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  1. Cyber Clone T-Rex Biodrone. (28 replies)
  2. Essence Loss questions (5 replies)
  3. Holo-sec (13 replies)
  4. Is the lynchpin in a preparation required for the full duration? (7 replies)
  5. Spin-off from errata concerning explosives (31 replies)
  6. Shadowrun: Black Trenchcoat - Pink Mohawk (41 replies)
  7. We do the impossible (17 replies)
  8. Pinkskin tribes (5 replies)
  9. Who gets the blame? (3 replies)
  10. Lackluster Legal Licenses (5 replies)
  11. Online Q&A with Jason Hardy and Bull Friday, 11/15 @9 PM EST (12 replies)
  12. SR5 - Designing Encounters? (16 replies)
  13. SR5 Device Ownership (1 reply)
  14. Campaign idea (6 replies)
  15. NPRs (5 replies)
  16. Genetic modification and SR5 (12 replies)
  17. [SR5] Direct combat spells and Errata (467 replies)
  18. SR5 - Stun Condition Monitor Full? (10 replies)
  19. Gamer's Tavern Episode 7 is all about Shadowrun (0 replies)
  20. One man's trash is another man's treasure (51 replies)
  21. Dragons between the Fourth World and the Sixth (31 replies)
  22. SR5 House Rules, Seeking Review (20 replies)
  23. These adventures worth it? (4 replies)
  24. SR5 Favorite Houserules (25 replies)
  25. SR5 Matrix question (14 replies)
  26. Dronomancer Question (39 replies)
  27. Compact shopping lists (5 replies)
  28. SimSense Music (3 replies)
  29. Where's Clockwork when we need him ... (3 replies)
  30. Sniper Trouble (264 replies)
  31. 2013, birth date of the "Matrix" (3 replies)
  32. A World Without Reagents (35 replies)
  33. Perception skill Specializations (19 replies)
  34. Quick Question on Rigger Hacker (2 replies)
  35. Social Reaction (3 replies)
  36. Locational Damage (3 replies)
  37. Has anyone double checked the premade runners? (7 replies)
  38. Shock Gloves in SR5 (8 replies)
  39. SR5: Interupt Actions (12 replies)
  40. An SR5 actual game report (89 replies)
  41. The Return of Black Mamba (with spoilers) (24 replies)
  42. Noob here, rate/comment on my first character please (15 replies)
  43. The Assassins Primer (1 reply)
  44. 5th Edition Thoughts (162 replies)
  45. Magic and Bunrnout (19 replies)
  46. Focused Concentration (34 replies)
  47. Multiple simultaneous use of Spirit Powers (3 replies)
  48. 4 Question Character Questionaire (2 replies)
  49. ShadowMouse (3 replies)
  50. Technomancers and Otaku (10 replies)
  51. Game Systems can be Bad - And its OK to Say So (1 reply)
  52. Shadow 'Nam (9 replies)
  53. 5 way split (61 replies)
  54. SR5 Two-Fisted Drones (15 replies)
  55. Unarmed Combat Specializations. (37 replies)
  56. Adept Stacking (21 replies)
  57. Magic effects on character in VR (2 replies)
  58. New Adept Powers (1 reply)
  59. Ghouls in 5th Edition, how to import and play them (43 replies)
  60. AR Rigging, How does it work? (19 replies)
  61. Year of the comet - Children of the Dragon (4 replies)
  62. 4th Edition Drone Hand question (8 replies)
  63. Fixer Ratings in SR5 (13 replies)
  64. Looking for Firearm pictures (19 replies)
  65. Magitech weapons. (10 replies)
  66. New eBook - Assassin's Primer (27 replies)
  67. Wireless (176 replies)
  68. Maps in Shadowrun (31 replies)
  69. Which version of shadowrun do you prefer? (152 replies)
  70. Sprites and Marks (54 replies)
  71. Ten Questions For Any Shadowrunner (54 replies)
  72. Path of the Wheel 5E (19 replies)
  73. 4th Ed. Sustaining focus question (4 replies)
  74. Favorite Preparations (15 replies)
  75. Netcat/Toaster Shipping Fiction... (183 replies)
  76. Sim Dream and Nightmares (207 replies)
  77. Freshman Runs (GMs ONLY - SPOILERS) (38 replies)
  78. recent Shiawase history (1 reply)
  79. House floor plans (3 replies)
  80. Rigger Build (25 replies)
  81. Hacking the VPs heart (11 replies)
  82. Killing people... WITH SCIENCE! (23 replies)
  83. Awakening After Chargen (8 replies)
  84. Skinklinks (30 replies)
  85. Friday Night Fights, 5th Edition (13 replies)
  86. Grenades (1 reply)
  87. Coping with Addiction (14 replies)
  88. Underbarrel weapons (1 reply)
  89. A weird weapon idea. (22 replies)
  90. RL: VITAS begins depopulating Madgascar? (0 replies)
  91. Copying autosofts (1 reply)
  92. Pheromone based detonator (6 replies)
  93. Alchemy and Sustained Spells (4 replies)
  94. When do you retire (20 replies)
  95. Merchandising Shadowrun. (23 replies)
  96. Assaults Rifles vs. Machine Guns (123 replies)
  97. SR5: Sensors Rules (2 replies)
  98. Technomancer Resonance Loss (3 replies)
  99. Face Leadership use in Hotsim VR (0 replies)
  100. Additional Clothing Functions (1 reply)
  101. Dragons of England (3 replies)
  102. Thank you for 5E :) (12 replies)
  103. Omae (3 replies)
  104. Missing some vital vehicles and critters (1 reply)
  105. Wireless mode (252 replies)
  106. Character Creation: Skills (4 replies)
  107. Why the cops want to take you alive. (23 replies)
  108. PbP GMs: Handling combat? (6 replies)
  109. Jammers don't jam communication? (26 replies)
  110. Social Limit and Essence (6 replies)
  111. System maps with multiple nodes (2 replies)
  112. Safe Cracking in 2070 (32 replies)
  113. New Rigger Question (4 replies)
  114. Splintered State is out! (12 replies)
  115. SR5 Missions kicks off! (12 replies)
  116. Multiple Ejection racks and weapon mounts (2 replies)
  117. Suppressive fire (22 replies)
  118. Incompatibility (11 replies)
  119. Adept Power: Attribute Boost (8 replies)
  120. Need suggestions to make a player OP (27 replies)
  121. 4th th 5th Changelog (4 replies)
  122. Shooting through Barriers (6 replies)
  123. The Beginnings of (Real Life) Knight Errant/Lone Star (5 replies)
  124. Unsecure doors (18 replies)
  125. Spotlight: Ares Viper. (29 replies)
  126. A Simple Datasteal Example (32 replies)
  127. Question regarding Program mods... (8 replies)
  128. A couple SR5 questions! (5 replies)
  129. Fake SIN cost modifiers (1 reply)
  130. My god! (6 replies)
  131. Change log for moving from SR 4th to 5th? (10 replies)
  132. Extraction Run (15 replies)
  133. Corporate espionage. (18 replies)
  134. Counterspelling - Magicians & Mysads only? (2 replies)
  135. Teamwork tests, force and limits (24 replies)
  136. PIRATES! (16 replies)
  137. Fun Maths! (10 replies)
  138. What is Saeletra (6 replies)
  139. Clairvoyance and astral wards (9 replies)
  140. APDS vs Explosive rounds (32 replies)
  141. [SR5] Building a rigger for the first time (5 replies)
  142. 3 Combat-related questions (44 replies)
  143. ZOMBIES! (35 replies)
  144. Wred Reflexes (22 replies)
  145. Moving LOS(A) spells and astral signature wiping (3 replies)
  146. Security at an Aqualogy (44 replies)
  147. First Real Cyberleg (1 reply)
  148. SR5 - Spell casting through AR Glasses (42 replies)
  149. Toxic vs Bug in Chicago (35 replies)
  150. Did you know? (43 replies)
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