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  1. a couple of questions (36 replies)
  2. Losing controlof cyber blades (5 replies)
  3. Passions in the Sixth World (25 replies)
  4. Datajacks and the Matrix? (9 replies)
  5. Doorbell... (4 replies)
  6. SR4 in a SR3 world... (18 replies)
  7. problems with spirit o man (28 replies)
  8. SR4 Book missing pages! (13 replies)
  9. SINnners (19 replies)
  10. New idea for a new place to put Shadowrunners (34 replies)
  11. Matrix addiction in RL... (3 replies)
  12. Firing two pistols (78 replies)
  13. An odd possibility (115 replies)
  14. Theoretical Elf (17 replies)
  15. So many Platelets so little time. (16 replies)
  16. Quick question before I buy SR4. (18 replies)
  17. Shedim conversions anyone? (5 replies)
  18. The sinking of Los Angeles (21 replies)
  19. Vehicle sheet (5 replies)
  20. Material Links ... Gone? (26 replies)
  21. Face Off (8 replies)
  22. Technomancers and AR (9 replies)
  23. Adepts and Astral Signatures (15 replies)
  24. A matter of firearm nostalgia... (28 replies)
  25. Ode To The GM (5 replies)
  26. What in blazes does everyone LOOK like? (32 replies)
  27. metatypes unbalanced? (84 replies)
  28. Shadowrun & Larping (40 replies)
  29. Why implant? (60 replies)
  30. NEW GM matrix Question (31 replies)
  31. Odd idea (25 replies)
  32. GM Screen (56 replies)
  33. DoSW 'end' choices (29 replies)
  34. Astral Signatures (2 replies)
  35. Initiation (2 replies)
  36. opinion on running the game in the CSA (8 replies)
  37. Intercepting Wireless Signals (19 replies)
  38. Denver & Ghostwalker? (4 replies)
  39. Quickdraw & Weapons other than pistols (24 replies)
  40. Vehicle speeds (30 replies)
  41. Genetic Augments (44 replies)
  42. Instruction Skill (5 replies)
  43. Coding your own programs (12 replies)
  44. SR4 in play experience (368 replies)
  45. Pre S4 weapons (7 replies)
  46. Using two melee weapons (1 reply)
  47. I need the lowdown on the Azzies (3 replies)
  48. Echoes from Earhtdawn in Shadowrun (23 replies)
  49. Taking control of a summoned spirit (7 replies)
  50. Topic for the next Fiction Contest (51 replies)
  51. Wishes in SR (52 replies)
  52. [Dragons6thW] 7 year Itch... why only 7 years? (15 replies)
  53. Shadowrun CCG (19 replies)
  54. Question about black IC attack (16 replies)
  55. Skill wires rort. (68 replies)
  56. maps of seattle (3 replies)
  57. Info Request For Recoil (13 replies)
  58. places for adventures (19 replies)
  59. Do Spirits speak'a my language? (2 replies)
  60. cyber psychosis (32 replies)
  61. I have a player who must be absoloutely crazy. (41 replies)
  62. 1337 anime ninja use of a spirit service. (47 replies)
  63. Master Shake For Shadowrun Product Line Developer (195 replies)
  64. Funny ways to off someone? (49 replies)
  65. Questions about spirits. (13 replies)
  66. Initiative and Initiative House Rule (8 replies)
  67. I SEE YOU! (25 replies)
  68. Reaction Enhancers (6 replies)
  69. Do Spirits speak'a my language? (16 replies)
  70. Locations for you. (35 replies)
  71. Third Printing? (6 replies)
  72. RL Corps in 2070 (41 replies)
  73. Vat-grown organs (33 replies)
  74. Swoops for shadow run (38 replies)
  75. [Dragons6thW] Running For... (20 replies)
  76. SR3 Combat Rules Question (22 replies)
  77. Shadowrun Movie (0 replies)
  78. Can a Living Persona be Hacked? (11 replies)
  79. Witch Trial (32 replies)
  80. SR1/SR2 to SR3 Conversion Guide? (1 reply)
  81. Mentor Spirits for Technomancers? (24 replies)
  82. SOTA Weapons (57 replies)
  83. Cost of Drugs (31 replies)
  84. Paper Minis (2 replies)
  85. SR4 in 2050 (11 replies)
  86. a couple ideas to bounce around (19 replies)
  87. guns and other connected items (14 replies)
  88. Your PAN (4 replies)
  89. Who's the richest dragon of them all? (16 replies)
  90. Famous runners? (85 replies)
  91. Question about the M79B1 LAW Rocket... (25 replies)
  92. Nanopaste disguises and assensing (33 replies)
  93. Cased vs. Caseless Ammunition (99 replies)
  94. First time running the running the shadows (1 reply)
  95. Anyone come across this before? (1 reply)
  96. Is this a nifty visual aid to give my players? (20 replies)
  97. Melee question (39 replies)
  98. Run gone bad or stunt gone good? (0 replies)
  99. Harlequin (2 replies)
  100. Alternative Dankwalther Deaths (31 replies)
  101. SR3 to SR4 Matrix Host Conversion (11 replies)
  102. Midnight: 2070 (23 replies)
  103. Why everything will be wireless in SR (6 replies)
  104. quick question on damage (13 replies)
  105. Insect Spirits and Cyberware (5 replies)
  106. Commlink - Why bother? (59 replies)
  107. What Weapons To Use? (56 replies)
  108. Need help with setting. (47 replies)
  109. HELLHOUND PUPPIES! (142 replies)
  110. newbie gm questions (12 replies)
  111. Come here sparky...metal grinds the ground (13 replies)
  112. New metamagic: malleability. (34 replies)
  113. Should I buy Shadows of North America? (30 replies)
  114. Dude, armor sucks. (118 replies)
  115. What are there some many useless spells? (23 replies)
  116. Inside Man (20 replies)
  117. Where would I post? (13 replies)
  118. How can i make 'Legwork' more interesting (14 replies)
  119. Armor Encumbrance (3 replies)
  120. New cyberware: MechaShiva. (47 replies)
  121. Target: Matrix still good? (4 replies)
  122. continuity error (40 replies)
  123. The great new conspiracy. (19 replies)
  124. Roll over....Good Boy. Now play dead! (15 replies)
  125. The future of bottle beverages (49 replies)
  126. My First Character (15 replies)
  127. Corp officespace in 2070 (3 replies)
  128. Campaign Assistance Requested (5 replies)
  129. Damage Tracks (2 replies)
  130. Am I the only one that finds it a bit wierd ...... (5 replies)
  131. Stuff begging to be updated (29 replies)
  132. Skill and Attribute Degradation (23 replies)
  133. Cyber arm gyro mount is worthless. (19 replies)
  134. Beta wear. (32 replies)
  135. University libraries and the curious mage (27 replies)
  136. Shadowrun books (8 replies)
  137. Moving to Pearl Habor Area (20 replies)
  138. Online VOIP with white board (0 replies)
  139. Well that was interesting (19 replies)
  140. Rules question: Commlink upgrades (11 replies)
  141. The Inside Man (4 replies)
  142. Jack Dempsey: Grudge monster (15 replies)
  143. how much damage would a dud grenade do? (11 replies)
  144. SR5 (13 replies)
  145. 3E vs 4E (17 replies)
  146. Hermetic seals. (16 replies)
  147. Name that gun (44 replies)
  148. What is a SIN? A piece of code? A chip? (11 replies)
  149. What do you like about SR4 and what changes? (166 replies)
  150. There ain't no Romeo in this story (0 replies)
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