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  1. SR4 Questions (30 replies)
  2. Looking for some guidance on Hackers (17 replies)
  3. Virtual drive through Seattle (16 replies)
  4. Technomancer riggers? (28 replies)
  5. Bioware Grades Confusion (109 replies)
  6. About spirits. (60 replies)
  7. [News] Cormorant: The Navy's swimming spy plane (2 replies)
  8. [RL] Be a spy for Disney (27 replies)
  9. Holostreets Download (1 reply)
  10. How vital are complex forms for technomancers? (66 replies)
  11. Defending your Commlink (48 replies)
  12. RL - successful Shadowrun (11 replies)
  13. Watcher $#&@ing spirts (60 replies)
  14. Harlequin, 3rd ed. (4 replies)
  15. [RL] Trideo on its way (2 replies)
  16. Spoofing to bypass commlinks? (14 replies)
  17. Momento (&c.)-esque scenarios/campaigns? (16 replies)
  18. WiFi-blocking paint with an on/off switch (4 replies)
  19. Karma Pool and spirits (7 replies)
  20. Signal Degression (4 replies)
  21. Unusual Movement Modifiers (5 replies)
  22. Surge for Shadowrun 4th? (28 replies)
  23. Weapon Mounts (45 replies)
  24. Where'd the V.P. Go? (30 replies)
  25. Updates to the threats books (40 replies)
  26. Spell Sustaining question (20 replies)
  27. Contacts (18 replies)
  28. [RL] Sub Orbital Space Port (1 reply)
  29. Another Random Request (9 replies)
  30. Stats for Martin DeVries? (7 replies)
  31. Availability Rules Exercise (21 replies)
  32. [RL]Neat Navy drone (21 replies)
  33. Do Platelet Factories reduce Stun Damage? (5 replies)
  34. Clarification on counterspelling please. (3 replies)
  35. [RL] Organlegging (8 replies)
  36. Manaball resistances (40 replies)
  37. Drone Rigger Questions (33 replies)
  38. Jumping and Running (28 replies)
  39. Decomissioned Shells (12 replies)
  40. Node vs. Device (6 replies)
  41. Crossing the border around seattle (4 replies)
  42. A matter of...drone. (30 replies)
  43. Spells (15 replies)
  44. Script-Diver (7 replies)
  45. SR4 House Rules (10 replies)
  46. RL - Not so successful run (3 replies)
  47. Magic research papers. (29 replies)
  48. Data Search Difficulty (8 replies)
  49. Secrect Service (15 replies)
  50. Mayan Long Count (3 replies)
  51. Conversions or SR3 material to SR4? (3 replies)
  52. Drain (5 replies)
  53. Matrix House Rules (30 replies)
  54. Modifying SA to FA (24 replies)
  55. Shock shells in RL (56 replies)
  56. clue files (14 replies)
  57. Silly Shadowrunner Hijinks (5 replies)
  58. Astral Combat Question (9 replies)
  59. Personafixes (6 replies)
  60. Being blind (37 replies)
  61. Why remove the Karma/Build cost for Physads? (25 replies)
  62. Technomancer/Magic Question (48 replies)
  63. A toon sorta (11 replies)
  64. Skill question (19 replies)
  65. What's up with elf hair? (11 replies)
  66. Improved Ability? (14 replies)
  67. Upcoming adventures and campaignbooks? (11 replies)
  68. Codeslinger (or Codeblock) and Hacking In (1 reply)
  69. Anyone make a habbit of running in Las Vagas (29 replies)
  70. Banishing Drain (7 replies)
  71. Great plot hook from RL News... (24 replies)
  72. Fixers (25 replies)
  73. Chambara (10 replies)
  74. On The Run (4 replies)
  75. General magic idea (7 replies)
  76. Software tools (17 replies)
  77. Crazy Bigass rippoff adventure outlines (4 replies)
  78. General availability (20 replies)
  79. [NEWS] Online faux pas prompts massacre (7 replies)
  80. Another realitybraker (132 replies)
  81. Tactical Compters (17 replies)
  82. Another Shedim Question (9 replies)
  83. Initiation Grade and the Magic attribute (6 replies)
  84. Technomancers & Cyberware (31 replies)
  85. Long time No see! (5 replies)
  86. Am I the only one having issues understanding... (22 replies)
  87. Bug Spirit Merges (3 replies)
  88. Adventure Chronology (3 replies)
  89. Dodge = redundant? (3 replies)
  90. Food Fight Revisited! (30 replies)
  91. About Harlequin's power level. (103 replies)
  92. SR file formats explained? (1 reply)
  93. Looking for help with NSRCG and karma (2 replies)
  94. Hall of shame (94 replies)
  95. The end of USD dominance... (12 replies)
  96. Reference sheet (9 replies)
  97. How do you have players raise stats (35 replies)
  98. Trode sets and Hot Sim VR (16 replies)
  99. Fire Type Damage (4 replies)
  100. [RL] Bioware clinic (4 replies)
  101. You've got 400 BPs, now what? (29 replies)
  102. Resolving crashes (16 replies)
  103. San Fran: What the Heck. (17 replies)
  104. ShadowRun Music (36 replies)
  105. Tiered network, how to counter it. (17 replies)
  106. IRC (21 replies)
  107. Near Complete SR collection on EBay (0 replies)
  108. Multiple David Carradine beatdowns for SR3! (26 replies)
  109. What to do about that accountant player (208 replies)
  110. Drone Shrinkage? (39 replies)
  111. Grenade launchers... (21 replies)
  112. Counterspelling (12 replies)
  113. newbie (38 replies)
  114. Smartgun System & not so Friendly Fire (6 replies)
  115. Bizarre Improvised Weapons (9 replies)
  116. Conversions of SR mechanics to other game systems? (16 replies)
  117. Shadowrun 4: Magic (477 replies)
  118. Resonance Realms (11 replies)
  119. Loose Change vol. 2 (89 replies)
  120. ScreenMonkey or other online clients (2 replies)
  121. Ad hoc Cannon Companion martial arts conversion... (3 replies)
  122. Edge points? (11 replies)
  123. SR3 Missions - Questions (5 replies)
  124. Arcologies and the big City (33 replies)
  125. What're the release date for SR4 sourcebooks? (51 replies)
  126. Rigging requirement (1 reply)
  127. Lets talk about SR Magic.... (64 replies)
  128. New SR-esque Movie (54 replies)
  129. The Amish? (44 replies)
  130. Recipe Contest (6 replies)
  131. vampires and essance drain (56 replies)
  132. The Sharingan Eye. (5 replies)
  133. How much variation do you use? (20 replies)
  134. Microtranceivers (22 replies)
  135. Lifecycle of an Expendable Asset (18 replies)
  136. Passing Info in the Matrix (1 reply)
  137. Everday Gear For Runners Item 2 (19 replies)
  138. Looking for Ghostwalker info (26 replies)
  139. P or S which is better (80 replies)
  140. SR4 online dice roller I found (0 replies)
  141. Sig 556 on the way (27 replies)
  142. Shadowrun 4: Hacking & Rigging (496 replies)
  143. Play By Email (4 replies)
  144. Running the shadows in Beantown (18 replies)
  145. Barriers & Catasrophic Failure (23 replies)
  146. Costs for a hospital grade breast pump (97 replies)
  147. Escape certain death (74 replies)
  148. The fasting shot. (24 replies)
  149. Why are you here? (56 replies)
  150. Is this from SOTA? (8 replies)
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