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  1. Trolls and large weapons (90 replies)
  2. The Stuffers we Luv! (28 replies)
  3. Stealing Monowire (38 replies)
  4. Armor & Encumberence (50 replies)
  5. compatible tradition (13 replies)
  6. Redmond Center Mall Under Attack (24 replies)
  7. Rome? (5 replies)
  8. Bloodyguts: one of Mirage's Otaku (4 replies)
  9. Manufacturing Chemical Compounds (51 replies)
  10. Here's an interesting thought... (7 replies)
  11. Introducing new characters (15 replies)
  12. Unorthodox Combat Mechanics (51 replies)
  13. Invisible Flashlights (102 replies)
  14. Fun Rigger Stuff (6 replies)
  15. Cyberlimbs coming soon (6 replies)
  16. My homocidal players. My game. My nightmare (51 replies)
  17. One man army (11 replies)
  18. Missing karma pool. (69 replies)
  19. Steel Lynx (6 replies)
  20. BP for Karma (20 replies)
  21. Stationary Drones and Crash Tests (1 reply)
  22. Restricted Target spells and Armor Degredation (29 replies)
  23. Rules that aren't (55 replies)
  24. Vehicle Modification Rules (3 replies)
  25. Pocket Secretary Appearance (22 replies)
  26. Masking (1 reply)
  27. What is Karl Combatmage? (29 replies)
  28. Wireless Datajack Functionality (19 replies)
  29. Looking for Geothermal Powerplant floorplans (6 replies)
  30. Initiation (48 replies)
  31. Drone Sizes (24 replies)
  32. mansion floorplans (7 replies)
  33. Spraying the PCs with sticky paralytic goop (39 replies)
  34. Invisible characters (67 replies)
  35. [Duels] A Full Duels List (16 replies)
  36. Some guidance much needed please! (15 replies)
  37. Lab Rat's Diary: Deuxième Partie (293 replies)
  38. Runner fashion (49 replies)
  39. The Doberman Exception (22 replies)
  40. Transparent to the eye, but not the mind (35 replies)
  41. Noob questions about Street Sams (13 replies)
  42. Cyberware and Bioware Essence (3 replies)
  43. Deaf/Mute Character (11 replies)
  44. Karl Combat Mage (39 replies)
  45. Finally got SR4 and I have a few rules questions (41 replies)
  46. Cost of surgery (29 replies)
  47. Invisibility House Rules (6 replies)
  48. Runner Havens Artwork (19 replies)
  49. LingaSofts (48 replies)
  50. i want to be a 'ware-head. (9 replies)
  51. They can read your mind ... (0 replies)
  52. Picture from the book request (6 replies)
  53. Old-School Matrix Topology Visuals (10 replies)
  54. All (or most) jokes aside... (49 replies)
  55. Rumors for Shadow Run (32 replies)
  56. DIY Panzer (30 replies)
  57. More RL meets Sr cyber.... from our friends at Ho (9 replies)
  58. Runner Havens Artwork (4 replies)
  59. Hacking for fun and profit (32 replies)
  60. RL Arcology (29 replies)
  61. Another Character Sheet (17 replies)
  62. The Ghostsword (16 replies)
  63. Movies with some shadowrun themes...... (62 replies)
  64. New Character: Old Hat? New Twist? (8 replies)
  65. Anglo Reservations in the NAN (41 replies)
  66. Autofire vs. barriers. (13 replies)
  67. What are NERPS? (47 replies)
  68. Security setups you've used to trap the pcs. (26 replies)
  69. Overcoming Magic (8 replies)
  70. IC relationships? (75 replies)
  71. ?'s about Physical Adepts (14 replies)
  72. Stealth program and hacking (80 replies)
  73. Translated SR Fan Film NOW AVAILABLE from #S-Run! (33 replies)
  74. A Run idea - Need input (22 replies)
  75. Agent = IC, IC = Agents (9 replies)
  76. Utopia in Shadowrun (9 replies)
  77. Stat Pedestrians (14 replies)
  78. A Sanity-Bending Secret Revealed (12 replies)
  79. Another fun question about mindprobe (18 replies)
  80. Police Officers in Shadow Run (9 replies)
  81. Idea for a Critter Run (2 replies)
  82. Introducing players (and myself) to Shadowrun (25 replies)
  83. 1,000,000 nuyen troll? (10 replies)
  84. Minimum team size? (38 replies)
  85. Two weapons not simultaneously (30 replies)
  86. [News] Navy developing nanotech to improve ships (28 replies)
  87. Writing Adventure Notes for Shadowrun (17 replies)
  88. Shapeshifter (13 replies)
  89. Agents and frames, a matter of numbers... (3 replies)
  90. Houserules for losing limbs (18 replies)
  91. First Post (32 replies)
  92. Can your Shadowrunners change the world? (21 replies)
  93. Technomancer/Rigger (and err... 2nd post) (6 replies)
  94. Metahumans too cheap (23 replies)
  95. Houserule: Banishing drain being halved. (7 replies)
  96. Are reaction enhancers compatible with wired refle (15 replies)
  97. street magic (37 replies)
  98. Sustained Spell and Line of Sight (19 replies)
  99. Rape Prevention (220 replies)
  100. Troll Rasta (3 replies)
  101. 4th Edition vs. Previous editions (21 replies)
  102. Combat Pools: (22 replies)
  103. Can You Tell Me How to Get to a Shadowrun? (5 replies)
  104. Best SR4 Assassin (54 replies)
  105. Explosive Standoff Distances (2 replies)
  106. Understanding Organized Crime (11 replies)
  107. McGuffins? (54 replies)
  108. Simplified Vehicle Rules? (2 replies)
  109. Ally spirits (117 replies)
  110. Vacation in the tropics (12 replies)
  111. Gangs and Your Runners (24 replies)
  112. Analyze Device : Power Focus 1 (38 replies)
  113. Bruce Sterling vs. Gibson in Shadowrun. (47 replies)
  114. Preventing Drone Hacking (18 replies)
  115. Shapeshifters (19 replies)
  116. Ugh the Matrix is confusing (32 replies)
  117. How would clubs and such react to cyberweapons? (31 replies)
  118. Ultrasound Costs (41 replies)
  119. Books ordered by year / game edition (2 replies)
  120. Best printing configuration (2 replies)
  121. AGAIN with the allied spirits! (2 replies)
  122. Improved Invisibility (8 replies)
  123. Daedalus Suborbital (12 replies)
  124. Skill wires and actisofts (28 replies)
  125. Combat Initiative Cards (7 replies)
  126. If Deus was around today... (2 replies)
  127. Lifting/Carry rules (4 replies)
  128. Vigilantism in Shadowrun? (41 replies)
  129. World Cup 2070 (6 replies)
  130. Some cool news (5 replies)
  131. Being a brain in a jar (4 replies)
  132. All NEW stupid question! (12 replies)
  133. Eyesight (20 replies)
  134. Reality filter without a user. (16 replies)
  135. Arsenal (74 replies)
  136. The midgets of evil torment your PCs (4 replies)
  137. On the Run and Cyberarms (12 replies)
  138. Spirits and Edge (35 replies)
  139. Controlling Sim Module output? (8 replies)
  140. Jimmy Hoffa and the shadows (15 replies)
  141. More about Agents and IC (92 replies)
  142. Sim Module (3 replies)
  143. Riggers in SR4! (25 replies)
  144. Cloaking Device in Five Years (11 replies)
  145. Slow Book Availability (8 replies)
  146. Thematic discussions of Shadowrun (10 replies)
  147. Using Planetary Hours (9 replies)
  148. Another astral question (15 replies)
  149. Privacy, credibility, and reception (88 replies)
  150. CAD,MAP, building programs (20 replies)
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