Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213
  1. Underused methods of detection (26 replies)
  2. Ghouls (and other infected) and the Human Looking quality (17 replies)
  3. Disney World (25 replies)
  4. Ryu from Breath of Fire (10 replies)
  5. Initiative Passes (15 replies)
  6. False Impression/Manascape & Foci (Digital Grimoire) (2 replies)
  7. Ghouls (and other infected) and the Human Looking quality (1 reply)
  8. The Karma System (62 replies)
  9. Adept Powers (21 replies)
  10. Shadowrunners in simsense in 2070 (29 replies)
  11. How Obvious are the MegaCorps really? (71 replies)
  12. Clones - there is more than the obvious use (56 replies)
  13. Deutschland! (21 replies)
  14. Character Optimization (17 replies)
  15. IP changes (11 replies)
  16. How do you get a "legal" license? (29 replies)
  17. Freeze Foam (18 replies)
  18. Dare I Say Attack of Opportunity? (12 replies)
  19. Spell knack for SR3 (2 replies)
  20. Dryad Drake with Famous + Day Job (99 replies)
  21. Hunting 101 (2 replies)
  22. Greetings and a few questions (12 replies)
  23. Get behind Satan! (45 replies)
  24. T'Erthal (21 replies)
  25. Magic Tradition compatible with Bushido (19 replies)
  26. Large bore sniper rifles (35 replies)
  27. Corruption Metamagic (6 replies)
  28. Knowledge skills (26 replies)
  29. is there a reason to take indirect spells? (14 replies)
  30. The Punknaught in SR (53 replies)
  31. Vehicle racing in 2070 (17 replies)
  32. Arsenal upgrades to weapon foci? (29 replies)
  33. drones and smartguns (25 replies)
  34. Customized cyberlimb (25 replies)
  35. Claymore Antipersonnel Mines (6 replies)
  36. Possession Power (2 replies)
  37. vehicle armor vs. personal armor (1 reply)
  38. I Don't Allow Called Shots For Damage (34 replies)
  39. Drones and Gunnery (5 replies)
  40. Runner's Toolkit, anything known yet? (47 replies)
  41. En Garde, n00b! (20 replies)
  42. Some Magic Questions (8 replies)
  43. Proxy Server question (3 replies)
  44. Houserules- Better balance of magic. Banning Overcasting and being generous with dice. (45 replies)
  45. Does Armor Stack? And a hacking question (27 replies)
  46. Direct Combat Spells help (66 replies)
  47. The world of Shadowrun (68 replies)
  48. Initiation builds (5 replies)
  49. Aspected Domains (3 replies)
  50. Insane 'cheese' with adepts and Infusion foci (8 replies)
  51. How many bad guys and how many turns? (3 replies)
  52. New and Modified Cyberware Suites (33 replies)
  53. Mages and jobs (40 replies)
  54. coffin hotel (2 replies)
  55. mathSPU (8 replies)
  56. Weapon Foci (44 replies)
  57. Tempo in Feral Cities? (1 reply)
  58. What if a user is using black hammer? Also, take a look at my cheat sheet (2 replies)
  59. Dice Pool vs. Actual Skill (33 replies)
  60. Your Opinion on Fixer Knowledge (2 replies)
  61. catholic mage (3 replies)
  62. Voice Modulator (8 replies)
  63. Adepts' Improved Reflexes power. (36 replies)
  64. Manifestation and Astral Spying (24 replies)
  65. Spirits and Damage (2 replies)
  66. how do you improve sensor ratings? (3 replies)
  67. The ultimate dice for use in Shadowrun? (4 replies)
  68. Innane question (6 replies)
  69. Shapeshifter spotted :) (4 replies)
  70. Missions: Mars (6 replies)
  71. Ghost Cartels: Royal Jelly? (43 replies)
  72. Licenses and Permits (2 replies)
  73. MUSTbuys (57 replies)
  74. The Level between Table top and Larping (9 replies)
  75. Being a Gamemaster is so hard! (8 replies)
  76. Multiple targets (9 replies)
  77. Heightened Concentration and Sustained Spells (13 replies)
  78. Essence Drain? (6 replies)
  79. Wishful thinking (5 replies)
  80. Flick knives, switchblades, butterfly knives etc. (28 replies)
  81. First full campaign (30 replies)
  82. NPC assassins (22 replies)
  83. Runner's Companion: Worth it? (62 replies)
  84. cross edition campaign (20 replies)
  85. Windy City (8 replies)
  86. Shadowrun Logo (3 replies)
  87. Character Creation Questions (0 replies)
  88. facilities (158 replies)
  89. Technomancers & Rigging (31 replies)
  90. Glitching (1 reply)
  91. polarized team (14 replies)
  92. SR3 Combat Spells (3 replies)
  93. The dumb orc with the smart computer. (33 replies)
  94. New Qualities (8 replies)
  95. Chicks & Guns (15 replies)
  96. Wi-Fi Paint (0 replies)
  97. Removing Initiative Passes (does this seam ok?) (14 replies)
  98. Weapon Mods on Grenades? (20 replies)
  99. Burning Edge to escape certain death (4 replies)
  100. Recognizing a Prime Runner (21 replies)
  101. Curving a bullet or I wanna be like the guy in Wanted (40 replies)
  102. A little creative help (10 replies)
  103. If YOU were a runner... (29 replies)
  104. Tir Ghost (27 replies)
  105. The Enemy (69 replies)
  106. Cyberzombie (1 reply)
  107. Agent Paylaod (1 reply)
  108. Two Knife Mojo (3 replies)
  109. iPod Touch mounted on M110 Sniper Rifle (25 replies)
  110. Airburst Link + Cyberarm (7 replies)
  111. Shadow Teams (1 reply)
  112. a glimpse of the future (6 replies)
  113. Ghost Cartels (2 replies)
  114. HMHVV Transmission (27 replies)
  115. are the catalyst books different from the fanpro ones? (1 reply)
  116. Infecting Metavariants (4 replies)
  117. [SR4] Idea - Expanded SIN (1 reply)
  118. overheard in a bar one Thursday shiftend (0 replies)
  119. drones (4 replies)
  120. Program Degradation (66 replies)
  121. Spirit perception (17 replies)
  122. Big Dog Robot (Old news) (2 replies)
  123. Initiative Compatability (12 replies)
  124. Renraku Arcology (24 replies)
  125. Cyberarm Idea (13 replies)
  126. TM's And Hot Sim (1 reply)
  127. Vroombox (7 replies)
  128. Rigger: Aslin D'Farren (1 reply)
  129. Secret Projects (18 replies)
  130. Movement Rate (and other assoreted questions) (7 replies)
  131. Pros or Pawns (31 replies)
  132. HSCT Speed? (4 replies)
  133. Move By Wire (18 replies)
  134. Feral Cities available for pre-order and PDF (76 replies)
  135. I took explosive rounds out of my game (142 replies)
  136. How is your game? (62 replies)
  137. Using battle maps? How many of you do it? (49 replies)
  138. Initiate before MAgic of 6? (22 replies)
  139. Help me out real quick. (2 replies)
  140. Getting paid for the job (51 replies)
  141. Conspiracy Theory rant... (4 replies)
  142. Adept gunbunny build (48 replies)
  143. Unwired Questions (536 replies)
  144. Drug vs. Toxin (1 reply)
  145. Wreck spells (64 replies)
  146. arsenal faq? (0 replies)
  147. Unwired PDF Update? (6 replies)
  148. Shadowrunning Online (4 replies)
  149. Fiction meets Reality (9 replies)
  150. Which is a Shadowrun? (19 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012