Session 094 is posted, and can be found at:
https://www.facebook.com/notes/kren-cooper/...57019022713964/This week we made good progress, covering the ground from just south of Volgograd all the way to the Russian base and making delivery.
There was a source of amusement for me this week, as I think the rest of the team have clocked Lee / Marius for his "oops". Back in episode 41, they helped rescue an Ares team from the temple. They got a couple of toys as a thank you, including a "top trump" card.
The card showed an SU-35 Flanker, with the following stats:
Max Speed: 2780 (correct)
Range: 3600 (correct)
Max Weight: 50114 (incorrect)
Max Altitude: 43202 (incorrect)
First Flight: 28/06/88 (correct)
Cost: 43,500,000 (correct)
All the stats were from the wikipedia page for the SU35. Now the card was handed over to Marius (Lee) as the keeper of all vehicle knowledge - but moreso, Lee often claims to have a vast knowledge of all things military, stemming from his extensive service in the armed forces (as far as we can actually tell, he was in basic for about 6 months before he had a really bad fall and shattered both of his legs, requiring them to be pinned and screwed, and medically discharging him). Still, he does like to hold court about his knowledge - and to be fair, he does know a fair bit. But he looked at the card, and despite the preposterous weight of over 50 thousand kilos for a fighter and a service ceiling of 43 thousand meters, pronounced it "good". There was speculation that it might be a limited printing, or a very rare vintage card or something - when actually it's a pointer and a password.
If you convert the weight and altitude figures to north/east co-ords on google maps, it actually takes you to a quarry about 200km north of Volgograd - where I've positioned a smuggler stopover point, just near enough to the new silk road to be useful. The idea was that the team would be able to make lots of contacts there, buy some gear, get some work and get their hands on some flying transport. But because Mr Military didn't follow up on the "puzzle" and just tucked it in the back of his character sheet, they've ignored this for the last 53 game sessions.
If Lee was less experienced with RPGs, or if he was genuinely puzzling over the card and the meaning, I'd have given him skill roles to try and work it out. But as he's been playing Shadowrun for over 20 years, I figured he just didn't want to follow up on that lead. However, the rest of the group have now realised that he's had this all along - I wonder if there's going to be any discussion about this during tomorrow nights gaming session.
Anyway - back to the story. They've got to the base and delivered the "exotic munitions" and are now all set up at the new quest hub, to do a variety of missions to try and earn themselves some credit to get a 2nd hand chopper.
Here's the notes behind the narrative:
Marius and Nadia - no special actions.
Shimazu (1) and Hunter (3) on medicine - could get them to hydrate or jog to mask physical symptoms. Kai goes in, leadership check with kinesics on top, they take the advice and do water/jogging. Kai check - Marius having physical withdrawal, Nadia mental.
Marius makes the test to kick the habit, Nadia they are not so sure (she passed).
Shimazu doing the driving, Marius and Nadia resting, Aswon and Hunter in the back, Tads in the front.
Kai wanting the boxes checked. Shimazu penetrating the ward, BGC=1, Tads doing a 3 way mind link. Assense ok, not pulled in to the warp around the boxes.
Tads wants to keep mindlink up while Shimazu drives using the trode net.
Working out the ETA - estimates about 670km ATCF or 1000km effective. They don't want to arrive at the end of the day, so plan on taking 2 days. Aiming for Saratov for day 1
Team discussing - option 1=milk run, option 2= horrible double cross by the military, option 3 = we open the crate, then they got silly.
Weather is poor - starts to snow, temperature drops
Spot the ZIC security - strong, brutal but low tech. Tads checks magically, 3 high succcess, 5 goods. Spot air elementals bordering on toxic, Alsatians are dual natured.
Front fill in the back on what they are passing, Aswon makes perception test, Hunter looks "tense", Aswon asks him what's up,. "my ex employers", unless they can see through wards, don't worry about it.
Get past ZIC, spot Mamma-Bear coming out of a parts supplier. Shimazu pulls over ok, Tads goes to hover next to her, Kai tries to open the window, then climbs out.
MB = oh its you, though
just passing through, doing supplies. Just shopping, then heading to the quarry, the quarry? MB thinks she is messing with him, did you get the card from rocket, yeah, then walks away shaking her head
Shimazu - the card - is it co-ordinates
Kai navigation (intelligence) check - finds the quarry, 200km away from volgograd
Body checks from the smog - all ok,
Through Volgograd south - 2 lane highway, slow by steady traffic, main road but lots of junctions, careless drivers. Weather - 1-2 on D6 for precipitation, 1-3 rain, 4-6 snow. Temp a few degrees below zero, with a brisk wind from the NE carrying cold air. Roadside there is a mix of light commercial and low quality housing, extended ribbon development that stretched for miles.
First major corp presence is ZIC, large enclave to the east of the road, against the river, several square kilometres of industrial park, high walls topped with tripple razor wire rolls, guard dog patrols with handlers, clearly marked turf. Frequent patrols along the road, pipelines and crosses several major side roads.
SK is the second massive presence, much further north but in a similar vein.
There are also the dockyards and construction yards, several ports / harbours, and a large amount of 2nd tier businesses to support them in a massive urban industrial sprawl. This is where they may run into Momma-Bear.
Smog is heavy, pollutants are rife and the air is thick.
The Volga dam is to the east of the city, nearly 4.5km long, massive double locks for ships to navigate, generates hundreds of megawatts, now run by a Russian division of Shiawaise. Massive agricorp land to the east of the dam.
Leaving the city, the fields get larger and are marked as corp property to start with, then start to shrink again, and the road climbs and they see moorland / state land as well.
about 11am get out of the city and push on up the main road.
about 2pm, run into the border checkpoint, spot the guy doing triage, spot a few people leapfrogging,
Kai to Tads, can you earwig - yes, but if they have magical observers, they will spot me.
Tads looks for magic, none, goes to listen, gets the spiel
Kai gets 250 in cash ready
get pushed through straight away, Shimazu passes handling check to get through the checkpoint narrows ok.
360km to Saratov - crossing of first internal border, very slack, only a small bribe is needed to jump the queue
Weather worsens as they head north, temperature drops and wind picks up, the road narrows to single lane for large stretches
arrive at Saratov at 3pm, check on marius and nadia, ok - wake them both up
go past the air base - spot the fast movers, look for the hotel, Shimazu gets 3 ones on a handling check as they pull up - reroll to get 3 successes
Hotel Mirage, posh, lots of facilities, 400 nuyen per night, per room
valet - presume you are from the base
Kai, yes, we need 4 rooms and parking, we have live animals, one person staying with the truck
Do you wish to park yourself of have me take care of it? Kai, we'll do it- shimazu, swop with Marius,
Kai uses the Milo IDs with Visas, 2 twins and a single.
Aswon - Merc background, airforce hotel
Aswon and Shimazu play billiards, Hunter goes swimming, good meal
Tads staying the truck, everyone else very relaxed, Aswon spells Tads at about 3am
Relatively early start - food at 6am, out by 7am, on the road
Kai in civy dress, with note ready for arrival at the gate
Marius back in the drivers seat, Aswon and Shimazu in the back, everyone else in the front.
Ambush zone - Kai spots the car, warns Marius, Tads goes astral, spots 4+4, reports back, Marius accelerates,
pickup truck pulls into the road, Marius aims for the front quarter, rolls +reroll, 4 success on ram test
"shimazu - if we get them, I want their buttocks for the leeches." I can make steak, they like buttocks.
The bandits get wiped out utterly, spin and flung out of the vehicle.
Tads checks, 6 dead, manifests, scares 1, the other empties the mag into her, "we rob you", tries to attack after making sign of the cross, tads leaves, merges with body ok
Travel for 2 hours, spots the next checkpoint.
Spot the apc and the extra squad of guards, officer raps on door with butt of pistol
Do you have a priority pass, no, offers 200, charisma check ok, sent to the front.
check IDs and give the truck a quick once over, then on the way.
Aswon gets hunter to config computer, tag gps and copy the config of the current look of the truck, set to auto-delete after a week,
Marius looks for fuel stop, to get full tanks - Tads says "but fuel at cost", refill to half is the plan as discussed. Fuel is 13ny/l, decide not to fuel in the end.
Another 360km to Samara - second internal district, border checkpoint here is more militarised, and costs tripple the first to cross quickly or a D6+2 X10 minute wait
At Samara, the road loops around the forest area, through the training grounds. May see soldiers on exercise or yomp, tanks, choppers, fast movers, lots of trucks like theirs.
Change truck config to military olive green, use a basic green, no camo. Stop 100m back, Kai goes for a walk
Approach the officer, do the spiel, wait a minute, told to follow the jeep
The camp is out of town, but walkable, several square km. Basic barracks blocks, arranged in company formations with squares, then into larger battalions, around the main central admin building and armoury for the infantry. Separate area for the navy troops, onto the Volga River running Wolverine style patrol gunboats.
To the north of the training area is a small airfield, set of hangers and service facility, and the "graveyard" of old craft.
Aswon and Shimazu stay in the back, Kai and Hunter get out to meet the OOD, everyone else stays in the front. Tads spots no spirits, no wards at all of any kind
I'm the aide, may I see the delivery, spots the boxes, tells them to pull round the side
The brigadier arrives, squad arrives and falls in to parade,
Assensing, spots a g3 phys ad with charisma skills up, get the boxes offload, techies turn up and degass the boxes
assense the gas, nothing, the boxes are awful.
Brigadier calls patrick, payment approved, patrick calls Shimazu, pays 30k
Brig gets the ammo moved to the armoury, leaves them with the captain.
Captain asks if they want to hang around - what skills? Aswon gives thumbnail brief of the team.
Fuel is 6Ny per litre, top off the truck and jerry cans, ask for avgas,
Spots the choppers, asks for a look, agreed for later, also asks for anti-coagulants.
The base holds up to 2 Brigades, only one is present at the time the team is there. Each brigade is made of 4 battalions, each in their own area, with a battalion being 425 troops, in 4 companies of 89, with attached HQ.
A company has 1 barracks block over multiple floors, with one platoon per floor, made of two 10 man squads and 4 five man fire teams. Each barracks is 15m long, 7.5m wide, 3m high, 45m perimeter and 337.5 cubic meters,
Possible missions
Magical assessment of the battalion – low value
An astral survey of the front - moderate value
Warding the barracks - moderate value
Gun house opponents - low value
Training - dependent on skills
Medical care for sick troops – varies
Finding petty thieves in the base – low
Uncovering the Yakut shapeshifter spy - high