layouts (6 replies)
  64. Biomatrix (2 replies)
  65. Chaos Mage (78 replies)
  66. More IP for Mundanes? (17 replies)
  67. Technomancer Builds? (1 reply)
  68. Resonance Well? (3 replies)
  69. What do you want from the Matrix? (5 replies)
  70. Mage improvement suggestions? (1 reply)
  71. Help protect my nodes (8 replies)
  72. Making NPCs (4 replies)
  73. Highest HP? (25 replies)
  74. State of the Union (8 replies)
  75. Advanced Roleplaying (31 replies)
  76. Technomancer clarification (26 replies)
  77. Finding the powersorce. Help my team out (8 replies)
  78. Unarmed Combat adept and martial arts (23 replies)
  79. What's in a SIN (12 replies)
  80. Upcoming books? (29 replies)
  81. cyber Eyeball implant/drone & magic... (23 replies)
  82. Camera Neutralizer vs Cybereyes and Natural Eyes (41 replies)
  83. Pilot Complex Form? (9 replies)
  84. Help a new GM... (1 reply)
  85. Deep diving (14 replies)
  86. Quick Question re: Bad Moon Rising (4 replies)
  87. Flechette (4 replies)
  88. Basic Hacking Agent/Drone Combo? (0 replies)
  89. Minions (8 replies)
  90. Attacks of Will (7 replies)
  91. Gaining Extra IPs (31 replies)
  92. Bound Spirit Service Question (4 replies)
  93. Proposal: New Skillgroup "Sports" (30 replies)
  94. When will the SR4 PDF update be available? (43 replies)
  95. HOW DO ROLEPLAY ACROSS GENDER!?! (161 replies)
  96. TMs and Hacking (28 replies)
  97. Essence, cloning, and the soul. (3 replies)
  98. Martial Arts Question (11 replies)
  99. Protecting your guards from the all-powerful manabolt (271 replies)
  100. Cyberware opinions (30 replies)
  101. About Blocking and Parry (17 replies)
  102. Errata ? (6 replies)
  103. Background Knowledges (1 reply)
  104. Grey eminence... (12 replies)
  105. Adept vs. Astral Enemies (41 replies)
  106. Astral Guardian (6 replies)
  107. Combat Medic (12 replies)
  108. Dumb botnet question (0 replies)
  109. cyber glasses... hell, don't know what to call this (7 replies)
  110. Tactical Vehicle combat (9 replies)
  111. Your Character made himself into a WHAT? (5 replies)
  112. Sensors/Scanners as Cyberware (3 replies)
  113. Guns...which ones? and why? (88 replies)
  114. Shadowrun Commander (6 replies)
  115. Rethreading Question/Source (30 replies)
  116. Emulation & Assist Operation (2 replies)
  117. Suborbital Speed Question (28 replies)
  118. Hacking - Spoof Command (18 replies)
  119. Animal Handling (14 replies)
  120. Melee weapon mods. (31 replies)
  121. Karma for Cash (6 replies)
  122. Extended tests to improve skills? (10 replies)
  123. Do Vampires need to drink or sleep? (14 replies)
  124. Question on Alternate Combat Rules (2 replies)
  125. The new, old guy (2 replies)
  126. Complex Forms (18 replies)
  127. So Long (46 replies)
  128. Composure, Judge Intent, etc. (8 replies)
  129. Simple Weapons (63 replies)
  130. Weird astral attributes (8 replies)
  131. Making the jump from SR3 to SR4 (28 replies)
  132. Shadowrun Ad Campaigns (7 replies)
  133. Broken (36 replies)
  134. SRM3-03: Burning Bridges Available (1 reply)
  135. Gang turf 2071 (13 replies)
  136. A plea for assistance (1 reply)
  137. I didn't really like Harlequin's Back [spoilers!] (77 replies)
  138. What kind of an education would you need? (12 replies)
  139. Question on Ghost Cartels: The Trouble with Tempo (3 replies)
  140. Necessities For A Frontline Hacker? (29 replies)
  141. Useless Abilities (11 replies)
  142. Astral Space (13 replies)
  143. Anti Runner Tactics (43 replies)
  144. Cost of Signal (2 replies)
  145. Autosofts and multiple drones (16 replies)
  146. Upgrades for using 2 melee weapons simultaneously (8 replies)
  147. Program Tactics (33 replies)
  148. Essence and Magic (13 replies)
  149. Partial Cyberlimbs (20 replies)
  150. Bow House Rules? (105 replies)
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