Hi everyone - and welcome to another update for the Smuggler campaign. Episode 289 is now published, continuing book 10.
https://www.dropbox.com/sh/fcb1uxs6ql0k3ax/...PTozxFHo1a?dl=0
Here's the "behind the scenes" from this week's run:
We had one player off planned this week, and another cancelled at the last minute due to real life medical emergencies – normally I wouldn’t play with two down, but as we didn’t really find out until the last moment and everyone else was online, and given the nature of where we were and what we were doing, I advised that we should push on with the game.
The players having arrived in a very quiet, simple, out of the way village, set to with making lives better for people. One of the team pointed out that making it too obvious that things had improved would cause others to investigate, so they realised they’d potentially caused a great deal of risk to them – and immediately set to disguising their efforts, and applying cammo and concealment to what they had done.
Behind the scenes though, I was glad that they got Hunter out of the plane to come and investigate the “strange chemical smell” that had been hinted at in the village. With his gas-spectrometer and chemical sampler, he was able to narrow down things a lot more – and they could discover that “Mary Pat” was the source of the strange chemicals.
MP is a miner, going out hunting for gems – and she uses the chemicals for cleaning and treating her finds – mostly Rubies. Real life Afghanistan is loaded down with considerable mineral wealth, but sees very little income from the treasure trove due to corruption and inefficient mining techniques – something I’ve been reading up and researching on, and wanted to throw into the mix. When they do get to the smuggler market, they’ll find a gem dealer with a wide variety of gems – and a strange whiff of the same chemicals, and we’ll see if they link the two people together.
MP is also actually an intelligence agent, planted into the country to observe things and build up contacts – which she’s been working on for some years – so she’s not as innocent as she seems, and is actually a little concerned about Tads and the team turning up, but is trying to play it cool.
However, depending on how the team treat her, and how far they push, they could find a rich and lucrative source of gems – and more importantly, a possible source of talismongerable minerals – as MP mines by hand using an axe, rather than using explosives – so the gems aren’t “ruined” like they are in a commercial mine.
Otherwise, there wasn’t much to do at the village, and once we’d established things, we pressed on ahead through several days and had the team lift off, get close to the market, and then do the final push. I had them meet the art dealer and see the pictures at the end of the session, so the players would have time to think about things and come up with ideas.
I had the pieces of artwork laid out on a PowerPoint slide, showing the dimensions and types – and as soon as the screen-share went up, at least two of the players commented and noted that this was “Germaine’s painting” – so they clearly recognised it. That’s where we ended the session, as I wanted them to have a good think.
What I’m hoping they will think about is that they *know* that Kulkachev is a bit of an art ignoramus – they’ve seen his collection back in Batumi, and have already determined that he has fake pieces in his collection. And because they have 6 whole days to “drive” back with the pieces, but can do the journey in less than 6 hours by air – they have an opportunity to get a fake made up to supply to him, with him being potentially none the wiser, leaving them free to hand over the painting to Germaine – who would be ecstatic.
Of course, that means betraying the person who gave them the job – and if they get caught, it’s a world of hassle. But hey – that’s the murky grey world of Shadowrun, right… and the Johnson is often out to double cross the team, so it’s nice to be able to have the opportunity to “return the favour”…
And as usual, here are the notes from the game session to compare / contrast with the narrative:
1. Thursday 30/06/61, Location: 35.14575, 67.11577, Time 05:00
2. Tads replaces spirits, quick trip back to the tilt-wing. Hunter asked when the warlords come. Some info - local, constant changing, some from the kabul mafia. Traders are more reliable. Aswon - try to find out, maybe meet them at the smuggler market and get some sort of non-aggression pact, or do a deal?
3. Realise they can disguise the stuff from the bottom, make it look craggy. Tads does that and makes food, shapes larders, builds some facilities for the village as a whole.
4. Hunter comes to the village to try and track down the smell mentioned by the others. Does get watched/pursued by the kids. Hunter detects piranha solution, mentions it. Info provided to Aswon and Hunter. Hunter quarters the area, eventually tracks it down to MPs house. Wonders if it's something to do with the drugs trade - maybe throwing off sniffer dogs / sensors.
5. Tads and Hunter go to find MP. Explain they've found something that will hurt the villagers. Tads spots a brief look of anger/annoyance, she explains the peroxide is for dying her hair, maybe she spilt some other chemicals, she'll be more careful. Hunter explains the "danger". MP says she will go to check, hurries away.
6. Kai asks Hunter to check into the smuggler market for protocols. Oldest kid kicks Hunter in the bum. Hunter catches him and lifts him, he squeals, the other kids mock him, then lets him go and he runs away, still being mocked by the other kids. Tads advises him to check his pockets, just in case.
7. Kai doing more biotech stuff. Aswon doing Talismongering - bit of a bust. Then working out defensive strategy for the village. Talismongering is a bust, Sut, gets distracted by rolling boulders - but then more sensible ideas.
8. More of the same on Friday, ask locals about interesting rocks / samples. They find some from one of the villagers - 1 unit. Rock with quartz veins, tiny glimmer of yellow. Aswon wants to buy, umm, ah, agree to have Aswon teach him how to shoot / services his AK74. Aswon shows off his "find", Hunter and Tads spots a tiny citrine, quite pure, but very small. Tads - can we get the locals to go looking for more? Aswon, need to be careful though, or will encourage raiders, do some more thinking about the area, come up with list of possible gems based on the geology of the area.
9. Saturday, planning for the trip to the smuggler market. Results from the search - Kabul Mafia running the show, control the area, permissive for outsiders/cyber/female/magic. Tads planning on covering up anyway to disguise herself. Team leave on saturday, look for somewhere about 20km away to rest and stage from. Tads - worth contacting Anahita, seeing if she knows anything about this place? Aswon - I don't think so, likely she only knows about the local area to her.
10. Leave saturday night, head to a staging spot 20km west of Paghman
11. Head over sunday afternoon for the meetup. VTOL aircraft and offroad vehicles around the west end. Vehicle mask as some big tilt-wing. Call from Mr Kulkachev to Kai - let me know when you have arrived. . Kai responds, already here, looking around. Directed to the helipad, 2 mins. Meet mr sterotype, to show the artwork. Kai mentions they need to keep eyes on the artwork. Team spot the Jewel of Muscat in amongst the goods, but don't mention it.
12. Gems possible based on geology: Beryl, including Emeralds, Corundum including Rubies, Lapis Lazuli, Pegmatites, Tourmalines, Kunzite and other Spodumene, Aquamarine, Garnets, Sapphire, Topaz, Flourite and Quartz.