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  1. Matrix Anomalies (48 replies)
  2. Making money as a Runner (65 replies)
  3. The aesthetics of cyberpunk. (8 replies)
  4. Shadowrun Okinawa (3 replies)
  5. Product Wishlist (51 replies)
  6. 4th Ed Timeline, Tool lyric reference? (28 replies)
  7. [ADMIN] Discussion About Dumpshock (1 reply)
  8. Shadowrun videogame - Ads from E3 (343 replies)
  9. Moved: Don't email Randy Milholland (-- replies)
  10. Evil overlording it over the peasants. (34 replies)
  11. Speeding up combat without House Rules (44 replies)
  12. The "interesting role-playing flaws" thread. (25 replies)
  13. Trideo? AR? Closer than we think... (5 replies)
  14. Life in the Corporate Arcology (7 replies)
  15. Show Me The Money (17 replies)
  16. Converting SR3 (and earlier) adventures to SR4? (9 replies)
  17. Complete Product List? (1 reply)
  18. SINless: the new "immigrant problem"? (18 replies)
  19. McChord Air Force Base (6 replies)
  20. Free State of Königsberg (1 reply)
  21. should it be a skill (8 replies)
  22. Levitate and mind probe, help me nerf them (28 replies)
  23. Manifest Spirits' Combat Damage (20 replies)
  24. Are dual natured beings suckers for astral attack? (7 replies)
  25. Do we have any good character sheets for SR4 yet (3 replies)
  26. hacking (9 replies)
  27. Spurs go Jingle Jangle (15 replies)
  28. Need some important dates (6 replies)
  29. Moved: What happened to the Lounge? (-- replies)
  30. Cyberlimbs-Ideas Requested (4 replies)
  31. Moved: Dumpshock conspiracy theories. :D (-- replies)
  32. Atlantis or Atlantis Project (30 replies)
  33. 3rd Ed Stealth. (38 replies)
  34. Character Sheets? (32 replies)
  35. Cyberware in prison (41 replies)
  36. Langauge Qualities (14 replies)
  37. Drops of Corruption (38 replies)
  38. The Witness (26 replies)
  39. Critter Conversion Help Requested (1 reply)
  40. Remember the card game? (2 replies)
  41. Dice and Other Accoutrements (7 replies)
  42. Computer systems (15 replies)
  43. Real Life: Iowa Decker Training Competition (4 replies)
  44. An interesting build: (11 replies)
  45. Cyberware bioware (3 replies)
  46. Hacking my way (58 replies)
  47. [News] To space, and beyond! (86 replies)
  48. pc motivation (76 replies)
  49. Drone statistics (15 replies)
  50. Safe decryption, (39 replies)
  51. Synaptic Booster vs. Incr. Reflexes (15 replies)
  52. Anal Retentive ? (22 replies)
  53. Open-Source spell formulae? (62 replies)
  54. Tasty Amber Gel (27 replies)
  55. New Contact Karma (15 replies)
  56. Technomancer Rigger confusion (17 replies)
  57. The Shadowriders (9 replies)
  58. The Fichetti Sterility Inducer? (31 replies)
  59. Year of the Comet: So What? (42 replies)
  60. SR movie- Munich (11 replies)
  61. Mobile Matrix Jackpoints? (13 replies)
  62. spell damage resistance (3 replies)
  63. Casual brainstorming about hit locations (26 replies)
  64. Parachuting?!? (13 replies)
  65. PAN and comlink questions (35 replies)
  66. AR - what is possible (38 replies)
  67. Vagina dentata today (124 replies)
  68. Recipes Wanted (27 replies)
  69. I run with an idiot (73 replies)
  70. The Wrong Run? (28 replies)
  71. New Orleans in 2070 (11 replies)
  72. Breaching a barrier with... yourself (7 replies)
  73. Aspecting background counts. (19 replies)
  74. Mages in SR 4 (9 replies)
  75. Vehicles and drones in SR4 (9 replies)
  76. Shadowrun on Xbox 360 and PC! (284 replies)
  77. Continues matrix icon repair. (33 replies)
  78. 3rd edition thoughts on screwing over the players (46 replies)
  79. Nodes and Analyze (36 replies)
  80. Skates, Skateboards & Athletics (9 replies)
  81. Commlinks, Communications, and other Questions (14 replies)
  82. A few ideas on Node Security (33 replies)
  83. Quick! I need a Theatre! (19 replies)
  84. Cyberarm Slide? (37 replies)
  85. The Ancient Files: New Tricks (40 replies)
  86. Mystic adept magic confusion (16 replies)
  87. How sympathetic are you to your NPC's? (84 replies)
  88. Mystic Spirit Teleportation (28 replies)
  89. What is/was Psychotropic IC? (15 replies)
  90. Female Troll Pictures (44 replies)
  91. Plastic Electronics (0 replies)
  92. skill and money (2 replies)
  93. Pimp my... limo? (36 replies)
  94. mein kampf (36 replies)
  95. New books (3 replies)
  96. The Future is Now: Neural Interfaces (9 replies)
  97. Where Are The Dragons? (10 replies)
  98. Might have missed it (4 replies)
  99. can I do counterspelling on my car? (25 replies)
  100. Ruined City (36 replies)
  101. Spell design and Initiative (1 reply)
  102. How much for an unreasonable amount of memory. (18 replies)
  103. [ADMIN] Minor posting changes (38 replies)
  104. Shadowrun . . . alas, it fades (101 replies)
  105. data search skill (13 replies)
  106. Technomancer Confusion...? (15 replies)
  107. 16/14 armor for starting character? (72 replies)
  108. agility, cyberarms, and ranged combat (13 replies)
  109. Shastar Vedia - Hermetic or Shamanistic? (3 replies)
  110. Inspirations From the Idiot Box (11 replies)
  111. Electronic Security on Runs (11 replies)
  112. Release Dates (31 replies)
  113. My Incorrect Assumptions. (18 replies)
  114. Smilin_Jack's Dedicated Character Thread (22 replies)
  115. Boosted Reflexes revised (4 replies)
  116. Street Level Campaign, how would you do it? (18 replies)
  117. Le Parkour (6 replies)
  118. RL alchera... sorta (5 replies)
  119. Free Sprites....Anyone used them yet? (27 replies)
  120. Anyone using cyberlimbs? (19 replies)
  121. Hacker IP - Limit of 3? (23 replies)
  122. Houserule ideas for magical groups? (2 replies)
  123. Shadowrun in other countries. (46 replies)
  124. Meetup-style Site for Shadowrun? (4 replies)
  125. EMP as a weapon (20 replies)
  126. Supplemental Essence Determination (9 replies)
  127. SR MMO, what edition would you want? (199 replies)
  128. Security Terminals (6 replies)
  129. Shadowrun 4 Errata (407 replies)
  130. Riggers, Drones and SR4 (30 replies)
  131. Technomancer Questions (20 replies)
  132. The Custom Spell Thread (please post your own!) (18 replies)
  133. More ruminations on how to GM Shadowrun "right" (88 replies)
  134. Run Generator (10 replies)
  135. RFID tags and you (46 replies)
  136. Health Spells Technical Question (7 replies)
  137. How would you make the Shadowrun game better (20 replies)
  138. Game Running Questions (22 replies)
  139. overflow damage and heal spell. (10 replies)
  140. >200 BP on starting attributes? (11 replies)
  141. Cyberleg jacks. (2 replies)
  142. Random houserule (42 replies)
  143. Biowere grades (9 replies)
  144. Edge and Expected values (3 replies)
  145. Hidden weapon mounts (4 replies)
  146. Religion in Shadowrun. (93 replies)
  147. Open Call for Content (1 reply)
  148. Why do you Shadowrun? (278 replies)
  149. How big an explosion have you gotten? (22 replies)
  150. Required Contact Stats/Skills? (4 replies)
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