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  1. Face vs. Fixer (30 replies)
  2. Questions about Lone Star & security in general (12 replies)
  3. Help Me Make A Master Conjurer (12 replies)
  4. The Video Game (10 replies)
  5. gm tools (23 replies)
  6. Looking for advice... (50 replies)
  7. A new toy for The Star? (21 replies)
  8. House Rule for Mages: Skills in specific spells. (10 replies)
  9. How much time do you take for CharGen? (30 replies)
  10. Why don't we start an IC Shadowland board? (2 replies)
  11. MI3... Shadowrun? (43 replies)
  12. BTL FX- What do they do? (11 replies)
  13. How much money needed to start a Corp? (7 replies)
  14. An available character generator? (3 replies)
  15. News person (8 replies)
  16. Should I buy Threats? (17 replies)
  17. Some general hacking questions (13 replies)
  18. Technomancers and Augmented Reality? (3 replies)
  19. Vehicle Mods 101 - questions about mounts (10 replies)
  20. New SR4 review at RPG.NET (0 replies)
  21. unusual and improvised weapons (24 replies)
  22. what is wired and what is not? (7 replies)
  23. What would your Matrix icon look like? (61 replies)
  24. Cyberlimb Armor Question (12 replies)
  25. Physical Barrier=Useless? (24 replies)
  26. what level are adept senses? (4 replies)
  27. How tech has changed (49 replies)
  28. Knockdown and astral combat. (8 replies)
  29. Response and IC, I am confused (100 replies)
  30. What information is available for the CAS? (5 replies)
  31. yes... Oh yes (Video game teasing) (26 replies)
  32. really old guns. (23 replies)
  33. FanPro D Newsletter May 2006 (15 replies)
  34. Old Dumpshock Forum Content Available! (33 replies)
  35. Propabilites explained (9 replies)
  36. Cyberlimbs & Alpha Grade (32 replies)
  37. rigger and counter rigger for 4th ed (8 replies)
  38. Area effect spells and line of sight (109 replies)
  39. How do you make orihalcum? (103 replies)
  40. I Want You To Join My Cult (1 reply)
  41. Detecting Magic and Intrusion of Mind Probe (24 replies)
  42. Cancelling Alerts? (2 replies)
  43. When do gernades explode? (28 replies)
  44. RL difference between a silencer and a supressor? (13 replies)
  45. Modifying Standard Guns (21 replies)
  46. Do stim patches stack? (7 replies)
  47. Concealing Weapons (27 replies)
  48. Autorevolver (92 replies)
  49. Calendar for 2070 (11 replies)
  50. SR 4 Weapons Questions (58 replies)
  51. Fun with RFID tags (3 replies)
  52. Premium spell formulae. (33 replies)
  53. Fetishes and Foci (11 replies)
  54. Run nuyen payoffs? (53 replies)
  55. Ares Alpha and gas vents (23 replies)
  56. Moved: Star Wars news, not SR but bare with me... (-- replies)
  57. What happened to my meta-variants (17 replies)
  58. AutoNAV! (9 replies)
  59. HMHVV (36 replies)
  60. SR4 FAQ (11 replies)
  61. SR PnP rules in an SR Video Game? (31 replies)
  62. Dirty, Dirty Magic (26 replies)
  63. A quick question on language skills (8 replies)
  64. Let's discuss the moral vagaries of SR. (65 replies)
  65. Direct vs Indirect spells (21 replies)
  66. Improved invisibility and its Force. (4 replies)
  67. Mp Memory Sizes? (30 replies)
  68. Who owns Translatvia? (9 replies)
  69. [RL] Decorated security devices (30 replies)
  70. New SR4 resource from mintcar (19 replies)
  71. Tagged Life (1 reply)
  72. Setting up system responses (18 replies)
  73. Why do you roleplay? (28 replies)
  74. FASCIST GAMER (36 replies)
  75. Metalstorm (0 replies)
  76. Datajack necessary? (61 replies)
  77. Over Powered Characters (53 replies)
  78. Knife fighting in SR3 or SR4 (78 replies)
  79. The real Humanis thugs (23 replies)
  80. Filable .PDF Character Sheets? (4 replies)
  81. Making quickening useful. (24 replies)
  82. SR4 martial arts (34 replies)
  83. Invisibility and infilitration? (13 replies)
  84. Your "class" in an SR video game (25 replies)
  85. Dog Days (169 replies)
  86. SURGErs (131 replies)
  87. Infinite resources (25 replies)
  88. Un-Shadow-ee Players (138 replies)
  89. Sucked back into the Shadows (31 replies)
  90. matrix sixth world knowledge for beginners (2 replies)
  91. Hacking and Logic (58 replies)
  92. The existence of hitpoints proven (24 replies)
  93. RL Issues with Organlegging (2 replies)
  94. Memories on a Chip (29 replies)
  95. Well now, that was fun... (10 replies)
  96. Movie Moments (10 replies)
  97. Dispel spell (16 replies)
  98. Buying Software for Drones (16 replies)
  99. RL Tech: Cybereyes (25 replies)
  100. Vacuum (13 replies)
  101. Warding cost and my mage (36 replies)
  102. Random (but Topical) Trivia (22 replies)
  103. Where Ghostwalker came from? (28 replies)
  104. Clarify Spells. (32 replies)
  105. Upgrading Programs (10 replies)
  106. Pirates life for me... (6 replies)
  107. Speed dating: A corp manager's dream (51 replies)
  108. Ruthenium polymer armor? (6 replies)
  109. resonance vs magic exclusivity? (6 replies)
  110. Kids say the darnest things, about SR (34 replies)
  111. the heal spell (43 replies)
  112. Analyse Device (7 replies)
  113. Having PDFs Printed and Bound (18 replies)
  114. Virus in SR4 (14 replies)
  115. [SoA2064] Sota 64 Finally (485 replies)
  116. Technos away from the Matrix (67 replies)
  117. Metamagics and spirits. (7 replies)
  118. Decker / Hacker Flavor (12 replies)
  119. Help With Horrors (21 replies)
  120. A run gone bad... (3 replies)
  121. Astral Projection (412 replies)
  122. Posses *Me* Specialised Mage (6 replies)
  123. RFID tags (25 replies)
  124. Playing a member of the AARP? (58 replies)
  125. The 8 questions of JsonaVar (E/S crossover teaser) (51 replies)
  126. Working on a Matrix Cribsheet (6 replies)
  127. Ammo cooking (18 replies)
  128. Myth Adventures (15 replies)
  129. Dart gun? (24 replies)
  130. Seriously, you have to check this out. (0 replies)
  131. Armor in 4th. (30 replies)
  132. Security Consultant Knowledge Skills (2 replies)
  133. Samurai/Martial arts? (16 replies)
  134. Blocking a Technomancer (47 replies)
  135. A couple Rigging Qs (24 replies)
  136. robocop (20 replies)
  137. i want orichelcum Bone lacing... (33 replies)
  138. More Fun with Spirits (11 replies)
  139. Cyber, Drugs, and Rock'n'Roll (14 replies)
  140. Shadowrun voted most wanted game for Xbox 360 (62 replies)
  141. Breaching a wall (66 replies)
  142. Grappl Gun (17 replies)
  143. Add risk and non-supernatural horror to the game (103 replies)
  144. Ogres in Shadowrun 4 (6 replies)
  145. Cause of the Richmond, Vancouver Earthquake? (24 replies)
  146. Post Run OOC Debrief (10 replies)
  147. [RL] "Street Sam" for Hire (28 replies)
  148. Concealability modifier (15 replies)
  149. [RL] Distance Strike! (12 replies)
  150. Throwing GMs for a Loop (34 replies)
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