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  1. Ninja Feedback and rules question (23 replies)
  2. The Path Stream/Network (0 replies)
  3. Knasser's WWSD (23 replies)
  4. Transgenics and Bioware (57 replies)
  5. Has anyone run a Dinosaur run? (6 replies)
  6. Transhumanism or superheroes - without essence cost, how hard would the game break? (81 replies)
  7. The economics of SR (70 replies)
  8. Karmagen Query (6 replies)
  9. Sentries w/ Biomonitors (51 replies)
  10. Hacking the Matrix (14 replies)
  11. "History" of Doctor Who (13 replies)
  12. Fistful of credsticks and other Horizon Adventures (28 replies)
  13. Quick query for when using the "Wind" spell (8 replies)
  14. Another SR3 question - Vehicle Mask (10 replies)
  15. Core Rulebooks Reprints (6 replies)
  16. Arsenal Qs (468 replies)
  17. How do you 'clean' a vehicle? (148 replies)
  18. Hacker Evolution Duality (1 reply)
  19. An Explanation for Street Names (25 replies)
  20. Run Summaries (Seattle 2064 MUD) Shadowrun SR3 (29 replies)
  21. Securing a PAN (38 replies)
  22. Celebrity gets new toy (35 replies)
  23. Inhabitation for PCs (46 replies)
  24. Spirit Power - Aura Masking, what spirit can get it? (48 replies)
  25. The Way of the Adept (26 replies)
  26. Technomancer build (26 replies)
  27. A little SR3 balancing act (35 replies)
  28. Explosives and Hand Grenades ? (11 replies)
  29. Intentional over-encumberance (37 replies)
  30. Possession & Combat (23 replies)
  31. Campaign idea brainstorming help (23 replies)
  32. Drakes (11 replies)
  33. Ants Will Inherit the Earth (5 replies)
  34. Fast and loose LA campaign (62 replies)
  35. DriveThruRPG (10 replies)
  36. Ramming a stopped vehicle? (37 replies)
  37. Auto-Injectors (1 reply)
  38. Skills Over 6 (59 replies)
  39. What happens when a spirit is killed? (9 replies)
  40. Reaction Enhancers (39 replies)
  41. shadowrun4.com down? (8 replies)
  42. Son of Troll Sized Weapons (56 replies)
  43. Help build my submersion mission! (4 replies)
  44. Conjuring Question (1 reply)
  45. Can drones have smartlinks? (38 replies)
  46. High Force (8+) Ally Spirit (68 replies)
  47. Story idea (12 replies)
  48. New RV For 'Runners On The Run! (0 replies)
  49. SR4 Hardcopy Books (1 reply)
  50. PSA (13 replies)
  51. An Archive of Adepts (51 replies)
  52. Persona vs Nodes (27 replies)
  53. Thailand (1 reply)
  54. Hackers vs Technomancers (87 replies)
  55. Drone used as a relay for hacking (28 replies)
  56. Independent agents query (10 replies)
  57. Dykes of London (24 replies)
  58. From out of nowhere... (4 replies)
  59. all cyberware is custom (1 reply)
  60. Encryption and stealth (22 replies)
  61. Infection in game (36 replies)
  62. Random Question about foci (11 replies)
  63. Rule of 6 and Magic (25 replies)
  64. Children as player characters (74 replies)
  65. Augmentation: Breast Implants (114 replies)
  66. Playing Mr Willis (31 replies)
  67. Reverse Possession (18 replies)
  68. Family commlinks - really? (6 replies)
  69. Character clinic (126 replies)
  70. Shadowrun Logo (9 replies)
  71. Underbarrel Grenade Launcher... (8 replies)
  72. Human Gun Bunny (32 replies)
  73. Self-Guided Bullets (2 replies)
  74. Protect Your Commlink & Drone Network (4 replies)
  75. Character Critique Please (19 replies)
  76. What to do? (21 replies)
  77. More funny stuff with Free Spirits (25 replies)
  78. Magazines, extended magazines, crappy magazines (288 replies)
  79. More than one hacker (8 replies)
  80. Hacking Printers (56 replies)
  81. Need a second opinion on techno matrix attributes (4 replies)
  82. NPC Hacker Problem (24 replies)
  83. Autodocs and Autosofts (39 replies)
  84. Self-Guiding Bullet in RL (2 replies)
  85. New Quality: Bad Luck (18 replies)
  86. S.O.X. in English? (33 replies)
  87. Positive Reputation Quality (12 replies)
  88. John McClane (41 replies)
  89. Genetic Infusions (95 replies)
  90. The Sprawl is ALIVE! (10 replies)
  91. Smart Bullets are here. (2 replies)
  92. You'll Never Take Me Alive! (52 replies)
  93. RL ortho skin! (12 replies)
  94. Shiva Arms: Practical or Just Fun? (82 replies)
  95. New Sensor/Eyeware: High Speed Camera (3 replies)
  96. RL Cyberware (4 replies)
  97. Resonance Realms (0 replies)
  98. I'm back, and I need some GMing advice. (21 replies)
  99. Hiding the body (38 replies)
  100. The prototype of a Pink Mohawk (9 replies)
  101. Search-Fu failed (23 replies)
  102. Drones as opposition/security (31 replies)
  103. Regeneration and object repair: can a regenerating (28 replies)
  104. Self-guided bullet (0 replies)
  105. Playing as non-shadowrunners (27 replies)
  106. Anyone Near Cherry Creek, Denver, the next few days? Just, you know, wondering... (1 reply)
  107. Further fun with Spirit Powers (9 replies)
  108. Credstick it to ya! (6 replies)
  109. Traces, how do they work? (22 replies)
  110. Aesir? (19 replies)
  111. How common is VR? (20 replies)
  112. [SR3] Weights. Lifting. Other Oddities. (42 replies)
  113. Shadowrun Fashion From Paris Fashion Week. (36 replies)
  114. AI Hacker/Rigger Help? (14 replies)
  115. Conspiracy Theories PDF/Print Pre-Order Available (107 replies)
  116. Extended Range Sensory Spells (2 replies)
  117. Mages outpacing Mundanes (838 replies)
  118. Quick Q&A (1 reply)
  119. Run Ideas SR3 (6 replies)
  120. Ways to see an invisible opponent (52 replies)
  121. Software Question (32 replies)
  122. Shadowrun Initiative Calculator (9 replies)
  123. Quick QA (5 replies)
  124. Mundane auras (9 replies)
  125. Explaining the genre/setting to younglings (75 replies)
  126. Ares Air-Supply Drone from Runners Black Book... (78 replies)
  127. Book reccomendations please (24 replies)
  128. Are Sprites limited by System/Response? (21 replies)
  129. So I want to make a go-ganger. (72 replies)
  130. Finally got my Christmas Present... (3 replies)
  131. Bonus dice... (21 replies)
  132. SOPA & PIPA (125 replies)
  133. GM Advice (39 replies)
  134. Physical Manifestation (58 replies)
  135. Fooling Wards. How long does it take? (10 replies)
  136. Question about the Area Program Option (5 replies)
  137. Automatic ammo selecter (41 replies)
  138. Technomancer Houserules (63 replies)
  139. Technomancers Dice Caps? (17 replies)
  140. The new Porche 911 and other supercars (36 replies)
  141. Vehicle Impound (46 replies)
  142. Heavy grenades (15 replies)
  143. GM Tracking Sheet (7 replies)
  144. CHiPs without Ponch (1 reply)
  145. Stealin' cars (33 replies)
  146. Intro fic (0 replies)
  147. Mostly Cybered Combat Biker (28 replies)
  148. ePawn: Interactive Gaming tool (9 replies)
  149. help for a newbie? (11 replies)
  150. UK history in the Sixth World (14 replies)
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