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  1. And if it fails? (74 replies)
  2. 16 pages of LA (20 replies)
  3. poor rigger needs some help please (3 replies)
  4. Enchanting (26 replies)
  5. Damaging a vehicle (7 replies)
  6. Conceability of weapons (4 replies)
  7. Lines you never want to hear while playing SR (143 replies)
  8. Revolver vs Automatic (50 replies)
  9. Insect Spirit/Guard Paranimals (8 replies)
  10. DNI (1 reply)
  11. Dead runners... (2 replies)
  12. Deckers and Otaku (95 replies)
  13. Interesting article (1 reply)
  14. Hellhounds? (6 replies)
  15. Are your PCs moral beeings? (40 replies)
  16. Rigging questions (16 replies)
  17. Moved: 16 pages of LA (-- replies)
  18. Who's going to play SR4? (50 replies)
  19. Run Ideas (17 replies)
  20. Silly question (5 replies)
  21. Do wards affect physical space? (8 replies)
  22. The Helios Chronicles (7 replies)
  23. "Revolver" Rifles and another firearms question (9 replies)
  24. How realistic is the SR combat system for firearm? (40 replies)
  25. Buying Edges with Karma? (25 replies)
  26. More Outlandish Artifacts (32 replies)
  27. Walker Drones' Kicking Damage Codes (3 replies)
  28. simple totem question (3 replies)
  29. Great Form blood spirits (5 replies)
  30. Great Form blood spirits (0 replies)
  31. Question about Sins (30 replies)
  32. EMF grenades. (27 replies)
  33. [ShadowsOfEurope] Shadowrun Wiki (27 replies)
  34. Magician Adept? (102 replies)
  35. Ambidexterity for Adept (39 replies)
  36. Sniping with Pistols (68 replies)
  37. Music in your games (8 replies)
  38. Hacking Follies (7 replies)
  39. Bringing a Short Bus Player into GM'ing (13 replies)
  40. Bioware an Aura (4 replies)
  41. is the DNA fingerprint alterable? (23 replies)
  42. Attacking an object. (6 replies)
  43. Bio-Rejection Flaw... (5 replies)
  44. SR Gaming Resources (2 replies)
  45. Favorite Hang Outs (65 replies)
  46. Best Adept Powers EVAR! (45 replies)
  47. Shadowrun 4th Edition! (109 replies)
  48. Shadowrun Popularity (13 replies)
  49. Weapon skills (10 replies)
  50. Non-Elf Female metahumans (70 replies)
  51. One trick ponies... (18 replies)
  52. The Sprint Power (0 replies)
  53. Help with an adventure (2 replies)
  54. Weapon Concealability (52 replies)
  55. Cover. -_- (8 replies)
  56. Shoudl Shadowrun 4 make magic more common (73 replies)
  57. how many spell points can you start with? (2 replies)
  58. Chilling Conversation (10 replies)
  59. Autosofts/Activesofts? (18 replies)
  60. Adepts and Initation, Part II (3 replies)
  61. Boards Don't Hit Back! (24 replies)
  62. Moved: Just wanted to know... (-- replies)
  63. My views on the SR4 FAQ (19 replies)
  64. The Ally Spirit Issue (37 replies)
  65. SR goes new WOD (162 replies)
  66. Knowledge skills for an ex-cop? (78 replies)
  67. Adepts and Initiation (16 replies)
  68. Transducers (6 replies)
  69. Highlander (24 replies)
  70. Hoverboards? (60 replies)
  71. Questions we'd like answered in the FAQ.... (136 replies)
  72. Blood on the Floor (35 replies)
  73. Missile launchers (5 replies)
  74. The Magician's Rules (3 replies)
  75. System Crash and AI (123 replies)
  76. Exploding cars, and the law (28 replies)
  77. Vehicle problem (7 replies)
  78. Rose-Colored Glasses (22 replies)
  79. SR Books (3 replies)
  80. Character Generation Preferences (43 replies)
  81. Vickers AR-80 (5 replies)
  82. Personal Flight (57 replies)
  83. Wired Reflexes Drawbacks (23 replies)
  84. Idiot's Guide to Rigging (10 replies)
  85. Healing Times (49 replies)
  86. Active and non active foci (9 replies)
  87. Sasquatches, etc, as PC's. (22 replies)
  88. Shadows of Latin America/Shadows of Asia (80 replies)
  89. Hemetics cost to much (187 replies)
  90. Religion (12 replies)
  91. What exactly is magically/astrally active? (5 replies)
  92. Lightning Reflexes Edge + Combat Sense Adept Power (1 reply)
  93. Voulentary Adept Power Geases (9 replies)
  94. The bullet stopping trick in The Matrix Movies (31 replies)
  95. audun's ideas for an overhaul of SR magic (77 replies)
  96. SR4...or Shadowrun 2? (13 replies)
  97. Does anyone remember... (3 replies)
  98. New to game Rigger needs help. (29 replies)
  99. Using d10s instead of d6s (60 replies)
  100. Chaos Mage Ideas... (9 replies)
  101. Unarmed versus vehicles (26 replies)
  102. What happened? (28 replies)
  103. Many Thanks to Patrick Goodman (78 replies)
  104. Powered Armor (48 replies)
  105. SR4 Firearms: Caseless and Cased on one weapon? (107 replies)
  106. "The Uncanny Valley" (4 replies)
  107. Mes ti'Till Cearmaigh (7 replies)
  108. Horrors (24 replies)
  109. Cyber toys (2 replies)
  110. SOTA:2064 Question (20 replies)
  111. Amazonia (8 replies)
  112. Loose Alliances Wallpaper (2 replies)
  113. New Shotgun Ammunition (11 replies)
  114. Rikki Ratboy (42 replies)
  115. A short story (3 replies)
  116. Downturn Magic (43 replies)
  117. Smartlinks: usable with Astral Perception? (53 replies)
  118. Demo, des mots, des maux (39 replies)
  119. Elemental manipulations (69 replies)
  120. Attributes are-a-changing (487 replies)
  121. Gyro Stabilization and Combat Pool (9 replies)
  122. Outdated tech in 2070 (19 replies)
  123. Spell question (16 replies)
  124. Wallpapers (18 replies)
  125. Reliability of Weapons for SR3 (10 replies)
  126. increased reflexes in melee (22 replies)
  127. Belted ammunition (4 replies)
  128. New Stuff (23 replies)
  129. The Basic mechanic (10 replies)
  130. Tank Busting (62 replies)
  131. Essence Reduction (1 reply)
  132. AGS - good or bad? (65 replies)
  133. Here today gone tomorrow (15 replies)
  134. Enhanced Movement Spell (3 replies)
  135. Share your personally made Edge/Flaw (51 replies)
  136. Running Wild (18 replies)
  137. Breath Holding (25 replies)
  138. Fat Stacks of Short Fiction (15 replies)
  139. Wiki (14 replies)
  140. The Galatea Method (Ally Spirit) (12 replies)
  141. Variable Magic Rating at Chargen (28 replies)
  142. New Character Options (31 replies)
  143. Corporate Adventure (2 replies)
  144. Help with Run Ideas (10 replies)
  145. Latin Translator help? (33 replies)
  146. Why SR4 had to be... (20 replies)
  147. What's the deal with all the double posts? (11 replies)
  148. Quick question (6 replies)
  149. Nano-biomonitor systems (5 replies)
  150. Enhanced Movement Spell (18 replies)
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