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Carriage
Question from arsenal:

Increased cylinder says it increases the ammo capacity from 6 to 8. Deputy has a capacity of 7.

So,
It goes to 8
It goes to 9
or it doesn't work on that gun

Which choice would you use?
Warlordtheft
I'd go with it doesn't work. But that is only my opinion.
Digital Heroin
There's RAW definition of what its effect would be, but I go with 9. I'm still a fan of tossing Increased Cylinder and a minor Firing Selection change (to SA) on a Ruger Super Warhawk myself. Throw in some Custom Look and you have one hell of a piece.
Tanegar
Can you mod a revolver for an oblong drum magazine (as in Bioshock)? Yes, I'd like a Super Warhawk with a 24-round capacity, please. eek.gif
Warlordtheft
QUOTE (Digital Heroin @ May 22 2009, 10:45 PM) *
There's RAW definition of what its effect would be, but I go with 9. I'm still a fan of tossing Increased Cylinder and a minor Firing Selection change (to SA) on a Ruger Super Warhawk myself. Throw in some Custom Look and you have one hell of a piece.


I came up with the following:

Ruger Superwarhawk (base gun)
Increased Cylinder
Ceremic materials Level 3
Smartgun link
SA
Ammo selector
(uses caseless ammo)

Digital Heroin
QUOTE (Warlordtheft @ May 23 2009, 04:02 AM) *
I came up with the following:

Ruger Superwarhawk (base gun)
Increased Cylinder
Ceremic materials Level 3
Smartgun link
SA
Ammo selector
(uses caseless ammo)


There are plenty of fun things that can be done with revolvers, or any kind of piece, really. I designed mine for a P.I. with a license to carry, and an eye on making it well known he was.
Daishi
QUOTE (Warlordtheft @ May 22 2009, 09:02 PM) *
I came up with the following:

Ruger Superwarhawk (base gun)
Increased Cylinder
Ceremic materials Level 3
Smartgun link
SA
Ammo selector
(uses caseless ammo)

For a character I'm currently building I went with Smartgun mod, Ammo Skip System, Firing Mod (SA), Increased Cylinder, Custom Look 2, Skinlink, and a Gas Vent II accessory (muzzle brake, yeah!). nuyen.gif 2900 isn't cheap for a handgun, but what a frakkin' scary beast.
KarmaInferno
Clearly we need another level or three of increased cylinder.

(second firearm after the Lemat)




-karma
cREbralFIX
Look, it's a revolver. The ammunition and cylinder diameters, combined with metallurgy designed to resist high pressure, determine the number of rounds that can fit into the gun. The chamber walls must be thick enough to handle the pressure generated by the cartridge. Additionally, the cylinder has to fit within the frame of the gun. That means there is a fixed relationship between the components that attach the cylinder to the frame and the cylinder itself.

The notion that "revolvers are simple" is held by people who are not revolver gunsmiths. While I can see some sort of external attachment point for the cylinder (drum fed shotguns come to mind), I don't see how making that attachment point variable is possible. The TRUE problem is that revolvers are COMPLEX machines. The cylinder must spin freely while maintaining alignment and distance relationships between the firing pin and barrel. These gaps, as well as chamber and barrel alignment, are critically important. Any sort of variable attachment mechanism could lead to small deviations over time due to weakness in materials.

Ruger just released their LCR line of revolvers (http://www.ruger.com/LCR/intro.html). The difference with this gun is that the frame is partially made from polymers--a new development for 2008/2009. The problem is that it introduces even MORE recoil...and you will notice that the gun is chambered in 38 +P, NOT 357 Magnum. At 11 ounces, full bore 357 Magnum would be very painful to shoot. Even S&W's lightweight 357 Magnums draw many negative comments in gun reviews and shooting articles. Given my comments on the Ruger LCR, anyone using "ceramic materials" in a Ruger Warhawk without additional weights is out of their mind. There is NO way in the world that I would shoot a big bore revolver like the fictional SR revolver if it weighed anything less than 35-40 ounces (a 36 ounce-ish S&W M29 with 4" barrel in 44 Magnum...with "tame" loads...was awful). The weight absorbs the recoil (this is a common theme on revolver shooting and competition forums). The ONLY situation where I could see this being a non-issue is if the operator was shooting the gun using a fully cybernetic arm (no tendons to scream OUCH). Big bore...big weight...it's a fact of life.

The fact of the matter is that revolvers are a limited technology. There is only so much one can do in 2009, much less 2070. But, since we're talking about a game, maybe firearms designers "figured out" a way around it. However, if I were GM'ing, there would be definite limitations and a few extra recoil modifiers.

cREbralFIX
RE: karmainferno's post

Notice the SMALL diameter of those holes. Less damage, etc.

Again, the designer was looking for a semi-automatic pistol, but was limited to designing a revolver.
Tanegar
QUOTE (cREbralFIX @ May 23 2009, 09:57 AM) *
However, if I were GM'ing, there would be definite limitations and a few extra recoil modifiers.

Remember: every time you bring real physics into a discussion of a fantasy game, god kills a kitten. Please, won't you think of the kittens?
cREbralFIX
I hate kittens. They should all die.

QUOTE
Ruger Superwarhawk (base gun)
Increased Cylinder
Ceremic materials Level 3
Smartgun link
SA
Ammo selector
(uses caseless ammo)


Increased cylinder means that the diameter of the cylinder can increase slightly IF there's additional room in the frame. Otherwise, the frame will have to change. There are two other options, both of which S&W has in production today: 1) change the caliber and 2) change the metallurgy of the cylinder. S&W has managed to increase the capacity of their 686 line of revolvers to seven. This was done through improving the quality of the steel (I am not sure of the cylinder is slightly larger, but it could be). One advantage of the seven shot revolvers is that the notch is offset and is cut between the chambers. On six shot revolvers, it is cut even with the chamber, resulting in a thinner wall in that area (it's only about 3/16" wide by 5x32" or so (just a guess to illustrate how small it is)). On their N-Frame guns, S&W now has eight shot cylinders.

http://i73.photobucket.com/albums/i236/cre...ear/357gear.jpg

SA doesn't matter. The cylinder is rotated by finger pressure. A gun properly setup for speed shooting will have a heavier reset spring (this pulls the trigger FORWARD), allowing the shooter to reset the trigger for the next shot. There is a price to be paid: the pull weight of the trigger increases slightly. However, this will not matter for a skilled shooter since a competent gunsmith will make both the pull and return very, very smooth. In case you don't know, a smooth, predictable trigger that has a consistent pull weight is much easier to shoot than a gun with a trigger whose pull weights change throughout the length of the pull and reset. These "micro" changes affect the sight picture and amplify these changes during rapid fire. In game terms, the shooter would receive less recoil modifiers during rapid fire. I would also assign a +1 die modifier for longer ranged aimed fire.

The smartgun link is a gizmo that would either be integrated into the shroud or grip, or be attached to the gun in some way. Not really an issue in terms of engineering. This has already been done for lights and lasers.

http://www.smith-wesson.com/webapp/wcs/sto...amp;isFirearm=Y

Caseless ammo just eliminates the thickness of the case from the chamber. This would be a few thousands of an inch...a bonus in terms of cylinder strength for sure! But, it may not result in an extra round in the cylinder. Again, since this is a game, I would rule that caseless ammo gets you +1 capacity, but cannot be combined with any other feature.

Oddly enough, now that I think about it, some of the problems with caseless ammo go away in a revolver. There is still the issue of fouling adhering to the chamber though. This could cause resistance when inserting a new round into a dirty chamber. With current technology, carbon builds up at the end of the case in the chamber of revolvers. If the shooter with a 357 Magnum revolver fires a bunch of 38 Special ammunition and a carbon ring forms, it can be very difficult to insert the longer 357 Magnum cartridges into the gun.

No comment on the ammo selector gizmo. It's kinda cool and I'm sure that'd be really cool to have. I want one on my gun.

You should also look into some mods for fast reloading. While a speed loader is good, moonclips are better. Speed loaders hold all the rounds together, but they slide into the gun individually. This can be a problem since one may bind up on the grip or just decide to not cooperate. The moonclip solves this problem. All the cartridges are held together as one by a piece of spring steel. They all do in at the same time, at the same depth in a really quick way. Chamfering the edges of the charge holes makes things even easier.

http://s73.photobucket.com/albums/i236/cre...nt=01010085.jpg

Notice how the charge holes are chamfered on the S&W Model 27.

In game terms, reloading a revolver setup this way would be the same as reloading a semi-automatic pistol.

P312 of SR4 would be modified as follows:

Reloading Method / Action Required / Result

Cylinder / complex action / Insert $agility rounds
Speed loader / complex action / full reload
Moonclip / simple action / Insert/remove moonclip

http://s73.photobucket.com/albums/i236/cre...nt=01010125.jpg

Moon clips for S&W 625 (45 ACP)



http://i73.photobucket.com/albums/i236/cre...s/SW27sharp.jpg
DuctShuiTengu
QUOTE (cREbralFIX @ May 23 2009, 04:57 PM) *
Look, it's a revolver. The ammunition and cylinder diameters, combined with metallurgy designed to resist high pressure, determine the number of rounds that can fit into the gun. The chamber walls must be thick enough to handle the pressure generated by the cartridge. Additionally, the cylinder has to fit within the frame of the gun. That means there is a fixed relationship between the components that attach the cylinder to the frame and the cylinder itself.

The notion that "revolvers are simple" is held by people who are not revolver gunsmiths. While I can see some sort of external attachment point for the cylinder (drum fed shotguns come to mind), I don't see how making that attachment point variable is possible. The TRUE problem is that revolvers are COMPLEX machines. The cylinder must spin freely while maintaining alignment and distance relationships between the firing pin and barrel. These gaps, as well as chamber and barrel alignment, are critically important. Any sort of variable attachment mechanism could lead to small deviations over time due to weakness in materials.

Ruger just released their LCR line of revolvers (http://www.ruger.com/LCR/intro.html). The difference with this gun is that the frame is partially made from polymers--a new development for 2008/2009. The problem is that it introduces even MORE recoil...and you will notice that the gun is chambered in 38 +P, NOT 357 Magnum. At 11 ounces, full bore 357 Magnum would be very painful to shoot. Even S&W's lightweight 357 Magnums draw many negative comments in gun reviews and shooting articles. Given my comments on the Ruger LCR, anyone using "ceramic materials" in a Ruger Warhawk without additional weights is out of their mind. There is NO way in the world that I would shoot a big bore revolver like the fictional SR revolver if it weighed anything less than 35-40 ounces (a 36 ounce-ish S&W M29 with 4" barrel in 44 Magnum...with "tame" loads...was awful). The weight absorbs the recoil (this is a common theme on revolver shooting and competition forums). The ONLY situation where I could see this being a non-issue is if the operator was shooting the gun using a fully cybernetic arm (no tendons to scream OUCH). Big bore...big weight...it's a fact of life.

The fact of the matter is that revolvers are a limited technology. There is only so much one can do in 2009, much less 2070. But, since we're talking about a game, maybe firearms designers "figured out" a way around it. However, if I were GM'ing, there would be definite limitations and a few extra recoil modifiers.


Dude, ease up. While realistically, all the problems you're pointing out do exist and - at least at present - seem insurmountable, within the context of Shadowrun, it's perfectly doable.
  • There is a weapon modification in Arsenal that increases the number of rounds the cylinder of a revolver holds; it does this without interfering with the revolver's ability to continue working.
  • There is a weapon modification which replaces the metal parts of the gun with ceramics so that it doesn't set off metal detectors; it doesn't cause changes to weight or recoil.
  • There's a modification that makes your gun lighter; it doesn't cause problems with recoil.


Now, is any of this realistic? Probably not. However, whether it's realistic or not is completely outside the intended topic of this thread.

Also, you're playing a game where:
  • Dragons own multi-billion dollar corporations
  • The South really did rise again
  • Shoot-outs between Gandalf and the Terminator are fairly common on runs
  • Female pornomancers can walk into a gay bar and accidentally seduce every man there while ordering their drink
  • trolls in milspec armor can take anti-tank rounds to the chest and keep going while mowing down the opposition with miniguns.
  • A guy with a bow can (potentially) hit harder than any firearm that doesn't need to be mounted on something the size of a truck or larger.
  • Modern encryption technologies that take years or decades to brute-force have gone the way of the dodo, replaced by ones that can be cracked in seconds.

And being able to modify a revolver without having it fail, explode, or rip your arms off and knock your teeth in from recoil is too unrealistic?
Shinobi Killfist
QUOTE (cREbralFIX @ May 23 2009, 09:57 AM) *
The TRUE problem is that revolvers are COMPLEX machines.


http://en.wikipedia.org/wiki/Simple_machine

I'd say it was more of a precision made simple machine. grinbig.gif
Kingboy
QUOTE (Warlordtheft @ May 22 2009, 09:21 PM) *
I'd go with it doesn't work. But that is only my opinion.


Any particular reason? Just curious...


Per RAW the Increased Cylinder mod is a fixed number [8] rather than a percentage [25%] like the Extended Clip mod, so the end result for the Deputy is a cylinder size of 8, the same as any other revolver with this mod. Having it change the Deputy to a 9 round cylinder would require a house rule to make Increased Cylinder act like Extended clip.

Honestly, I'd just say not to bother with the Increased Cylinder mod on the Deputy and use that slot for some other purpose.
Snow_Fox
the problem with increasing the cylinder is that whole whole weapon bulks up.that throws the balance off, badly. a larger cylander means the frame has to be made larger to accoadate it and that changed the balance.
RL I had a Mataba and the whole freaking thing was called 'the italian monster' by the guys at the range.

by comparrison an extended clip on a semi-automatic just means a lnoger tail sticking out of the guns but.
Meatbag
QUOTE (Kingboy @ May 23 2009, 06:26 PM) *
Any particular reason? Just curious...


Per RAW the Increased Cylinder mod is a fixed number [8] rather than a percentage [25%] like the Extended Clip mod, so the end result for the Deputy is a cylinder size of 8, the same as any other revolver with this mod. Having it change the Deputy to a 9 round cylinder would require a house rule to make Increased Cylinder act like Extended clip.

Honestly, I'd just say not to bother with the Increased Cylinder mod on the Deputy and use that slot for some other purpose.


Personally, I'd just apply the Increased Cylinder mod to the Deputy right out of the box. I don't like the idea of a weapon that can't actually be made with the crafting RAW.
Carriage
QUOTE
Per RAW the Increased Cylinder mod is a fixed number [8] rather than a percentage [25%] like the Extended Clip mod, so the end result for the Deputy is a cylinder size of 8, the same as any other revolver with this mod. Having it change the Deputy to a 9 round cylinder would require a house rule to make Increased Cylinder act like Extended clip.


The problem is, it says it increases from 6 to 8. Not by two, or to 8, but from 6 to 8. Warlordtheft must think that as the deputy doesn't have 6 rounds to begin with, it can't be done.

All you other people talking about random stuff. That's cool, try to answer the question in the OP too, thanks.
Daishi
Frankly, the Cavalier Deputy causes the rules of the Increased Cylinder Mod to have a logic embolism and fall to the ground twitching.

"But this one goes to seven."
"I can't hear you!"

I say just add two for consistency.
Shinobi Killfist
QUOTE (Daishi @ May 23 2009, 10:32 PM) *
Frankly, the Cavalier Deputy causes the rules of the Increased Cylinder Mod to have a logic embolism and fall to the ground twitching.

"But this one goes to seven."
"I can't hear you!"

I say just add two for consistency.


Every time I think of the deputy I think of the bad Arnold western paradoy Cactus Jack. "The cowboy Handsome Stranger will escort miss Charming Jones to get a large sum of money from her father, Parody Jones. But the rich Avery Jones wants to lay his hands on the money and hires and old cowboy, Cactus Jack, to rob them when they ride back from her father. However, Cactus Jack is not very good at robbing people." The 7 shgot revolver gag was used like 100 times in the movie, he shoots 6 times the bad guys step out LOLS you are out of Ammo, Bang, "But this one goes to Seven"
Kerenshara
QUOTE (Digital Heroin @ May 22 2009, 10:45 PM) *
There's RAW definition of what its effect would be, but I go with 9. I'm still a fan of tossing Increased Cylinder and a minor Firing Selection change (to SA) on a Ruger Super Warhawk myself. Throw in some Custom Look and you have one hell of a piece.

You know, I hadn't considered that... add a smartgun link for mission selectable ammunition... I think I will have to cook up one of those, if only for show!
Tanegar
QUOTE (DuctShuiTengu @ May 23 2009, 11:59 AM) *
Shoot-outs between Gandalf and the Terminator are fairly common on runs

OMFG sigged. rotfl.gif
Stahlseele
QUOTE (Shinobi Killfist @ May 24 2009, 04:45 AM) *
Every time I think of the deputy I think of the bad Arnold western paradoy Cactus Jack. "The cowboy Handsome Stranger will escort miss Charming Jones to get a large sum of money from her father, Parody Jones. But the rich Avery Jones wants to lay his hands on the money and hires and old cowboy, Cactus Jack, to rob them when they ride back from her father. However, Cactus Jack is not very good at robbing people." The 7 shgot revolver gag was used like 100 times in the movie, he shoots 6 times the bad guys step out LOLS you are out of Ammo, Bang, "But this one goes to Seven"

That's one of the best reasons for anyone to take increased cylinder ever!
But only, if everybody else knows how many bullets are supposed to be in there.
KarmaInferno
I remember seeing a crazy revolver in some movie or anime somewhere.

It had multiple cylinders, each revolving into place as the previous one was finished on some enormous super-cylinder rig that was on a pivot below the trigger.

Anyone know what show that was from?



-karma
Snow_Fox
No idea, but the whole thing sounds massively impractical.

I don't know about a 7 count just to freak out someone actually counting your bullets. (I'm flashing on an old Bugs bunny bit "Hey laughing boy, there was one bullet left") I know I'm not trusting my skin to that sort of luck or even six shots, "good, now as long as he doesn't have a back up..."

In RL there is a S&W .38sp with a 5 shot cylinder. The idea it is makes the weapon smaller and easier to conceal.
Dumori
Counting rounds isn't needed in a world where every gun has an AR ammo counter if you want just hack in to that nyahnyah.gif. it is quite possible to have a 12 shot revolver with 2 cylinders by RAW. takes up 3 slots to pull off then to make the most of it another mod for SA firing then you have a quite nasty looking warhawk.
HappyDaze
QUOTE
it is quite possible to have a 12 shot revolver with 2 cylinders by RAW

It also works nicely with customizing your look so that your gun looks really phallic... twirl.gif
Dumori
He he he. I was thinking stacked cylinders and a steampunk look.
Dreadlord
QUOTE (Dumori @ May 29 2009, 09:36 AM) *
Counting rounds isn't needed in a world where every gun has an AR ammo counter if you want just hack in to that nyahnyah.gif. it is quite possible to have a 12 shot revolver with 2 cylinders by RAW. takes up 3 slots to pull off then to make the most of it another mod for SA firing then you have a quite nasty looking warhawk.



Already been done, check out "Sex Machine" as played by Danny Trejo in From Dusk Til Dawn!
Stahlseele
Nah, that's his Hold Out.
MJBurrage
Taurus—the first to do so—has been manufacturing 7-shot and 8-shot .357 Magnum large-frame revolvers since 1998.
They also introduced the first medium-frame 7-shot .357 Magnum revolver in 2000 (the Taurus 66, functionally identical to a Cavalier Deputy). Possible because better materials science allows for thinner walls in the cylinder.

As for RAW, while a narrow reading of "raises the ammo capacity of a cylinder from 6 to 8" would preclude it being used at all on the Cavalier Deputy, a reasonable reading would be to understand it as +2 to the capacity of a revolver.

I.E. if one can have an 8-shot Ruger Super Warhawk, than a 9-shot Cavalier Deputy is very reasonable.

As for a Shadowrun era LeMat, take a Cavalier Deputy, apply both Increased Cylinder, and Underbarrel Weapon (allowed for small weapons as a single shot option). I would allow either a shotgun or a mini-grenade as the single-shot add-on. Since Taurus likes doing this kind of stuff first and they are still an active company call it the Taurus LeMat as an homage, and count the two options as factory modifications.
Warlordtheft
QUOTE (Kingboy @ May 23 2009, 01:26 PM) *
Any particular reason? Just curious...


I'll refer to cfixs explanation as a realistic reasoning, the second the mod very specifically state increases from 6 to 8 (so one could reason it has already been modded in that fashion.
Warlordtheft
QUOTE (Dreadlord @ May 29 2009, 04:30 PM) *
Already been done, check out "Sex Machine" as played by Danny Trejo in From Dusk Til Dawn!


OT: Favorite bit of the whole movie :
http://www.youtube.com/watch?v=F_CV09uRKig

Back OT:
http://www.youtube.com/watch?v=GVVmNcqVqWI...feature=related

Enjoy! biggrin.gif

Ed_209a
QUOTE (Dreadlord @ May 29 2009, 04:30 PM) *
Already been done, check out "Sex Machine" as played by Danny Trejo in From Dusk Til Dawn!

Good guess for any Robert Rodriguez picture, but it was Tom Sevini, not Danny Trejo.
Draco18s
QUOTE (Warlordtheft @ May 29 2009, 09:33 PM) *


First one: I've heard the audio before, but never seen the video.

Second: Hehe, yes. That's what we're talking about. I love the sound effect that went with it too. Ker-CHUNK.
Snow_Fox
QUOTE (HappyDaze @ May 29 2009, 08:54 AM) *
It also works nicely with customizing your look so that your gun looks really phallic... twirl.gif

So I guess it's true what they say about guys with guns compensating? That guy is just advertising
Stahlseele
Well, if you have a small dong, you need a big bang.
if you have a SMALL bang . . . i will let you decide . .
Shrike30
I just say the Deputy can go to 9. I'm not exactly worried what will happen to game balance with one more round in an almost never used gun.
KarmaInferno
QUOTE (Snow_Fox @ May 30 2009, 06:14 PM) *
So I guess it's true what they say about guys with guns compensating? That guy is just advertising


The scene takes on SUCH a different air if you imagine they're flirting.




-karma
Shinobi Killfist
QUOTE (Snow_Fox @ May 28 2009, 08:54 PM) *
No idea, but the whole thing sounds massively impractical.

I don't know about a 7 count just to freak out someone actually counting your bullets. (I'm flashing on an old Bugs bunny bit "Hey laughing boy, there was one bullet left") I know I'm not trusting my skin to that sort of luck or even six shots, "good, now as long as he doesn't have a back up..."

In RL there is a S&W .38sp with a 5 shot cylinder. The idea it is makes the weapon smaller and easier to conceal.


You might not trust your luck to it, but movie action heroes and villains have since there were shootouts in movies. I'd rather play my fantasy game like a fantasy scene not like a real life tactical scene.
Snow_Fox
Sure, but remember, if you're doing action movies do you want to end up on the end of the phrase "Do you feel lucky punk" when trying to remember if the lone star detective fired 5 or 6 shots
Stahlseele
Hell yes i would!
'Cause that is awesome!
Draco18s
QUOTE (Snow_Fox @ May 31 2009, 01:07 PM) *
Sure, but remember, if you're doing action movies do you want to end up on the end of the phrase "Do you feel lucky punk" when trying to remember if the lone star detective fired 5 or 6 shots


Hasn't he always only fired five in those situations?

Ninja edit:
Of course, one could always playback the video of the preceding 6 seconds and find out.
Snow_Fox
no, the very first time, he had fired 6 shots. hense at the end it was only 5 and BANG!
Shinobi Killfist
I want to be in situations where the lines are dropped on me and I get to drop the lines.
Snow_Fox
so ask yourself. Do you feel lucky punk?
Dumori
With my 8 edge I always fell lucky.
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