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  1. Orichalcum Homonculus (3 replies)
  2. Aging (49 replies)
  3. Mundane Stealth versus Magic Security (89 replies)
  4. CAS info? (5 replies)
  5. Technomancers (42 replies)
  6. Anyone have a dictionary? (29 replies)
  7. Spirits and Tradition (38 replies)
  8. The third session.. (28 replies)
  9. The Tir, Seattle and the UCAS (33 replies)
  10. What is the range of the Fichetti Pain Inducer? (16 replies)
  11. My First Mage (37 replies)
  12. Building a fixer (6 replies)
  13. NPC Adept (9 replies)
  14. Tacnet CF (8 replies)
  15. Minimum level of Street Cred (3 replies)
  16. Question about AP (14 replies)
  17. Magic and Ware Questions (72 replies)
  18. The ONE Movie (154 replies)
  19. Pink Mohawk roll call (264 replies)
  20. Miracle Shooter (0 replies)
  21. Recommended Skills for Police officers (80 replies)
  22. The Arcana business (17 replies)
  23. Help with Hacking! (22 replies)
  24. Botnets (70 replies)
  25. Armor stacking clarification (14 replies)
  26. -A- Las Vegas High Stakes Poker Night (8 replies)
  27. Best armor for 3 body (198 replies)
  28. Alternate traditions (47 replies)
  29. House or Official? (11 replies)
  30. A Shadowrunners Best Practices v0.1 (95 replies)
  31. AI's, Hackers, Technomancers (8 replies)
  32. Easy Questoin: Burst DV before or after? (30 replies)
  33. Constructing Miniguns (17 replies)
  34. Revised Ranged Combat Rules (76 replies)
  35. TVtropes take on Shadowrun (15 replies)
  36. The fourth session.. (31 replies)
  37. What Should I Run? (1 reply)
  38. Post-Cyberpunk World (31 replies)
  39. Equipment release dates, and etc. (10 replies)
  40. Loaded Agents/Sprites (19 replies)
  41. Running in Australia (9 replies)
  42. One player 500 point character game (8 replies)
  43. Eyegear (0 replies)
  44. How to make your own Magical Toys (7 replies)
  45. Adept Rigger (62 replies)
  46. Unique Enchantments (0 replies)
  47. Bringing down tamanous (6 replies)
  48. Who would win in a fight? (89 replies)
  49. Hacking privileges (16 replies)
  50. Possessing Objects (68 replies)
  51. Cybered or magical Skillwires (11 replies)
  52. Submersion at Char Gen? (3 replies)
  53. Sustaining, Quickening, and using each on both. (18 replies)
  54. Getting the most out of Negotiation (14 replies)
  55. More cyberlimb capacity, can it be done? (42 replies)
  56. Data Bomb Passcodes (25 replies)
  57. Linguistics Question (36 replies)
  58. Drones and weapon mounts (24 replies)
  59. Skillwires vulnerable to 'posession' (18 replies)
  60. April fool... or not? (64 replies)
  61. New Hacking Programs, Fresh off the Line! (74 replies)
  62. Virtual Machines (11 replies)
  63. Shadowrun and its ridiculous names (247 replies)
  64. Whiskey Runners (21 replies)
  65. Improvised and DIY Warfare in Libya (30 replies)
  66. Cyberzombies... (13 replies)
  67. Monoc Security Services. (63 replies)
  68. Shadowrun at PAX (24 replies)
  69. Move By Wire question (109 replies)
  70. Shredder Option (2 replies)
  71. PDF/POD release plan? (1 reply)
  72. SR4A and Gel Rounds (174 replies)
  73. Health deterioration (97 replies)
  74. Seattle 2072 & Runner Havens (13 replies)
  75. Street healing costs (1 reply)
  76. Optimal Use of Edge Chart (2 replies)
  77. How much longer are we expecting 4th to last? (188 replies)
  78. One Step Closer (3 replies)
  79. Targeted Jamming? (4 replies)
  80. Old edition car convertions (3 replies)
  81. Mandatory matrix tools for infiltrators, street samurais and gunsingers (52 replies)
  82. Ruthenium Polymer Coating and concealment (34 replies)
  83. New Quality (23 replies)
  84. Standardizing Knowledge Skills (157 replies)
  85. The Way of the Adept for 4th edition? (8 replies)
  86. Poor Mr Johnson (3 replies)
  87. Rules I didn't know existed! :O (81 replies)
  88. Combat Sense (38 replies)
  89. SR Tattoo (31 replies)
  90. Martial Art Style Advantages (7 replies)
  91. [SR3] Combat Decker (50 replies)
  92. Hackers and Drones (28 replies)
  93. What is ""powerful"? (86 replies)
  94. Some rules/mechanics questions (74 replies)
  95. Dynomitan (8 replies)
  96. Disturbing Picture... (6 replies)
  97. The ultimate personal lead hose (44 replies)
  98. Doing the Matrix on the Cheap (Needing easy-to-understand Matrix rules) (49 replies)
  99. Shadowrun and Toys (5 replies)
  100. Return To Sender (27 replies)
  101. Cyborgs (8 replies)
  102. Magic Fingers (64 replies)
  103. Day Job and Fake SIN Questions (23 replies)
  104. Simulating High Altitude Drone Strikes (41 replies)
  105. Metamagic for Magic points (14 replies)
  106. Shapechanging spells and abilities... (54 replies)
  107. (Fake) Shadowrun TV Intro (13 replies)
  108. An offer you can refuse (87 replies)
  109. Orthoskin (11 replies)
  110. Drone ratings? (4 replies)
  111. Propulsion System (Flying) (25 replies)
  112. autosofts question (49 replies)
  113. High Pool Face (62 replies)
  114. Help me come up with sidetracks and expansions for a run (3 replies)
  115. Rethinking Deus (47 replies)
  116. Proposed Houserule for BC (11 replies)
  117. Heavy Weapons Guy (47 replies)
  118. Nigel Findley (44 replies)
  119. Background Count (92 replies)
  120. Ork Flash Mobs (26 replies)
  121. Agent question... (3 replies)
  122. Information on Portland 2072 (5 replies)
  123. Weapons expo 2072 (30 replies)
  124. Dawn of the Artifacts 4 Homebrewed (11 replies)
  125. Indonesion collapse :-) (5 replies)
  126. weapon accesories and skills (3 replies)
  127. Firearms (177 replies)
  128. Magic Gun Drone (7 replies)
  129. Magic related questions (72 replies)
  130. Combat Paralysis and riggers (11 replies)
  131. Data Bombs and Spoof (7 replies)
  132. Local Guides/Sourcebooks. (71 replies)
  133. Spells for a Sword-wielding Mystic Adept (94 replies)
  134. Is there a way for mages to conjure all 10 types of spirits? (22 replies)
  135. Combining Martial Arts (20 replies)
  136. Starting BP's and Earning Karma (7 replies)
  137. BP, Karma Gen, or Both (28 replies)
  138. Banishing... the hidden power of it on p. 94 of Street Magic (78 replies)
  139. Technomancer that's not a drone-omancer (9 replies)
  140. Overcasting Mage build (163 replies)
  141. Metahuman Customization (13 replies)
  142. Books You'd Like To See (34 replies)
  143. Baby's first Technomancer (20 replies)
  144. Rover 2068 (11 replies)
  145. Defiance Ex Shocker (55 replies)
  146. Rules for War (19 replies)
  147. Mage Sight goggles? (35 replies)
  148. Imagelink Contacts are almost here (4 replies)
  149. SR4A Books to Purchase (16 replies)
  150. Obese and Fairylike (13 replies)
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