Curious, to where on the spectrum of soft-maxed this would be considered. I feel a bit dirty deep inside of me because of the built, but it's not broken either.
Yes, I took some leeway on availability, but nothing game-breaking (BattleTac Cyberlink, APDS at chargen).
Yes, I use Heavy Weapons for manual gunnery (because otherwise is just silly)
Priority
[ Spoiler ]
A: Money
B: Attributes
C: Skills
D: Dwarf
E: Magic
B: Attributes
C: Skills
D: Dwarf
E: Magic
Attributes
[ Spoiler ]
- Body: 6
- Quickness: 6
- Strength: 6
- Charisma: 4
- Intelligence:4
- Willpower: 6
Essence: 2,00
Run Mult. 2
BioIndex 1,8
Reaction 6
Init. Dice 2(3)
- Quickness: 6
- Strength: 6
- Charisma: 4
- Intelligence:4
- Willpower: 6
Essence: 2,00
Run Mult. 2
BioIndex 1,8
Reaction 6
Init. Dice 2(3)
Skills
[ Spoiler ]
- Cyber Implant Combat/Foot Anchor [4/6]
- Assault Rifles [6]
- Heavy Weapons [5]
- Athletics [3]
- Stealth [4]
- Etiquette/Mercenary [2/4]
- Leadership/Military [1/3]
- Bike/HD-Scorpion [1/3]
- Small Unit Tactics/BattleTac Systems [3/5]
- Arms Dealers(KNO) [4]
- Security Procedures(KNO)/Military [3/5]
- SW:Magic(KNO) [2]
- Mercenary Groups(KNO) [4]
- Mercenary Hot Spots(KNO) [3]
- Russian(LAN) [5]
- Russian(LAN) (RW) [2]
- English(LAN) [3]
- English(LAN) (RW) [1]
- Assault Rifles [6]
- Heavy Weapons [5]
- Athletics [3]
- Stealth [4]
- Etiquette/Mercenary [2/4]
- Leadership/Military [1/3]
- Bike/HD-Scorpion [1/3]
- Small Unit Tactics/BattleTac Systems [3/5]
- Arms Dealers(KNO) [4]
- Security Procedures(KNO)/Military [3/5]
- SW:Magic(KNO) [2]
- Mercenary Groups(KNO) [4]
- Mercenary Hot Spots(KNO) [3]
- Russian(LAN) [5]
- Russian(LAN) (RW) [2]
- English(LAN) [3]
- English(LAN) (RW) [1]
Cyberware
[ Spoiler ]
- Boosted Reflexes [1] E:0,50
- Autoinjector(A) E:0,08
- Eyes, Cyber Replacement(A) E:0,16
+ Eyes, Flare Comp(A) E:0,08
+ Eyes, Image Link(A) E:0,16
+ Eyes, Microscopic Vis.(A) E:0,08
+ Eyes, Thermographic(A) E:0,16
+ Eye, Rangefinder(A) E:0,08
+ Eyes, Prot. Covers(A) E:0,00
- Ears Cyber Repl(A) E:0,24
+ Ear Dampener(A) E:0,08
+ Ear Hearing Amp(A) E:0,16
+ Spatial Recognizer(A) E:0,16
- Smartlink Processor II(A) E:0,16
- Induction Pad(A) E:0,08
- Lim. Simsense Rig (SmrtLnk)(A) E:0,08
- Skillwires [3] MP 54(A) E:0,48
- Expert Chipjack Dvr [3](A) E:0,24
- MultiSlot Chipjack 3(A) E:0,24
- Datajack(A) E:0,16
- Router(A) E:0,08
- Obv. Cyber ForeLeg E:0,65
- Hydraulic Jack [4] E:0,25
- Obv. CyberLeg E:1,00
- Hydraulic Jack [4] E:0,25
- Foot, Anchor+ E:0,00 Dikoted, (STR+1)S Damage
- Direct Neural Interface E:0,10
- Optical Memory Chip (500 mp) E:0,00
- Pocket Secretary (Basic) E:0,00
- Personal Comm Unit 4 E:0,00
- Internal GPS E:0,00
- Orientation System E:0,00
- BattleTac Cyberlink+ E:0,10
- Autoinjector(A) E:0,08
- Eyes, Cyber Replacement(A) E:0,16
+ Eyes, Flare Comp(A) E:0,08
+ Eyes, Image Link(A) E:0,16
+ Eyes, Microscopic Vis.(A) E:0,08
+ Eyes, Thermographic(A) E:0,16
+ Eye, Rangefinder(A) E:0,08
+ Eyes, Prot. Covers(A) E:0,00
- Ears Cyber Repl(A) E:0,24
+ Ear Dampener(A) E:0,08
+ Ear Hearing Amp(A) E:0,16
+ Spatial Recognizer(A) E:0,16
- Smartlink Processor II(A) E:0,16
- Induction Pad(A) E:0,08
- Lim. Simsense Rig (SmrtLnk)(A) E:0,08
- Skillwires [3] MP 54(A) E:0,48
- Expert Chipjack Dvr [3](A) E:0,24
- MultiSlot Chipjack 3(A) E:0,24
- Datajack(A) E:0,16
- Router(A) E:0,08
- Obv. Cyber ForeLeg E:0,65
- Hydraulic Jack [4] E:0,25
- Obv. CyberLeg E:1,00
- Hydraulic Jack [4] E:0,25
- Foot, Anchor+ E:0,00 Dikoted, (STR+1)S Damage
- Direct Neural Interface E:0,10
- Optical Memory Chip (500 mp) E:0,00
- Pocket Secretary (Basic) E:0,00
- Personal Comm Unit 4 E:0,00
- Internal GPS E:0,00
- Orientation System E:0,00
- BattleTac Cyberlink+ E:0,10
Bioware
[ Spoiler ]
- Enhanced Articulation BI:0,60
- Synaptic Accel.[1] BI:0,40
- Synthacardium[2] BI:0,30
- Sleep Regulator BI:0,30
- Clean Metabolism BI:0,20
- Synaptic Accel.[1] BI:0,40
- Synthacardium[2] BI:0,30
- Sleep Regulator BI:0,30
- Clean Metabolism BI:0,20
Weapons
[ Spoiler ]
- AK-97 (AsRf)
+ Shock Pads (RC:1)
+ Smartlink level II, External
+ Fore Grip
+ Bipod
+ Sling
+ Bayonet on Rifle, Dikoted (STR+3)S
+ [7]Spare Clip
- Ares Alpha
+ Shock Pads (RC:1)
+ Grenade Link
+ Rangefinder Top/Under
+ Sound Suppresser
+ Sling
+ [7]42-Rnd Clip (APDS)
+ [10]42-Rnd Clip (APDS)
+ [5]42-Rnd Clip (Gel)
- Franchi SPAS-22 (ShtG) DwMod Smartlink-2
+X: Fore Grip
+X: Sling
+X: [10]Shock Lock Rnds (10)
+X: [10]Stun Rnds (10)
+X: [50]Flechette Rnds
- ArmTech MGL-6 Smart2 (GrLn) DwMod, Smart2
+X: Grenade Link
+ [5]IPE Offensive HE Minigrenade
+ [5]Off. HE Minigrenade
+X: [4]Smoke Minigrenade
+X: [4]Smoke (IR) Minigrenade
+X: [6]Gas Minigrenade NeuroStun
- Ingram Valiant (LMG) DwMod
+ Smartlink level II, External
+ Fore Grip
+ Bipod
+ [450]Regular Rnds
+ [450]Gel Rnds
- Flame Thrower (Flthr) Accessory-Underbarrel Rifle Mod.
- [2]M79B1 LAW (MisLn) One use ONLY (As M79B1 LAW Rocket)
+ [6]Concussion Grenade B:-1/m (N)
+ [2]IPE Concussion Grenade (N)
+ [6]Gas Grenade (N) Neuro-Stun VIII
+ [2]Flash Grenade (N)
+ [6]Flare Grenade (N)
+ [3]Smoke Grenade (N)
+ [3]Smoke (IR) Grenade (N)
+ Shock Pads (RC:1)
+ Smartlink level II, External
+ Fore Grip
+ Bipod
+ Sling
+ Bayonet on Rifle, Dikoted (STR+3)S
+ [7]Spare Clip
- Ares Alpha
+ Shock Pads (RC:1)
+ Grenade Link
+ Rangefinder Top/Under
+ Sound Suppresser
+ Sling
+ [7]42-Rnd Clip (APDS)
+ [10]42-Rnd Clip (APDS)
+ [5]42-Rnd Clip (Gel)
- Franchi SPAS-22 (ShtG) DwMod Smartlink-2
+X: Fore Grip
+X: Sling
+X: [10]Shock Lock Rnds (10)
+X: [10]Stun Rnds (10)
+X: [50]Flechette Rnds
- ArmTech MGL-6 Smart2 (GrLn) DwMod, Smart2
+X: Grenade Link
+ [5]IPE Offensive HE Minigrenade
+ [5]Off. HE Minigrenade
+X: [4]Smoke Minigrenade
+X: [4]Smoke (IR) Minigrenade
+X: [6]Gas Minigrenade NeuroStun
- Ingram Valiant (LMG) DwMod
+ Smartlink level II, External
+ Fore Grip
+ Bipod
+ [450]Regular Rnds
+ [450]Gel Rnds
- Flame Thrower (Flthr) Accessory-Underbarrel Rifle Mod.
- [2]M79B1 LAW (MisLn) One use ONLY (As M79B1 LAW Rocket)
+ [6]Concussion Grenade B:-1/m (N)
+ [2]IPE Concussion Grenade (N)
+ [6]Gas Grenade (N) Neuro-Stun VIII
+ [2]Flash Grenade (N)
+ [6]Flare Grenade (N)
+ [3]Smoke Grenade (N)
+ [3]Smoke (IR) Grenade (N)
Armor
[ Spoiler ]
Depending on situation and scenario
Stuffer-Shack visit:
-Armor Clothing
- Real Leather Jacket
Meet:
- Armor Vest DwMod
- Armor Vest with Plates
- Lined Coat DwMod
Body-guarding
- Secure Vest DwMod
- Secure Long Coat DwMod
Infiltration/B&E:
- Camo Full Suit (Snow/Woods/Urban), same setup basically
+Thermal Dampening Rating [4]
+Insulation Rating [2]
+Chemical Seal Rating [2]
- Forearm Guards
- Security Helmet
+Ultrasound Vision (DNI)
+Elec. Vis. Mag 3 (DNI)
+Respirator DwMod
Assault:
- Light Military Armor DwMod
+Chemseal
- Military Helmet DwMod
+Elec. Vis. Mag 3 (DNI)
+Ultrasound Vision (DNI)
+Respirator DwMod
Stuffer-Shack visit:
-Armor Clothing
- Real Leather Jacket
Meet:
- Armor Vest DwMod
- Armor Vest with Plates
- Lined Coat DwMod
Body-guarding
- Secure Vest DwMod
- Secure Long Coat DwMod
Infiltration/B&E:
- Camo Full Suit (Snow/Woods/Urban), same setup basically
+Thermal Dampening Rating [4]
+Insulation Rating [2]
+Chemical Seal Rating [2]
- Forearm Guards
- Security Helmet
+Ultrasound Vision (DNI)
+Elec. Vis. Mag 3 (DNI)
+Respirator DwMod
Assault:
- Light Military Armor DwMod
+Chemseal
- Military Helmet DwMod
+Elec. Vis. Mag 3 (DNI)
+Ultrasound Vision (DNI)
+Respirator DwMod
Gear - not-carried
[ Spoiler ]
- [4]Personal Comm Unit Rating [4], for other teammies
- [2]Suction Cup DwMod
- Ascent/Descent Kit DwMod
- Grapple Gun DwMod
- Stealth Grapple Line (100m)
- Stealth Line Catalyst Stick
- Sleeping Bag
- Survival Kit
- [10]Camoflauge Netting (per 10m 2)
- [4]Plastic, Compound IV B:-6/m
- [4]Plastic, Compound IV B:-6/m
- [4]Plastic, Compound IV B:-6/m
- [3]Timer @sr3.283 .5
- Radio Detonator
- [2]Kamikaze
- [6]Cram
- BTL Direct Input Chip
- [2]Suction Cup DwMod
- Ascent/Descent Kit DwMod
- Grapple Gun DwMod
- Stealth Grapple Line (100m)
- Stealth Line Catalyst Stick
- Sleeping Bag
- Survival Kit
- [10]Camoflauge Netting (per 10m 2)
- [4]Plastic, Compound IV B:-6/m
- [4]Plastic, Compound IV B:-6/m
- [4]Plastic, Compound IV B:-6/m
- [3]Timer @sr3.283 .5
- Radio Detonator
- [2]Kamikaze
- [6]Cram
- BTL Direct Input Chip
Gear - carried
[ Spoiler ]
- Ultrasound Emtr/Detcr [4]
- Wire Cutters DwMod
- Lockpick Set DwMod
- Electronic ToolKit DwMod
- Glasscutter Rating [6]
- Basic Medkit
- [2]Ration Bars (10 Days)
- [4]Stimulant Patch [6]
- [2]Tranq Patch [6]
- Trauma Patch
- [6]Jazz
Carrying Gear
- Combat Vest DwMod
- [2]Rifle Ammo Pouch
- [2]Small Equipment Pouch
- Large Equipment Pouch
- [5]Field Rations (Self Heating)
- Small Military Rucksack
- Shotgun Ammo Pouch
- Wire Cutters DwMod
- Lockpick Set DwMod
- Electronic ToolKit DwMod
- Glasscutter Rating [6]
- Basic Medkit
- [2]Ration Bars (10 Days)
- [4]Stimulant Patch [6]
- [2]Tranq Patch [6]
- Trauma Patch
- [6]Jazz
Carrying Gear
- Combat Vest DwMod
- [2]Rifle Ammo Pouch
- [2]Small Equipment Pouch
- Large Equipment Pouch
- [5]Field Rations (Self Heating)
- Small Military Rucksack
- Shotgun Ammo Pouch
Skillsofts
[ Spoiler ]
ActiveSoft Spec. [3] Biotech/First Aid @sr3.296
ActiveSoft Gen. [3] Wilderness Survival @sr3.296
ActiveSoft Spec. [3] Polearms/Bayonets @sr3.296
ActiveSoft Spec. [3] Throwing Weapons/Grenades @sr3.296
ActiveSoft Gen. [3] Launch Weapons @sr3.296
ActiveSoft Gen. [3] Gunnery @sr3.296
ActiveSoft Gen. [3] Demolitions @sr3.296
ActiveSoft Gen. [3] Lockpicking @sr3.296
ActiveSoft Gen. [3] Electronics B/R @sr3.296
ActiveSoft Gen. [3] Electronics @sr3.296
ActiveSoft Gen. [3] Car @sr3.296
ActiveSoft Gen. [3] Boats @sr3.296
ActiveSoft Gen. [3] Rotorcraft @sr3.296
KnowSoft Gen.[3] Paranimals @sr3.296
ActiveSoft Gen. [3] Wilderness Survival @sr3.296
ActiveSoft Spec. [3] Polearms/Bayonets @sr3.296
ActiveSoft Spec. [3] Throwing Weapons/Grenades @sr3.296
ActiveSoft Gen. [3] Launch Weapons @sr3.296
ActiveSoft Gen. [3] Gunnery @sr3.296
ActiveSoft Gen. [3] Demolitions @sr3.296
ActiveSoft Gen. [3] Lockpicking @sr3.296
ActiveSoft Gen. [3] Electronics B/R @sr3.296
ActiveSoft Gen. [3] Electronics @sr3.296
ActiveSoft Gen. [3] Car @sr3.296
ActiveSoft Gen. [3] Boats @sr3.296
ActiveSoft Gen. [3] Rotorcraft @sr3.296
KnowSoft Gen.[3] Paranimals @sr3.296
Vehicles
[ Spoiler ]
- Harley-Davidson Scorpion DwMod
+Datajack Port(Motorcycles)
+Library Transponder Chip [2]
- Gaz-Willys Nomad
+Concealed Armor [4]
+Datajack Port
+Electronics Port
+Roll Bars
+Electric Shock System
+Ring Mount
+Library Transponder Chip [2]
+Photovoltaic Chameleon Paint
+Morphing License Plate[/spoiler
+Master Unit Rating [4]
+Signal Amp [4]
+Music: Playback Unit @sr3.285 .5
+Music: Quad Speakers @sr3.285 5
+[4]Music: Disk/Chip @sr3.285
+Datajack Port(Motorcycles)
+Library Transponder Chip [2]
- Gaz-Willys Nomad
+Concealed Armor [4]
+Datajack Port
+Electronics Port
+Roll Bars
+Electric Shock System
+Ring Mount
+Library Transponder Chip [2]
+Photovoltaic Chameleon Paint
+Morphing License Plate[/spoiler
+Master Unit Rating [4]
+Signal Amp [4]
+Music: Playback Unit @sr3.285 .5
+Music: Quad Speakers @sr3.285 5
+[4]Music: Disk/Chip @sr3.285