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  1. Effects of stacked hardened armor (48 replies)
  2. Quick AI question (12 replies)
  3. reality intrudes on fiction (6 replies)
  4. Mystic Armor + Mystic Armor (12 replies)
  5. Possession based summoning (9 replies)
  6. More on the windy city... (10 replies)
  7. Mangadyne (10 replies)
  8. The Verge (5 replies)
  9. Hong Kong Map (7 replies)
  10. Braindance (24 replies)
  11. Implant detection. (22 replies)
  12. Touch Spells (2 replies)
  13. Dirty Hacker Tricks (50 replies)
  14. Awakened Symbionts? (6 replies)
  15. Math Question (23 replies)
  16. Digital Grimoire Now Available! (63 replies)
  17. The Game (6 replies)
  18. Special Senses & Targeting Spells (24 replies)
  19. The SCP Foundation (7 replies)
  20. RL example of SR scare (33 replies)
  21. Bio-drone Beetles (15 replies)
  22. WHAT. (8 replies)
  23. New Martial Arts Maneuvers (9 replies)
  24. metal storm 3 shot grenade launcher (9 replies)
  25. I'm Confused About Stats (53 replies)
  26. Spirits and Passwords (4 replies)
  27. I am sold to SR (20 replies)
  28. RL gun bots with pics (1 reply)
  29. Shooting at vehicles and through barriers (6 replies)
  30. Zilching (13 replies)
  31. Enhanced Attribute (5 replies)
  32. Vampire with Spell Knack (4 replies)
  33. Campaign Suggestions (10 replies)
  34. The Kick of a Troll (29 replies)
  35. Toxic Plant Spirits (22 replies)
  36. cola add show what AR could look like (11 replies)
  37. Additional info on Black Lodge... (8 replies)
  38. Astral Plane (14 replies)
  39. Rigger Adept concept (14 replies)
  40. First Time Shadowrun GM (17 replies)
  41. Possession (16 replies)
  42. What happend to Cross Technologies? (23 replies)
  43. My First Build (16 replies)
  44. Toxic Templating Houserules (7 replies)
  45. Prices for non-degrading software? (2 replies)
  46. Critter hunting (26 replies)
  47. Character Build Assistance Please (5 replies)
  48. Post Emergence Technomancers (15 replies)
  49. Quick question about insect spirits (1 reply)
  50. Why am I here? (22 replies)
  51. Underused methods of detection (26 replies)
  52. Ghouls (and other infected) and the Human Looking quality (17 replies)
  53. Disney World (25 replies)
  54. Ryu from Breath of Fire (10 replies)
  55. Initiative Passes (15 replies)
  56. False Impression/Manascape & Foci (Digital Grimoire) (2 replies)
  57. Ghouls (and other infected) and the Human Looking quality (1 reply)
  58. The Karma System (62 replies)
  59. Adept Powers (21 replies)
  60. Shadowrunners in simsense in 2070 (29 replies)
  61. How Obvious are the MegaCorps really? (71 replies)
  62. Clones - there is more than the obvious use (56 replies)
  63. Deutschland! (21 replies)
  64. Character Optimization (17 replies)
  65. IP changes (11 replies)
  66. How do you get a "legal" license? (29 replies)
  67. Freeze Foam (18 replies)
  68. Dare I Say Attack of Opportunity? (12 replies)
  69. Spell knack for SR3 (2 replies)
  70. Dryad Drake with Famous + Day Job (99 replies)
  71. Hunting 101 (2 replies)
  72. Greetings and a few questions (12 replies)
  73. Get behind Satan! (45 replies)
  74. T'Erthal (21 replies)
  75. Magic Tradition compatible with Bushido (19 replies)
  76. Large bore sniper rifles (35 replies)
  77. Corruption Metamagic (6 replies)
  78. Knowledge skills (26 replies)
  79. is there a reason to take indirect spells? (14 replies)
  80. The Punknaught in SR (53 replies)
  81. Vehicle racing in 2070 (17 replies)
  82. Arsenal upgrades to weapon foci? (29 replies)
  83. drones and smartguns (25 replies)
  84. Customized cyberlimb (25 replies)
  85. Claymore Antipersonnel Mines (6 replies)
  86. Possession Power (2 replies)
  87. vehicle armor vs. personal armor (1 reply)
  88. I Don't Allow Called Shots For Damage (34 replies)
  89. Drones and Gunnery (5 replies)
  90. Runner's Toolkit, anything known yet? (47 replies)
  91. En Garde, n00b! (20 replies)
  92. Some Magic Questions (8 replies)
  93. Proxy Server question (3 replies)
  94. Houserules- Better balance of magic. Banning Overcasting and being generous with dice. (45 replies)
  95. Does Armor Stack? And a hacking question (27 replies)
  96. Direct Combat Spells help (66 replies)
  97. The world of Shadowrun (68 replies)
  98. Initiation builds (5 replies)
  99. Aspected Domains (3 replies)
  100. Insane 'cheese' with adepts and Infusion foci (8 replies)
  101. How many bad guys and how many turns? (3 replies)
  102. New and Modified Cyberware Suites (33 replies)
  103. Mages and jobs (40 replies)
  104. coffin hotel (2 replies)
  105. mathSPU (8 replies)
  106. Weapon Foci (44 replies)
  107. Tempo in Feral Cities? (1 reply)
  108. What if a user is using black hammer? Also, take a look at my cheat sheet (2 replies)
  109. Dice Pool vs. Actual Skill (33 replies)
  110. Your Opinion on Fixer Knowledge (2 replies)
  111. catholic mage (3 replies)
  112. Voice Modulator (8 replies)
  113. Adepts' Improved Reflexes power. (36 replies)
  114. Manifestation and Astral Spying (24 replies)
  115. Spirits and Damage (2 replies)
  116. how do you improve sensor ratings? (3 replies)
  117. The ultimate dice for use in Shadowrun? (4 replies)
  118. Innane question (6 replies)
  119. Shapeshifter spotted :) (4 replies)
  120. Missions: Mars (6 replies)
  121. Ghost Cartels: Royal Jelly? (43 replies)
  122. Licenses and Permits (2 replies)
  123. MUSTbuys (57 replies)
  124. The Level between Table top and Larping (9 replies)
  125. Being a Gamemaster is so hard! (8 replies)
  126. Multiple targets (9 replies)
  127. Heightened Concentration and Sustained Spells (13 replies)
  128. Essence Drain? (6 replies)
  129. Wishful thinking (5 replies)
  130. Flick knives, switchblades, butterfly knives etc. (28 replies)
  131. First full campaign (30 replies)
  132. NPC assassins (22 replies)
  133. Runner's Companion: Worth it? (62 replies)
  134. cross edition campaign (20 replies)
  135. Windy City (8 replies)
  136. Shadowrun Logo (3 replies)
  137. Character Creation Questions (0 replies)
  138. facilities (158 replies)
  139. Technomancers & Rigging (31 replies)
  140. Glitching (1 reply)
  141. polarized team (14 replies)
  142. SR3 Combat Spells (3 replies)
  143. The dumb orc with the smart computer. (33 replies)
  144. New Qualities (8 replies)
  145. Chicks & Guns (15 replies)
  146. Wi-Fi Paint (0 replies)
  147. Removing Initiative Passes (does this seam ok?) (14 replies)
  148. Weapon Mods on Grenades? (20 replies)
  149. Burning Edge to escape certain death (4 replies)
  150. Recognizing a Prime Runner (21 replies)
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