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  1. geck grip and limping propulsion on a handgun (41 replies)
  2. HR: Lower Skill Costs for humans (43 replies)
  3. GM question: The "Tournament Episode" run. (4 replies)
  4. Initiative / IPs in Play (78 replies)
  5. Sony's troubles and Megacorps (32 replies)
  6. You Might Be A Redneck Street Samurai (35 replies)
  7. Shadowrunner Etiquette question (27 replies)
  8. Night Ones (121 replies)
  9. Tallest Building in Sixth World (11 replies)
  10. This is kinda making sr4 look...tame (25 replies)
  11. Starting that hacker (56 replies)
  12. Cat girls existing (30 replies)
  13. Spirit Summoning (26 replies)
  14. What goes wrong on the run table (10 replies)
  15. Insect Shamans and Insect Spirits (12 replies)
  16. Astral Signatures (2 replies)
  17. Junkyard War! (15 replies)
  18. SIN Dossier Template (32 replies)
  19. Drake Infiltrator (22 replies)
  20. HR: New limit on Spirit number (0 replies)
  21. Rules Hacking the Hacking Rules (44 replies)
  22. AI - storage? (39 replies)
  23. Shadowrun Scramble Costume (13 replies)
  24. Nanite monster(?) (37 replies)
  25. Real Life Shadowrun: Throwable Drones (1 reply)
  26. Influence spell vs control thoughts/emotions spell? (48 replies)
  27. Group-Edge (4 replies)
  28. Conspiracy theories of 2070 (29 replies)
  29. Current Group's Storyline (4 replies)
  30. Custom Qualities (21 replies)
  31. [SR3] First Aid (4 replies)
  32. New Negative quality (1 reply)
  33. The problem with fingerprint scanners (2 replies)
  34. Spells & Chrome (2 replies)
  35. Awakened engineer (16 replies)
  36. Exo-skeleton rules (65 replies)
  37. Vulnerability (9 replies)
  38. Optimizing character wealth at chargen (28 replies)
  39. Suggested Combat Spell Houserule (165 replies)
  40. Vodoo Shaman (char-generation) (20 replies)
  41. Summoning Spirits/Compiling Sprites question (3 replies)
  42. Why runners run the shadows and don't steal cars (73 replies)
  43. Chase rules for your perusal (24 replies)
  44. One Character to Rule Them All (86 replies)
  45. Wheelchair Physical Adept (26 replies)
  46. Exoskeleton (56 replies)
  47. Thoughts on less lethal munitions & beatdowns in Shadowrun (14 replies)
  48. Qabbala Tradition (43 replies)
  49. Bin LAden Dead (21 replies)
  50. Surge Questions (3 replies)
  51. France dropping concrete bombs on Libya (26 replies)
  52. Free Spirits as PC's in SR4 (169 replies)
  53. Ghost Cartels (31 replies)
  54. 15 Fantastic New Futuristic Tech & Gadget Designs (20 replies)
  55. Milwaukee in 2070 (21 replies)
  56. Do. A deer. (15 replies)
  57. 1st session with Ghost Cartels (4 replies)
  58. Temporarily stealing an agent (3 replies)
  59. [RL] What can one man do? (146 replies)
  60. Fairlight & Vogel "easter egg" (8 replies)
  61. Building a mage. Suggestions on how? (112 replies)
  62. Rogue Medicine (17 replies)
  63. Pricing an Enemy (3 replies)
  64. Global Cola: 10 Pepsi-Cola Flavors You Canít Get Here (19 replies)
  65. Qucik Enemy question (4 replies)
  66. Milwaukee Map (9 replies)
  67. Using a Nexus on a run (12 replies)
  68. Creating Runs: How do experienced GM's do it? (66 replies)
  69. SR4A Errata (20 replies)
  70. Social Implications of Being a Technomancer (55 replies)
  71. Manatech Applications (62 replies)
  72. Technomancers and Bio/Cyber (58 replies)
  73. Feedback Request: On the Run sequel (3 replies)
  74. NPC Critter Characters (7 replies)
  75. Fixing mages that are too powerful (149 replies)
  76. Would you allow this character? (51 replies)
  77. Going Orbital (105 replies)
  78. New to the Run (36 replies)
  79. Print is not dead! (58 replies)
  80. SR3 BGC and Shamanic Spirits. (2 replies)
  81. Naturally Wired (65 replies)
  82. Can a Penile Implant be Hacked? and a few other questions. (83 replies)
  83. How many karma do you need, before your Char. becomes unplayable? (90 replies)
  84. Shamanic Masks (28 replies)
  85. Urban Brawl Campaign (8 replies)
  86. Need a *sane* Pornomancer (15 replies)
  87. Laes (straight) vs Laes cigarettes--what gives? (55 replies)
  88. Armor degradation, 4e (42 replies)
  89. Sesame Steet 2073 (5 replies)
  90. Buggin Out (8 replies)
  91. Horrors (18 replies)
  92. Swarm Drones (29 replies)
  93. Do awakened characters outshine unawakened? (219 replies)
  94. Problem with the Magic Attribute (238 replies)
  95. Things You Thought Your Players Would Do, But They Didn't (49 replies)
  96. Shadows of Winnipeg (15 replies)
  97. Amnesia (19 replies)
  98. New Map (8 replies)
  99. Rounding (18 replies)
  100. What do these pieces of cyberware do? (9 replies)
  101. Overarching Storyline (GM advice) (13 replies)
  102. If you could have one piece of Cyberware.... (50 replies)
  103. What's new? (2 replies)
  104. 5 Passes? (54 replies)
  105. Expanded Metagenetics (54 replies)
  106. You know you are a SR geek when... (226 replies)
  107. Cops in Brazil to get glasses with facial recognition (and imagelink?) (34 replies)
  108. Slightly Crispy Medic Mage (34 replies)
  109. Silky Skin Simsense Star Street Samurai (11 replies)
  110. Playing a bigot (24 replies)
  111. Do awakened characters outshine unawakened? (2 replies)
  112. Search Fu Failure (5 replies)
  113. free spirits and startin with a vessel (21 replies)
  114. Angry ghost PC (21 replies)
  115. Best Ares Viper model ? (6 replies)
  116. Elf posers come early (84 replies)
  117. Everything you'd (n)ever want to know about Assensing (8 replies)
  118. Random Downtime (22 replies)
  119. 3e players: What to steal from 4e ? (25 replies)
  120. THE WAGE SLAVE! (23 replies)
  121. SR4A Knowledge Skills (3 replies)
  122. Things to do at Gencon (108 replies)
  123. Free Spirit PC (227 replies)
  124. Bizarre Player Questions (30 replies)
  125. Evo Corp... the dirt (67 replies)
  126. Adopting "atrib + skill" roll (ditching dice pools) (68 replies)
  127. Hardened Armor, Mystic Armor Interaction? (35 replies)
  128. Wordman's Cyberpunk auction (0 replies)
  129. How do you build an adept on 5 magic? (40 replies)
  130. [4e] Scumbag Buildpoints? (53 replies)
  131. Adepts and Retinal Duplication (25 replies)
  132. Almost killed a character Saturday night (56 replies)
  133. Poor Self Control (Compulsive Nudity) (50 replies)
  134. Caught in a Mob war (4 replies)
  135. What is a Shadowrunner? (58 replies)
  136. Tech-hating mage (50 replies)
  137. Demographics in the 6th age (23 replies)
  138. Most versatile weapon skills (98 replies)
  139. Denver? (2 replies)
  140. Two Origins Awards nominations for Shadowrun books (2 replies)
  141. Hivemind, Represent! I have a query for you all... (21 replies)
  142. Syndicates in Hong Kong (3 replies)
  143. DDH Still in Limbo? (9 replies)
  144. Legwork (20 replies)
  145. Movement modifiers (23 replies)
  146. Tailored Pheromones Clarification (19 replies)
  147. Jumping (11 replies)
  148. Here's a neat thing I found... (16 replies)
  149. Nadja Daviar? (71 replies)
  150. Ward Questions for 3rd Edition (14 replies)
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