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  1. Life imitates Shadowrun (1 reply)
  2. Cyberware Limits (43 replies)
  3. pain threshold and combat drugs (2 replies)
  4. Condensed SR4 equipment list & price guide (51 replies)
  5. Cyberlimbs VS bone lacing ... (5 replies)
  6. Biocompatability (0 replies)
  7. What the hell happened to dwarves? (59 replies)
  8. The Technomantic Rigger (14 replies)
  9. [RL] Yet another step toward cybereyes / AR (1 reply)
  10. Hybrid Forms (6 replies)
  11. Pronunciation question (13 replies)
  12. The Sample Characters (211 replies)
  13. Technomancers: (45 replies)
  14. Solving 6=7 (66 replies)
  15. The Last We Heard... (109 replies)
  16. Cybered athlete being banned from play (55 replies)
  17. Plagarism is the highest form of flattery (31 replies)
  18. Minor updates to my site. (12 replies)
  19. Computer aids (3 replies)
  20. OT: war robots (5 replies)
  21. Is it just me, or is stunball off the charts? (266 replies)
  22. Adept improved reflexes house rule (28 replies)
  23. life imitates shadowrun, again? (2 replies)
  24. New shadowrun GM looking for advice (7 replies)
  25. Agent Smith Army problem (92 replies)
  26. Adepts and Cyberlimbs (12 replies)
  27. Eta Engineering & the Zubayr Chong Clan (14 replies)
  28. Essense Loss and Magic Increase (38 replies)
  29. Shadows of Germany (70 replies)
  30. Nanohives (1 reply)
  31. Synaptic Booster Question (11 replies)
  32. Medical Costs (2 replies)
  33. First Steps to Organ Farms? (5 replies)
  34. One more step towards cyberlimbs (0 replies)
  35. REQUEST: Serbitar and Knasser's PDFs (27 replies)
  36. Meet Brick the Troll (97 replies)
  37. What is RAW? (25 replies)
  38. Sample Rigger From SR4. How dose the Comlink work? (27 replies)
  39. Houserule: No Essence for non-Awakened characters (91 replies)
  40. Sprawl Survival Guide Lifestyle (14 replies)
  41. Spirits, Buffs (16 replies)
  42. My search-fu is failing me (3 replies)
  43. Street Magic Errata (109 replies)
  44. Motivational posters (226 replies)
  45. Strange accidents at Disney- Tokyo (11 replies)
  46. And early no less! (43 replies)
  47. Drone Signal Loss (21 replies)
  48. VCR issue (27 replies)
  49. Book Club: Take Two (19 replies)
  50. Rewired - Post Cyberpunk Anthology (3 replies)
  51. Building Gear before the game starts (27 replies)
  52. Communicating with spirits (7 replies)
  53. Need information on Yomi (43 replies)
  54. Scanning for Matrix Fluff (16 replies)
  55. Guns,Gadgets, and Grenades (27 replies)
  56. Porting a GURPS advantage (8 replies)
  57. Recorded my last session (21 replies)
  58. Sustaining Focus (34 replies)
  59. Drone Repairing (9 replies)
  60. Pulling an Iron Eagle (47 replies)
  61. Illusions (10 replies)
  62. Spike Baby Night Elf (3 replies)
  63. Allergies (57 replies)
  64. Matrix Mechanic: Attribute + Skill +Program (41 replies)
  65. Shadowrun PDF (2 replies)
  66. Magic Fingers (3 replies)
  67. future becomes reality... (1 reply)
  68. Cyberware and Regeneration (9 replies)
  69. Failed Parachuting Test (hitting the ground) (34 replies)
  70. FASA video game rights back where they belong (123 replies)
  71. Surveillance Society (19 replies)
  72. Smartlink I/O (34 replies)
  73. Strange hobbies (88 replies)
  74. Simple question - Psychopete, stay out! (4 replies)
  75. here comes the archologies... (30 replies)
  76. What's the point of the assault rifle? (44 replies)
  77. The toxic traditions, cleaned up. (5 replies)
  78. Question About Levitate (11 replies)
  79. It's 24 December 2071... (32 replies)
  80. I just got street magic (22 replies)
  81. Twisted Mentor Spirits (2 replies)
  82. Can you bind a spirit from another tradition? (11 replies)
  83. Live and Let Die (13 replies)
  84. conjuring questions (9 replies)
  85. History Handout for players (15 replies)
  86. Levitate Spell (101 replies)
  87. Runner Gear- Illegal and otherwise (32 replies)
  88. [RL] Fun things to do as a hacker... (19 replies)
  89. Explaining more things to new players (49 replies)
  90. My SR Gallery (14 replies)
  91. What Should a 300 Karma character look like? (19 replies)
  92. Witcher archetype (0 replies)
  93. Need Stats for a Rover (12 replies)
  94. Astral Projection as a Metapower (27 replies)
  95. Is it Time for another Fiction Contest? (2 replies)
  96. History Handout for players (12 replies)
  97. My Character: RC (16 replies)
  98. I will seek council from the Dumpshockians... (36 replies)
  99. Corp Script is among us (44 replies)
  100. Assassination run (17 replies)
  101. Privatization of Federal powers? (37 replies)
  102. First real-life technomancer died today (2 replies)
  103. Sustained Spell Question (45 replies)
  104. Fun with magic (12 replies)
  105. SR4: Guns, guns and more guns ... (39 replies)
  106. Is a Jack of All Trades possible in SR4? (22 replies)
  107. Handblades (12 replies)
  108. Shadowrun MMO (Dumpshock Vision) (115 replies)
  109. Team Edge (3 replies)
  110. You're Under Arrest (16 replies)
  111. Interactive character sheets? (10 replies)
  112. My first SR4 character (45 replies)
  113. Rail Guns in SR4 (15 replies)
  114. Karma based Character creation (3 replies)
  115. House Rules de Santa Cruz (92 replies)
  116. CGL: "if my pants are off it's serious!" (6 replies)
  117. Face Mage Spells (6 replies)
  118. New Diseases (34 replies)
  119. Weapon Focus at Char Gen (22 replies)
  120. Shikomizue (6 replies)
  121. Nine Inch Nails: Year Zero (14 replies)
  122. SR3 Alternate char gen system...? (9 replies)
  123. Modern Day Dollar to Nuyen Conversion (33 replies)
  124. Vacation spots? (63 replies)
  125. Spirits (37 replies)
  126. The "Angst" of Being SINless (75 replies)
  127. Need campaign advice: PCs are cops (26 replies)
  128. Limit Break (24 replies)
  129. Null Adepts and Negamages (11 replies)
  130. IT at DocWagon (46 replies)
  131. Reputation, Notoriety and Public Awareness (14 replies)
  132. Introducing new roleplayers to Shadowrun (19 replies)
  133. Fire rate for Fabuki (71 replies)
  134. Allergy Soy! (21 replies)
  135. Nanotech (2 replies)
  136. Metahumanity in space (8 replies)
  137. The Power of the I.P.'s (30 replies)
  138. Components to Magic (22 replies)
  139. My take on the matrix (46 replies)
  140. Extended Tests (2 replies)
  141. The Santa Run (5 replies)
  142. Skinlink Properties (4 replies)
  143. Bioware and Cyberware Grades (2 replies)
  144. Start of the Sixth Age (11 replies)
  145. The Birth of the Mini-Arcology? (2 replies)
  146. Mage Registration (16 replies)
  147. News: And it came to pass... (68 replies)
  148. SR 1e rules and Modern Virtualization (0 replies)
  149. hacking hacking hacking (56 replies)
  150. What was your favorite run? (35 replies)
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