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  1. CharOp: Help with new character (17 replies)
  2. Dual Weapon's and Smartgun Links (225 replies)
  3. Chuck - Creating an Intersect (20 replies)
  4. No augmentation, no magic - a realistic char? (242 replies)
  5. What is a melee/ranged attack? (15 replies)
  6. Shapeshifters and "Not Always Quite Human" Optional Rule (17 replies)
  7. Quick Qu: Spell Drain +Net Hits? (55 replies)
  8. 2 questions about 4th ed (38 replies)
  9. Real Life Group Game Journal: Game 3 (31 replies)
  10. Help me with this character concept (16 replies)
  11. Nanopast disguise rating (30 replies)
  12. Just droppin' something by... (17 replies)
  13. Shadowrun: Old Sins... (2 replies)
  14. Moved: New Shadowrun Video Game? (-- replies)
  15. Question regarding AI (13 replies)
  16. Shadowrun-like literature (22 replies)
  17. Run payouts (64 replies)
  18. SR Music (41 replies)
  19. I just started getting into the old X-Coms, Shadowruns, and Syndicates. (24 replies)
  20. Flophouses of Seattle (0 replies)
  21. Using Forgery (106 replies)
  22. Drone Loadout (12 replies)
  23. 4e is more 1e than I thought (0 replies)
  24. Warforms (10 replies)
  25. And now the fun begins... (33 replies)
  26. Moved: Shadowrun Online (-- replies)
  27. Can this character survive? (61 replies)
  28. The Seattle Underworld Economy (14 replies)
  29. Manascape and False Impression (2 replies)
  30. Initiation/Submersion @ Char Gen (7 replies)
  31. Elemental Strike? WTF? (133 replies)
  32. SR3 PDFs (12 replies)
  33. Ryan Mercury & Assets Inc. (63 replies)
  34. More idiot matrix questions... (55 replies)
  35. RL: Private cops are here (9 replies)
  36. Chameleon suit = impose any combat penalty? (128 replies)
  37. Hacking a Drone (9 replies)
  38. Leg Work (22 replies)
  39. Ghoul Ripper Gang (20 replies)
  40. My GMing philosophy (5 replies)
  41. Campaign Logs (5 replies)
  42. Runner Black Book (63 replies)
  43. When did arrows/bolts start going against ballistic armor? (63 replies)
  44. Time-advancement mechanic for Shadowrun ? (32 replies)
  45. Humongous Horde of House Rules (28 replies)
  46. The Clue Files (19 replies)
  47. Pathfinder Carrion Crown -->Shadowrun? (1 reply)
  48. Chernobyl (35 replies)
  49. The tenth session... (15 replies)
  50. Defining the role of the GM and the players (186 replies)
  51. IP's & roles (82 replies)
  52. RL Example of virus programs affecting drones (15 replies)
  53. Street Magic (6 replies)
  54. NPC Generation (1 reply)
  55. Spooney Shadowrun tales (1 reply)
  56. Real Life Combat Sense (8 replies)
  57. The ninth session.. (174 replies)
  58. Real Life Group Game Journal: Game 2 (7 replies)
  59. Homebrew "Mute" Negative Qualities needed (25 replies)
  60. Why "Karma" ? (53 replies)
  61. Is Astral Perception A Prereq For Masking? (2 replies)
  62. Sign me up... (16 replies)
  63. Knight errant (17 replies)
  64. Warding and vehicles (158 replies)
  65. Elite Watchers ... (47 replies)
  66. Siberia v. Russia (3 replies)
  67. SR3 House Rules for Cyberlimbs (4 replies)
  68. Karma Awards (54 replies)
  69. Multiple Personality Disorder & Magicians (24 replies)
  70. Rigger 3 Revised (3 replies)
  71. SR3 Errata? (8 replies)
  72. [Request] Technomancer (57 replies)
  73. A.I (Artifical Inteligence) Query (11 replies)
  74. Fomori Mercenary Mage (22 replies)
  75. Commlink(s) (27 replies)
  76. Copies of programs (9 replies)
  77. Deer Hunter homage? (11 replies)
  78. Sustained Spell Movement (8 replies)
  79. 2011 Golden Geek Award (39 replies)
  80. Tell me Something cool your Hacker/TM did (44 replies)
  81. Shadowrun graphic resources (1 reply)
  82. iTabletop (3 replies)
  83. New Spell (111 replies)
  84. How much does Narcoject cost in third ed? (4 replies)
  85. Person of Interest (3 replies)
  86. Character Improvement for an... (82 replies)
  87. Bind a Spell to a Weapon (Kinda like a Weapon Foci) (23 replies)
  88. First Mage Concept (12 replies)
  89. will be discussed in an Upcominc Sourcebook (38 replies)
  90. How do I do this: Narcojet (30 replies)
  91. Regeneration (The Spell) (80 replies)
  92. Heavy Military Armor and SecureTech PPP System Question (111 replies)
  93. Panopticon Society of 2072 in 2011 (43 replies)
  94. Quick Technomancer Question (1 reply)
  95. The where is the NPC thread? (0 replies)
  96. Cybernetics, Infection, and Regeneration (25 replies)
  97. Hackers/Technomancer's trapped in system - Is it possible? (9 replies)
  98. Shadowrun Mission Template? (3 replies)
  99. Repair drone (32 replies)
  100. "Rebooting" Shadowrun (234 replies)
  101. The eighth session.. (197 replies)
  102. Session 0 (13 replies)
  103. Seattle 2063 Draft (9 replies)
  104. Former Lone Star Combat Mage (13 replies)
  105. Caseless Ammunition (115 replies)
  106. Licenses (21 replies)
  107. Called Shots (13 replies)
  108. Filtering and Mystic Adepts (8 replies)
  109. Hideous badly-made characters of DOOOM (52 replies)
  110. Blood Spirits (28 replies)
  111. Unarmed Combat, Multiple Weapon Foci, and Ambidexterity (41 replies)
  112. Uses for Sprites? (17 replies)
  113. Design a Jedi (28 replies)
  114. Why did Dunkelzahn need Matrix 2.0? (55 replies)
  115. Possible spirit representations (6 replies)
  116. Lifestyle and your game. (34 replies)
  117. New Dawn: Dawn of the Artifacts 4 out now! (64 replies)
  118. Move the cheese! (0 replies)
  119. What happened to Sphynx?!? (20 replies)
  120. Print Runs Listing? (0 replies)
  121. Why German Gridguide is better than American Gridguide (45 replies)
  122. 99 Bottles launches Enhanced Fiction line (24 replies)
  123. Blast Element (26 replies)
  124. Programming Environments (35 replies)
  125. Real Life Group Game Journal: Game 1 (12 replies)
  126. 5th Ed. Open Design & Playtest (793 replies)
  127. Adept elemental strike and damage (15 replies)
  128. Beta and Delta clinics (3 replies)
  129. 3rd Edition Decks (116 replies)
  130. Character Skeleton Assistance (30 replies)
  131. Custom BTLs (3 replies)
  132. Optical Chips? (8 replies)
  133. Question for the discerning infiltrator (12 replies)
  134. New character sheet version (0 replies)
  135. Why is there Magic? (29 replies)
  136. Armor Modification and Armor Clothing (36 replies)
  137. Rigger Help and Assistance (79 replies)
  138. The seventh session.. (178 replies)
  139. "On The Run" part 2? (1 reply)
  140. hello smart pants (16 replies)
  141. Multitool? (14 replies)
  142. Immunity to Normal Weapons (88 replies)
  143. Lightning Reflexes Quality (22 replies)
  144. Transistor that sends proton currents (1 reply)
  145. Endowment (19 replies)
  146. Not quite Simsense but getting there (0 replies)
  147. Bursts and Initiative Passes (36 replies)
  148. Skillsets and Specialization (27 replies)
  149. RL Simsense (4 replies)
  150. Surprised! (41 replies)
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