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  1. Character art (11 replies)
  2. The third session.. (18 replies)
  3. Getting someone IN the game (66 replies)
  4. Getting Pished (7 replies)
  5. Nanohives, cyberlimbs, and cyber eyes (55 replies)
  6. Twist Fate (7 replies)
  7. Mages? (8 replies)
  8. Trainee samurai, fleeing his mentor's murderer (9 replies)
  9. The Captain (40 replies)
  10. Technomancer Riggers (33 replies)
  11. My First Murder Machine (34 replies)
  12. Is this how SINs feel? (1 reply)
  13. The second session... (79 replies)
  14. Nano-biomonitors (6 replies)
  15. Pink Mohawk custom rules? (51 replies)
  16. Pop-up Remote Micro Turrets (29 replies)
  17. Ghost in Hong Kong (2 replies)
  18. Hello rigger (0 replies)
  19. Blandness + Distinctive Style = ? (48 replies)
  20. Getting someone IN the game (1 reply)
  21. A Quick Question on Armor and Cyberlimbs (26 replies)
  22. Some questions on Astral Perception (12 replies)
  23. Elven Street Samurai (24 replies)
  24. Bums in 2072 (65 replies)
  25. RL Drones (5 replies)
  26. Drone Hacking (39 replies)
  27. Where's PACKS? (22 replies)
  28. New Vehicle Mod (45 replies)
  29. Question regarding combat spells (54 replies)
  30. Campaign Concept- Is it do-able? (5 replies)
  31. Legal Vampires (205 replies)
  32. I hate my brain... (25 replies)
  33. New Negative Quality (26 replies)
  34. What happened to Dinosaur National Park? (5 replies)
  35. Hacking a traffic jam (52 replies)
  36. Augmentation Addiction (27 replies)
  37. The Quiet Man (20 replies)
  38. Are Humans unpowered? (443 replies)
  39. Sharpshooters (93 replies)
  40. Alternate idea for Wired Reflexes (16 replies)
  41. wifi cracking aerial drone (2 replies)
  42. Living in Vehicles (62 replies)
  43. Creating Walker Drones (10 replies)
  44. Register/Summoning (20 replies)
  45. Vehicle Weapons (1 reply)
  46. Drone Auto-Shelving Units (34 replies)
  47. Las Vegas 2070 (27 replies)
  48. Help fo Gen Con (1 reply)
  49. Technomancer's 4th pass (24 replies)
  50. im a noob, would this actually work? (9 replies)
  51. Do you armor for the environment? (91 replies)
  52. Quick Question on Control Thoughts Spell (16 replies)
  53. Alternate Damage Resistance Rule (1 reply)
  54. Nasty vibe (51 replies)
  55. Question re: Improved invsibility and combat (10 replies)
  56. The Search power (57 replies)
  57. Shadowrun LARP (38 replies)
  58. Story of Johny Mnemonic in SR (53 replies)
  59. A starting character's capabilities (24 replies)
  60. Hydra (Captain America) (14 replies)
  61. Weapon modding (48 replies)
  62. Question about Adventures (12 replies)
  63. This is what a synthaxe looks like (9 replies)
  64. Gridlink (1 reply)
  65. Your AI house rules? (5 replies)
  66. just found a new way to have games online! (1 reply)
  67. Levitation and Fling (10 replies)
  68. Using Shadowrun rules for a Mass Effect PnP RPG (14 replies)
  69. Is there a WEB based character generator? (19 replies)
  70. The average soldier in the Sixth World (49 replies)
  71. Getting back into Shadowrun (and Earthdawn) (15 replies)
  72. 7 pass rounds (9 replies)
  73. The Burning Man (42 replies)
  74. The size of vehicles - and making them LTA... (40 replies)
  75. I could use a bit of help preparing a run... (20 replies)
  76. Electronic Warfare Specializations (20 replies)
  77. First session retrospective.. (28 replies)
  78. Sunday Night Dumpshock Chat(IRC) Bumfights! (5 replies)
  79. question on mentor spirits (46 replies)
  80. Plasteel Homunculus (13 replies)
  81. Turn to goo and you (5 replies)
  82. Capsule Rounds + Narcojet + DSMO (22 replies)
  83. Spell Resistant Armor (18 replies)
  84. Drone Questions (8 replies)
  85. How does regenerate work when attacked by Astral Combat (2 replies)
  86. Bicycles and Other forms of personal transport (21 replies)
  87. Microwire : miscellaneous use (15 replies)
  88. IC Suppression (4 replies)
  89. Expanded Day Job Options (51 replies)
  90. Poison Based Characters (51 replies)
  91. The Burnout's Way (18 replies)
  92. From India: Leopard messing up armored security guard (15 replies)
  93. Steampunk Dragon flamethrower from Attitude (3 replies)
  94. Mundane Low-Augumented Character (132 replies)
  95. Dawkins Group (18 replies)
  96. Question regarding Magic loss through lowered Essence (29 replies)
  97. First Technomancer PC I'm allowing in Game (40 replies)
  98. Agents, assist, and teamwork tests (24 replies)
  99. Spider Pete (25 replies)
  100. Technos and black ice (59 replies)
  101. Comlink modes and AR (95 replies)
  102. Increased Attribute Spell (8 replies)
  103. Skill question... (18 replies)
  104. KaGe Magazine (17 replies)
  105. Those aren't real either (45 replies)
  106. Unarmed combat adept (49 replies)
  107. The Echo Mirage unit patch (12 replies)
  108. So, security providers in the 6th world. (36 replies)
  109. Quick question (9 replies)
  110. Denver resources (16 replies)
  111. Outfitting a Mitsuhama Tomino (23 replies)
  112. Assensing countermeasures (31 replies)
  113. Shadowrun Fake Licenses (39 replies)
  114. I'ma charging mah laz0r! (73 replies)
  115. ISBNs? (8 replies)
  116. Stupid question time-Nonconductivity ? (10 replies)
  117. Cram and Wired Reflexes 1 (82 replies)
  118. Metahumanity and the regions (33 replies)
  119. Rate my Geas (35 replies)
  120. Fusion (9 replies)
  121. short burst/long burst/full auto (5 replies)
  122. Swift and Terrible (30 replies)
  123. And some more rules questions... (10 replies)
  124. Type of connections (22 replies)
  125. Interesting/Unusual Military Units (52 replies)
  126. Kenshi's ArtAttack! v4.0 (86 replies)
  127. Certified Cred Sticks (16 replies)
  128. Fighting drones with magic (163 replies)
  129. Hit the waters with Deadly Waves--watercraft PDF out now! (128 replies)
  130. Street Legends (new sourcebook announced by CGL) (256 replies)
  131. Best Run Book (6 replies)
  132. Industrial magic. (25 replies)
  133. Tutor Sprites (8 replies)
  134. What mini-net release book would you like? (73 replies)
  135. What do you use these new supplements for? (36 replies)
  136. Ultimate Mundane Climber (43 replies)
  137. Special Rule for Stun Damage (5 replies)
  138. Sensors + Gunnery? (58 replies)
  139. Infected and Dual Natured Quality (65 replies)
  140. Oh, Those Corps Are It Again and Again (41 replies)
  141. Two Rules With Questionable Interpretations (74 replies)
  142. Nanoforges (27 replies)
  143. Need Help making a Burnout Mage (10 replies)
  144. RFID clusters (51 replies)
  145. Anybody have an undeground complex map? (5 replies)
  146. Ramming revised (28 replies)
  147. Drowning / Suffocation (11 replies)
  148. A few more questions after experiments.. (65 replies)
  149. Some corp and nation questions (40 replies)
  150. First time runner looking for advice (12 replies)
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