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  1. Sticky: Dumpshocked & Support of Dumpshock (37 replies)
  2. Sticky: Shadowrun: Seattle Sprawl Digital Box is now LIVE (61 replies)
  3. Sticky: * * * * * * * NEW ACCOUNT ACTIVATION * * * * * * * * (2 replies)
  4. Sticky: Dumpshock Important Links (0 replies)
  5. Repricing magic (16 replies)
  6. 3rd edition smuggler campaign writeup (14 replies)
  7. Shadowrun: Components of the Ruleset (7 replies)
  8. Power focus (6 replies)
  9. Seattle (3 replies)
  10. Netflix made a Shadowrun movie. (54 replies)
  11. Dark Terrors is now available. (42 replies)
  12. Emergent critters (3 replies)
  13. Amnesiac 2 (6 replies)
  14. Living Persona (0 replies)
  15. Amnesiac 1 (2 replies)
  16. Irenas (2 replies)
  17. Movie (0 replies)
  18. Vehicle Control Rig (9 replies)
  19. Common (2 replies)
  20. Device mods (2 replies)
  21. Astral gateway (7 replies)
  22. Crazy thought (2 replies)
  23. Dual natured question (10 replies)
  24. Man, Iduno about this GM (15 replies)
  25. Yellowstone Incident (7 replies)
  26. Looking for a picture of a Troll (1 reply)
  27. AI Character (2 replies)
  28. Martial art (2 replies)
  29. Bridge revised (1 reply)
  30. Initiation for Mundanes? (4 replies)
  31. QUARTERSTAFF FIGHTING (4 replies)
  32. Silly me (11 replies)
  33. Bridge (6 replies)
  34. Critters natural weapons (1 reply)
  35. The All Seeing Private Eye (11 replies)
  36. (SR5) Teamwork with an Agent (5 replies)
  37. SHIAWASE CADUCEUS “CAD” 7 (2 replies)
  38. Lawyers for the SINful (10 replies)
  39. Dark place (7 replies)
  40. AI characters (2 replies)
  41. Andrew stats (0 replies)
  42. an original idea for a cyberpunk setting (10 replies)
  43. Andrew's story (2 replies)
  44. Catch up karma (9 replies)
  45. Choices (1 reply)
  46. Todays the Future is now: (4 replies)
  47. Are Foci Bound by Tradition? (27 replies)
  48. Titan's Tradition Transition (2 replies)
  49. rigging Technomancer (5 replies)
  50. Does this Technomancer make sense ? (4 replies)
  51. Todays the future is now: Artificial Muscle! (2 replies)
  52. Lycanthropy (3 replies)
  53. Have I captured the tone? (5 replies)
  54. Matrix ownership (3 replies)
  55. [SR4] - High Powered Chambering / Rounds (6 replies)
  56. When consequences catch up with characters (0 replies)
  57. Weapon concept (5 replies)
  58. The aware skills (8 replies)
  59. Metahuman drone (2 replies)
  60. Natural weapons (3 replies)
  61. official Shadowrun forum (12 replies)
  62. Israel (9 replies)
  63. Starting spells (5 replies)
  64. CONFUSE PILOT (5 replies)
  65. Weapon Focus for Unarmed Combat (13 replies)
  66. Parageology (7 replies)
  67. Excel Character Generator SR5 (8 replies)
  68. Comics that are totally Shadowrun (21 replies)
  69. Plot question - Seattle, home game. (8 replies)
  70. Central Home Nodes (3 replies)
  71. Matrix-ing without skill (1 reply)
  72. Meta-Plane quests (MPQs) - how do you do yours? (4 replies)
  73. Resonance items (0 replies)
  74. Char background (5 replies)
  75. Developing a story arc (16 replies)
  76. Halloween Run (24 replies)
  77. Just noticed (8 replies)
  78. What exactly can fix, fix (9 replies)
  79. Shadowrun Encounter Ideas (4 replies)
  80. Putting wound levels back (10 replies)
  81. 8/17/2017 12:32 AM PST: Happy Ghost Dance Day (32 replies)
  82. Writing/Structuring advice (6 replies)
  83. "Moves" - a Shadowrun Novella (3 replies)
  84. Updating the wiki (0 replies)
  85. The seeds of real life HTR teams (4 replies)
  86. Group Bond Ritual Question (1 reply)
  87. Semiballistics? (3 replies)
  88. Ostentatious Heists (4 replies)
  89. What if (5 replies)
  90. Australian Weather (2060's) (10 replies)
  91. Need a little help rgd. GridGuide (15 replies)
  92. Theoretical question (20 replies)
  93. Unaugmented mundane humans (8 replies)
  94. DocWagon Contract House Rules (12 replies)
  95. Non-human Vampire Attributes (5e) (3 replies)
  96. Can dual natured creatures protect themselves from background count (11 replies)
  97. Tetrachromic vision vs cybereyes (44 replies)
  98. Shadowrun 5 Charactersheet Generator (17 replies)
  99. Help me Build: The Mundane Decker (3 replies)
  100. Renting a workspace (2 replies)
  101. Free Spirits earning karma on their own (9 replies)
  102. Chummer SR4 - Chummer Character Sheet Redesigned (7 replies)
  103. [Tutor Me] How do I properly have a character cast 5e's Punch spell? (4 replies)
  104. Ares Owns Dodge? (4 replies)
  105. [Theorycraft Discussion] SR5 Economy (33 replies)
  106. Alchemy activating triggers? (3 replies)
  107. Stuff the ballot box RL Shadowrun (1 reply)
  108. Some House Rules (16 replies)
  109. The Megas are releasing magical items usable by anyone - even mundanes (1 reply)
  110. Shadowrun Cosplay from Gen Con (1 reply)
  111. Modular cyberlimbs (23 replies)
  112. [Theorycraft] SR5 Matrix (43 replies)
  113. What command would stop a bound free spirit from attacking. (35 replies)
  114. Attune Item (6 replies)
  115. Merging Spellcasting and Summoning (47 replies)
  116. Encephalons - how big a task pool..? (16 replies)
  117. Lightning reflexes (17 replies)
  118. Power points (35 replies)
  119. Drake quality (12 replies)
  120. [SR4] - Essence and Magic loss e.g. via infection/cyberware/etc. (4 replies)
  121. Revised Mystic Adept (35 replies)
  122. Spirits, and what they can and can not do (39 replies)
  123. [SR5]Building a versatile Mystic Adept (3 replies)
  124. Threading Edit (1 reply)
  125. Free or wild spirit contacts (4 replies)
  126. Draco Foundation (7 replies)
  127. Binding free spirits (22 replies)
  128. Home Security - Physical/Matrix/Astral (38 replies)
  129. Karla (2 replies)
  130. Caduceus 7 (2 replies)
  131. If you were making a Shadowrun movie... (4 replies)
  132. "Cloning" an agent (14 replies)
  133. Life style mod (2 replies)
  134. Shop vs Facility (3 replies)
  135. Biff the troll (11 replies)
  136. Why (imho) the new Matrix is stupid (94 replies)
  137. All-Ritual Magic? (21 replies)
  138. Hunting Someone Down (14 replies)
  139. License and registration (9 replies)
  140. Smartlinked gun w/ datajack (50 replies)
  141. Initiation and Karmagen (7 replies)
  142. Translation of German Source Material (11 replies)
  143. Character Art commission (7 replies)
  144. Spirit contacts (1 reply)
  145. Run Fiction (15 replies)
  146. Emergent critters (3 replies)
  147. Characters (2 replies)
  148. Running Wild: Mischief clairification (3 replies)
  149. [SR4] Reduction of Background Count (2 replies)
  150. Program descriptions (3 replies)
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