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  1. Drone sizes (64 replies)
  2. Found This Spell (21 replies)
  3. Emotitoy - it had to happen (40 replies)
  4. What should I Ban Outright (214 replies)
  5. The ability of Contacts (55 replies)
  6. Junk Guns 1.0 Released! (10 replies)
  7. Way of Geases (19 replies)
  8. Motorcycle as a bludgeoning weapon (19 replies)
  9. OMG! 6th world creatures IRL (4 replies)
  10. Max Skill Rating Question (42 replies)
  11. really cool concept car that screams SR (0 replies)
  12. Drone Pilot a one time upgrade for all drones? (12 replies)
  13. Persona Programs vs Node Programs (1 reply)
  14. Cyberlimbs and Muscle Replacement (8 replies)
  15. Obsidian Portal group name (4 replies)
  16. Attitude FAQ? (12 replies)
  17. Tattoos as foci? (73 replies)
  18. How do other GM's handle this? (26 replies)
  19. The hidden dangers of Stun Batons. (30 replies)
  20. Spirit Affinity (Insect Spirits) (11 replies)
  21. Possibly getting back to Shadowrun (14 replies)
  22. Recommend me SR4 books to buy (23 replies)
  23. Shadowrun Art Request (7 replies)
  24. Concealing Auras (60 replies)
  25. Daemon and Freedom (7 replies)
  26. Simsense Booster on a TM? (55 replies)
  27. Spoofing vs Slaved Commlink (225 replies)
  28. Tattoos Copyright (26 replies)
  29. Nuke - no choice at all? (14 replies)
  30. The Accountant From Hell (Mk. II) (77 replies)
  31. Sustaining foci. (14 replies)
  32. Damage types (23 replies)
  33. Armor modification/capacity question (7 replies)
  34. Clusters, Ware & Device Ratings (69 replies)
  35. Help Needed In A New Campaign (0 replies)
  36. Is War! Really that Bad? (233 replies)
  37. Anyone care to explain their interpretation of vehicle sensor rules to me? (25 replies)
  38. Car with 2 front mounted remote LMGs (54 replies)
  39. Static Scene Laser Monitoring System (26 replies)
  40. Peril Sensitive Sunglasses (85 replies)
  41. I am going to loose serious geek cred for this, but. . . (52 replies)
  42. MotorCycle Sidecars (10 replies)
  43. Slow Spell questions (46 replies)
  44. Looking for a new Character idea (16 replies)
  45. Importing ideas from other RPG's (49 replies)
  46. Bitcoins (20 replies)
  47. Character Concept (10 replies)
  48. New Mission and classic adventure released! (5 replies)
  49. Land around Seattle? (10 replies)
  50. Still confused about the matrix (46 replies)
  51. Adept Metamagic (15 replies)
  52. Skinlink (2 replies)
  53. Returning rookie needing character advice (8 replies)
  54. Sustaining touch spells (12 replies)
  55. They Burned the Drugs! (111 replies)
  56. And this is how you pay runners (3 replies)
  57. See-through LCD screens (3 replies)
  58. Watchers: how do I make them a bit useful (72 replies)
  59. Lifestyles And You (52 replies)
  60. Horror Born Characters (6 replies)
  61. Holowear, drones and vehicles? (11 replies)
  62. Proprietary File Formats (38 replies)
  63. Shock Gloves 1.0 (2 replies)
  64. Batcave (23 replies)
  65. Hacker Rules (282 replies)
  66. Autosofts (1 reply)
  67. Noticing Armor (23 replies)
  68. Uber drone (84 replies)
  69. Corporate War without The Corporate Court getting involved (29 replies)
  70. Dronomancer (128 replies)
  71. Unspeakable Creatures for the Toxic path (11 replies)
  72. Mage Hunting and Personal Magic Defense (126 replies)
  73. Hooding run for medical suplies. (30 replies)
  74. Form of a lion! (41 replies)
  75. Hacker Rigger Face (96 replies)
  76. Androids (36 replies)
  77. Researching Exploits (3 replies)
  78. Help with Rigger/Hacker Build (28 replies)
  79. Israel: The big flinch (45 replies)
  80. Cleaner (8 replies)
  81. Media for the Mood (32 replies)
  82. Hacker walkthrough (16 replies)
  83. New Advanced Echo (1 reply)
  84. Quick rules questions: Hacking a comlink (7 replies)
  85. Unions in 2070 (14 replies)
  86. Fallout from the Boston Bomb (7 replies)
  87. Bionic Hand (19 replies)
  88. Rigger Question (2 replies)
  89. Status of the Revolutionary in the Sixth World (11 replies)
  90. So, why did *your* mage hit the streets? (57 replies)
  91. New Optional Rule for Campaigns (3 replies)
  92. Thor Shots (42 replies)
  93. A.I. Johnson (9 replies)
  94. Control Actions...how does it work? (16 replies)
  95. Home Brew Gyrojet Gear and Discussion (20 replies)
  96. Question about Matrix Attributes (4 replies)
  97. Slotting chips... (21 replies)
  98. Neo-Anarchists (5 replies)
  99. RL comlink payment system (5 replies)
  100. Dawn of the Artifacts 4 release date? (4 replies)
  101. Player vs. Player intimidation (56 replies)
  102. Evil NPC's (?) (74 replies)
  103. Integrating the matrix (90 replies)
  104. The Story So Far (27 replies)
  105. Core Mechanics (26 replies)
  106. Mass Combat SR Style (18 replies)
  107. Best Assault Rifle and Accessory / Mod Combo (196 replies)
  108. Worst Gaming Session. EVER! (16 replies)
  109. Preventing of Powergaming (67 replies)
  110. Agents and IC (21 replies)
  111. Sprites and Crashed Nodes (20 replies)
  112. Crime Pays (104 replies)
  113. Question about Magic/Resonance and essence loss (27 replies)
  114. Dodge (42 replies)
  115. Ares Assets in Space (12 replies)
  116. Vehicle Mods: Rocket Booster (15 replies)
  117. What does a Troll/Ork/Mutant Gang do for fun? (10 replies)
  118. Toughest Ork Merc Possible (60 replies)
  119. Nifty Concept art for Shadowrun (6 replies)
  120. Extraterritoriality (18 replies)
  121. In the further awakening of the 2070s-- (26 replies)
  122. Drone Question: Increasing the body of a drone? (57 replies)
  123. Quick encumbrance question... (11 replies)
  124. Help Build A Character (10 replies)
  125. EMP Rules (1 reply)
  126. Known Arcologies in 2072? (21 replies)
  127. Pup The Dog Shaman (38 replies)
  128. Unbound Spirit Spell Sustaining? (4 replies)
  129. First Adept need Help (20 replies)
  130. Getting back my Shadowrun 1st Edition (43 replies)
  131. a couple of questions (5 replies)
  132. A Fistful of Credsticks: A Horizon Adventure now on sale (76 replies)
  133. Ghost Stories (6 replies)
  134. Crash-Cart Morgue (19 replies)
  135. The question of stealth (120 replies)
  136. Need Dumpshock Veteran Memory (6 replies)
  137. Can I update Sixth World Wiki? (17 replies)
  138. Dual Natured, astral combat. (15 replies)
  139. Finally got around to reading the Sixth World Almanac (208 replies)
  140. London A to Z (64 replies)
  141. Cybermancy and biodrones (24 replies)
  142. Secondary Weapon Skill (105 replies)
  143. Ammunition (92 replies)
  144. Direct Physical Spells...why bother? (47 replies)
  145. Matrix Aides/Agents (8 replies)
  146. Cyclone (49 replies)
  147. Underbarrel Crossbow (12 replies)
  148. Ghost Cartels Epilogue: The Missing Pages Revealed! (25 replies)
  149. alt.war: Russia - quo prodest? (29 replies)
  150. Boosting your Drain Dice Pool (46 replies)
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