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  1. Tolkien in Shadowrun (29 replies)
  2. Which SR3 sourcebooks are still 90% valid? (14 replies)
  3. Best Seattle sourcebook? (23 replies)
  4. Prime Runner question (7 replies)
  5. Firefight at point blank range (25 replies)
  6. More SR4 Questions (29 replies)
  7. Unofficial Unwired - do we need one? (32 replies)
  8. An attempt to convert! (26 replies)
  9. Th3 T3chn0manc3r thr34d (37 replies)
  10. vehicle damage from ramming (10 replies)
  11. I love this board (23 replies)
  12. Why I don't play sammies. (31 replies)
  13. help with a run (39 replies)
  14. Fashionably Bullet Proof (56 replies)
  15. Initiation group questions. (5 replies)
  16. Need help finding something (5 replies)
  17. Multiple Spells Per Round (11 replies)
  18. Insect Spirit Clarifications (12 replies)
  19. Invae and Crashcart Debacle (4 replies)
  20. Transformers: Changing Vehicle Chassis (2 replies)
  21. Perception vs. Searching (13 replies)
  22. Attribute Stat Crunching (13 replies)
  23. Cyberware question (14 replies)
  24. Anti-magic specialist under SR4 Rules (31 replies)
  25. Moving through earth (4 replies)
  26. Ghosts? (16 replies)
  27. Corporate Citizenship (26 replies)
  28. Is Dragonforce appropriate background music for SR (23 replies)
  29. Magical threats in SM (16 replies)
  30. Armor on Cyberlimbs (14 replies)
  31. Burning Edge? (6 replies)
  32. GM's and Record Keeping (3 replies)
  33. Dude, Orichalcum Homonculus! (43 replies)
  34. Vessels on char creation? (7 replies)
  35. You chose it, and here it is! (9 replies)
  36. Making Logic and knowledge skills awesome. (15 replies)
  37. Where's the SR3 Love? (51 replies)
  38. Encryption and hacking drones (0 replies)
  39. Killing Rommel (84 replies)
  40. My Review of the GenCon 2006 SR Tourney (163 replies)
  41. I Just Noticed (20 replies)
  42. 'Steal this object' (16 replies)
  43. Point of ally spirit metamagic? (4 replies)
  44. Moved: The Danger Of Politeness (-- replies)
  45. Matrix combat is boring! (49 replies)
  46. Black Light Tattoo's! (12 replies)
  47. Mystic Adepts: How do you survive? (22 replies)
  48. Binding Free Spirits (18 replies)
  49. Okay, you phys ad freakazoids. Study up! (12 replies)
  50. Minneapolis-St. Paul (38 replies)
  51. Vote on the next weapon! (18 replies)
  52. Central source for SR4 Char builds? (5 replies)
  53. Technomancer Char Review? (33 replies)
  54. A matter of conversational free spirits... (10 replies)
  55. Sample geasa? (45 replies)
  56. Printings (28 replies)
  57. Mentor Sprites? (6 replies)
  58. The Hot-Sim Disadvantage (48 replies)
  59. New Cyber/Bioware (1 reply)
  60. SR4 Campaigns (2 replies)
  61. Mitsubishi Nightsky (4 replies)
  62. Real-life Shadowland in the making? (1 reply)
  63. Non-melee monster Trolls (46 replies)
  64. Shadowrunner opinions needed! (28 replies)
  65. This look about right for upcoming SR4 books? (40 replies)
  66. Crash of '64 questions (35 replies)
  67. RL Inspiration: Cyberstorm (14 replies)
  68. Oh my god, the mullet police are real! (21 replies)
  69. Wacky silly character that I made (20 replies)
  70. Converting Weapons (Newbie help) (2 replies)
  71. Ramming and destroyed vehicles (17 replies)
  72. Control Thoughts Spell (11 replies)
  73. Dodging and Area of Effects (11 replies)
  74. Barrier Spell (10 replies)
  75. RL Body modifications (17 replies)
  76. Spirit/Innate Spell Question (2 replies)
  77. PTSD = wired reflexes? (44 replies)
  78. Thermographic Questions (68 replies)
  79. Where's the metahuman love? (86 replies)
  80. Are there no native bilinguals in SR4? (42 replies)
  81. Wireless tricks for extra 'actions' (11 replies)
  82. Physical Mask (5 replies)
  83. Metaplanes not available for Adepts (23 replies)
  84. Street Magic: They did it again (45 replies)
  85. Seattle Runners (23 replies)
  86. Actions (15 replies)
  87. Contacts (6 replies)
  88. Detecting Realistic Illusions Astrally (19 replies)
  89. Hacking a riggers drone? (4 replies)
  90. ENnies:Shadowrun Wins Both Catagories Nominated In (37 replies)
  91. Street Magic Release (2 replies)
  92. Serbitar's House Rules Discussion (7 replies)
  93. Translators (28 replies)
  94. 2006 Deckers! (0 replies)
  95. Help me Understand Anchoring Foci (2 replies)
  96. Rules question (25 replies)
  97. The Tir (37 replies)
  98. Task Spirt w/Possession + Channeling (7 replies)
  99. Street Magic: Possession Traditions (34 replies)
  100. Street Magic reviews? (86 replies)
  101. Best features in Street Magic (90 replies)
  102. Manatech (20 replies)
  103. Street Magic: Quake Spirit Power (200 replies)
  104. Gun Safety (10 replies)
  105. Shadowrun FPS backstory changes (0 replies)
  106. Hullbreach's House Rules (55 replies)
  107. About California... (21 replies)
  108. Keeping track of initiative... (18 replies)
  109. Must have sourcebooks (38 replies)
  110. Questions concearning races (8 replies)
  111. Called shot on Armor (12 replies)
  112. A couple questions on cyberware and bioware (5 replies)
  113. Spell design questions. (3 replies)
  114. Is wired reflexes and other 'ware too cheap? (161 replies)
  115. Who's the Scarecrow? (16 replies)
  116. My new SR4 work blog (13 replies)
  117. Great Form Spirits and Possession (1 reply)
  118. Ritual Magic (3 replies)
  119. Elemental Strike - How does it work? (14 replies)
  120. Old Source Materials (9 replies)
  121. Geomancy w/o pre-exisiting Background Count (9 replies)
  122. Legit licenses (17 replies)
  123. Host Subtypes? (0 replies)
  124. adept power combinations (6 replies)
  125. Reposted From Community Projects (7 replies)
  126. RQ: Elemental Attack (11 replies)
  127. Rigger Rules Clarification (23 replies)
  128. Question on drones and autosofts (6 replies)
  129. Multiple combat time constraints (2 replies)
  130. indirect combat spell +area effect + street magic? (1 reply)
  131. Making the Grade (76 replies)
  132. Street Magic - Questions (2 replies)
  133. Silly question about Innate Spell power (6 replies)
  134. Weapon Conversion (12 replies)
  135. Spell Design Time! (0 replies)
  136. Spell design= useless? (25 replies)
  137. Astral Combat Skill (9 replies)
  138. What can Posession Do? (98 replies)
  139. Spirits of Water can't swim? (34 replies)
  140. Stacked Anchoring Foci (3 replies)
  141. Short question concerning sensors (5 replies)
  142. Street Magic: Should it have been released sooner? (22 replies)
  143. Zen Shooter's House Qualities (8 replies)
  144. Metamagic (1 reply)
  145. Consensus (22 replies)
  146. Technomancer bonuses. (13 replies)
  147. Evolution at Work (6 replies)
  148. Possession and Encumberance (6 replies)
  149. Number One (with a bullet) (11 replies)
  150. Street Magic: Material Linking (4 replies)
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