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  1. skill and money (2 replies)
  2. Pimp my... limo? (36 replies)
  3. mein kampf (36 replies)
  4. New books (3 replies)
  5. The Future is Now: Neural Interfaces (9 replies)
  6. Where Are The Dragons? (10 replies)
  7. Might have missed it (4 replies)
  8. can I do counterspelling on my car? (25 replies)
  9. Ruined City (36 replies)
  10. Spell design and Initiative (1 reply)
  11. How much for an unreasonable amount of memory. (18 replies)
  12. [ADMIN] Minor posting changes (38 replies)
  13. Shadowrun . . . alas, it fades (101 replies)
  14. data search skill (13 replies)
  15. Technomancer Confusion...? (15 replies)
  16. 16/14 armor for starting character? (72 replies)
  17. agility, cyberarms, and ranged combat (13 replies)
  18. Shastar Vedia - Hermetic or Shamanistic? (3 replies)
  19. Inspirations From the Idiot Box (11 replies)
  20. Electronic Security on Runs (11 replies)
  21. Release Dates (31 replies)
  22. My Incorrect Assumptions. (18 replies)
  23. Smilin_Jack's Dedicated Character Thread (22 replies)
  24. Boosted Reflexes revised (4 replies)
  25. Street Level Campaign, how would you do it? (18 replies)
  26. Le Parkour (6 replies)
  27. RL alchera... sorta (5 replies)
  28. Free Sprites....Anyone used them yet? (27 replies)
  29. Anyone using cyberlimbs? (19 replies)
  30. Hacker IP - Limit of 3? (23 replies)
  31. Houserule ideas for magical groups? (2 replies)
  32. Shadowrun in other countries. (46 replies)
  33. Meetup-style Site for Shadowrun? (4 replies)
  34. EMP as a weapon (20 replies)
  35. Supplemental Essence Determination (9 replies)
  36. SR MMO, what edition would you want? (199 replies)
  37. Security Terminals (6 replies)
  38. Shadowrun 4 Errata (407 replies)
  39. Riggers, Drones and SR4 (30 replies)
  40. Technomancer Questions (20 replies)
  41. The Custom Spell Thread (please post your own!) (18 replies)
  42. More ruminations on how to GM Shadowrun "right" (88 replies)
  43. Run Generator (10 replies)
  44. RFID tags and you (46 replies)
  45. Health Spells Technical Question (7 replies)
  46. How would you make the Shadowrun game better (20 replies)
  47. Game Running Questions (22 replies)
  48. overflow damage and heal spell. (10 replies)
  49. >200 BP on starting attributes? (11 replies)
  50. Cyberleg jacks. (2 replies)
  51. Random houserule (42 replies)
  52. Biowere grades (9 replies)
  53. Edge and Expected values (3 replies)
  54. Hidden weapon mounts (4 replies)
  55. Religion in Shadowrun. (93 replies)
  56. Open Call for Content (1 reply)
  57. Why do you Shadowrun? (278 replies)
  58. How big an explosion have you gotten? (22 replies)
  59. Required Contact Stats/Skills? (4 replies)
  60. an old edge/flaw in the new game. (54 replies)
  61. Cyber-Arms for when you want to be Mega Man (9 replies)
  62. Unlimited Subscriber List (12 replies)
  63. Mundane:Awakened, ratio question... (34 replies)
  64. Electric guitar physad powers (SR3) (64 replies)
  65. Face vs. Fixer (30 replies)
  66. Questions about Lone Star & security in general (12 replies)
  67. Help Me Make A Master Conjurer (12 replies)
  68. The Video Game (10 replies)
  69. gm tools (23 replies)
  70. Looking for advice... (50 replies)
  71. A new toy for The Star? (21 replies)
  72. House Rule for Mages: Skills in specific spells. (10 replies)
  73. How much time do you take for CharGen? (30 replies)
  74. Why don't we start an IC Shadowland board? (2 replies)
  75. MI3... Shadowrun? (43 replies)
  76. BTL FX- What do they do? (11 replies)
  77. How much money needed to start a Corp? (7 replies)
  78. An available character generator? (3 replies)
  79. News person (8 replies)
  80. Should I buy Threats? (17 replies)
  81. Some general hacking questions (13 replies)
  82. Technomancers and Augmented Reality? (3 replies)
  83. Vehicle Mods 101 - questions about mounts (10 replies)
  84. New SR4 review at RPG.NET (0 replies)
  85. unusual and improvised weapons (24 replies)
  86. what is wired and what is not? (7 replies)
  87. What would your Matrix icon look like? (61 replies)
  88. Cyberlimb Armor Question (12 replies)
  89. Physical Barrier=Useless? (24 replies)
  90. what level are adept senses? (4 replies)
  91. How tech has changed (49 replies)
  92. Knockdown and astral combat. (8 replies)
  93. Response and IC, I am confused (100 replies)
  94. What information is available for the CAS? (5 replies)
  95. yes... Oh yes (Video game teasing) (26 replies)
  96. really old guns. (23 replies)
  97. FanPro D Newsletter May 2006 (15 replies)
  98. Old Dumpshock Forum Content Available! (33 replies)
  99. Propabilites explained (9 replies)
  100. Cyberlimbs & Alpha Grade (32 replies)
  101. rigger and counter rigger for 4th ed (8 replies)
  102. Area effect spells and line of sight (109 replies)
  103. How do you make orihalcum? (103 replies)
  104. I Want You To Join My Cult (1 reply)
  105. Detecting Magic and Intrusion of Mind Probe (24 replies)
  106. Cancelling Alerts? (2 replies)
  107. When do gernades explode? (28 replies)
  108. RL difference between a silencer and a supressor? (13 replies)
  109. Modifying Standard Guns (21 replies)
  110. Do stim patches stack? (7 replies)
  111. Concealing Weapons (27 replies)
  112. Autorevolver (92 replies)
  113. Calendar for 2070 (11 replies)
  114. SR 4 Weapons Questions (58 replies)
  115. Fun with RFID tags (3 replies)
  116. Premium spell formulae. (33 replies)
  117. Fetishes and Foci (11 replies)
  118. Run nuyen payoffs? (53 replies)
  119. Ares Alpha and gas vents (23 replies)
  120. Moved: Star Wars news, not SR but bare with me... (-- replies)
  121. What happened to my meta-variants (17 replies)
  122. AutoNAV! (9 replies)
  123. HMHVV (36 replies)
  124. SR4 FAQ (11 replies)
  125. SR PnP rules in an SR Video Game? (31 replies)
  126. Dirty, Dirty Magic (26 replies)
  127. A quick question on language skills (8 replies)
  128. Let's discuss the moral vagaries of SR. (65 replies)
  129. Direct vs Indirect spells (21 replies)
  130. Improved invisibility and its Force. (4 replies)
  131. Mp Memory Sizes? (30 replies)
  132. Who owns Translatvia? (9 replies)
  133. [RL] Decorated security devices (30 replies)
  134. New SR4 resource from mintcar (19 replies)
  135. Tagged Life (1 reply)
  136. Setting up system responses (18 replies)
  137. Why do you roleplay? (28 replies)
  138. FASCIST GAMER (36 replies)
  139. Metalstorm (0 replies)
  140. Datajack necessary? (61 replies)
  141. Over Powered Characters (53 replies)
  142. Knife fighting in SR3 or SR4 (78 replies)
  143. The real Humanis thugs (23 replies)
  144. Filable .PDF Character Sheets? (4 replies)
  145. Making quickening useful. (24 replies)
  146. SR4 martial arts (34 replies)
  147. Invisibility and infilitration? (13 replies)
  148. Your "class" in an SR video game (25 replies)
  149. Dog Days (169 replies)
  150. SURGErs (131 replies)
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