You can lead a horse to water – but you can’t make it drink, or so the saying goes.
The events described below took place in the writeup from 24/12/2059 to 30/12/2059.
The team were given the job to observe another team gaining entry to a temple, and spy on them, gathering lots of intel for their boss, back in Tashkent.
The enemy team were statted quite highly – they were to represent a “prime” runner team, with lots of gear and resources, and the players soon realised this, and that a frontal assault was likely to end in them all getting killed, and that they needed to be very careful.
The temple team (the diggers from here on) had the following details:
Equipment• Truck – Ares Grand Canyon (P169 R3, see Conestoga Trailblazer, imp off road handling 6): 12m trailer, heavy cab, 4 points vehicle armour, off road tyres, rigged, otherwise basic
• 2 X Ares R (P173 R3) series with twin heavy mechanical arms (Str
and cargo bins – for excavating, low encryption network
• 2 X Ares Arbiters (P173 R3 – see Doberman) – patrol drone, rigger adaption and fully comp LMG with pilot shooting 5 dice autonomous, low encryption network
• 2 X Ares EIS-200 (P173 R3 – see Condor, but with sensors 3) – long endurance surveillance drones, low encryption network
• 4 X tripod mount sentry guns – Ares Firestorm, in foam rocks which will be painted up, mounting fully comp HMGs with fibre cables back to master control unit (sensor 5, autoshot 5), one turn for catalyst to melt away cover – highly encrypted rigger network
• 1 X Ares Sergeant-II (P177 R3 – see Dalmation, extra load) – VTOL UAV armed with Panther cannon with AV – highly encrypted rigger network
• 1 X Ares Dune Master (p165 R3 – see light strike) – highly encrypted rigger network
And the diggers had the following timeline sketched out for them:
Timeline1. 25th Set out drones+camo
2. 26th Start to excavate
3. 27th more excavation, roof secured
4. 28th explore and document, recover some artefacts – 1 X refined mercury in vial, 2X refined silver bar, 1 X copper ingot
5. 29th explore and find stairs down a level, generator at night
6. 30th Drop to sub level and make safe, set up 3rd sentry gun facing temple entrance, Blaster acid trap
7. 31st More excavation. Wee-woo m+ Spangles perform magic ritual
8. 1st – Excavate behind negated magical barrier
9. 2nd – more excavating and shoring up
10. 3rd – more excavating, find alternate way down to bottom level
11. 4th – reach bottom level
12. 5th – another magic ritual to find passphrase for magical barrier
13. 6th – release the horror
I’d got a table for
random encounters whilst they were set up:
D6, per 12 hours: 1-2 = encounter, 3-6 none, then roll 1 D6 again:
1 = minor earthquake
2 = wandering shepherds
3 = mana storm
4 = drone patrol
5 = corp patrol
6 = critter attack
The team were originally briefed that is was the Atlantean Foundation doing a dig for historical artefacts. In fact, it is not AF / DIMR, instead it is a team of 10 runners, searching for ancient power stones. The stones are buried deep in the temple, behind strong wards and traps.
Team consists of1. Rocket, human, male, 29, face / sam, average face, good leadership, loves rocket launchers, skillwires+drivers, low reaction buff, blond, desert tan shirt and trousers, digger hat
2. Spangles, dwarf, female, 33, concealment and defensive wizard, hermetic, g4, sorcery only, selection of R6-8 spells, some extended, mostly non-lethal, hippy tie dye outfits - hermetic
a. Ex-area, Trid phantasm 6, Cure disease 6, Heal 8, Chaff 6,
extended quickening for the trid phantasm, improved masking on the spell, spell specific power focus – trid phantasm – it’s ALL about the hiding
3. Mamma-bear, ork, female, 23, rigger, drives the heavy transport fitted with off-road tyres, r2 rigger, general skills, mid quality deck and systems, work overalls, blue denim
4. Spotlight, troll, male, rigger, drone specialist, good at surveillance and also doubles as HtH combat, has a bunch of aerial and ground support drones with up to LMG armed with ex-ex/HP, and one with AV for heavy use.
5. Digger, dwarf, male, 50s, mining and construction expert – was semi-retired, called in for expert support, skills slipping and mostly here for knowledge, jeans, suede jacket
6. Wee-woo, human aboriginal shaman, 18,female, conjurer, not initiated, headstrong and can be a little foolish, spirits to F7
7. Topshot, elf, female, 45, sniper specialist, good concealment, has a macmillian 50 cal with apds and smartlink, good wires and all vision mods, ex-forces (france) now running as a merc – digimax cammo fatigues, ghillie suit, ruthenium R4, massaging liner
8. Blaster, ork, male, 16, heavy set ork, with deluxe gyromount and hmg with max recoil comp and +2 from strength, heavy padded jumpsuit in
9. Slapdash, human, 23, phys-add, g3 initiate, lots of great leap and fall, wall running and improved skill martial art – very high quickness and lightning fast movement, but not reactions
10. Geo, human, 25, female, decker, info support and comms specialist, also fixer, jeans and fleece, baseball cap –combat biker team
The team are digging down into the ruins and will take 13 days to discover the treasure. They have tents set up outside and a strong perimeter defence.
As Hunter was the only person with eyes on, and was monitoring them via a laser microphone, he would be in a position to pick up bits of chatter and information. Some of it would be germane – progress on the dig for the day, what they found, what they suspected. Some of it would be background information – the names of the digger team, what they did, what their skills were, how they would react in an attack. And some would be background fluff – lovelife, musical tastes, stories of the past, jokes etc.
So, what I did was make up half a dozen different “snippets” about each of them, and then separated them out into lines, printed them and cut them up. Every period of observation, I got Hunters player to make a perception check, adding in his complementary skills like surveillance and depending on how many successes he got, he would get more or less snippets of information.
Before the session, I took the player aside, and told him what the plan would be – that I would feed him these snippets, and it was up to him to expand upon them and put them in the context of the story he reported back to the rest of the team. He could free-roam with his story, and I would try to make their background fit – essentially, this was his chance to RP his little heart out, and weave a convincing tapestry for the other players. And the better he did this, the more Karma he would get for the RP.
*sigh*
What actually happened was that he made the tests, got the snippets, read through them. Giggled or sniggered at a few of them. Looked confused at some. But, then instead of describing what he had seen to the rest of the team, just handed the snippets out and passed them around the table for the other players to read.
What I was hoping for as a way to really let him RP and develop his character and approach, and betray some of his character traits by how he told the story of the digger team, instead became a non-event. And instead of getting a big juicy Karma award, Hunter came away with one of the lowest rewards from the mission.
Here are the tidbits, in case anyone is curious:
Rocket - likes a good drink, but has a thing for sourmash. Has a cyber-eye with laser designator. Loves dogs, can't stand cats. Has worked in France, did some kind of art theft. Is ticklish. Once fired a rocket straight up in the air, then ran over to the bad guys, surrendered to them, gave them the empty launcher and told them he was going to get them the bag of jewels, then took cover for when the rocket came down homing on the launcher.
Spangles - shys away from confrontation. Loves practical jokes. Partially colourblind. Believes in free love. Once blew a job because she was getting jiggy with a guard and couldn't concentrate on the trid phantasm and huge cocks appeared everywhere. Was saved from drowning by Rocket some time way back. Once tried to have sex with an earth elemental. Has a forge on the truck, and is an amateur blacksmith. Responsible for magical defences for the team, and makes jewellery for them.
Mamma-bear - comes from Oz, and turned up with Wee-Woo. Used to drive road trains. Thinks petrol engines are rubbish. Thinks American trucks are over-rated, and would prefer a Volvo. Once picked a fight with 8 gangers over the tuning of an engine and stabbed 2 of them to death with a screwdriver. Loves hot-chocolate. Exceptionally fine motor control and a whizz with a soldering iron - and needle and thread. Nobody will play cards with her because she deals seconds from the bottom of the deck.
Spotlight - from Germany, but no trace of accent. Is afraid of the water. Names all of his drones and talks to them. Gluten intolerant, but had to eat some bread on the job in Rome and was violently ill all over the Johnson’s shoes when they handed over the info. Took out the other 6 gangers and covered Mamma's back. Thinks Tae-Kwon-Do is better than Karate.
Digger - was retired, but came back to help out Geo. Has worked globally, and speaks at least a dozen languages like a native. Does Dad jokes. Has been involved in a big gold mine heist at some point. Skilled medic, he specialises in toxicology - and once had to deal with someone with an overdose of chilli extract to the eye. Has stories about diamond dealing in Antwerp, and mining stories from all over the world. Missing the two smallest fingers on his left hand, following a machinery accident.
Wee-woo - recently joined team, but knows Mamma-bear from the past. Didn't have any cold weather clothes. Doesn't trust snow. Doesn't understand why you can't eat yellow snow. Expert survival / hunter skills, and a tracker. Can't understand why Spangles doesn't talk to spirits. Is starting to emulate Spangles, and is trying to learn more magic from her, but doesn't get the concept of practical jokes - once left a deadly scorpion in someone's bed because "it was funny like the itching powder, yes?"
Topshot - French, but born in Norway. Has served in the norwegian army. Doesn't like jerky. Once waited for 2 days in the ceiling void and then shot a guy in the nuts with a 50 cal and killed him with hydrostatic shock whilst he was having a crap. Should never be allowed to drive - ever - for any reason. Is absolutely awful at shoot-em-up games and gets owned repeatedly. Once killed 8 targets by shooting out a chain holding a heavy container being loaded onto a ship, from a moving powerboat in the harbour. Rumoured that she happily drinks her own piss - but no one has ever had the nerve to ask her to her face. Regarded as asocial, but completely reliable.
Blaster - south african orphan. Used to work in a gold mine as a slave. Surprisingly softly spoken and gentle, was attacked by a bunch of toughs in Oz for being a poofter. Has never deliberately killed a person, though has caused deaths by sawing vehicles in half with his HMG. Loves astronomy and quite knowledgeable about star positions.
Slapdash - Loves cats, hates dogs. Has a tattoo of a dildo on his left ass cheek. Once rode a tiger in Korea after a roof gave way and he fell into an enclosure. Loves spicy food and adds hot sauce to just about everything, but won't touch chilli. Loves to spar against Spotlight, because of his reach advantage. Thinks Karate is better than Tae-Kwon-Do.
Geo - loves urban brawl and combat racing. Spent her cut of the gold mine heist buying a partial share in a combat biker team. Refers to Blaster as her baby brother. Has a degree in electrical engineering from Boston University. Served 2 years as an EW officer in the CAS navy before a "misunderstanding" involving the admiral’s sloop and 4 male petty officers and a jar of industrial lubricant.