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#1
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
I've been running another Shadowrun campaign for some time now - we started in December '16, playing 3rd edition once a week, for a few hours.. the curse of growing up and having families - it's been getting harder to get free time at mutually convenient points.
Still, we're making progress, and the team are coming along nicely. The characters were all built using the BP system from the Companion. They each had 135 BP to give a slightly more advanced start, but were told not to take any gear or goodies as at the start of the campaign they would begin play "captured" and wouldn't get to keep them - and stood a very good chance of not being able to get them back. On the other hand, this meant there were more BP for skills, stats and internal ware. They manged to escape captivity, and steal a truck, and since then have been grubbing their way up the ladder, doing jobs where they could find them, upgrading their gear and chipping away at random bandits along the way. At the end of each week's session, I do a narrative writeup of the events, as part of my notekeeping. There are occasional embellishments on events or changes in emphasis to help the story flow, but on the whole it's a pretty accurate representation of what happened to the players. I normally post these weekly to my FB account (Kren Cooper - there aren't that many Krens on FB, and my profile is open if you want to look). I've not posted them here up to now, as I wasn't sure if people would want to read them - but I have a bunch of people that wait for their weekly episode now on FB, so I figured - why not. The document was getting quite unwieldy and causing MS Word to choke - which surprised me as the file is still less than 2MB in size. So, instead I've broken this down into "books" by grouping a bunch of chapters together that seem to fit in an arc, and trying to keep them as a more manageable size: Book 1, Chapters 001 - 050, 172K words, 252 pages Book 2, Chapters 050 - 078, 182K words, 270 pages Book 3, Chapters 079 - 102, 194K words, 294 pages Book 4, Chapters 103 - 127, 191K words, 296 pages Book 5, Chapters 128 - 154, 251K words, 385 pages Book 6, Chapters 155 - 183, 265K words, 410 pages Book 7, Chapters 184 - 209, 236K words, 364 pages Book 8, Chapters 210 - 242, 259k words, 400 pages Book 9, Chapters 243-xxx, 145k words, 229 pages It is quite a long read, and obviously rising on a weekly basis. If anyone does read through it, I particularly welcome comments and criticisms. And if anyone wants to appear as an NPC - just drop in a bio or NPC description as a response, and I'll fit you in somewhere. In addition, the story can also be found at two fic sites which might be easier for mobile reading or to download all in one go: The story at FanFiction: https://www.fanfiction.net/s/13718688/1/Smu...Shadowrun-Story The story at Achrive Of Our Own: https://archiveofourown.org/works/26978617?..._full_work=true The characters (and links to the PDF character sheets as of 06/10/2017) are: Kai (face) the team leader - a Mongolian Elven physical adept specialising in social skills working as an art smuggler Aswon (samurai-sharpshooter) - a human Nigerian physical adept, with a talent for sharpshooting Shimazu (samurai-bodyguard) - a human Japanese physical adept specialising in melee combat and security related skills Tadibya (shaman) - a human Nenet tribeswoman from near the arctic circle, on a "walkabout" Marius (rigger) - a human German pilot, particularly skilled in rotorcraft management Hunter (samurai-smuggler) - an ork smuggler / scout, with an extensive set of body modifications Character sheets have been updated after the karma awards at the end of session 90 - here are the updated PDFs, so you can compare them with the originals above Kai 01/05/19 Aswon 01/05/19 Shimazu 01/05/19 Tads 01/05/19 Marius 01/05/19 Hunter 01/05/19 And after another karma award and a good amount of training time around session 131, the character sheets got updated again. Aswon 18/05/2020 Hunter 18/05/2020 Kai 18/05/2020 Marius 18/05/2020 Shimazu 18/05/2020 Tads 18/05/2020 Characters were updated again at the end of session 183, but haven't changed that much, so I haven't relinked them. If you are curious about the sheets though, do let me know, and I can put them up. Hope you enjoy! |
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#2
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 120 Joined: 6-April 17 From: Copenhagen, Republic of Scandinavia Member No.: 207,604 ![]() |
Thanks, I look forward to a good long read. We play 3rd too, although rather less often - we also have issues with RL getting in the way of our group's highly deserved murder and mayhem at the tabletop (IMG:style_emoticons/default/smile.gif)
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,381 Joined: 1-September 11 From: Seattle Member No.: 37,075 ![]() |
I did something similar for a campaign that ran three years, although my weekly summaries were more succinct. I applaud the effort.
One of my favorite characters was from a low-powered campaign that began the same way. ("Don't buy anything because you're starting off naked and afraid.") I appreciated how I could round out the character with points I would have otherwise spent on gear. I might chip away at this. What are you looking for in terms of comments or criticisms? Plot? The write-up itself? Obviously you're not entirely responsible for the action. I don't suppose the character sheets are posted online, are they? What are the group dynamics like OOCly? |
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#4
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
I have created PDF files of the character sheets and put them on Dropbox, and added links to the initial post.
In terms of feedback - anything really! It would be good to hear if people enjoy the story (or if they don't, but can offer constructive criticism - that's helpful too) If people have comments on the plot, the NPCs, the descriptions or locations, suggestions on consequences for things they think are dumb, if you found a plot mechanic or twist interesting, or have a suggestion for an NPC, corporation or piece of tech - I'm all ears. As to our "Group Dynamic": Aswon is played by Jez, a civil servant, coming up on 40, and our original GM - been playing Shadowrun for 20+ years. Really into the SR lore, has read all the novels and we constantly exchange messages about house rules, new drones, new metamagics etc Marius is played by Lee, a production clerk, just over 40, been playing for 20+ years from SR1-2 at Uni, and met Jez when a student. Also very much a "lore monkey" Kai is played by Fozzy, a graphics designer, around 40, been playing for 10 years, but plays just for the social part of the game - not really into the background so much. Hunter is played by Justin, a clinical worker, around 45, been playing for 10 years, but is more of an action / combat than deep RP player, and also not so much into the lore. Shimazu is played by Tom, Justins son, and a student. He's only been playing about a year, but seems to enjoy the RP side more than his dad. Tads is played by Ali, another civil servant, also coming up on 40. She enjoys playing support characters and not being in the limelight, and has also played for about 10 years. She loves the RP side, but isn't into the mechanics (which is why her character sheet tells her how many successes she needs to soak...) Jez is very proactive, and normally ends up being saddled as the "leader". Fozzy normally plays the wild and unpredictable "Murdock" style characters - so making him the team leader is a nice stretch for him. Lee likes to have a long term goal to work towards - at the moment he wants to get rid of the truck and get a nice cargo helicopter to do proper smuggling in. Justin wants lots of action sequences and to "win" situations. Tom is pretty quiet, and I think is still finding his feet with RP (and it's very funny to see him telling his dad's character he's being a dick - really messes with the normal social dynamics) and Ali likes to stick to her moral compass and play a white hat, or at most a murky grey. And me? I'm about 45 ish, an IT infrastructure engineer, have been playing about 10 years. I met Jez through live roleplay, we ended up living near each other, and he introduced us to SR3 and we started a Seattle based campaign which ran for 6+ years in the end, playing weekly. We had a break from SR and moved to Pathfinder for a few years, and have just come back to SR again after I started running Pink Mohawk drop in games and getting Jez all keen again. I love my RP, and like to have stories relating to character background and lots of personal development, as well as some cool toys and some nice action sequences. I also like to make sure that everyone in the team gets a "hero" moment every now and again, to give them a lasting memory. And sometimes, the brain weasels attack, and I seek outside validation for what I'm doing.... (IMG:style_emoticons/default/wink.gif) |
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#5
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
You can lead a horse to water – but you can’t make it drink, or so the saying goes.
The events described below took place in the writeup from 24/12/2059 to 30/12/2059. The team were given the job to observe another team gaining entry to a temple, and spy on them, gathering lots of intel for their boss, back in Tashkent. The enemy team were statted quite highly – they were to represent a “prime” runner team, with lots of gear and resources, and the players soon realised this, and that a frontal assault was likely to end in them all getting killed, and that they needed to be very careful. The temple team (the diggers from here on) had the following details: Equipment • Truck – Ares Grand Canyon (P169 R3, see Conestoga Trailblazer, imp off road handling 6): 12m trailer, heavy cab, 4 points vehicle armour, off road tyres, rigged, otherwise basic • 2 X Ares R (P173 R3) series with twin heavy mechanical arms (Str (IMG:style_emoticons/default/cool.gif) and cargo bins – for excavating, low encryption network • 2 X Ares Arbiters (P173 R3 – see Doberman) – patrol drone, rigger adaption and fully comp LMG with pilot shooting 5 dice autonomous, low encryption network • 2 X Ares EIS-200 (P173 R3 – see Condor, but with sensors 3) – long endurance surveillance drones, low encryption network • 4 X tripod mount sentry guns – Ares Firestorm, in foam rocks which will be painted up, mounting fully comp HMGs with fibre cables back to master control unit (sensor 5, autoshot 5), one turn for catalyst to melt away cover – highly encrypted rigger network • 1 X Ares Sergeant-II (P177 R3 – see Dalmation, extra load) – VTOL UAV armed with Panther cannon with AV – highly encrypted rigger network • 1 X Ares Dune Master (p165 R3 – see light strike) – highly encrypted rigger network And the diggers had the following timeline sketched out for them: Timeline 1. 25th Set out drones+camo 2. 26th Start to excavate 3. 27th more excavation, roof secured 4. 28th explore and document, recover some artefacts – 1 X refined mercury in vial, 2X refined silver bar, 1 X copper ingot 5. 29th explore and find stairs down a level, generator at night 6. 30th Drop to sub level and make safe, set up 3rd sentry gun facing temple entrance, Blaster acid trap 7. 31st More excavation. Wee-woo m+ Spangles perform magic ritual 8. 1st – Excavate behind negated magical barrier 9. 2nd – more excavating and shoring up 10. 3rd – more excavating, find alternate way down to bottom level 11. 4th – reach bottom level 12. 5th – another magic ritual to find passphrase for magical barrier 13. 6th – release the horror I’d got a table for random encounters whilst they were set up: D6, per 12 hours: 1-2 = encounter, 3-6 none, then roll 1 D6 again: 1 = minor earthquake 2 = wandering shepherds 3 = mana storm 4 = drone patrol 5 = corp patrol 6 = critter attack The team were originally briefed that is was the Atlantean Foundation doing a dig for historical artefacts. In fact, it is not AF / DIMR, instead it is a team of 10 runners, searching for ancient power stones. The stones are buried deep in the temple, behind strong wards and traps. Team consists of 1. Rocket, human, male, 29, face / sam, average face, good leadership, loves rocket launchers, skillwires+drivers, low reaction buff, blond, desert tan shirt and trousers, digger hat 2. Spangles, dwarf, female, 33, concealment and defensive wizard, hermetic, g4, sorcery only, selection of R6-8 spells, some extended, mostly non-lethal, hippy tie dye outfits - hermetic a. Ex-area, Trid phantasm 6, Cure disease 6, Heal 8, Chaff 6, extended quickening for the trid phantasm, improved masking on the spell, spell specific power focus – trid phantasm – it’s ALL about the hiding 3. Mamma-bear, ork, female, 23, rigger, drives the heavy transport fitted with off-road tyres, r2 rigger, general skills, mid quality deck and systems, work overalls, blue denim 4. Spotlight, troll, male, rigger, drone specialist, good at surveillance and also doubles as HtH combat, has a bunch of aerial and ground support drones with up to LMG armed with ex-ex/HP, and one with AV for heavy use. 5. Digger, dwarf, male, 50s, mining and construction expert – was semi-retired, called in for expert support, skills slipping and mostly here for knowledge, jeans, suede jacket 6. Wee-woo, human aboriginal shaman, 18,female, conjurer, not initiated, headstrong and can be a little foolish, spirits to F7 7. Topshot, elf, female, 45, sniper specialist, good concealment, has a macmillian 50 cal with apds and smartlink, good wires and all vision mods, ex-forces (france) now running as a merc – digimax cammo fatigues, ghillie suit, ruthenium R4, massaging liner 8. Blaster, ork, male, 16, heavy set ork, with deluxe gyromount and hmg with max recoil comp and +2 from strength, heavy padded jumpsuit in 9. Slapdash, human, 23, phys-add, g3 initiate, lots of great leap and fall, wall running and improved skill martial art – very high quickness and lightning fast movement, but not reactions 10. Geo, human, 25, female, decker, info support and comms specialist, also fixer, jeans and fleece, baseball cap –combat biker team The team are digging down into the ruins and will take 13 days to discover the treasure. They have tents set up outside and a strong perimeter defence. As Hunter was the only person with eyes on, and was monitoring them via a laser microphone, he would be in a position to pick up bits of chatter and information. Some of it would be germane – progress on the dig for the day, what they found, what they suspected. Some of it would be background information – the names of the digger team, what they did, what their skills were, how they would react in an attack. And some would be background fluff – lovelife, musical tastes, stories of the past, jokes etc. So, what I did was make up half a dozen different “snippets” about each of them, and then separated them out into lines, printed them and cut them up. Every period of observation, I got Hunters player to make a perception check, adding in his complementary skills like surveillance and depending on how many successes he got, he would get more or less snippets of information. Before the session, I took the player aside, and told him what the plan would be – that I would feed him these snippets, and it was up to him to expand upon them and put them in the context of the story he reported back to the rest of the team. He could free-roam with his story, and I would try to make their background fit – essentially, this was his chance to RP his little heart out, and weave a convincing tapestry for the other players. And the better he did this, the more Karma he would get for the RP. *sigh* What actually happened was that he made the tests, got the snippets, read through them. Giggled or sniggered at a few of them. Looked confused at some. But, then instead of describing what he had seen to the rest of the team, just handed the snippets out and passed them around the table for the other players to read. What I was hoping for as a way to really let him RP and develop his character and approach, and betray some of his character traits by how he told the story of the digger team, instead became a non-event. And instead of getting a big juicy Karma award, Hunter came away with one of the lowest rewards from the mission. Here are the tidbits, in case anyone is curious: Rocket - likes a good drink, but has a thing for sourmash. Has a cyber-eye with laser designator. Loves dogs, can't stand cats. Has worked in France, did some kind of art theft. Is ticklish. Once fired a rocket straight up in the air, then ran over to the bad guys, surrendered to them, gave them the empty launcher and told them he was going to get them the bag of jewels, then took cover for when the rocket came down homing on the launcher. Spangles - shys away from confrontation. Loves practical jokes. Partially colourblind. Believes in free love. Once blew a job because she was getting jiggy with a guard and couldn't concentrate on the trid phantasm and huge cocks appeared everywhere. Was saved from drowning by Rocket some time way back. Once tried to have sex with an earth elemental. Has a forge on the truck, and is an amateur blacksmith. Responsible for magical defences for the team, and makes jewellery for them. Mamma-bear - comes from Oz, and turned up with Wee-Woo. Used to drive road trains. Thinks petrol engines are rubbish. Thinks American trucks are over-rated, and would prefer a Volvo. Once picked a fight with 8 gangers over the tuning of an engine and stabbed 2 of them to death with a screwdriver. Loves hot-chocolate. Exceptionally fine motor control and a whizz with a soldering iron - and needle and thread. Nobody will play cards with her because she deals seconds from the bottom of the deck. Spotlight - from Germany, but no trace of accent. Is afraid of the water. Names all of his drones and talks to them. Gluten intolerant, but had to eat some bread on the job in Rome and was violently ill all over the Johnson’s shoes when they handed over the info. Took out the other 6 gangers and covered Mamma's back. Thinks Tae-Kwon-Do is better than Karate. Digger - was retired, but came back to help out Geo. Has worked globally, and speaks at least a dozen languages like a native. Does Dad jokes. Has been involved in a big gold mine heist at some point. Skilled medic, he specialises in toxicology - and once had to deal with someone with an overdose of chilli extract to the eye. Has stories about diamond dealing in Antwerp, and mining stories from all over the world. Missing the two smallest fingers on his left hand, following a machinery accident. Wee-woo - recently joined team, but knows Mamma-bear from the past. Didn't have any cold weather clothes. Doesn't trust snow. Doesn't understand why you can't eat yellow snow. Expert survival / hunter skills, and a tracker. Can't understand why Spangles doesn't talk to spirits. Is starting to emulate Spangles, and is trying to learn more magic from her, but doesn't get the concept of practical jokes - once left a deadly scorpion in someone's bed because "it was funny like the itching powder, yes?" Topshot - French, but born in Norway. Has served in the norwegian army. Doesn't like jerky. Once waited for 2 days in the ceiling void and then shot a guy in the nuts with a 50 cal and killed him with hydrostatic shock whilst he was having a crap. Should never be allowed to drive - ever - for any reason. Is absolutely awful at shoot-em-up games and gets owned repeatedly. Once killed 8 targets by shooting out a chain holding a heavy container being loaded onto a ship, from a moving powerboat in the harbour. Rumoured that she happily drinks her own piss - but no one has ever had the nerve to ask her to her face. Regarded as asocial, but completely reliable. Blaster - south african orphan. Used to work in a gold mine as a slave. Surprisingly softly spoken and gentle, was attacked by a bunch of toughs in Oz for being a poofter. Has never deliberately killed a person, though has caused deaths by sawing vehicles in half with his HMG. Loves astronomy and quite knowledgeable about star positions. Slapdash - Loves cats, hates dogs. Has a tattoo of a dildo on his left ass cheek. Once rode a tiger in Korea after a roof gave way and he fell into an enclosure. Loves spicy food and adds hot sauce to just about everything, but won't touch chilli. Loves to spar against Spotlight, because of his reach advantage. Thinks Karate is better than Tae-Kwon-Do. Geo - loves urban brawl and combat racing. Spent her cut of the gold mine heist buying a partial share in a combat biker team. Refers to Blaster as her baby brother. Has a degree in electrical engineering from Boston University. Served 2 years as an EW officer in the CAS navy before a "misunderstanding" involving the admiral’s sloop and 4 male petty officers and a jar of industrial lubricant. |
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#6
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
Added writeup #37 to the master story, and updated the link in the first post. Ran session #38 last night, so going to start writing up the story at lunchtime - but the team are starting to move in on the Dekita assets and planning some demolition.
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#7
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
Added session 38 to the master story and updated the PDF and link in the top post.
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#8
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
Well, I didn't expect that.
Players getting ready to start the strike against the oil pipelines and well. So threw in the "distraction" - a spirit using the search power came and battered through the ward, found one of the team, then went back to its summoner. Shortly afterwards, Spangles and Wee-woo turn up in astral form (the two mages from the temple recon job back in Tashkent), asking for help. Something was released from behind a ward, and half their team is trapped underground. The players *should* have said no. They're in the middle of a job. But they didn't.... they said "sure, we're on the way". And after a mad nights driving with a spirit using its movement power on the truck to increase the speed, they made the 1600km drive in just over 10 hours. Now they've had the story, they know some kind of spirit, with immunity to normal weapons, has been let loose by their tampering and has captured half the team, down on the 2nd level - and started to plot a rescue mission. Now just how nasty a horror can I throw at them? One of the thoughts is to have the horror/wraith/shedim/other creature having been released has feasted on the fear / pain of the team members there to regain strength, and will then escape. We're in 2060, so it could even be the catalyst for Shedim sightings and the eventual possession of Ibn Eisa. Then there is that knowledge that they "let something out", and sometime later in the timeline they will see what events they acted as a catalyst for... I can also potentially throw a bit of treasure in there for them - they've already seen some alchemical materials come out, so maybe a few grams of Orichalcum wouldn't go amiss. The tech types are already salivating over the HMGs loaded with AV. Should there be kickback from going on a sidequest do you think, or reward? Or a little of both? Oh, and session 39 writeup uploaded, and top post edited with link. |
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#9
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
Session #40 added - hooray, they managed the rescue, and got everyone out alive (so far).
The sentry gun should keep the horror at bay, at least long enough for them to set Demo and blow the entrance, trapping it inside the mountain. The team also found a magic item - a bronzed spear. I got a standard weapon focus, and thought that as this is a 4th world artifact, it might have a a unique little twist, and some backstory (which I need to work on and develop, and work into play in the future) "Right hand room, there is a bronzed spear hidden (2 successes at 8 on perception) in the dirt and refuse in the back corner – this is a F1 R2 weapon focus, that will cost +5kp over normal to bond, but also gives the wielder the equivalent of Shielding 1, active when held." The team didn't get chance to investigate the well room fully, so they didn't pull up the bucket and find the magical tome hidden in there: "Well room, there is a book hidden in the bucket, with 3D6 random spells, all at D6+5 level." Poor Tads, never mind... And, due to the frantic nature of the fight, they didn't get chance to hoover up the ancient artefacts from the lair: "In the summoning room there is some old coinage, pottery and artefacts of a general nature, worth up to 100k to the AF/DIMR, that will take at least 5-10 minutes to collect and scavenge." The players at the moment are heading round the corner to get the Heavy sentry gun to cover them: Ares Firestorm Heavy Machine Guns (DPV = 1290, FCU = 2.5, Weight = 18 Tripod mounted (RC6), belt fed (200 round box), High power, Recoil Comp 2, Heavy Barrel, Weight decrease 7. Damage = 11S base, Recoil Compensation 3(9). 9 round full-auto burst adjusted damage = 22D Cost = 6450, SI=3, Availability 19/21 days, Legality code 1-H As a reward for Hunter, assuming they RP appropriately when they get clear of the temple, I think I'm going to have the leader hand over one of their custom Ares top of the line guns - an updated version of the Ares Alpha Combat Gun: Ares Alpha Combat Gun GL v2 Conceal 2, Ammo 30©, Mode BF/FA, Damage 9M, Weight 6, Avail 8/48hours, Cost 2000, SI 4, Legal 1-G, RC 2,Gas venting 2, Smartlink-2, Underbarrel Mini-GL, Top mount range finder, Safe target system After fighting against the creature from the black lagoon, Shimazu is also going to complete his "attunement" to his sword, so he'll get the benefit from that. As they've pretty much saved the hoop of the other team, they're going to be pretty grateful, so as a general reward, I think that Rocket and his team will also hand over a "guest card" to a smuggler stop. I'm thinking this will be something that looks like an old baseball trading card, something pretty rare, but the batting averages" are a set of co-ordinates and an ID code to enter a smuggler base up on the Russian boarder. The card will act as a letter of recommendation to the crew there, and let the team get an "in" to a permanent base and set of smugglers, fixers, dealers and suppliers to boost their career a little. Now of course, I need to design a smuggler base, a pot of contacts and work out what their next set of jobs might be... As ever, C&C welcome, as are suggestions for NPCs - got a favourite runner of yours that would make a nice contact? Feel free to post some details! |
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#10
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
And another writeup added to the story - they managed to drive back the horror for long enough to rescue the prisoners, and escape from the temple, setting off a large quantity of explosives behind them to bring down the mountain and seal off the complex. After that, they had to do surgery to get out the horrid creature that was infesting the prisoners (think a cross between a Go'uld and a larvae from Star Trek II). They got a bunch of goodies from the other team as a thank you, and then went all the way back to their actual mission.
Much planning and then on with the job. Some of the team went to plant some explosives on an oil pipeline - climbing up an escarpment and then onto a desert plateau to reach the pipeline. Two things got in their way - both critters. The first were "cannonball goats" - goat critters with the movement power and a high run modifier that can move at truly ridiculous speeds on the charge - they also come with a hardened armour skull to allow them to headbutt like you would not believe. Shimazu got hit by one, and the knockdown test saw him thrown 18m back across the desert - there was no laughing after that impact! Then, as they were planting demo on the pipeline, their rythmic footsteps triggered an attack of poisonous nova-scorpions. They managed to beat them off, but in the process Aswon was stung and has a potentially fatal dose of venom coursing through his system. They're now tranqing, stunballing, and using some date rape drugs (which they got from a bad guy in episode 2) to bring his heart rate down to <200 and stop him from burning out. Lets just say that now the security team from the enemy corporation is not the only thing they're worried about any more! |
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#11
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
And episode 42 is now up (https://www.facebook.com/notes/kren-cooper/smuggler-session-042/10155630242618964/) and added to the master story.
I think Aswon will be getting a point or two of stress on his body, just as an after effect of the venom. Nothing that should gimp him long term, but just to make him take things a little steady for the next day or two - of course, that also coincides with the high-stress break in to the compound and setting off explosives. But, he also has his magic spear. At the moment, I have this specced as a F1 weapon foci, with Reach 2 (which is nice!). Sure, it's not high force, so not that strong in combat - but it does let him hurt spirits, and bypass immune to normal weapons / critter armour. It also keeps the cost reasonable for bonding. However, as a very old relic, I thought it should have a tweak - so I'm thinking of it having an extra power, which duplicates the "shielding" power when held, as if it was a grade 1 mage. That is, the spear gives him an extra dice to resist incoming spells with, and the casters target number is one higher. I was thinking about raising the karma cost to bond this by +5 for the "special nature" of the enchantment. Does that seem reasonable to people? |
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#12
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
Episode 43 now up (https://www.facebook.com/notes/kren-cooper/smuggler-game-session-043/10155679659273964/)
Aswon did get enough stress points that he ended up suffering attribute failure on his quickness - but fortunately that was quickly healed by the medic and the shaman. Lots of planning on this one, and it all went a bit wrong at the 11th hour when the spirit carrying the last explosive was spotted as it closed on the compound - forcing an early and unexpected "go" on the mission. We've got one more session before we break for Christmas, so hopefully we can clear this one down, get some karma awarded and leave it in a good place for a break for a few weeks! C&C still welcome, of course. |
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#13
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
Episode 44 now up (https://www.facebook.com/notes/kren-cooper/smuggler-game-session-044/10155693351733964/)
Marius ended up getting some stress on his drone, even with the spirit helping to carry the cargo - but got incredibly lucky on his stress roll, and only got 2 points. The team also don't really understand what went on - but "Hans" from Maersk arranged for an incursion into Espirit territory, with his attack force leading them back towards Dekita territory. When they were close, they stealthed up and used their mage to conceal their fleeing vehicle, just as they crested a ridge, leaving the Dekita chopper as the only thing visible, which was radiating all kinds of sensors and targeting systems - and then just let the Espirit troops add 2+2 and get 5. Our game group is on a break now until after christmas is done, so no more updates until about 12th January. I'll let you decide if that's a good thing or a bad thing.... |
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#14
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
Episode 45 now up - the team have hit the big time, with a very lucky and well played stock market bid - managing to buy at the low, and sell at the high purely by chance. They made nearly 700k from the deal, so it will be interesting to see what they do.
In case anyone is curious, I have put my notes taken in game below, along with the timeline of events and my plans for them, so you can see what the game mechanics were behind the narrative: Back in the defile, an hour or two before dawn Marius wants to respray the truck, desert tan Shimazu and Kai both get a success, Aswon fails and has to have his redone, takes until 8am Hunter calls Julius to warn him the run went down and to watch the area. Johanna calls Kai – asks them to stay put for a day, maybe two – then she’ll be out to debrief them and pay them. Kai agrees. Discussion – stay here or relocate, Aswon checks water levels and food – about a week if they are conservative Aswon – raises idea of going back to the TCL to go paracritter hunting near Baku. Discussion about where to go, decide not to go anywhere as too much time lost in transit, or involves going to kum-dag which they were told not to do. Aswon learn cooking 1, make cookies from ingredients made by Tads Tads decides to “teach” Shimazu and Kai how to do wards, as the truck was getting low on duration Day passes uneventfully Aswon tries to attune to spear to determine bonding cost for the spear – gets wibbly feeling from it, nothing useful. Tads has a look, good roll – picks up on extra damage effect and lower karma cost to bond. No one else does anything in particular, next day also uneventful. Aswon practices with spear and gets used to it. Morning of the 16th – J calls K, asks for cover from spell casting Johana tumbles from vehicle, tads casts imp invis, 6 success F5, she walks in 15 mins, met by team Kai bluffs that they had been watching the share price. J agrees to give them the top end 50k, then offers 25k or the travel papers Team decide on travel papers, get encrypted with teams thumbprints to activate. Aswon jokingly asks if they can get a lift to Baku – J says “sure”, after checking with M about weight of vehicle, next ship is in 4 days. Head into Kum Dag – order parts for truck, do maintenance, Tads finishes meditation for initiation, Hunter checks the news for share prices etc Tads initiation, wasnt' aiming for anything in particular, left it to her totem– D6 rolls, 1-2 Masking, 3-4 Invoking, 5-6 Warding specialist - rolls a 5 In Kum-Dag until the 21st , relaxing, get to 18th, prices down to 57 Ny per share Team now discussing buying into shares – discussion about how to do it, via the charity? On the 19th - 10:37, shares hit 17 nuyen. Team decide to buy in Kai etiquette and negotiation to find online brokerage, use charity company, Marius doing the trading. Find broker that will take 3.5% commission on buys and sells, 5.5% on shorts and longs Buying 1000 shares @19665 (inc fee) Next day, load onto the oil ship, see price climbing Put in order to broker – sell @ over 100, or under 85, will pay fee after. Etiquette check – gets two >10, adviser says they may want to rethink. During call it goes to 114, they agree to sell if it drops more 10% Next morning, price up to 274 on checking. By lunch 342, by 21:00 691 – frantic sell orders! 691,000 nuyen, 24,185 fee, all good Drop to 490 by the morning – random encounter rolled! Assuming that, roll 2 X random encounters – 1. Nova Scorpion attacks when someone out of the truck 2. Wandering boy with goats – curious 3. Free desert spirit, only F1 4. Sandstorm 5. Manastorm 6. Eloping lovers – Karim and Tushoon from Kum Dag (one Espirit aligned, one Dekita) Debrief / Pay Operating costs for the truck = 15K per month Agreed pay was 30-50K for the team. In light of performance, Johanna will agree to pay either 75K in credsticks, or 50K+ a set of Maersk documents that should allow the team to get away via a Maersk freighter / cargo carrier in the future. News reports / timeline Day 1 – 14th - Dekita Oil shares plummet from 528 down to 396 amidst news of continued production delays. Morning of the job Day 2 - 15th – Dekita Oil trading suspended after they hit automated stops in the exchanges. Trading continues after lunch, but further reports from Kazastan shows a number of pipeline fires and broken wells force the price down from 396 to 297 Day 3 – 16th – Trading suspended again following further losses in share price Day 4 – 17th - Contamination suspected in the Dekita processing plant in Baku, 200,000 barrels embargoed, price hits 3rd strike speed bump at 148.5. Johanna pays team. Team to KD Day 5 – 18th - Trading sees shares slump to 57 Nuyen each Day 6 – 19th - Shares hit what appears to be a low of 17 Nuyen, and start to recover Day 7 – 20th - News of the contamination appears to be false, independent assayers confirm that oil is pure and of good quality. Sharp rise in price amidst rumours of black ops and price fixing, as shares climb back up past 100 Day 8 21st - Frenzied trading sees shares climb and peak to a high of 691, before a small collapse again down to 492. Team getting on boat Day 10 – 23rd – Maersk announces it has taken over Dekita as of 4 days ago, by purchasing 61 million shares at a price of 4,484 Million, with 75% in leveraged debt and the rest in operating reserves / cash in hand, giving them an additional 24% share in the company. Hidden investors and voting blocks take this to 58.31% of total share issue, and they have called a board meeting to propose a new chairman. Shares climb to 556 and steady there for the foreseeable future. |
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#15
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
And another update done - for just this weeks story, see https://www.facebook.com/notes/kren-cooper/...55787172788964/
A page of notes, one single page unfortunately just seemed to grow and grow. Bad guys took over their oil tanker. The team captured the bad guys boat and got into basic negotiations. There was a single shot fired, and one gas grenade went off. But it still turned into 7K+ words and 11 pages of write up, and could have had more detail in it. I guess pitch black corridors are scary when you don't have the layout maps and the party is split. Next week, I'm really unsure if this is going to end amicably, or in a massive gun fight / magic brawl when someone looks at someone funny. Planning for both eventualities. |
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#16
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
And this weeks update is done and published: https://www.facebook.com/notes/kren-cooper/...55808113318964/
My notes for this week were fairly brief - they were starting in a constrained position, and although I had no idea which way it would go, there was a fairly small decision tree to consider (at least at first). So, what I had was: Flow Get the Bravos off their ship (or dead) Get into the harbour at Baku and ensure offloading of the oil If they go into Baku, and try to meet with Germaine – G is annoyed with the team, so will add a 15% GAT tax to all deals and try to meet with Turul – he is in Russia on a business-trip, for another 10 days. Spook (Sing Wan) still after a killed-by-hand tiger Along with that, was the stats of the 4 strong team that had borded, in case it came to a fight. They were roughly equal opponents - light security armour, a decent street sam, rigger, phys-ad and hermetic mage, optimised for water combat - flotation aids and scuba gear built into the armour, colt water carbines for firing underwater, waterproof vibro-knifes, that kind of thing. If it had come to a fight, they were going to trip the ships fire system and floor everywhere with sea-water or fire-fighting foam, and play that to their advantage... Geraldine has a task: steal a painting from a Zeta-ImpChem management office in their local HQ – reasonably easy data steal, 15 story tower block on the south side of baku, just off the sea. If they don’t / won’t do this for her, then have her pull strings in baku and make life difficult for them all over. If they stayed in the town, they were almost certain to call one of the two fixers they had dealt with. Germaine got Aswon his hunting rifle, which she did a very reasonable deal on because she liked him, and then set up a meet with a talismonger for them - but the team did not show up, which is the height of rudeness as far as she was concerned (hence her being frosty with Aswon). I put Turul as out of town to try and make sure the team saw him as the small businessmen with a side venture in black market stuff he is, rather than a big-time smuggler operation. Being able to send them to his very misogynistic and patriarchal brother also gives them a bit of social thinking to do. Germaine is the local fixer - so they need to get her on side, and giving them a nice simple B&E job in the local area will be a nice break from all the driving around they have done, and give them chance to explore the city a bit more, and for me to add some local colour and flavour. These are the notes I ended up taking during the session, that generated the narrative writeup: Bravo calls, says “is this how its going”. Describe that several of the team are not in the bow. Kai says they should be. Bravo describes where they are, Aswon pulls back to bows. Shimazu spends 30-45 seconds looting the mage room (1 X 5 on magic background – some elemental materials) Everyone pulls back except Kai, kai checks “has everyone moved?”, all feed back yes, Tads asks “do we need to make sure they don’t sabotage our ship”. Kai asks how they are going to do the transfer Physad out and great leap back to their boat, general perception – elf Rest of team out, levitate Kai over, tads gets astral signature of enemy mage, they zipline back to boat and disappear Check ship over for booby traps, Aswon takes gas grenade to reuse. All find the ship is fine, no damage. Trying to work if they were eco-terrorist, mercs or runners Search on the high roller – registered in Monte Carlo, won in a gambling game, currently owned by Fuchi Query the crew on why they were there, trying to work out what was going on. Mindprobe the crew – no info – team was an “unknown quantity” Shimazu has stolen 5 X F6 water elemental summoning materials Kai goes to check captain – 7+4 X 1s, wakes captain up by tripping and landing on his cock+balls Crewman fills in on activities, captain chills. Goes to report in to Maersk via radio – late arrival, boarders but repelled, no mention of team Tads analyses spear, 3 @10 or more, gets that it’s a f2 with some unique enchantment Discussion about setting up permanent base somewhere, plans of where to go / what to do J recommends they find a nice hotel to rest up in, no danger Drive towards Baku – to go shopping, get med supplies, get cover from civies Discussion about staying in TCL for 3-4 months to get established – not dense population, some wildlands, corp enclaves, should be a shadow scene, Tads suggests mountain camp they were capture in to take – general disruption that it was too remote, others say no more than 1 hour from a town. Call Gemaine “oh it’s you”. Germaine agrees to meet at the “Waterview Bar and Restaurant”, 8pm tomorrow, do a search, book tables. Book under name “Hai Rolla” with guest “Angora”, Aswon confirms details to Germaine, very curt response. Where do we stay – we’re loaded for bear! Shim called Turul – asked for somewhere safe to stay for 1-2 nights, with “good parking” Turul call back to offer they can stay with his brother, just don’t touch his wives or he’ll cut their dicks off. Goto turuls truck, old fashioned patriarchy So, that's a more true (but brief) representation of Tuesday nights game session, but hopefully shows the essence of the adventure flow. As ever, feedback is welcome! |
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#17
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
And this weeks update is live at https://www.facebook.com/notes/kren-cooper/...55829502898964/
Continuing on from the previous week - they were back in Baku, and getting ready for the meeting with the fixer. This meant that there was an opportunity for shopping. So, I didn't have to prep a huge amount this week. It's a continuous source of amusement for both myself and Ali. She's the only female at the table, but is very dis-interested in shopping, both in game, and in real life. Most of the guys are gear freaks however, and are willing to spend hours getting themselves new shinies - it's a bizarre role reversal to the usual stereotypes. Anyway - here are the notes taken during the session to create the narrative:
I rolled randomly for the target of the young girl to account for tastes, and it worked really quite well as an encounter - I was particularly pleased with the response from the player of Marius, as he really engaged with it, and didn't just ignore her - if anything, he made the rest of the team facepalm when he started to help her. Definitely karma worthy next time we award. What's to come: I have two links prepared for the burglary: Frame: http://www.skateglasgow.com/ornate-picture...picture-frames/ Picture: http://astridstoeppel.com/wp-content/uploa...m_-1024x812.jpg I have a simple floorplan for the tower block, showing a basic layout that they will be able to obtain from the matrix to help with planning, and some simple details for the heist: Gәncәli Plaza Baku
Pretty much this is going to be a very simple job for them - it's more a way of Germaine getting something she wants and proving a point than an actual mission with any risk. I'm expecting a bit of social engineering and then some simple B&E stuff - and I'm going to just let it flow. Once they are done here, I'm going to see if they do want to set up a semi-permanent base in the area, and have a couple of options ready for them to pick from, and then see if they want to go para-critter hunting. With the score from the oil shares, they've got over half a mil sitting on a credstick, so they can afford some downtime, and some big stuff - it'll be interesting to see if they want to take a month off and get an enchanting workshop set up for Tads to make some stuff for the team. |
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#18
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
A fairly brief update this week - only about 2.2k words. There was lots of OOC chat at the start of the session on where the group was going, the type of work they were looking for etc, and then lots of discussion once they had done the scouting about possible plans. I could have added a lot more detail about the chatting and planning, but I also caught nurgle's rot, and lost 5 days this week to a dose of flu, so it's a bit bare bones this week. (IMG:style_emoticons/default/frown.gif)
The notes for the session were also brief, based on the relatively low amount of action: Aswon, Tads and Shimazu go for a scout to the target building, Hunter and Marius stay in the truck, parked in a side street Checking security and such like – get a list of the companies, spot basic security and get an assessment. Find fire escape Tads does astral scout and sees checkboard of different force wards around the outside, F1 ward over the top of the tower, covering all HVAC Area = AA equivalent Aswon plan – line to roof on drone, secure, levitate 2 X people up, breakin, loot onto drone, levitate down and away Marius – call Milo, level 2, ID manufacturer in Istanbul. ID check, told him going freelance. 6 clean IDs, that would pass most civilian and low grade government checks – banking and credit. Marius offers to come to Istanbul to get the IDs. Milo warns it could be a month. No Trolls. Milo asked for basic specs on size/weight/race/sex etc to start filtering down database Check roof for cameras – none Sleep in the truck, recon run in the morning and shop for a deck Hopefully, next week we can do the break in, get the painting and get back to Germaine to hand in, and have a Karma award. From there, Germaine can send them off to see the talismonger, and give them the location of 2 of the possible safe houses I have in mind for them, and they can encounter the third on the way to the talismongers: 1) ranch in the hills - the team will spot some Mafia heavies setting fire to the place, and have the opportunity to intervene to save the lives of the horses and families - and earn their friendship. They will offer the use of the ranch to the team, and it makes a nice rural getaway with lots of grounds and large outbuildings for doing "stuff" in. 2) concrete factory in north west Baku, big silos, echoing concrete halls, lots of space, cold, some background count areas from slave / child labour 3) the old Odeon cinema in northern city centre, lots of peeling gilt and faded velvet, end of the golden era of 2d - a musty mausoleum to film. One free spirit – old man, smells of popcorn, died in the audience and became a (benign) ghost - no matter what radio station or trid channel they are watching, it will flick over to "old time" music and content. |
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#19
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
Just about finished the writeup for this week - just needs to be SPAG checked, posted and then added to the master writeup. But, here's the notes from the run:
Go back to building for about 05:30, park about 5 streets away in a car park, empty enough this early Tads – put your burka on! Vending machine guys at about 6:30-7am, Security guys at 7:30, first office staff at about 08:30 Send watcher spirit to observe doors, instant response – ward is tied to doors Wait 20 mins for stun to go on Tads. Marius checks for rigger systems and wireless / matrix control – lots of conflicting wireless, thick walls, faraday cage – surface mounted cable, outages will not be noticed possibly Kai gets jammer from Marius. Tads goes for a scout, checks for alarm wards – nothing, Stairs unwarded, including getting out into the roof space – door is not warded Call Germaine to see if they can get some auto-lockpicks – busy. Auto service calls Kai back, says he wants “stuff”. Plan to put a fake in – check for print shops etc. Germaine calls, arranges to meet kai for lunch at the restaurant – prawn salad! Marius checks, finds the junction box – real mess, no records, no labels Hunter checks on frame – bespoke, old fashioned, hand crafted, well-constructed Fozzy botch check on antiques. Meets germaine at lunch, gets “old” lockpicks in velvet wrap, go to hardware store and purchase locks to practice on, get box and packing materials. It’s a Tuesday, Shimazu practiced lockpicks all day and night to get to 2 Wait overnight, infiltrate about 5am, Aswon plants det cord on comms lines – success, Tads gets successes on levitating Shimazu – all ok, not spotted Invisibility infiltration of kai at 08:30, tailgates someone in, waits 10 mins by security desk, checks around, knocks over a display piece drill, then gets into rec room and plants first smoke Sets smoke 1 for 16:07, second one in the gents loo in the ceiling time 16:09, go up to 10th floor. Plants 3rd smoke for 16:04. Marius finds parking spot for deploying condor later – covered as a vehicle delivery company, Aswon and Hunter find spare clothes for Shimazu Call G, arrange to meet G in 30 mins in suburbs Get in, get painting and bag/ laptop, back to the roof, put onto the drone. Get shooed away from the parking area. Jammer and WNG on, escape and evade, for 1 hour. Kai checked painting – appears genuine. Painting has no tracker, stolen laptop does – disabled. Germaine slashes and checks new painting, well done all, they say they want safehouse Nadia to call, she is shopping with her brother, but he often goes to the bar and lets her wander, so she has an hour, maybe two when she won’t be missed. Marius agrees to meet with her Expanded out, this turned into 7600 words of Narrative - it's amazing how much fluff this is around the events that needs to be covered off. |
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#20
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
No update this week - or next week - due to real life shennanigans getting in the way of our gaming.
So instead, a few questions to throw out there, and a couple of observations. Question 1. How many people enjoy the writeups, or get any value from them? In fact, do people read the actual write up - or just read the post here? I see the page read counter going up, but after the first two responses, I've not seen anyone else posting on the thread, but I assume that people must be interacting with the page in some way for the number to be going up like it does. Question 2. Since episode 45, I've been starting to post up the notes I make during the session, and some of the prep / stats / background information about the game. Is this as interesting as the main story? More interesting? Surprising? Does it give you ideas for your own games, or make your teeth itch because you would want to see it done differently? I would genuinely like to see more feedback - or any feedback - on what I'm doing here. Whether that be questions about where I'm going, or how I do things, suggestions to make things better, observations on gaming / GM style, or ideas to throw into the mix. Partly, I would have to admit is a certain amount of narcissism - it's always good to see people responding to your posts, and to have your work acknowledged. Balanced against that is the fact that not a single one of you owe me anything at all, and I have no reasonable expectation of anything from you.... hey, I live in the real world too! But I also think that things like this can be genuinely more useful when there is a melting pot of ideas and some kind of feedback loop - and you never know when you will get a really great idea or a line on how to handle something around the the table from something raised or responded to. I love entertaining my players, and try to add aspects to the game to throw things in - like getting on of our former players who moved to London 2 years ago to Skype into the game session as his character to act as a Johnson, with a soundtrack of a gunfight getting louder and louder in the background until they "had to go now", or rolling out an A1 sized map of a warehouse for the players to plan their mission on. Equally though, I love when I get to throw in a description of a room, a character, a situation - whatever it is - that takes the players on a journey and makes them feel immersed in the world. And if you can throw out a plot twist or situation that makes the players gasp or feel that they really have uncovered some mysterious conspiracy, then that's fantastic. But that's a lot of hard work to achieve and pull off. If I can help supply inspiration, ideas or a kernel of an idea to someone else to help them do that, then it makes these worth doing. Equally though, it's really good to get feedback on plot that makes you look at the situation with a fresh set of ideas and a different headspace, and consider new ways to take the campaign, adventure or even just a scene that could help to achieve that goal. So please folks - if you have feedback, feel free to share. I'd much prefer this thread to be a melting pot of ideas that are more useful to everyone, rather than a monologue from me. Kren |
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#21
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Quick Reply - I love these, they are awesome.
Read them when they go up. (IMG:style_emoticons/default/smile.gif) Keep up the good work |
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#22
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
And another update posted, first post updated with new page/word count, and PDF updated in the dropbox. Hopefully back to weekly updates after a bit of a gap due to RL stuff.
This week, the players had to deal with the runaway daughter of one of their contacts who has got a crush on the rigger, and then decide if they were going to get involved in a strong-arm operation on the local horse ranch. Fortunately, the incredibly moral shaman was the one that actually saw the man being doused in petrol, so intervention became inevitable at that point. (IMG:style_emoticons/default/smile.gif) Here's the notes from the run, that led to the story:
The farm they have found should end up as an alternate safehouse for them (unless something goes really weird): Safe house one – horse ranch, at Shirvan, Mob hit, needs a rescue, pledge eternal loyalty etc. Large horse barns, in the hills, off the main road. Small family –Rusudan Avaliani (Male, father, 41, Orthodox), Naena (wife, 39), Eteri (daughter, 19) and son (Vardo, 16). Lost money for a while, facing shutdown – they have a dozen horses left. Attacking are 8 members of the local mafia, a mix of orcs and humans, armed with 4 X KS23 Shotguns (7S), 4 X SMERSH-4 SMGs (6M, BF) and some Marakov MP71 pistols (5M) and about a dozen incendiary grenades and some fuel cans. Between them they have some registered SINs, keys for a pickup truck and a sedan, some PAYG phones with half a dozen names and numbers, and a certified credstick with 2K on it. Hamad Dejeti is the leader of the local mob and one of the thugs. https://i1.wp.com/www.twentytwokilos.com/wp...esize=676%2C380 https://i1.wp.com/www.twentytwokilos.com/wp...esize=676%2C380 The photos sent through of the other possible locations are: The concrete factory and the cinema Hopefully this week will be the interrogation of the mobsters, and then probably them ending up in shallow graves, then pressing on to meet the talismonger and get some magical supplies for Tads. After that deciding which safehouse to go with (or which combinations), and I imagine that will take up a week or two as they go mad on "base building" and kitting out. They may even settle long enough to do a bit of enchanting and training! |
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#23
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
Just made it under the wire with this one - game night tomorrow night.
6007 words added to the story - a lot of notes on this one, mostly due to the magical shopping trip. However, the players have now hit an important break point as far as I'm concerned. They now have an enchanting shop, and one place where they can have a permanent base. They have two other locations to check out. I can see them wanting to stop, for a month now, to allow the enchanter to get to work and make some stuff, sometime soon. The other major thing is that they've discovered what the spear is called that they found in the horror lair, and now have a name to follow up on. Be interesting to see if they do, or if they put that on the back burner like they did with the top trump card they got from the Ares team. The reason I've had a hard time getting this one done - I was at a LRP event over the weekend, so spent most of Friday-Sunday running around in the snow, doing photography and monstering. We also filmed a cool "Lady in the Lake" scene (it was a rehash of the Camelot plotline - see this youtube clip if interested! Anyway, here is the notes for the session:
And the NPC, with the most unfortunate name, was described from: Aslik Mustafan Talismonger, contact of Germaine / Tads Grotesquely fat man in a wheelchair – no legs, following an auto-accident. Morbid fear of cyberware Grade 2 mage but down to Magic 3 following some horrific accidents / astral combats – now does not actively run, just talismongers a little and deals with magic supplies. Category Force 3 Force 6 Force 9 Combat 5/6 4/6 3/6 Detection 2/6 2/6 1/6 Health 5/6 5/6 4/6 Directed Illusion 3/6 2/6 1/6 Indirect Illusion 5/6 4/6 2/6 Control Manipulation 2/6 2/6 2/6 Elemental Manipulations 4/6 4/6 4/6 Telekinetic Manipulations 5/6 1/6 1/6 Transformation Manipulations 6/6 4/6 3/6 Magic gear, available up to F5, all at 180% book price. Enchanting shop available at base cost. Fetishes available at 75% base Ritual sorcery materials at 80% Spell formulas at 150% The spells were rolled as requested, on a D6 with the first number being the chance of him having them in stock at each band of force, just to keep things interesting. Interestingly enough, the players didn't bat an eyelid at the 180% base price on the materials... |
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#24
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
And the latest session writeup is up - a little late due to being on holiday for 5 days, but can be found here
Background notes for this week:
Fairly straight forward this week - an uneventful journey to the capital, then a meeting with a contact. No unexpected complications, no surprises. They've taken a job to do to fund their trip, and it's all good. Most amusing was that Jez (Aswon) failed his magic background check, and thus Aswon doesn't really know anything about Golems. Jez knows plenty, and is wondering if the team has taken on a job that will be too hot... |
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#25
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Wordsmith ![]() ![]() Group: Dumpshocked Posts: 468 Joined: 21-June 10 From: Leeds, UK Member No.: 18,740 ![]() |
And the next installment is up on Facebook as a note and saved into the master document - though not added into the PDF linked in the top post yet, that will have to wait until I'm home tonight.
One of the players was absent (Lee / Marius the rigger), so the session was a little less busy. Still got a little side quest dropped in, and this will get them a tie back all the way to sessions 1+2 - the militia that helped them out of the Chechen prison they had been detained in. This was the notes file that generated this weeks writeup - a pretty simple encounter with bad weather, and a random act of suffering they could either help or ignore.
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Lo-Fi Version | Time is now: 22nd March 2023 - 09:56 PM |
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