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djinni
the Bolo round fired from a shotgun, instead of using piano wire string microwire between the balls.
proposed ruling:
Bolo microwire
Damage: 8
Armor: -4
Cost: 80¥ (per 10)
Special: there is the chance of losing a limb, a Critical Success on the attack test will result in the loss of a limb if the target takes more boxes of damage than their natural body rating (Bone lacing and Bone density augmentation add their body dice to the body rating)
a Glitch on the resistance test always results in the loss of a limb.
{edit}: added a suggestion on rules for it.
Moon-Hawk
I would claim that monowire just isn't strong enough for that kind of thing, and if you braided enough of it to be that strong it wouldn't be thin enough to treat as monowire, and you're back to piano wire.
But I'm a big stick-in-the-mud like that. smile.gif

edit: Let me just add, I don't indend to come down on your idea, I'm just saying I wouldn't use it in my game. But since monowire (as it is described in SR) is highly imaginary, I'm sure some people will have better suggestions than me.
djinni
QUOTE (Moon-Hawk)
I would claim that monowire just isn't strong enough for that kind of thing, and if you braided enough of it to be that strong it wouldn't be thin enough to treat as monowire, and you're back to piano wire.

microwire page 254 damages by merely touching it
Moon-Hawk
QUOTE (djinni)
QUOTE (Moon-Hawk @ Jan 8 2007, 04:13 PM)
I would claim that monowire just isn't strong enough for that kind of thing, and if you braided enough of it to be that strong it wouldn't be thin enough to treat as monowire, and you're back to piano wire.

microwire page 254 damages by merely touching it

I'm going to hide behind a weakly constructed fort of semantics. You said monowire, not microwire.
biggrin.gif

You may have a point, so now I just have to admit that I don't know enough about firearms to feel qualified to suggest rules.
Banaticus
This is already being discussed here:
http://forums.dumpshock.com/index.php?showtopic=16155
djinni
QUOTE (Banaticus)
This is already being discussed here:
http://forums.dumpshock.com/index.php?showtopic=16155

um...that is a completely different piece of ammo
Banaticus
It's chain shot -- microwire or whatever strung between some objects fired from a gun, how is it different?
djinni
QUOTE (Banaticus)
It's chain shot -- microwire or whatever strung between some objects fired from a gun, how is it different?

it's bolo shot fired out of a shotgun which strings the line perpendicular to the flight path. the damage is from the line crossing the target.

the flechette monoline is strung parallel to the flight path. the damage is from the imbedded ammunition which when the target moves does not move in conjunction with the line strung between two anchored points.

chainshot is chain strung between two large weights.
Banaticus
Chain shot was originally a bunch of chain fired from a cannon -- no weights at all.

I'm having a hard time visualizing two round things fired from a shotgun, with the two balls somehow seperating such that the line between them is exactly perpendicular to the line of fire but yet in such a manner that the balls aren't rotating in any way. Because if there is any rotation, then we're already discussing chain shot in that other thread. Perhaps you could draw me a diagram showing me how the balls seperate without any centrifugal or gyroscopic forces which would cause them to rotate about an axis.
djinni
QUOTE (Banaticus)
Chain shot was originally a bunch of chain fired from a cannon -- no weights at all.

yes lengths of chain, and anything else they could find made of metal and shove into the barrel. then it evolved into a chain weighted at both ends and aimed at decklevel. I didn't say "exactly" perpendicular. nor did I say not rotating. it is not a rifled barrel and therefore does not rotate like an arrow or a round fired from a rifle is is just kinda there the rotation will happen at the point where teh rounds seperate enough to bring tension onto the wire but that will be further than the target will mostlikely be since most fights happen within hold out pistol range.
I didn't state anything of the sort since a bolo round is an exotic shotgun round you can purchase. just like Dragonsbreath.
does anyone disagree with a damage level of the ammo being like a monowhip? what range decrease would be acceptable?
I was looking at a minimum range of 5m (to keep it simple)
Banaticus
So, your stance is that the rounds would rotate, but that there just isn't enough room between two close combatants for the rounds to really rotate well? How does the closeness of the combatants and whether the ammunition gets enough spin change the physical type of ammunition?

Where do I find this bolo round in SR4? How does its normal damage compare with a monowhip?
Thane36425
The important thing is how fast the shot would separate from each other. That would depend on the choke used in the shotgun. I'm sure there is website out there somewhere that talks about this subject in detail. If the two shot don't spread very far, then the wire won't be of much use. But I have seen such rounds on the market, but nothing about how effective they actually are.
djinni
QUOTE (Thane36425)
But I have seen such rounds on the market, but nothing about how effective they actually are.

that's where I'm not sure how effective it'd be, there are claims that the piano wire can strip flesh from bone but nothing from any credible sources.
I'm more thinking of shooting it low to sever limbs in game, but that depends on how effective monowhips are at doing just that same thing.
Thane36425
QUOTE (djinni)
QUOTE (Thane36425 @ Jan 8 2007, 08:58 PM)
But I have seen such rounds on the market, but nothing about how effective they actually are.

that's where I'm not sure how effective it'd be, there are claims that the piano wire can strip flesh from bone but nothing from any credible sources.
I'm more thinking of shooting it low to sever limbs in game, but that depends on how effective monowhips are at doing just that same thing.

Well, you don't need to cut off a limb to disable it. A load of buckshot to the thigh should tear it up enough that the target can't use it anymore, as far as combat is concerned.
Banaticus
Shadowrun has rules for how fast ammunition seperates when you adjust the choke of a shotgun, p144. wink.gif
djinni
QUOTE (Thane36425 @ Jan 8 2007, 09:11 PM)
Well, you don't need to cut off a limb to disable it. A load of buckshot to the thigh should tear it up enough that the target can't use it anymore, as far as combat is concerned.

right but there's no rules to incorporate that unless I make a called shot to a limb, with his type of ammo if I make a called shot to the lower portion it'll be less negative modifiers and lopping off a limb cut the enemies morale down the tube in addition to taking their friend out of the fight.
yeah I was looking at that page 144 and since the rangefinder and choke setting can be altered I guess the minimum range wouldn't be needed focus the choke to narrow for long range and wide for short...thanks.
Added a suggestion for rules use in game
ornot
meh... I wouldn't bother with that kind of thing in my game. Even if someone wanted to make them, they'd be expensive, inaccurate, and not guaranteed to work. You're relying on the natural spread of a shotgun to make the thing work so it's as likely to wind up someplace other than where you aimed it, especially over longer ranges. But then I also consider a monowhip to be quite a technical device, rather than just sharp string with a weight on the end.

It would make more sense to me if you were suggesting a weapon round based on a bolas, that would entangle non-lethally, but even for that you still have stuff like stick'n'shock.

Incidentally in my copy of SR4 monowire is described on p252 and microwire on p329. While microwire does inflict damage if used incorrectly, it is stated that it can be safely handled with rapelling gloves, so I would rule that it is defeated by most impact armours.
Thane36425
I did find a lengthy article on shotguns on Wikipedia, which included a chart showing choke and how it affected shot grouping. It also lists some of the specialty ammunition. Going by what they say about Flechette ammo, it shouldn't have a bonus to armor penetration against soft armor. Are we allowed to post outside links on here?
Fortune
QUOTE (Thane36425)
Are we allowed to post outside links on here?

Sure ... as long as they are considered 'work safe'.
Thane36425
QUOTE (Fortune @ Jan 8 2007, 09:47 PM)
QUOTE (Thane36425 @ Jan 9 2007, 01:45 PM)
Are we allowed to post outside links on here?

Sure ... as long as they are considered 'work safe'.

Alright. Here's the one from Wiki. All the info about shot pattern and specialty ammo is in the lower half of the article.

Wiki shotgun info


Trigger
I think this would make a better thrown weapon than an ammunition type. For the weights on the the bolo to be of enough weight for the bolo to properly wrap around the target and cut while doing so they need to be quite a bit bigger than what could be fit inside a shotgun. They would have to be a bit closer to shotput size to work in the way intended.
Thane36425
QUOTE (Trigger)
I think this would make a better thrown weapon than an ammunition type. For the weights on the the bolo to be of enough weight for the bolo to properly wrap around the target and cut while doing so they need to be quite a bit bigger than what could be fit inside a shotgun. They would have to be a bit closer to shotput size to work in the way intended.

They might not have to be that big. The traditional bolo's weights aren't all that large. Just alittle increase would probably be enough to do damage. A lot of the damage would probably come from the target falling and rolling around and trying to get untangled from the thing
Austere Emancipator
QUOTE (Thane36425)
But I have seen such rounds on the market, but nothing about how effective they actually are.

Based on the fact that hardly anyone uses them and they seem to be in the same class of "novelty" ammunition as all sorts of other freaky configurations, I'd say quite ineffective compared to straight buckshot. It's the sort of ammo that's illegal in many places not because it's any more lethal when used properly -- on the contrary, it's just more likely to kill someone you don't want to kill (like yourself) or cause serious destruction of property like the Dragon's Breath round.
Moon-Hawk
QUOTE (djinni)
QUOTE (Thane36425 @ Jan 8 2007, 09:11 PM)
Well, you don't need to cut off a limb to disable it. A load of buckshot to the thigh should tear it up enough that the target can't use it anymore, as far as combat is concerned.

right but there's no rules to incorporate that unless I make a called shot to a limb, with his type of ammo if I make a called shot to the lower portion it'll be less negative modifiers and lopping off a limb cut the enemies morale down the tube in addition to taking their friend out of the fight.
yeah I was looking at that page 144 and since the rangefinder and choke setting can be altered I guess the minimum range wouldn't be needed focus the choke to narrow for long range and wide for short...thanks.
Added a suggestion for rules use in game

So, you're looking to use the called shot rules to come up with a house-rule to allow specific severing damage to limbs, and then more rules for your house-ruled ammo which modifies the previous rule in such a way that this ammo is more likely to invoke the above limb-severing house-rule?
indifferent.gif
My advice? Just shoot the bastard. nyahnyah.gif
djinni
QUOTE (Moon-Hawk)
My advice? Just shoot the bastard. nyahnyah.gif

it doesn't have to sever limbs a simple (8/-4) would be enough but then it would be the same as APDS ammo...
it might just be a whole lotta work for nothing anyway, I can't find out how far the bolo shots are effective for, I might have to buy some to see what they do.
Thane36425
QUOTE (djinni)
QUOTE (Moon-Hawk @ Jan 9 2007, 09:43 AM)
My advice?  Just shoot the bastard.  nyahnyah.gif

it doesn't have to sever limbs a simple (8/-4) would be enough but then it would be the same as APDS ammo...
it might just be a whole lotta work for nothing anyway, I can't find out how far the bolo shots are effective for, I might have to buy some to see what they do.

Some of the places that actually sell bolo shot recommend using it at longer ranges, but I don't think it would have the range or accuracy of a single slug. The effect of the wire pulling taut between the shot would have to mess up the tragectory. They are rather expensive too, and I would be worried about it fouling inside the barrel.
djinni
QUOTE (Thane36425)
Some of the places that actually sell bolo shot recommend using it at longer ranges, but I don't think it would have the range or accuracy of a single slug. The effect of the wire pulling taut between the shot would have to mess up the tragectory. They are rather expensive too, and I would be worried about it fouling inside the barrel.

longer ranges being what?
the line doesn't have to be taught since the kinetic energy of the round travelling past the target will provide tension enough to deal damage.
the Paino wire is supposed to wrap around the target limbs anyway.
the misfire chacnes are the same as a regular round.
Thane36425
QUOTE (djinni)
longer ranges being what?
the line doesn't have to be taught since the kinetic energy of the round travelling past the target will provide tension enough to deal damage.
the Paino wire is supposed to wrap around the target limbs anyway.
the misfire chacnes are the same as a regular round.

Longer range isn't specified, but probably at least 15 or 20 meters.

The cord would pull tightas the weights moved apart from each other. Unless they had a good gyroscopic effect like the hand thrown bolo, that sudden snap would pull the weights back toward each other, and so on.

I think the misfire chances would be higher. The stranger the stuff you try to shoot down the barrel, the better the chance of something going wrong. It is possible for things to jam up in in the barrel. A friend of mine tried firing a load of rubber shot from his shotgun and it jammed up in the barrel. Not sure how it happened really, but it did. After seeing that, my box of the same ammo hasn't even been opened.
ronin3338
Does it have to be fired from a shotgun?

I think it would work better fired from something like a netgun (real ones, not the ones from Street Sam)
Basically, you have 2 projectiles that fire out and to the sides, with a line between them (net guns use 4 at the corners of the net).
It would be an exotic weapon, but intimidating, and using rope instead of microwire it would be useful for captures as well.
Range would suck, however.
(Anybody see Ted Nugent chasing contestants with a net gun from his helicopter? Man, good times...)
djinni
QUOTE (Thane36425 @ Jan 9 2007, 03:36 PM)
It is possible for things to jam up in in the barrel. A friend of mine tried firing a load of rubber shot from his shotgun and it jammed up in the barrel. Not sure how it happened really, but it did. After seeing that, my box of the same ammo hasn't even been opened.

it's always possible (in game terms a glitch can result in a misifre) but moreso when firing exotic rounds from a rifled barrel, a shotgun isn't rifled and just throws object forward. the important thing is...has it ever happened again?

the free action to adjust the choke to the range of the target will most likely be a must. so that the rounds don't get to the extent and use rebounding force in between hitting a target, and extending again.

yes specialty guns are better but the versatility of the shotgun is why I want to use that instead in addition there is a Real life round being manufactured and sold with this application, so as son as I find some test results for it I'll have a better picture to associate rules with it.
Austere Emancipator
I really doubt you will ever find serious test results. People who make such novelty ammunition aren't big on testing them, in case people find out they're not half as scary as they're making them up to be, and others don't take them seriously enough to test them. There are apparently no shotgun flechette round terminal ballistics test results publically available, so finding some for bolo rounds is highly unlikely.
Wakshaani
A bit of a threadjack, here, but, it's the new ammo thread, right? So anyone can post new ammo? Because, like, I figured stretching a thread out was better than starting a new one. smile.gif

Drekky Ammo
(Cost: 2Y per 10 shots)

In the high-powered Shadowrun world, ballistic technology and armor tech wages a constant battle, where once deadly 'Cop Killer' bullets are a minor annoyance but high-end APDS can still tear through armored jackets like they weren't there. Standard Ammo is a high quality, up-to-date armor piercing round, but not everyone can afford two Nuyen bullets for simple target practice.

Enter Drekky Ammo.

Drekky Ammo is "Civillian Use" ammo, bought by the box for target shooting, loaded by lil' ol' ladies for their husband's 60 year old pistol, or scavenged up by street gangs who can't find anything else in their price range. While Drekky Ammo has plenty of problems with today's modern armor blends, it's just as effective on bare skin as any other bullet.

Drekky Ammo loads result in +0 Power, +3 AP ... that is to say, they *raise* the armor value of any armor worn by +3. Note that a target without armor does not receive a bonus.

Silver Bullets
(Cost: 100Y per 10 shots)

In a magic-filled Sixth World, many an old legend has proven to have validity, not the least of which is the power of a silver bullet. Several Metatypes have a silver allergic reaction, while others, such as shifters, are horribly so. Whereas a paranormal critter might shrug off your Fichetti Security 600, they won't be quite so cocky when your Ares IV slams some Lone Ranger™ brand bullets right between their eyes!

Silver Bullets are, well, Silver, and as such, can get past several critters' protections. They're softer than normal ammunition, however, as well as expensive, and aren't well-suited for shooting ordinary targets.

Silver Bullet loads result in +0 Power, +1 AP ... that is to say, they *raise* the armor value of any worn armor by +1. Note that a target without armor does not receive a bonus.
Fortune
Nice! I like both of those. smile.gif
Thane36425
Good idea about target ammo. I would allow .22 ammo in the game which was really cheap and the characters would use for practice. Even today is it possible to get adaptors for many pistols and rifles. Your price is probably about right for 2070, or you could make it even lower. Today, .22s can go for about $3 per 50 or about $300 per 5,000. .40 caliber can go for $22 per 50 or $220 per 500.

Silver bullets would have a place too. Another option is wooden slugs for shotgun rounds for use on vampires. Rather than the standard baton round, this would be sharpened on one end and would only work at close range. Something else to consider would be hollow "cargo" slugs. The slug could be filled with a liguid or solid material that would affect the target. Rounds sort of like this exist today, though they really don't have real use and I don't know how well they would work.
ornot
I'd have thought that light ammo for target shooting, such as the .22 stuff, would also have a lower damage code, in addition to not being available for all gun types or requiring special modification. Of course, not being intimately familliar with guns I couldn't say for certain. Maybe one of the resident weapons specialists could enlighten us?

I wouldn't see much demand for such ammunition off the target range. Gangers are going to want as big a bang for their buck as possible, while little old ladies thinking of home defence aren't going to need large quantities of ammunition, so can probably stretch to a box of regular rounds.

Silver ammo is a good idea, likely on the market in the 6th World, especially in places where paranormal critters might be a problem. I think you might have pitched the cost too high though the penetration modifier looks good.
Thane36425
QUOTE (ornot)
I'd have thought that light ammo for target shooting, such as the .22 stuff, would also have a lower damage code, in addition to not being available for all gun types or requiring special modification. Of course, not being intimately familliar with guns I couldn't say for certain. Maybe one of the resident weapons specialists could enlighten us?

I wouldn't see much demand for such ammunition off the target range. Gangers are going to want as big a bang for their buck as possible, while little old ladies thinking of home defence aren't going to need large quantities of ammunition, so can probably stretch to a box of regular rounds.

Silver ammo is a good idea, likely on the market in the 6th World, especially in places where paranormal critters might be a problem. I think you might have pitched the cost too high though the penetration modifier looks good.

.22 would be equivalent to light pistols, in terms of damage from handguns. A conversion kit for other pistols, not revolvers, would run 150 to 300 nuyen as kits today run about that. You would alse need special magazines as well, which would cost the same as regular magazines, but could only use .22s. Kits would also be available to rifles. I would say have them do light pistol damage, maybe plus one point, but have a longer range. The SMG ranges should work.

In Shadowrunning, .22s would have a place. Those pistols are cheap and enough to kill someone up close, so they could be used in hits, like they are today. There are also .22 heavily silenced rifles used as sniper rifles. With subsonic ammunition, they are very quiet but are only effective to about 100 yards and even then you have to aim for the head. Or, as the Isrealis are rumored to do, they use these rifles to shoot rioting men in the jewels, which has a calming effect on the other men out there. Since it is silent with not muzzle flash, the targets wouldn't have a clue where it is coming from.

They could also be part of a survival kit. A .22 rifle wouldn't help against a bear, but you could kill rabbits and squirrels to eat and you could carry a lot of ammo for little weight.

As for the little old lady thing. I could see them as using hold out pistols. Cost wouldn't have as much to do with it as not being able to handle firing a heavier pistol.
Wakshaani
Drekky Ammo + Streeline Special = Disposa-Gun for young gangbangers. You're 14, live at home, but wanna make a mark? Here ya go, kid, take this and go shoot so-n-so's lil' brother at school, show him we mean bidness. Do that and you're in.

Or the like.

As for silver bullets, modern day silver shelled rounds are about $5 each, while solid silver are in the $7-10 range. So, I figured 10 Nuyen a pop for a nice round number. (This ignores inflation and that conversion of 4 UCAS dollars to a single Nuyen, but, hey, the Chromed Accountant's over THAT way.)

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