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  1. A.I (Artifical Inteligence) Query (11 replies)
  2. Fomori Mercenary Mage (22 replies)
  3. Commlink(s) (27 replies)
  4. Copies of programs (9 replies)
  5. Deer Hunter homage? (11 replies)
  6. Sustained Spell Movement (8 replies)
  7. 2011 Golden Geek Award (39 replies)
  8. Tell me Something cool your Hacker/TM did (44 replies)
  9. Shadowrun graphic resources (1 reply)
  10. iTabletop (3 replies)
  11. New Spell (111 replies)
  12. How much does Narcoject cost in third ed? (4 replies)
  13. Person of Interest (3 replies)
  14. Character Improvement for an... (82 replies)
  15. Bind a Spell to a Weapon (Kinda like a Weapon Foci) (23 replies)
  16. First Mage Concept (12 replies)
  17. will be discussed in an Upcominc Sourcebook (38 replies)
  18. How do I do this: Narcojet (30 replies)
  19. Regeneration (The Spell) (80 replies)
  20. Heavy Military Armor and SecureTech PPP System Question (111 replies)
  21. Panopticon Society of 2072 in 2011 (43 replies)
  22. Quick Technomancer Question (1 reply)
  23. The where is the NPC thread? (0 replies)
  24. Cybernetics, Infection, and Regeneration (25 replies)
  25. Hackers/Technomancer's trapped in system - Is it possible? (9 replies)
  26. Shadowrun Mission Template? (3 replies)
  27. Repair drone (32 replies)
  28. "Rebooting" Shadowrun (234 replies)
  29. The eighth session.. (197 replies)
  30. Session 0 (13 replies)
  31. Seattle 2063 Draft (9 replies)
  32. Former Lone Star Combat Mage (13 replies)
  33. Caseless Ammunition (115 replies)
  34. Licenses (21 replies)
  35. Called Shots (13 replies)
  36. Filtering and Mystic Adepts (8 replies)
  37. Hideous badly-made characters of DOOOM (52 replies)
  38. Blood Spirits (28 replies)
  39. Unarmed Combat, Multiple Weapon Foci, and Ambidexterity (41 replies)
  40. Uses for Sprites? (17 replies)
  41. Design a Jedi (28 replies)
  42. Why did Dunkelzahn need Matrix 2.0? (55 replies)
  43. Possible spirit representations (6 replies)
  44. Lifestyle and your game. (34 replies)
  45. New Dawn: Dawn of the Artifacts 4 out now! (64 replies)
  46. Move the cheese! (0 replies)
  47. What happened to Sphynx?!? (20 replies)
  48. Print Runs Listing? (0 replies)
  49. Why German Gridguide is better than American Gridguide (45 replies)
  50. 99 Bottles launches Enhanced Fiction line (24 replies)
  51. Blast Element (26 replies)
  52. Programming Environments (35 replies)
  53. Real Life Group Game Journal: Game 1 (12 replies)
  54. 5th Ed. Open Design & Playtest (793 replies)
  55. Adept elemental strike and damage (15 replies)
  56. Beta and Delta clinics (3 replies)
  57. 3rd Edition Decks (116 replies)
  58. Character Skeleton Assistance (30 replies)
  59. Custom BTLs (3 replies)
  60. Optical Chips? (8 replies)
  61. Question for the discerning infiltrator (12 replies)
  62. New character sheet version (0 replies)
  63. Why is there Magic? (29 replies)
  64. Armor Modification and Armor Clothing (36 replies)
  65. Rigger Help and Assistance (79 replies)
  66. The seventh session.. (178 replies)
  67. "On The Run" part 2? (1 reply)
  68. hello smart pants (16 replies)
  69. Multitool? (14 replies)
  70. Immunity to Normal Weapons (88 replies)
  71. Lightning Reflexes Quality (22 replies)
  72. Transistor that sends proton currents (1 reply)
  73. Endowment (19 replies)
  74. Not quite Simsense but getting there (0 replies)
  75. Bursts and Initiative Passes (36 replies)
  76. Skillsets and Specialization (27 replies)
  77. RL Simsense (4 replies)
  78. Surprised! (41 replies)
  79. Ritual Sustaining (1 reply)
  80. Playing Styles v.2 (16 replies)
  81. Two Astral Questions (6 replies)
  82. The Missing Piece (25 replies)
  83. Cybernetics, Contracts, and Specific Performance (25 replies)
  84. Pixie... (97 replies)
  85. RL meets SR (7 replies)
  86. D&D Monster Conversions (6 replies)
  87. Dunkelzahn's Will & Bequests (19 replies)
  88. SR 4e vs SR 3e (73 replies)
  89. Here come the Hackers (8 replies)
  90. Augmented Reality 2011 (0 replies)
  91. Gridlink (16 replies)
  92. Bursts and Initiative Passes (2 replies)
  93. Bringing friends into the 2070s (25 replies)
  94. [Meta]How to discuss (51 replies)
  95. Nonorganic cell development (0 replies)
  96. Other uses for MPC Bridge (1 reply)
  97. Ideas for a run (6 replies)
  98. Critter Powers as Adept Abilities (22 replies)
  99. License, SIN, Comlink (16 replies)
  100. Spirit Remote Services (23 replies)
  101. Pregenerated NPC's (6 replies)
  102. Technomancer RAW Optional Rules (12 replies)
  103. Hang on, I have seen that before... (44 replies)
  104. How do AI's hack? (14 replies)
  105. Autosoft questions (7 replies)
  106. Street Legends is live (460 replies)
  107. Sperethiel Slang for the Elvish character (33 replies)
  108. Wait, you want us to WHAT? (102 replies)
  109. Cyberware & Bioware Scientist (40 replies)
  110. Street-Level Gang War (8 replies)
  111. Automatics Dice Pool (22 replies)
  112. Concealment Power too powerful? (188 replies)
  113. Fan letter to CGL (564 replies)
  114. Fomori and Magic Usage (19 replies)
  115. Seattle 2063 Draft (0 replies)
  116. New Code of Conduct Help (46 replies)
  117. Post A Picture (9 replies)
  118. And the sixth session.. (124 replies)
  119. Denver: Some more info? (30 replies)
  120. Re-Revised Ranged Combat Rules (0 replies)
  121. Cyber/Western Themed Adventure (13 replies)
  122. Nanopaste Disguise Question (18 replies)
  123. Offensive cybersecurity? (8 replies)
  124. An Elven J-Pop Star PC (40 replies)
  125. Cyberlimb vs. "Wearable" anthroform drone parts (50 replies)
  126. Drone building (17 replies)
  127. 2nd Ed Matrix Rules for 4th Ed Game (2 replies)
  128. Question for invisibility (21 replies)
  129. BeCKs vs. BP (14 replies)
  130. Drone Spotter (52 replies)
  131. Free Spirit Face (43 replies)
  132. hello yellowjacket (4 replies)
  133. Lead Storm (19 replies)
  134. Karmagen Metatype cost (126 replies)
  135. This weeks questions from a noob (35 replies)
  136. Question About Netcat... (3 replies)
  137. Odin 2072 (31 replies)
  138. The greatest/worst team ever (2 replies)
  139. SR3 Shadows of NA (3 replies)
  140. Twenty Short Stories about Shadowrun (11 replies)
  141. 103 new adept powers, derived from Earthdawn talents (26 replies)
  142. China International Fund (28 replies)
  143. Shadowrun TV show: The Early Years (2 replies)
  144. Interstate-90 in Seattle (Downtown-Council Island- Bellevue) (26 replies)
  145. Extended lung capasity (40 replies)
  146. Firewall, System and Response (4 replies)
  147. How much common sense to expect from Players (64 replies)
  148. It really is LA (2 replies)
  149. Concept of "Shadowrun" (2 replies)
  150. Wolverines Healing Factor (20 replies)
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