Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221
  1. Reccomended purchase? (17 replies)
  2. Physics (9 replies)
  3. Vampires at night (50 replies)
  4. Oh, The (Meta)Humanity! (4 replies)
  5. Read me if you have the time (12 replies)
  6. Wendigo Cults (6 replies)
  7. When did Knight Errant take over? (3 replies)
  8. Trains, planes, and... well, just trains, really. (6 replies)
  9. Magic vs Barriers (42 replies)
  10. Question about Magic, Cyberware, and Loss of Essence (6 replies)
  11. My wacky ideas (8 replies)
  12. Adept powers and Geas (55 replies)
  13. Throwing (13 replies)
  14. Floor Planner for Shadowrun (14 replies)
  15. Seattle Maps (7 replies)
  16. Rigging Drones Rules Clarification (22 replies)
  17. Drones over America (14 replies)
  18. View on the Ork Underground (6 replies)
  19. Priority Character Creation [Runner's Companion] (107 replies)
  20. AR getting closer (6 replies)
  21. Random Characters + Random Personalities! (9 replies)
  22. Virus written in unknown programming language (22 replies)
  23. Burst fire and grenade shot in the same round? (32 replies)
  24. Subduing Combat question (11 replies)
  25. Harlequin's Back (1 reply)
  26. Technomancer without Sprites (14 replies)
  27. What happened to Chernobyl up to the year 2070? (27 replies)
  28. Quick encounter. (23 replies)
  29. Corporate Intrigue: PDF out now (73 replies)
  30. Banks in Shadowrun (45 replies)
  31. Werewolves? (101 replies)
  32. Occult Games (15 replies)
  33. Silly Putty and Gelpack mod (7 replies)
  34. Hobo Net? (23 replies)
  35. Spending Karma . . . what do you do (84 replies)
  36. GM (n)PCs... (167 replies)
  37. Spell stacking (159 replies)
  38. House Rule: Re-combining Athletics (29 replies)
  39. Rich Riggers racing their biodrones? (10 replies)
  40. Technomancer Geas (11 replies)
  41. Munchinrun? (16 replies)
  42. Female Troll! (29 replies)
  43. Special Forces - Anti Spirit (34 replies)
  44. Artisan and Etiquette (248 replies)
  45. The sixth world is here! (7 replies)
  46. Homeless Hotspots (17 replies)
  47. Real Drones (5 replies)
  48. Maximum Attribute Ratings (125 replies)
  49. Taeksosin's Game Journal, Vol. I (1 reply)
  50. Another newbie question (6 replies)
  51. Spirits and Stun Damage (4 replies)
  52. Escape from the city? (16 replies)
  53. Going off the Grid (7 replies)
  54. First session review (4 replies)
  55. Free Spirit 'Realistic Form' (158 replies)
  56. Rapid Regeneration? (26 replies)
  57. COP 357 Derringer on this week's Psych (23 replies)
  58. Supressive Fire... (38 replies)
  59. Vehicle Sensor Rating (16 replies)
  60. Chameleon Car (3 replies)
  61. Gotta be a Run (67 replies)
  62. Resonance Trodes VS Astral (193 replies)
  63. How does projecting interact with your phsyical form? (36 replies)
  64. My Ally Spirit (42 replies)
  65. Grenade and rocket launcher rules question (15 replies)
  66. The Drake and possession spirit (31 replies)
  67. Suggestions on how to Play AGAINST yourself? (5 replies)
  68. Vehicle Sensor Upgrade (6 replies)
  69. Suggestions please! A Run on generic corporate cube farm (21 replies)
  70. Chargen options and house rules for a real Street Level game (69 replies)
  71. Runners Toolkit question (6 replies)
  72. Critique my Technomancer (10 replies)
  73. Implant Medics and their Cost/rating (8 replies)
  74. Endowment of a Skill (as a power) and a specialization the subject has in the same Skill (31 replies)
  75. Is the GMC bulldog really this crap? (55 replies)
  76. Free Spirits and their agendas (18 replies)
  77. Adjusting BP for Prime Runners (11 replies)
  78. I think I screwed up my Shadowrun game (182 replies)
  79. Flattening Technology (5 replies)
  80. Shadowlands (2 replies)
  81. Dealing with being arrested (17 replies)
  82. Lone star in the UK (17 replies)
  83. Shadowrun 2170 (34 replies)
  84. Moved: Mission: 04-07: Burn (-- replies)
  85. Armor stacking (9 replies)
  86. Initiation question (16 replies)
  87. Skill Bonuses + Modifiers (4 replies)
  88. Gear of the Tir Na Nog military (57 replies)
  89. Melanin Control & Similar Adept Powers (4 replies)
  90. Haven't run a game in ages...3rd Ed or 4th? (15 replies)
  91. Need help (5 replies)
  92. The Pwn Box (3 replies)
  93. Ghost Cartels (3 replies)
  94. RL shadowrun-like hacking (0 replies)
  95. Dual Beings and astral combat (52 replies)
  96. My trip to Dreamation (10 replies)
  97. Prototype Ares Thunderstruck Gauss Rifle? (9 replies)
  98. Jet Set now available--mix it up with the rich and famous! (37 replies)
  99. Soy Allergies, Homegrown Farming and PC Ideas (6 replies)
  100. Superior Vehicles (14 replies)
  101. Mage Skills (17 replies)
  102. Can you steal a spirit outside your tradition if it's about to go free? (23 replies)
  103. How can I fight spirits with spirits? (90 replies)
  104. Insects and Inhabitation (50 replies)
  105. Favorite drone weaponry (83 replies)
  106. Can an A.I. or a Spirit be a Sinner (19 replies)
  107. PS Vita AR (6 replies)
  108. The matrix scares me (40 replies)
  109. Slingshots? (5 replies)
  110. T-birds (72 replies)
  111. A Different Take on the Matrix... (8 replies)
  112. Used Vehicles (10 replies)
  113. Waiting for the heat to die down (4 replies)
  114. Wolf Adept/Shaman (15 replies)
  115. Average payout for a run (64 replies)
  116. Are tasers and SnS overpowered? (126 replies)
  117. Quick question..? (8 replies)
  118. The Shadow Economy (58 replies)
  119. Art Preview for "Another Rainy Night" (43 replies)
  120. How hard would it be to manufacture cheap weapons? (130 replies)
  121. 1+ year after the Catapocalypse (206 replies)
  122. Temporal Lobe Epilepsy / TLE-x (12 replies)
  123. NPC Needed (8 replies)
  124. Extra Free Action (9 replies)
  125. Can a character with bone lacing choose to do Stun? (53 replies)
  126. Character Backgrounds and Concepts (6 replies)
  127. Codeslinger (Control Device) (18 replies)
  128. Dwarf Rigger (11 replies)
  129. The Dog Days of Summer (16 replies)
  130. Quick Draw and Iaijutsu (37 replies)
  131. The Collected Paracritters Project (45 replies)
  132. Pink Mohawks IRL (7 replies)
  133. GM Screen (15 replies)
  134. How do you explain this? (32 replies)
  135. Stick'n'Shock is Overpowered (236 replies)
  136. Making your own foci (86 replies)
  137. Electrolasers (37 replies)
  138. Acid Damage (10 replies)
  139. Modding for Recoil comp (43 replies)
  140. [RL] AR goggles (13 replies)
  141. Character Critique (Elven Combat Hacker) (6 replies)
  142. Con Opposed by Charisma?! Wha.... (26 replies)
  143. Microsoft in Redmond (4 replies)
  144. Strength Upgrade (Military Armor) Maximum/Capacity (5 replies)
  145. Rats (3 replies)
  146. Physical and stun damage (314 replies)
  147. Street Legends Supplemental out now! (240 replies)
  148. Knowledge Skill Update (21 replies)
  149. Sideways (20 replies)
  150. Microskimmer (5 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012