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  1. Would this historical guerilla be a viable SR? (88 replies)
  2. Contact Question (21 replies)
  3. Gunshot Directionality (49 replies)
  4. Shadows of Asia questions (0 replies)
  5. Shadowland is Real (9 replies)
  6. Mentor spirits for adepts. (17 replies)
  7. China tests Anti-Sat system, US tests Railgun! (28 replies)
  8. Detecting Adept Powers (2 replies)
  9. New cross-tradition group creation rules. (5 replies)
  10. Name Wars (44 replies)
  11. Its new to me at least! (Old SR book discussion) (54 replies)
  12. What would the world look like without the NAN? (36 replies)
  13. NAN Help (6 replies)
  14. Matrix Perception idea (6 replies)
  15. Edge Dice (6 replies)
  16. Stun Damage House Rule (20 replies)
  17. Combat Sense (4 replies)
  18. SR3 or SR4 which one has more (161 replies)
  19. Dual Wielding Melee? (19 replies)
  20. Useful Contacts (31 replies)
  21. Security Nodes I: OS (0 replies)
  22. Still SR, but just in setting (20 replies)
  23. Gel Packs! Comming soon! (TM) (18 replies)
  24. UCAS Legislature Bill 58892-32-U-AN (3 replies)
  25. Wards 101 (23 replies)
  26. Day/Night modified mentor spirits (2 replies)
  27. Hiding from remote service spirits (18 replies)
  28. There's no where to run! (18 replies)
  29. From bears to bullets (34 replies)
  30. Fire darting an aircraft carrier (42 replies)
  31. Astral surveillance (265 replies)
  32. Building an adept assassin in SR4... (11 replies)
  33. High-tech armor in the news (49 replies)
  34. When Runners work with Lone Star (36 replies)
  35. Vehicle Cargo Space (18 replies)
  36. Criminal SIN flaw (33 replies)
  37. future weapons (39 replies)
  38. What's up with North America? (42 replies)
  39. Wards 102 (10 replies)
  40. Elementals (94 replies)
  41. Time (10 replies)
  42. Character critique (24 replies)
  43. Humanoid drones (10 replies)
  44. Cyberware Availability (29 replies)
  45. Sound Elemental Effect (2 replies)
  46. Yet Another Grenade Thread (119 replies)
  47. Should all coms require admin access? (21 replies)
  48. IC in systems (12 replies)
  49. They call him Tombstone... (7 replies)
  50. Any info on Combat Biking? (12 replies)
  51. Strange German Shadowrun Movie... (14 replies)
  52. Skinlink Smartgun Trick? (19 replies)
  53. Seduction Quality (28 replies)
  54. Newbies on their first run (62 replies)
  55. NPC Archetypes. (14 replies)
  56. Signal Jamming with Commlink (15 replies)
  57. Is there such a thing as a 'good' Dragon? (183 replies)
  58. looking for a way to nerf a cannon (50 replies)
  59. How much are your runs worth? (25 replies)
  60. chatter for my game (25 replies)
  61. GM running extra Chars. in a Small Game (14 replies)
  62. From the Silver Screen (84 replies)
  63. Fun Death Touch story (9 replies)
  64. Ideas for evil things you can do to gain Potency (61 replies)
  65. Emo Samurai's Dedicated Campaign Thread (526 replies)
  66. How long do your runs take? (6 replies)
  67. Ending themes (5 replies)
  68. 500 point games...good or bad? (93 replies)
  69. 18 Things I learned from the Genesis game (98 replies)
  70. Character critique (71 replies)
  71. New Shadowrun computer/console game (11 replies)
  72. Urban Brawl (34 replies)
  73. Special Assignment: Repo Men (5 replies)
  74. New Grunts (9 replies)
  75. Sphynx's Shadowrun Calculators (1 reply)
  76. Shadow Run Video game trailer (51 replies)
  77. The Recoil of a Panther Cannon (28 replies)
  78. Character critique (21 replies)
  79. Cyberware Essence House Rule (7 replies)
  80. rigging your own body (51 replies)
  81. Free spirit edge and initiation. (7 replies)
  82. Evasion from Evaded Icons (9 replies)
  83. What else does he want? (31 replies)
  84. Vampires 2.0 (16 replies)
  85. logging on to shadowland (5 replies)
  86. Running a clinic (19 replies)
  87. Vampires (24 replies)
  88. Ancestral Free Spirit (14 replies)
  89. Fannin' (25 replies)
  90. Cyberware, Bioware and Essence Loss. Oh My! (37 replies)
  91. Magical Theory (73 replies)
  92. Shadowrun Fiction (10 replies)
  93. Fanning the hammer (6 replies)
  94. Jet Black (contains spoilers) (40 replies)
  95. Dual-natured critters vs. materialized spirits (2 replies)
  96. New Metamagicka (1 reply)
  97. Art imitates Life (4 replies)
  98. Old-School Hidden Life pact. (21 replies)
  99. RL news - revenge as motivator for execs (0 replies)
  100. Sacrificing and PCs in SR3 (39 replies)
  101. If You Lived in Seattle in 2070 ... (56 replies)
  102. The case of the coconut bomb (22 replies)
  103. Dude, just use a limited combat spell! (33 replies)
  104. [SR3] Guess what, another decker question from me (5 replies)
  105. Metaplanar quest samples. (3 replies)
  106. designing vehicles and guns? (37 replies)
  107. Some SR4 House Rules (12 replies)
  108. Full Conversion Cyborgs (24 replies)
  109. Mage/Adept/Sniper/The Professional (1 reply)
  110. How to create national community? (23 replies)
  111. How does Immunity to Normal Weapons work? (9 replies)
  112. What can you do in multiple IPs? (48 replies)
  113. How does immunity to Normal Weapons work? (15 replies)
  114. [SR3] Alternative Magic BP System (21 replies)
  115. Physical healing time is silly (35 replies)
  116. Horrible villain ideas (44 replies)
  117. Do you want cyberware to affect psychology? (75 replies)
  118. Can characters, in game, measure Essence? (35 replies)
  119. Moved: Shadow Run Video game trailer (-- replies)
  120. Abusing possession (15 replies)
  121. House rules: Nodes (5 replies)
  122. chained commlinks (42 replies)
  123. Character criteque (41 replies)
  124. New Ammo (36 replies)
  125. Immortal Elves: Yes or No (100 replies)
  126. [SR3] A question about Encephalon (13 replies)
  127. A question about the Armor Spell (17 replies)
  128. Bioware Grades (23 replies)
  129. Magic & Resonance (33 replies)
  130. Amusing ways to screw over the PCs (221 replies)
  131. Ignite Loophole (27 replies)
  132. Confusion about caps and karma. (10 replies)
  133. Help for a New GM (22 replies)
  134. Combining Bioware and Cyberware (4 replies)
  135. New Ammo (24 replies)
  136. SMG 1.0 (beta) (47 replies)
  137. Critiques Abound! Yep. (6 replies)
  138. Moved: Should a person be able to change their poll vote? (-- replies)
  139. What's potency? (9 replies)
  140. damage compensator (1 reply)
  141. READ THIS NOW IF YOU SHOP RPGnow (20 replies)
  142. Getting an Election (25 replies)
  143. wolf or sun mentor? (9 replies)
  144. Firing around corners (318 replies)
  145. Bringing back potency. (6 replies)
  146. Should I take a specialization in Computer or not. (4 replies)
  147. 11th hour character critique (5 replies)
  148. Jet Man (10 replies)
  149. Magic Fingers... fun! (49 replies)
  150. +2 to a skill, but the skill's in a skill group (13 replies)
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