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  1. Hydra (Captain America) (14 replies)
  2. Weapon modding (48 replies)
  3. Question about Adventures (12 replies)
  4. This is what a synthaxe looks like (9 replies)
  5. Gridlink (1 reply)
  6. Your AI house rules? (5 replies)
  7. just found a new way to have games online! (1 reply)
  8. Levitation and Fling (10 replies)
  9. Using Shadowrun rules for a Mass Effect PnP RPG (14 replies)
  10. Is there a WEB based character generator? (19 replies)
  11. The average soldier in the Sixth World (49 replies)
  12. Getting back into Shadowrun (and Earthdawn) (15 replies)
  13. 7 pass rounds (9 replies)
  14. The Burning Man (42 replies)
  15. The size of vehicles - and making them LTA... (40 replies)
  16. I could use a bit of help preparing a run... (20 replies)
  17. Electronic Warfare Specializations (20 replies)
  18. First session retrospective.. (28 replies)
  19. Sunday Night Dumpshock Chat(IRC) Bumfights! (5 replies)
  20. question on mentor spirits (46 replies)
  21. Plasteel Homunculus (13 replies)
  22. Turn to goo and you (5 replies)
  23. Capsule Rounds + Narcojet + DSMO (22 replies)
  24. Spell Resistant Armor (18 replies)
  25. Drone Questions (8 replies)
  26. How does regenerate work when attacked by Astral Combat (2 replies)
  27. Bicycles and Other forms of personal transport (21 replies)
  28. Microwire : miscellaneous use (15 replies)
  29. IC Suppression (4 replies)
  30. Expanded Day Job Options (51 replies)
  31. Poison Based Characters (51 replies)
  32. The Burnout's Way (18 replies)
  33. From India: Leopard messing up armored security guard (15 replies)
  34. Steampunk Dragon flamethrower from Attitude (3 replies)
  35. Mundane Low-Augumented Character (132 replies)
  36. Dawkins Group (18 replies)
  37. Question regarding Magic loss through lowered Essence (29 replies)
  38. First Technomancer PC I'm allowing in Game (40 replies)
  39. Agents, assist, and teamwork tests (24 replies)
  40. Spider Pete (25 replies)
  41. Technos and black ice (59 replies)
  42. Comlink modes and AR (95 replies)
  43. Increased Attribute Spell (8 replies)
  44. Skill question... (18 replies)
  45. KaGe Magazine (17 replies)
  46. Those aren't real either (45 replies)
  47. Unarmed combat adept (49 replies)
  48. The Echo Mirage unit patch (12 replies)
  49. So, security providers in the 6th world. (36 replies)
  50. Quick question (9 replies)
  51. Denver resources (16 replies)
  52. Outfitting a Mitsuhama Tomino (23 replies)
  53. Assensing countermeasures (31 replies)
  54. Shadowrun Fake Licenses (39 replies)
  55. I'ma charging mah laz0r! (73 replies)
  56. ISBNs? (8 replies)
  57. Stupid question time-Nonconductivity ? (10 replies)
  58. Cram and Wired Reflexes 1 (82 replies)
  59. Metahumanity and the regions (33 replies)
  60. Rate my Geas (35 replies)
  61. Fusion (9 replies)
  62. short burst/long burst/full auto (5 replies)
  63. Swift and Terrible (30 replies)
  64. And some more rules questions... (10 replies)
  65. Type of connections (22 replies)
  66. Interesting/Unusual Military Units (52 replies)
  67. Kenshi's ArtAttack! v4.0 (86 replies)
  68. Certified Cred Sticks (16 replies)
  69. Fighting drones with magic (163 replies)
  70. Hit the waters with Deadly Waves--watercraft PDF out now! (128 replies)
  71. Street Legends (new sourcebook announced by CGL) (256 replies)
  72. Best Run Book (6 replies)
  73. Industrial magic. (25 replies)
  74. Tutor Sprites (8 replies)
  75. What mini-net release book would you like? (73 replies)
  76. What do you use these new supplements for? (36 replies)
  77. Ultimate Mundane Climber (43 replies)
  78. Special Rule for Stun Damage (5 replies)
  79. Sensors + Gunnery? (58 replies)
  80. Infected and Dual Natured Quality (65 replies)
  81. Oh, Those Corps Are It Again and Again (41 replies)
  82. Two Rules With Questionable Interpretations (74 replies)
  83. Nanoforges (27 replies)
  84. Need Help making a Burnout Mage (10 replies)
  85. RFID clusters (51 replies)
  86. Anybody have an undeground complex map? (5 replies)
  87. Ramming revised (28 replies)
  88. Drowning / Suffocation (11 replies)
  89. A few more questions after experiments.. (65 replies)
  90. Some corp and nation questions (40 replies)
  91. First time runner looking for advice (12 replies)
  92. What do you mean you can't drive the get away car? (55 replies)
  93. Shadowrun books receive two ENnie nominations, Catalyst products receive five (26 replies)
  94. Just how is my character to be viewed by others? (119 replies)
  95. Revitalisation Therapy (26 replies)
  96. Organlegging (112 replies)
  97. Wondering about drawbacks (28 replies)
  98. Path of the Magi (40 replies)
  99. Gun Heaven out now--details on 32 guns, some new, some classics. (349 replies)
  100. Emotitoys around the corner (1 reply)
  101. Patching (16 replies)
  102. Magic, LoS and Sustaining (7 replies)
  103. Weekly Online Game Night (40 replies)
  104. Space Colonies (52 replies)
  105. Drones die a lot? (32 replies)
  106. Israeli t-bird? (5 replies)
  107. Possession Tradition Tactical Manual (373 replies)
  108. Multiple users executing trace (4 replies)
  109. DMing a police campaign? (34 replies)
  110. hunting for those hidden mode nodes... (4 replies)
  111. Natural Venoms? (22 replies)
  112. Do orks and trolls still have a short lifespan? (44 replies)
  113. Pacifism and you (well me) (92 replies)
  114. Combat movement - need help (8 replies)
  115. Mist Form VS. Ultrasound Sensors (27 replies)
  116. Encounter Balancing? (16 replies)
  117. The Paramount Group Marauder (9 replies)
  118. Police Disruption - Running against Wolverine (24 replies)
  119. A Reaper Comes. (16 replies)
  120. Capsule Rounds+DMSO+Liquid Nitrogen (19 replies)
  121. Leonization (40 replies)
  122. Game legal Weapon (58 replies)
  123. Spontaneous Casting (27 replies)
  124. My gun! I can't find my gun! (3 replies)
  125. A Possession Mage (4 replies)
  126. Will Cyber-hearts have no pulse? (7 replies)
  127. Enhancing spirits -- what's possible? (45 replies)
  128. Pin head camera (2 replies)
  129. Creating an AI hacker / rigger (22 replies)
  130. Alternate use for spirit powers (4 replies)
  131. Help me with my mage (27 replies)
  132. Emotion reading glasses (2 replies)
  133. Shrouding (6 replies)
  134. Magic in space with Astral Hazing (141 replies)
  135. Security Rating Definitions (8 replies)
  136. Turning vehicles into independent drones (15 replies)
  137. Sharpshooter Dice Pool (94 replies)
  138. Adventures in Bogota (29 replies)
  139. Empathy software (0 replies)
  140. 320 BP and stuck in the barrens (46 replies)
  141. Threading Example in Anatomy of a Shadowrun (2 replies)
  142. Scared Strait! (8 replies)
  143. Handling drain with Increase [Attribute] (35 replies)
  144. Rigging... (76 replies)
  145. Looking for a new Shadows of North America (17 replies)
  146. how do you upgrade pilot? (4 replies)
  147. Starting character with 35/29 armor (no encumbrance) (65 replies)
  148. 30 minutes or less (Do the Tamanous Deliver to the Barrens?) (15 replies)
  149. The Ancient Files (73 replies)
  150. Some questions... (10 replies)
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