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  1. How does Immunity Nat. Weapons and Armor combine? (7 replies)
  2. Street Magic Q's (4 replies)
  3. Help with AI's... (7 replies)
  4. Fake SINs, a proposed house rule for fixing them (11 replies)
  5. Metahuman height and weight ranges? (9 replies)
  6. who needs a big carrier? (139 replies)
  7. Augmented stat maximum question (3 replies)
  8. Stats 4 Cats (75 replies)
  9. Increase attribute spell question (3 replies)
  10. Crossing Borders (1 reply)
  11. We should be Mounties (21 replies)
  12. Adding Edge to Ally spirit (9 replies)
  13. how to adapt Bladerunner for SR4 (58 replies)
  14. A Shadowrun Concordance? (22 replies)
  15. Would my limited edition 4E book be worth anything now? (56 replies)
  16. LoS LoE casting details (14 replies)
  17. Mystic Adepts and Metamagics (7 replies)
  18. Opinions please: house rule on death & dying (3 replies)
  19. Skinlink (113 replies)
  20. Pun-Pun and Bloodzilla (117 replies)
  21. Curve the Bullet (59 replies)
  22. Oh God, It's an Emotitoy (21 replies)
  23. Corporate brainwashing/advertising (7 replies)
  24. Active and Linguasofts (34 replies)
  25. Matrix Access. (6 replies)
  26. Artifacts (49 replies)
  27. Assault Cannon (Sort of) (50 replies)
  28. Neurotoxin (14 replies)
  29. Unwired: Hopes, dreams, and expectations (138 replies)
  30. Example of a Bug Spirit... (2 replies)
  31. Invisible attacker and defense tests (40 replies)
  32. Shadows of Asia Question (11 replies)
  33. [dumb question] Where are the rules for upgrading a vehicle's Sensors? (4 replies)
  34. Wired reflex question (29 replies)
  35. Fear Negative Qaulity ? (15 replies)
  36. Holoprojector and concealment (14 replies)
  37. Dice Pool, Glitches and Edge (4 replies)
  38. Medium level third edition campaign (30 replies)
  39. Metal Storm in Shadowrun (43 replies)
  40. Technomancer Riggers - am I reading this right? (6 replies)
  41. Just a couple of funny moments in character creation... (3 replies)
  42. Site Overhaul (48 replies)
  43. The Deal with Grenades (126 replies)
  44. Well, it's not quite cybereyes, but it's a start... (11 replies)
  45. Challenge build the super combat-mage/martial-artist mystic adept (26 replies)
  46. Tracking you down (5 replies)
  47. fragball (6 replies)
  48. Shedim: practical advice (12 replies)
  49. Banishment after stunning... (9 replies)
  50. Payment for my first run (3 replies)
  51. SR4 Shotguns (126 replies)
  52. Changing of the Guard (32 replies)
  53. Movies For Shadowrun (117 replies)
  54. Technomancers and rigging (8 replies)
  55. [RL] Video footage of police using taser (96 replies)
  56. Heal Spell (12 replies)
  57. Tube Kiddies? (7 replies)
  58. Genetic Heritage quality (43 replies)
  59. Infiltration, astral perception and targetting (3 replies)
  60. Body Armor and Rifles in SR4 (42 replies)
  61. RL extra-territorial holdings (2 replies)
  62. Armor Rating in Chargen (124 replies)
  63. Moved: Adopt me, I'm cute (-- replies)
  64. Feral Cities in the making (5 replies)
  65. Wicked Two-Gun Mojo (77 replies)
  66. Initiative vs. Matrix Initiative (7 replies)
  67. Attribute maxima (3 replies)
  68. Adepts and Mentor Spirits (3 replies)
  69. New Nanotech (22 replies)
  70. Group cook? (80 replies)
  71. Jeet Kun Do (31 replies)
  72. Sustained Magic Dice Penalty (2 replies)
  73. explosive casings? (0 replies)
  74. Thoughts on Current Vehicle Customization (42 replies)
  75. Cyberware Scans and Components (10 replies)
  76. Moved: I am now a Shadowrunner! (-- replies)
  77. Aspected Magician negative quality (8 replies)
  78. Laser Rapier (7 replies)
  79. SR4 Master Spell List - Spreadsheet? (2 replies)
  80. Couple Questions (26 replies)
  81. Street Sam Cyberwear Help? (48 replies)
  82. MInor Rigger Mechanics Questions (1 reply)
  83. Quick Question = Melee + Invis (4 replies)
  84. Negative Qualities (36 replies)
  85. The Great Bunraku Parlor Escape (186 replies)
  86. Area Spells when you can't see a baddy (10 replies)
  87. Otomo (25 replies)
  88. How often do you use Astral Background Count? (12 replies)
  89. Blackjack's NPC listings (2 replies)
  90. Flechette effects with Grenade (14 replies)
  91. Best Drones for a Sammie (24 replies)
  92. Bunraku Dolls (7 replies)
  93. Dice Pool modifers (2 replies)
  94. Drones Coming Sooner Rather Than Later? (0 replies)
  95. Spell question: Turn to Goo--does the caster know what Force to use? (16 replies)
  96. Why shadowrun, when making money legitimately is so easy (36 replies)
  97. Idea: New Martial Arts maneuvers (4 replies)
  98. What books do we wanna see? (22 replies)
  99. House-rule: Nega-mage (42 replies)
  100. SR4 - Rules Help Please! (13 replies)
  101. The Can'o Beans hucking Hobo (7 replies)
  102. Does every team need a rigger? (30 replies)
  103. Throwing soft things (53 replies)
  104. SR4-Compatible SR3 Books (29 replies)
  105. What Book do you want to have? (131 replies)
  106. Spirit Issues (5 replies)
  107. Sprite got Edge! (2 replies)
  108. Advanced Recon Drones (0 replies)
  109. SR3 To SR4: The language differential. (78 replies)
  110. Question on Alchemy (9 replies)
  111. Regarding Character sheets (4 replies)
  112. Armored cyberlimbs (31 replies)
  113. F or F and Miniguns (27 replies)
  114. A matter of a pain editor and narco jet... (6 replies)
  115. Detroit-the tourist's view (2 replies)
  116. Some questions on Ritual Spellcasting (4 replies)
  117. A.I.'s (12 replies)
  118. Foci and Social Adepts (16 replies)
  119. Aprils Chat (38 replies)
  120. Lone Star Cyberware Suite (10 replies)
  121. Some good news for a change? (7 replies)
  122. perception in game issues (30 replies)
  123. Geist in the Shell (40 replies)
  124. Black Ops Base Security - Help needed (2 replies)
  125. Custom Spells (35 replies)
  126. Redlining Question (19 replies)
  127. More NPC/Group Fun (0 replies)
  128. Skills (22 replies)
  129. Heals possibilities? (48 replies)
  130. Mage targets Sammy (4 replies)
  131. NPC's (17 replies)
  132. Critique please - Initiatory group (11 replies)
  133. What skills do these weapons use? (31 replies)
  134. Sample Security Patrol (7 replies)
  135. Why does your Shadowrunner 'Run? (61 replies)
  136. Design question - why is Running based on Strength instead of Agility? (42 replies)
  137. Opinions, please - Advanced Combat Damage houserules (10 replies)
  138. Magical Cyberwear? (32 replies)
  139. Bling - Exotic Cyberlimb Casemod question (12 replies)
  140. Kingdom of Hawai'i (9 replies)
  141. Elemental Control (29 replies)
  142. Why is outsourcing intelligence a good idea? (30 replies)
  143. Cruiser Motorcycle... (5 replies)
  144. A cunning plan. (42 replies)
  145. Attacker Firing From Cover, and Multiple Targets questions (39 replies)
  146. Why Does Magic Seem So Broke (258 replies)
  147. Multiple Bursts From Full-Auto (17 replies)
  148. How Much is Enough? (25 replies)
  149. Immortal Kombat (18 replies)
  150. Foci Question (17 replies)
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