Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215
  1. Constructing Miniguns (17 replies)
  2. Revised Ranged Combat Rules (76 replies)
  3. TVtropes take on Shadowrun (15 replies)
  4. The fourth session.. (31 replies)
  5. What Should I Run? (1 reply)
  6. Post-Cyberpunk World (31 replies)
  7. Equipment release dates, and etc. (10 replies)
  8. Loaded Agents/Sprites (19 replies)
  9. Running in Australia (9 replies)
  10. One player 500 point character game (8 replies)
  11. Eyegear (0 replies)
  12. How to make your own Magical Toys (7 replies)
  13. Adept Rigger (62 replies)
  14. Unique Enchantments (0 replies)
  15. Bringing down tamanous (6 replies)
  16. Who would win in a fight? (89 replies)
  17. Hacking privileges (16 replies)
  18. Possessing Objects (68 replies)
  19. Cybered or magical Skillwires (11 replies)
  20. Submersion at Char Gen? (3 replies)
  21. Sustaining, Quickening, and using each on both. (18 replies)
  22. Getting the most out of Negotiation (14 replies)
  23. More cyberlimb capacity, can it be done? (42 replies)
  24. Data Bomb Passcodes (25 replies)
  25. Linguistics Question (36 replies)
  26. Drones and weapon mounts (24 replies)
  27. Skillwires vulnerable to 'posession' (18 replies)
  28. April fool... or not? (64 replies)
  29. New Hacking Programs, Fresh off the Line! (74 replies)
  30. Virtual Machines (11 replies)
  31. Shadowrun and its ridiculous names (247 replies)
  32. Whiskey Runners (21 replies)
  33. Improvised and DIY Warfare in Libya (30 replies)
  34. Cyberzombies... (13 replies)
  35. Monoc Security Services. (63 replies)
  36. Shadowrun at PAX (24 replies)
  37. Move By Wire question (109 replies)
  38. Shredder Option (2 replies)
  39. PDF/POD release plan? (1 reply)
  40. SR4A and Gel Rounds (174 replies)
  41. Health deterioration (97 replies)
  42. Seattle 2072 & Runner Havens (13 replies)
  43. Street healing costs (1 reply)
  44. Optimal Use of Edge Chart (2 replies)
  45. How much longer are we expecting 4th to last? (188 replies)
  46. One Step Closer (3 replies)
  47. Targeted Jamming? (4 replies)
  48. Old edition car convertions (3 replies)
  49. Mandatory matrix tools for infiltrators, street samurais and gunsingers (52 replies)
  50. Ruthenium Polymer Coating and concealment (34 replies)
  51. New Quality (23 replies)
  52. Standardizing Knowledge Skills (157 replies)
  53. The Way of the Adept for 4th edition? (8 replies)
  54. Poor Mr Johnson (3 replies)
  55. Rules I didn't know existed! :O (81 replies)
  56. Combat Sense (38 replies)
  57. SR Tattoo (31 replies)
  58. Martial Art Style Advantages (7 replies)
  59. [SR3] Combat Decker (50 replies)
  60. Hackers and Drones (28 replies)
  61. What is ""powerful"? (86 replies)
  62. Some rules/mechanics questions (74 replies)
  63. Dynomitan (8 replies)
  64. Disturbing Picture... (6 replies)
  65. The ultimate personal lead hose (44 replies)
  66. Doing the Matrix on the Cheap (Needing easy-to-understand Matrix rules) (49 replies)
  67. Shadowrun and Toys (5 replies)
  68. Return To Sender (27 replies)
  69. Cyborgs (8 replies)
  70. Magic Fingers (64 replies)
  71. Day Job and Fake SIN Questions (23 replies)
  72. Simulating High Altitude Drone Strikes (41 replies)
  73. Metamagic for Magic points (14 replies)
  74. Shapechanging spells and abilities... (54 replies)
  75. (Fake) Shadowrun TV Intro (13 replies)
  76. An offer you can refuse (87 replies)
  77. Orthoskin (11 replies)
  78. Drone ratings? (4 replies)
  79. Propulsion System (Flying) (25 replies)
  80. autosofts question (49 replies)
  81. High Pool Face (62 replies)
  82. Help me come up with sidetracks and expansions for a run (3 replies)
  83. Rethinking Deus (47 replies)
  84. Proposed Houserule for BC (11 replies)
  85. Heavy Weapons Guy (47 replies)
  86. Nigel Findley (44 replies)
  87. Background Count (92 replies)
  88. Ork Flash Mobs (26 replies)
  89. Agent question... (3 replies)
  90. Information on Portland 2072 (5 replies)
  91. Weapons expo 2072 (30 replies)
  92. Dawn of the Artifacts 4 Homebrewed (11 replies)
  93. Indonesion collapse :-) (5 replies)
  94. weapon accesories and skills (3 replies)
  95. Firearms (177 replies)
  96. Magic Gun Drone (7 replies)
  97. Magic related questions (72 replies)
  98. Combat Paralysis and riggers (11 replies)
  99. Data Bombs and Spoof (7 replies)
  100. Local Guides/Sourcebooks. (71 replies)
  101. Spells for a Sword-wielding Mystic Adept (94 replies)
  102. Is there a way for mages to conjure all 10 types of spirits? (22 replies)
  103. Combining Martial Arts (20 replies)
  104. Starting BP's and Earning Karma (7 replies)
  105. BP, Karma Gen, or Both (28 replies)
  106. Banishing... the hidden power of it on p. 94 of Street Magic (78 replies)
  107. Technomancer that's not a drone-omancer (9 replies)
  108. Overcasting Mage build (163 replies)
  109. Metahuman Customization (13 replies)
  110. Books You'd Like To See (34 replies)
  111. Baby's first Technomancer (20 replies)
  112. Rover 2068 (11 replies)
  113. Defiance Ex Shocker (55 replies)
  114. Rules for War (19 replies)
  115. Mage Sight goggles? (35 replies)
  116. Imagelink Contacts are almost here (4 replies)
  117. SR4A Books to Purchase (16 replies)
  118. Obese and Fairylike (13 replies)
  119. Electronic skin (7 replies)
  120. Weapon Foci & Melee Defense (34 replies)
  121. Character Flavor (12 replies)
  122. Airburst Link Grenades (58 replies)
  123. Limited Spells after learning? (12 replies)
  124. Shedim (6 replies)
  125. Spy Games now available for electronic download, print pre-order (210 replies)
  126. Preparing for number three.. (15 replies)
  127. Grenade Loads (11 replies)
  128. Vectored thrust aircraft here we come! (2 replies)
  129. Wanted: The Chaingun from "All Tommorow's Parties" (29 replies)
  130. Flight Skill (12 replies)
  131. Help with scenario design (16 replies)
  132. Current Timeline (15 replies)
  133. Spirit Aid Sorcery = limited counterspelling? (10 replies)
  134. Can't search for "SIN" (6 replies)
  135. Urban Brawl (32 replies)
  136. Character Flavor (0 replies)
  137. Direct/Indirect Combat Spells? (65 replies)
  138. Summoning for Beginners (75 replies)
  139. Shadowrun PDFs and Kindle Personal Documents service (9 replies)
  140. Question on Gun Range (12 replies)
  141. So Lofwyr has 35 body, lets do this! (131 replies)
  142. Car Theft (4 replies)
  143. Vehicle Speed (23 replies)
  144. Arsenal's Drugs... (18 replies)
  145. Prime Runners (3 replies)
  146. Shooting out tires? (32 replies)
  147. Crazy question (25 replies)
  148. Psychotropic Black Ice (41 replies)
  149. Spells and Chrome (4 replies)
  150. Share your Heavy Response Teams (145 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012