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  1. SINner (7 replies)
  2. Urban Explorer Jumpsuit (31 replies)
  3. Ruthenium Polymer duds (27 replies)
  4. Explosives and You! (36 replies)
  5. [Cool] I present you... Dumpshock! (6 replies)
  6. Company loyalty. (7 replies)
  7. Interesting foci fact (2 replies)
  8. Keeping the Lights On (10 replies)
  9. Bulk Quantities of Equipment (11 replies)
  10. Explosive requirements for larger structures (17 replies)
  11. cyberdeck/program creation tools? (1 reply)
  12. The Fast and the Furious (2 replies)
  13. Full Auto rules modification suggestion (4 replies)
  14. FanGirl's Dedicated Character Thread (40 replies)
  15. Damage to objects? (43 replies)
  16. A Very Ambitions Idea (13 replies)
  17. SR3 Decking Question (2 replies)
  18. Real-life tech slowly approaches SR tech (0 replies)
  19. Creating a Plastic Fantastic Lover (97 replies)
  20. Astral Perception Question (2 replies)
  21. Random Newbie Questions (7 replies)
  22. Reality of Augmented Attrubutes (18 replies)
  23. Corp name translations. (38 replies)
  24. Looks Human Quaility (6 replies)
  25. In my opinion cybernetics are ass backwards! (29 replies)
  26. Area spells and their auras (2 replies)
  27. Organlegging [RL] (22 replies)
  28. Bound Spirits & Registered Sprites (2 replies)
  29. Largest Mutant Armadillo (7 replies)
  30. ain't that a kick in the teeth (233 replies)
  31. Glow City (8 replies)
  32. Rulings Question... (39 replies)
  33. Underground Farming (4 replies)
  34. 'Luck' reWorked (27 replies)
  35. Runners Haven... Hard cover? (21 replies)
  36. UCAS Laws (18 replies)
  37. Bookstores in Berlin (3 replies)
  38. Upgrading Commlink costs (10 replies)
  39. What are the HAVE TO have skills and gear? (68 replies)
  40. The secret to Bionics/Cybernetics... (3 replies)
  41. KK's (new) Dedicated Character Thread (20 replies)
  42. Ondes de choc (12 replies)
  43. Shadowrunners Anonymous (28 replies)
  44. Essence Loss and Health Spells (10 replies)
  45. Criminal Geniuses at Work (2 replies)
  46. Atmosphere (72 replies)
  47. Technology problems (7 replies)
  48. Medical Ethics and Docwagon (3 replies)
  49. Social Engineering (14 replies)
  50. Called Shot to the head (40 replies)
  51. Moved: What's your favorite RPG? (-- replies)
  52. Tutorial Scenario Series (0 replies)
  53. Increase [Attribute] and general Magic questions (28 replies)
  54. True ECM (16 replies)
  55. product review by title (3 replies)
  56. Can You Start With A Homunculus? (5 replies)
  57. More shadowrun game comments (0 replies)
  58. House Rule: Minimum Dice Pool (4 replies)
  59. SR blogs? (10 replies)
  60. ...Stealing Coca-Cola secrets [RL News] (9 replies)
  61. Character generation (30 replies)
  62. Anyone have good Lifting Rules? (59 replies)
  63. Obvious actions in VR (17 replies)
  64. VR? (71 replies)
  65. Gibraltar (7 replies)
  66. Advice for my First GM Session (5 replies)
  67. just noticed something about spell casting.... (31 replies)
  68. shadowrun random gang and hive tool (1 reply)
  69. Halferville (8 replies)
  70. Increase Reflexes +5 broken? (10 replies)
  71. Killing stuff from your couch (52 replies)
  72. Target Number Systems (29 replies)
  73. Character generation (25 replies)
  74. Flechette ammunition (60 replies)
  75. Problems grasping the new Matrix (12 replies)
  76. LOS and FBA (32 replies)
  77. Yet another mage question... (19 replies)
  78. 3rd to 4th edition magic (38 replies)
  79. Genetic Research Horrors! (15 replies)
  80. How to encourage ganger characters? (26 replies)
  81. Password Protected Bullets? (28 replies)
  82. Public Awareness (27 replies)
  83. Fake SINs (29 replies)
  84. When missiles and bullets COLLIDE! (20 replies)
  85. Is this THE Dunkelzahn? (55 replies)
  86. EndZone, premire troll athlete (47 replies)
  87. Give the sammies a little love... (158 replies)
  88. Next step toward cyberlimbs (2 replies)
  89. How to deal with runners who...... (24 replies)
  90. what about geasa for physical adepts? (7 replies)
  91. how do i deal with over powered PCs (49 replies)
  92. Subbed 'Tor 3' SR Film NOW AVAILABLE from #S-Run! (7 replies)
  93. house rules for hacking... (13 replies)
  94. Adept Detective? (3 replies)
  95. Tactical Spam (5 replies)
  96. Enchanting & Power Focus Dice Question (1 reply)
  97. What AR contacts might look like. (34 replies)
  98. Shadowrun 4th ed. Character Generator (3 replies)
  99. Trouble with Game Balance (40 replies)
  100. Need some Story Teller Advice (14 replies)
  101. Burning Bright (24 replies)
  102. When are Platelet Factories applied? (7 replies)
  103. Any good SR webcomics? (37 replies)
  104. Natural Weapon (7 replies)
  105. The adventures of Dudukain (2 replies)
  106. Recommend Me Some Shadowrun Fiction (38 replies)
  107. Interior Decorating for Runners (67 replies)
  108. the 7th world (46 replies)
  109. Metahumanity: Anatomy and Physiology (15 replies)
  110. Thoughts of food and nutrition (43 replies)
  111. Plasteel weapons? (13 replies)
  112. Drakes (13 replies)
  113. Ye Olde Dragon Bone Hunt (28 replies)
  114. Knockback Optional rule (52 replies)
  115. Coping with the Krieger Strain (26 replies)
  116. Wizkids having Problems? (118 replies)
  117. Character Creation (14 replies)
  118. Dikote (37 replies)
  119. Question about running SR Missions (3 replies)
  120. Is Shadowrun Science Fiction? (32 replies)
  121. Courtesy towards spirits (19 replies)
  122. RL catches up with SR again (3 replies)
  123. Arg! Mage spells and equipment (5 replies)
  124. Anchoring Focus alternative to Wired Level 2 (13 replies)
  125. How much can a barrier hold? (4 replies)
  126. Rinelle te'Kesrae and the strings behind them (6 replies)
  127. [News] Amazonian Stonehenge (4 replies)
  128. Character Creation questions (42 replies)
  129. Rant - do researches! (75 replies)
  130. Can you remove the Ingram Smartgun's gasvent? (5 replies)
  131. Squads on Standby (17 replies)
  132. Transcaucasia Government Question (5 replies)
  133. A Dumpshocker Passes On (60 replies)
  134. Mr. Wazard's Aprentence (7 replies)
  135. Killing Me Softly With Airstrikes (32 replies)
  136. Factory of the Future Today (0 replies)
  137. Automatic Fire House Rule (10 replies)
  138. Reworking iniative... (13 replies)
  139. Spurs (44 replies)
  140. Acid Damage? (14 replies)
  141. teh cyber-"nomad" becomes reality? (0 replies)
  142. Cyberlimb house-rule results? (12 replies)
  143. New ways to get notoreity (26 replies)
  144. Singin the machine gun blues... (26 replies)
  145. Counterspell - Spell Defense (19 replies)
  146. What was the weirdest situation... (42 replies)
  147. Cyberware and Computer Security (9 replies)
  148. astral visability (10 replies)
  149. Building a Villan (8 replies)
  150. First Run (16 replies)
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