songwind
Jan 5 2007, 08:03 PM
I need some help with a Technomancer character I am creating and looking for advice on the character build. What should I focus on? What should I not focus on? What am I missing that I realy should have?
Thanks for the input in advance.
CODE |
Human Technomancer(500 BP), 540 BP spent, 15k¥ unspent
Technomancer 5 Natural Hardening 10 Codeslinger 10 Sensitive System -15 Weak Immune System -5
220 BP on attributes Body 3 Agility 3 Reaction 4 Strength 2 Charisma 4 Intuition 5 Logic 5 Willpower 4
40 BP on Resonance Edge 2 Resonance 5 Essence 6 Initiative 9
Resources: 15,000 Nuyen 3 BP
Skills - 200 BP spent Cracking (Group) 4 40 BP Computer (Group) 4 40 BP Electronics (Group) 4 40 BP Tasking (Group) 4 40 BP Stealth (Group) 4 40 BP
No knowledge skills or Languages picked yet Living Persona Firewall 4 Response 5(6) Signal 3 Biofeedback filter 4 VR Matrix Initiative 11 VR Matrix Initiative Passes 3
Complex Forms 60 BP spent Analyze 6 Armor 6 Browse 6 Attack 6 Exploit 6 Decrypt 6 Edit 6 Scan 6 Stealth 6 Track 6
Contacts 12 BP Sara Lansing (decker/blogger) 4/2 Jack Denison (Fixer) 4/2
|
Jaid
Jan 5 2007, 09:11 PM
this seems to come up a lot, but really look at the resonance skill group. do you honestly care all that much whether you have decompiling or not? if you just take compiling and registering, you come out with an extra 8 BP. [edit] consider with the FAQ, you can thread as a non-action, beef up your attack form, and just nuke the sprite instead with a really high rating attack form that will be extremely difficult to dodge [/edit]
secondly, i don't think you need all those skill groups at 4... consider lowering stealth, for example. in fact, consider applying my previous comment about resonance group... how often do you feel you need shadowing and palming? given you don't have any combat skills whatsoever, and you don't need a commlink with any illegal stuff on it, i can't even imagine what you might need palming for... so there's another 8 BP.
thirdly, there is no computer skill group. the computer skill is part of electronics. that's another 40 BP right there.
fourthly, your CFs cannot be higher than your resonance. it may actually be worthwhile to boost your resonance in the long run, however. so either cut back on the CFs and get another 10 BPs, or pay another 25 (yes, that hurts like crazy) and get resonance 6 (which is probably on your list of things to get anyways, and certainly the reduced efficiency of buying resonance up is at made up for in savings on those CFs, assuming you want to get them up to 6 at least)
now, depending on how optimised you want this character to be, you might consider going with ork as your race. you gain a point of body and 2 points of strength... and 5 BP. however, you would then either have to spend another 15 points on logic 5, or cut down to logic 4 (the main drawback being 2 fewer complex forms). if you do this, i recommend reducing logic, and drop 2 of your choice from browse, decrypt, scan, and track. additionally, i would recommend swapping one of those for spoof as well. all 4 of those are the sort of thing that you could get by with threading or having sprites use, imo. this would net you (assuming you boost your resonance to 6) another 27 BP... which conveniently pays for boosting your resonance to 6 with 2 BP to spare, though it leaves you with 1 edge (if you still have some points leftover after modifying, edge 2 would be worth buying back imo). of course, if the character concept calls for human, then it certainly isn't worth it to change to ork.
i would also add another neg quality or two if i could... possibly drop codeslinger as well. maybe add on an addiction (hotsim VR or BTLs would be appropriate) or an allergy.
i would also add in some ability to survive getting shot at: body 4 (which you will have if you go ork) allows 2 more points of armor (ie armored jacket). adding on dodge skill is the cheapest way to make yourself harder to hit (hint: you probably want to dodge in combat all the time, unless you intend to use drones or actually buy up some weapon skills. i recommend dodge at 1 or 2 dice, with a specialisation in ranged, personally). tying back in to negative qualities, you may even want to consider picking up an addiction to a combat drug of your choice. you may even want to consider picking up a point or two in some weapon skill, with a specialisation. specifically: 1 point in pistols (semiautomatics) gets you 8 dice with a smartlink. similar results will come from other weapon skills.
just my thoughts, hope it helps
Catharz Godfoot
Jan 5 2007, 09:19 PM
First off, you're not using standard character creation rules, so you might want to explain if there is a limit on how many BP you can spend on any one thing.
As it stands, 1 more point in Charisma costs exactly the same as Natural Hardening, but does significantly more (1 more registered sprite, +1 to social skills).
Not all Tasking skills are created equally! Decompiling is not very good. If you're getting attacked by a sprite, Compile one to fight it. The fade is the same as Decompiling, but you can use the sprite you compiled for other stuff.
So your Tasking skills should look like Compiling 4, Registering 6, OR Compiling 6, Registering 4.
No Perception skill? Huh???? Get at least 1 point in it. You can't be defaulting on that one.
You're Sensitive and have a Weak Immune System. This can excuse dropping Strength to 1. You can always work out one play has started

You could drop agility too. Without any combat skills you won't be attacking anyone anyway.
Then put the points you saved in Dodge & Perception. Maybe buy a point of Interaction (group skill) or Etiquette.
What does Codeslinger apply to?
Lastly, if I had 12 BP to buy contacts, I'd buy one at 6/6.
[Edit] Looks like I was beaten to the punch. [/Edit]
songwind
Jan 5 2007, 09:53 PM
The GM is using 500 BP characters, so I thought I could only spend a max of 250 BP on ability scores with either one rating 6 ability score or two rating 6 ability scores. Everything else is fair game as far as allocating BPs for the character.
I know that Technomancers are not hampered by how many complex forms are running at the same time like a decker would be when running the matrix, so I maxed out the Complex Forms ratings to 6. However I then reduced Resonance to 5 to free up some build points, so this was off. It also felt like I needed 2-3 more complex forms like spoofing to really round out his matrix abilities, but the 10 max complex forms for a begining character was really happering me, so I was going to rely on sprites to fill in the gaps.
The suggestion of getting of decompiling skill is a good one. This the first time running a technomancer I wasn't sure how often this would come up in a game. I figured when the sprites services were used up it would "disappear" back into the matrix.
Can't believe I missed the Computer skill group snafu. Thanks for point that out.
The Codeslinger quality gives a +1 die on a particular Matrix action. I wasn't sure if this was worth the 10 BP or not or just increasing either a skill or ability rating instead.
I noticed in a lot of builds people like taking the combat paralysis qualties for additional BPs. How bad does this affect combat situations?
Jaid
Jan 5 2007, 09:59 PM
QUOTE (Catharz Godfoot @ Jan 5 2007, 04:19 PM) |
[Edit] Looks like I was beaten to the punch. [/Edit] |
not really. you had some new points to consider, some of which i intended to mention (specifically, the lack of any social skills whatsoever, as well as perception), and some of which i did not (natural hardening vs. charisma).
mind you, if i was to offer further tweaks, i would probably drop codeslinger (in favor of specialisation of hacking or computer skill, which is 8 BP cheaper... but then, i'm not a huge fan of codeslinger, especially in a BP hungry build like technomancers. i probably also would have just not taken natural hardening. i also probably wouldn't have taken sensitive system though, because i like to put a little bit of light cyber into my TMs, even if it isn't strictly speaking a good idea as far as the character being effective).
i would probably also pick up command as well, but that's just because i like to use drones a lot (and remote controlling drones is the source of almost all technomantic meatworld combat capability. heck, it's the source of almost all TM meatworld capability, period... )
[edit] i also can't help but notice that the build is 40 BP over budget... and also, on closer inspection, i'm confused why your living persona has a response of 5(6)[/edit]
Jaid
Jan 5 2007, 10:14 PM
QUOTE (songwind) |
I know that Technomancers are not hampered by how many complex forms are running at the same time like a decker would be when running the matrix, so I maxed out the Complex Forms ratings to 6. However I then reduced Resonance to 5 to free up some build points, so this was off. It also felt like I needed 2-3 more complex forms like spoofing to really round out his matrix abilities, but the 10 max complex forms for a begining character was really happering me, so I was going to rely on sprites to fill in the gaps.
...
The Codeslinger quality gives a +1 die on a particular Matrix action. I wasn't sure if this was worth the 10 BP or not or just increasing either a skill or ability rating instead.
I noticed in a lot of builds people like taking the combat paralysis qualties for additional BPs. How bad does this affect combat situations? |
personally, i wouldn't bother buying a given CF unless you see it as something you will want up always, or if it's something you are likely to need in the middle of combat.
so i wouldn't worry about decrypt, personally. nor scan, track, or browse... instead (as i indicated) i would go ork, drop logic to 4, drop those 4, and pick up spoof plus one other of your choice. personally, i would go command, but you may prefer something else (black IC type programs or ECCM would be my other top choices)
codeslinger is incredibly not worth it, imo. 10 BP for +2 to one specific matrix action? no thanks. specialise instead. unless, of course, your GM is in favor of the horrendous broken cheesefest that is codeslinger(control device) that is... in which case it might be worth it. (wow... never noticed this until it occurred to me just now, but it turns out this does work if you strictly follow the rules and ignore what was probably intended entirely).
as far as combat paralysis... i wouldn't recommend it. you don't have through-the-roof perception, and getting surprised likely *will* kill you. if you don't ever go anywhere in the meat, it might be more worthwhile, but that doesn't work as well in SR4 as it did in SR3... and not so good for a TM who is going to be taking real damage from cybercombat.
Kyoto Kid
Jan 5 2007, 10:42 PM
...I will say, 500 BPs works better than 400 for a technomancer.
I tried my best to make a decent Techno under the 400 BP limit & she still would be smoked by my Deck- er Hacker (old habits die hard) Violet until she got some more Karma and maybe took a submersion level or two.
I agree, I would ditch the Codeslinger, and consider the swap the Natural Hardening for +1 to Charisma.
My Techno, Akima has only the Cracking and Tasking skill groups. She has Electronic Warfare 4, and Computer 4 along with Pistols (Fabuki - She originally had the Eichiro Hatimoto) 3, and Perception 3 (approximating her original Otaku skillset - see below)
She actually is a former Otaku which I played in SR3 who managed to survive the Crash. Unfortunately the GM would not let me convert her good Karma applied into additional BPs to reflect her more experienced level so I never played her (she had already attained her first Submersion grade). As a 400 BP character she would have been more an annoyance to the team since she would usually find herself hiding behind the Troll sammy anytime a fight broke out in the meat world.
Serbitar
Jan 5 2007, 11:12 PM
Actually, a 500 BP Hacker is a Streetsam with maxed Hacking capabilities. Such a guy eats 500 BP Technomancers for Breakfast (in everything).
Tip from me: Dont play a TM.
With 500 BP you can play a Mage + maxed Hacker or Sam + maxed Hacker or Adept + maxed Hacker or whatever + maxed Hacker.
Kyoto Kid
Jan 6 2007, 12:33 AM
...I second that.
songwind
Jan 6 2007, 12:52 AM
To: Kyoto Kid and Serbitar
Do either of you have a hacker character already made as an example other than what's in the BBB that you would post here?
Thanee
Jan 6 2007, 12:55 AM
To add to that... The biggest problem I see with the TM is, that s/he can do pretty much nothing outside the Matrix. That's a severe limitation, since not all the time on a run (usually only a fraction of it) happens in the Matrix.
A hacker, OTOH, only needs a fraction of the resources to be reasonably good in the Matrix, and has a lot more other skills and abilities then.
Bye
Thanee
Serbitar
Jan 6 2007, 01:07 AM
Short guide to creating a hacker:
- buy all programs, agents, comlinks, and autosoft at the highest rating allowed for about 30 BP
- buy the computer group as high as you are allowed (4 for 40 BP)
- buy hacking , cybercombat and electronic warfare as high as allowed (6,4,4 for 64 BP)
do what you want the BP left (about 270) (does not matter to hacking at all, but maybe you want to start a mage, or a sam, or an adept, or a face, as you wont have to spend any more karma to hacking, you are already maxed)
*crack all your software as your first action ingame
*buy agent 6 and an all 6 comlink as your 2nd action ingame
*raise some skills if you feels so and grab some specialisation
have fun with your maxed hacker
OR, read my SHP which balances TMs (see signature)
Kyoto Kid
Jan 6 2007, 01:23 AM
QUOTE (songwind) |
To: Kyoto Kid and Serbitar
Do either of you have a hacker character already made as an example other than what's in the BBB that you would post here? |
...Yes, her name is Violet.
I'll try to have her posted by tomorrow at the latest. I have to go back & do a bit of "deconstruction" since she has been in active play and has upgraded both herself and her link.
Catharz Godfoot
Jan 6 2007, 02:12 AM
If you want to make a successful technomancer, you focus on what you have that hackers don't: Sprites. You also have the advantage of not needing any cyberware at all, which can make you more subtle. And you can get 4 IP in VR.
For combat, you have a retinue of bound sprites inhabiting drones. This can get brutal, and you don't even need to buy them. Just find any nearby vehicle and slap a sprite in it.
Here is a 400 BP Technomancer. He's very fragile, so he has to stay out of the line of fire:
CODE |
Pierre Teilhard (Jesuit scientist/technomancer)~ Teilhard is a Jesuit heretic, a scientist, and a technomancer. His wide-ranging interests include anthropology & bleeding-edge technology. He is a singularitarian, and his heresy is that Heaven (e.g. God's Kingdom) exists in the future alone (at the point of Singularity).
Metatype: Human.
Qualities~ Positive: Technomancer (5 BP) Negative: Sensitive system (15 BP) SINer (5 BP) BP remaining: 415.
Ability scores (145 BP)~ Physical: B 1, A 1, R 1, S 1. Mental: C 5 (40 BP), I 1, L 5 (40 BP), W 1. Mystical: Edge: 2, Resonance 6 (65 BP). BP remaining: 270.
Complex Forms (10 @ 6, 60 BP): Analyze Armor Browse Command ECCM Edit Encrypt Scan Stealth Track BP remaining: 210.
Group Skills (120 BP): Cracking 4 Electronics 4 Influence 4 BP remaining: 90.
Other skills (88): Compiling 4 Dodge 4 First Aid 4 Registering 6 Perception 4 BP remaining: 2.
|
If you don't want to be a summoner, then you're better off not being a technomancer.
Jaid
Jan 6 2007, 03:19 AM
QUOTE (Catharz Godfoot) |
If you don't want to be a summoner, then you're better off not being a technomancer. |
not so. due to the crazy way command works, remote control based technoriggers are pretty good too.
start off with resonance 6, thread up to command 12 (anything you do which uses command does not take the -2 penalty) control a vehicle with an effective attribute of 12 for everything. +2 dice for hotsim.
so that's 14 dice before adding in skills... i recommend taking gunnery (ballistics) 6(+2), pilot groundcraft(spec of choice, probably wheeled) 4(+2), and pilot aircraft(type of choice) 4(+2). if your GM allows it, also take the above mentioned (slightly broken) codeslinger(control device).
assuming no codeslinger, this will net you 24 dice on any attack using most weapons you can mount on a vehicle (only 22 dice for non-ballistic weapons), and 20 dice for vehicle skills within your specialty ("only" 18 dice for non-specialised choices).
oh, and that 14 dice base would be their defense pool when they *aren't* in full dodge.
you could theoretically also add in some reflex recorders, i suppose, but that costs resonance, and each point of resonance hurts. on the other hand, you can also have a machine sprite analyse the vehicle you're driving for a bonus too, while simultaneously riding shotgun (ie operating a second gun)...
compare this to the best chargen rigger possible otherwise: gonna be an adept with control rig and a response 5 vehicle (specific only to that vehicle, the techno's is for anything), gunnery 6(9) (ballistic) +2, vehicle(specialisation) 4(6) (+2) running hotsim for a total of 22 dice with gunnery and 18 dice in the vehicle skill. probably costs a wee bit less, but still expensive. oh, and for a starting defense pool, the rigger is looking at 13 dice.
of course, the adept has some room for fairly easy improvement if he can still a good drone (+1 response = +1 effective attribute), but then the TM has unlimited potential and is still starting off just a touch better than the adept.
if we assume a non-awakened rigger, the comparison becomes more lopsided in the technomancer's favor too

in point of fact, when it really comes down to it, TMs are really really good as a second hacker in the group. the ability to become sickeningly good at one specific area (admittedly at tremendous cost) is, in some ways, a bonus. (i believe i've thrown around some numbers for the cybercombat TM as well... the main thing is that when they thread their attack form, they start one-shotting stuff.)
Catharz Godfoot
Jan 6 2007, 07:54 AM
Good call, I hadn't looked at it from that angle. Is is possible to effectively command your sprites while jacked into a vehicle like that?
Jaid
Jan 6 2007, 08:09 PM
QUOTE (Catharz Godfoot) |
Good call, I hadn't looked at it from that angle. Is is possible to effectively command your sprites while jacked into a vehicle like that? |
you're not "jacked in" to the vehicle. you're just sitting in the matrix, with some kind of virtual remote control interface. so you can command sprites just as effectively as you could if you were sitting in some other node.
note that command sprites do get the command CF, and as such can remote control any turrets from the same node you are in. furthermore, the node you are in could be your "home node"... for a relatively low price, you can load up a commlink with all kinds of excessive defensive utilities and park your persona in that. since you don't need the node's resources for hacking or rigging, it is irrelevant that you're loading it up like crazy with IC/Agents.
Kyoto Kid
Jan 6 2007, 08:29 PM
QUOTE (songwind) |
To: Kyoto Kid and Serbitar
Do either of you have a hacker character already made as an example other than what's in the BBB that you would post here? |
...So I tried to insert Violet's stats using the Code tag, but all the spacing was whacked. How do you get nice even columns?
[Edit]
...Hah! figured it out with the help from a thread in the Bug Reports forum.
CODE |
Violet (distilled from character record) Race: Human Type: Hacker/Electronics Specialist (self styled tinkerer) SIN: Alreta Simmons Aliases: Violet Beaudalare, the Fixit Kid
Attributes: (200BP)
Body: 3 Agility: 3 (4) Reaction: 3 (4) Strength: 1 Charisma: 3 Intuition: 5 Logic: 5 (7) Willpower: 4
Edge: 4
Initiative (Meat/AR): 9 Initiative (VR): 11 Initiative (Hot): 12
Active Skills: (162BP)
Hacking: 6 (Security Systems) Cybercombat: 4 Electronic Warfare: 4 Electronics Group: 4 Pistols: 4 (Semi Automatics) Etiquette: 3 (Corporate) Negotiation: 2 (Bargaining) Infiltration: 3 (Urban) Perception: 2
Knowledge Skills (30 free BP)
Corporate Society: 3 Physics: 3 Engineering: 3 (Electrical) Security Systems: 4 Security Design: 3 (Corporate) SOTA Technology: 4 20th Century Cartoons: 2 Literature: 2 (Children's)
Qualities (+5 / -25)
Good: First Impression Bad: Allergy to Cigarette Smoke (Common/Mild) Weak Immune System SINner (Standard) - Arleta Simmons Addiction to Online Games (Mild)
Contacts (Blakkie House Rule used – 13 BP)
Sam I Am (Fixer) L3 / C3 Harry (Dwarven Tech Wiz) L4 / C3 Mr Beeks (Former Company Man) L4 / C2
Gear (Resources 225,000 – 45 BP)
Implants - Cyber
Commlink (Custom MetaTech MT5X) Wired Reflexes 1 Sim Module Audio Enhancment III Slsect Sound Filter IV Spatial Recogniser Datajack (Induction) Low Light Vision (Retinal mod)
Implants – Bio
Muscle Toner II Cerebral Booster II Mnemonic Enhancer II
Weapons (All internally Smartlinked):
Ares Preadator IV (EXEX Rounds) Hammerli 620S (Stick & Shock Rounds)
Violet also had an Ares Viper and Raecor Sting but with the change to Flechette ammo these are replaced with the following:
Yamaha Fabuki (Gel Rounds)
Armour:
Lined Coat with Nonconductivity 3 Actioneer Business outfit
Gear: External Sim Module Modified for Hot Sim (Links through datajack) Skinlink Glasses with Smartlink, Image Link and Vision Enhancement III Area Jammer 4 Micro Sensor: Radio Signal Scanner: 6 Micro Sensor: Laser Microphone: 6 Electroncs Kit Wire Clippers Auto Picker Micro Transceiver: 5 White Noise Generator: 6 Electronics Shop Medikit: 6 Concealable Holster [2] Industrial Coveralls Insulated Gloves Hard Hat +1 / +2 Fake SIN: 4 Fake License: 4 (Security Systems Technician) Fake License: 4 (Firearms) Fake License: 4 (Cyberware) Medikit: 6 Stim Patch: 4 [4] Lemony Snicketts “A Series of Unfortunate Events – The Complete Wreck� (hardback book format and Vid Chips of the films) Virtual Person: Violet Beaudalare (Programmed by Arleta)
Lifestyle: Low (Old Workshop, South Marginal Way, Seattle).
Commlink: MetaTech MT5X (Based on modified Fairlight Caliban) Response: 5 Signal: 6
OS: MetaTech MX Violet (Based on modified Novatech Navi) Firewall: 6 Signal: 5
Programmes (Common Use): Analyze: 6 Browse: 6 Command: 6 Edit: 6 Encrypt: 6 Reality Filter: 6 (Warner Bros. cartoon world) Scan: 6
Programmes (Hacking): Armour: 6 Attack: 6 Biofeedback Filter: 6 Blackout: 6 Data Bomb: 6 Defuse: 6 ECCM: 6 Exploit: 6 Medic: 6 Sniffer: 6 Spoof: 6 Stealth: 6 Track: 6
Note: All programme ratings limited to Response, Violet is a forward thinking person which is why they were “bought� (programmed) at rating 6.
|
Also have her background included in the spoiler below.
[ Spoiler ]
Background:
Arleta Simmons was a kid genius who grew up in a corporate “village� owned by a firm known as MetaTech which was located just outside Boston. Early on she caught the attention of the corporation’s brass who desired to groom her as a special matrix operative (before Deus crashed the matrix). She was placed on a course of accelerated learning bypassing many of her peers and by the age of 10 she already was tackling College level coursework. She also exhibited an uncanny knack for tinkering high tech equipment together and at twelve constructed a deck equivalent to an Alleigance Sigma out of her portable learning comp and outdated components.
Meanwhile, MetaTech was on the cutting edge of wireless development and was working on a prototype of a commlink that was beyond the current SOTA. Seeing that their little genius was surpassing all expectations they secretly began a programme of augmentation to expand her abilities (This is where she received her Cerebral booster, Mnemonic Enhancer, and Commlink implants).
Then, came Deus and the Crash.
Being on the far outskirts, MetaTech was spared when the EMP nukes were set off over midtown. They were also ready for change, for their new prototype the MT5X was ready and just needed a test subject. Of course, Arleta was their prime candidate. Before they could perform the surgery, MetaTech had to do something about Arleta’s parents. The Corp already had a small division in Seattle and decided to transfer Mr. & Mrs Simmons there, claiming they were planning to expand the operation. Meanwhile, Arleta was to remain at the MetaTech village until her schooling was complete before she could rejoin them. This didn’t sit well with the girl who already had ill feelings about the Corporation’s intent. Because of her accelerated schooling, she missed out on much of what should have been a normal childhood. Her life was a regimen of classes, labs, lectures and of course, the “treatments�. Her only escape was old cartoons and her love of the Lemony Snicketts books which she read as a young child. Arleta likened herself to the heroine in the story, Violet Beaudalare and MetaTech as the despicable Uncle Olaf. Having few friends because she seemed so distant, her alter ego from the stories became her “Invisible� friend.
At the age of fourteen, she learned that her parents had mysteriously disappeared and the Seattle Branch of MetaTech was closed. Though she persisted in asking Arleta was simply told that corporate Security was working on the case. This of course didn’t satisfy her and, now armed with the MT5X, she was determined to find out what happened to them on her own. Arleta soon found the wireless matrix to be her new playground. Yes there were areas she couldn’t crack (such as the Corp’s security protocols) but many other sites were almost a cakewalk since they were still under development. MetaTech had indeed created a monster, for not only had she began to alter the programmes they supplied her with, she began to reverse engineer the commlink’s design via its diagnostic routines. Then the Idea hit her, noticing how fierce the competition was between tech companies involved in the fledgling wireless industry she decided to give old Uncle Olaf a kick in the gut. With the complete plans to the MT5X in her head she began shopping for a buyer. Her price, an extraction, relocation, and new identity. She had seen the Trivid shows that glamorized people known as Shadowrunners. They were into all sorts of things, including extractions. She knew that Corps often used them as mercenaries where "plausible deniability" was important.
After several months of careful searching, she found a prospective buyer which definitely was interested in what she had. With the deal cut, all she had to do was wait. And wait, and wait. She began to fear that she was duped and prepared to make her own run at the company when she was contacted about an interview with the NetMag “Kapow! Kapow!� It was an innocent enough arrangement, they were doing a profile on teenage interests and she was chosen as one of the subjects. MetaTech saw this as a positive thing, good PR for their star student would also be good PR for the Corp. She was of course instructed on what to say and what not to say. The interview would occur at one of Boston’s most posh Restaurants which was frequented my MetaTech executives and she would of course be accompanied by her caretaker and several bodyguards. Again safe enough, or so the corporation thought. In actuality, The reporter and her associates were a runner team sent by the buyer of the MT5X plans to fulfil their end of the bargain.
Midway through the luncheon, her caretaker, the MetaTech officer, and their bodyguards suddenly took ill (one of the team posing as the restaurant’s staff spiked their food with a fast acting version of bowel relaxant). Seeing several people clutching their stomachs and briskly walking to the restrooms alarmed other patrons and soon the words “food poisoning� could be heard. In the panic that ensued, the team grabbed Arleta and rushed her to the express lift. With the MetaTech personnel incapacitated the team was able to get Arleta out of the building and after a roundabout escape, to the airstrip where a smuggler pilot contact of the team was waiting to take them to Seattle.
[Note: The extraction mission (abbreviated here) was actually conducted as a run with my SR player group and Arleta as an NPC]
Needless to say the ploy worked, Arleta was given a new SIN and lived with her Dwarf Tech contact Harry until she reached 18. During that time she continued to improve her programmes and commlink as well as prepare herself for life in the Seattle shadows. Taking the name of her favourite heroine, Violet (whom she frequently has conversations with BTW) she set out on her goal to find what really happened to her parents. Meanwhile, the MT5X was successfully marketed (under a different trade name of course) by the firm she sold the design to. Well, for the most part.
The original document was spell checked in Word. any additions made afterwards may have errors since for some reason PHP Spell freaks out on imported documents.
Catharz Godfoot
Jan 7 2007, 12:56 AM
QUOTE (Jaid) |
note that command sprites do get the command CF, and as such can remote control any turrets from the same node you are in. furthermore, the node you are in could be your "home node"... for a relatively low price, you can load up a commlink with all kinds of excessive defensive utilities and park your persona in that. since you don't need the node's resources for hacking or rigging, it is irrelevant that you're loading it up like crazy with IC/Agents. |
QUOTE |
QUOTE (Catharz Godfoot @ Jan 6 2007, 02:54 AM) | Good call, I hadn't looked at it from that angle. Is is possible to effectively command your sprites while jacked into a vehicle like that? |
you're not "jacked in" to the vehicle. you're just sitting in the matrix, with some kind of virtual remote control interface. so you can command sprites just as effectively as you could if you were sitting in some other node.
|
Right, my mistake. Can a TM use his own response, or does he just need a responsive vehicle? It seems that if you slap a sprite into the vehicle, it uses the sprite's response.
Does a TM rigger need Intuition for anything at all if she is using a sprite, and not jumped in?
Serbitar
Jan 7 2007, 12:58 AM
QUOTE |
Right, my mistake. Can a TM use his own response, or does he just need a responsive vehicle? It seems that if you slap a sprite into the vehicle, it uses the sprite's response.
|
Depends on the mode you are using to controll the vehicle. (Jumped in, command per command programm, or command the agent)
QUOTE |
Does a TM rigger need Intuition for anything at all if she is using a sprite, and not jumped in?
|
No.
Jaid
Jan 7 2007, 01:12 AM
a TM rigger could have all mental stats at 1, in fact. due to the way remote controlling is worded, your command program (or, in this case, CF) replaces all attributes. as such, a logic 1 rigger using a repair drone to fix something replaces their logic with command, adds their appropriate skill, and bypasses the need for mental attributes as well.
remote controlling vehicles is based purely on your command program/CF. as i said, due to the way it functions, a TM 'rigger' (they aren't really a rigger because technically they aren't rigging) can get a really high dice pool out of it.
Serbitar
Jan 7 2007, 01:15 AM
a jumped in rigger, due to the FAQ, does not need any mental attributes either.
BTW: I consider this command controlling hack broken and the command method an abuse of the system.
Jaid
Jan 7 2007, 01:22 AM
QUOTE (Serbitar) |
a jumped in rigger, due to the FAQ, does not need any mental attributes either.
BTW: I consider this command controlling hack broken and the command method an abuse of the system. |
yeah, it is a little cheesy.
sadly, pretty much the only way to fix it is to completely remove the command program and instead have the person use their own attributes or their response... which means, you may as well just call it rigging, and get on with your life.
the fact that the character is pretty much guaranteed to suck in every other way is a pretty harsh trade-off though.
Serbitar
Jan 7 2007, 01:27 AM
But that is due to the totally messed up TM generation rules.
warrior_allanon
Jan 7 2007, 05:53 AM
alright, i took and made a hacker and a TM using Daegans character generator. Honestly i think my TM is pretty damn good especially considering that its a straight build and actually is better than the hacker here they are
Hacker: Radical Edward
Metatype : Human
Mundane
Attributes
Body: 3
Agility: 3
Reaction: 4
Strength: 3
Charisma: 3
Intuition: 4
Logic: 4
Willpower: 4
Edge: 2
Initiative: 8
Essence: 4.045
Knowledge Skills
English : N
Engineering (Mechanical) : 3
Corp. Security Tactics : 2
Local Junkyards (Drone Yards) : 3
Computer Background (Hacking) : 2
Active Skills
Computer : 3
Data Search : 3
Hardware : 3
Software : 3
Cybercombat : 3
Electronic Warfare : 3
Hacking : 3
First Aid : 3
Pistols : 3
Inflitration : 3
Perception : 3
Aeronautics Mechanic (LTA) : 3
Pilot Aircraft (Lighter-Then-Air) : 3
Pilot Aircraft (Remote Operation) : 3
Gunnery : 3
Positive Qualities
Focused Concentration 1
Negative Qualities
Addiction, mild: Matrix full immersion
SINner
Cyberwares
Control Rig
Commlink (4/5)
Hot-Sim Module
Protective Covers
Cybereyes Basic System (Rating 1)
Flare Compensation
Smartlink
Thermographic Vision
Low-Light Vision
Damper
Sound Link
Biowares
Cerebral Booster 2
Sleep Regulator
Weapons
Ares Predator IV
Silencer
Quick-Draw Holster
Hidden Gun Arm Slide
3x EX-Explosive Rounds (10 shots)
3x Stick-n-Shock (10 shots)
Ares Alpha
Sound Suppressor
4x Stick-n-Shock (10 shots)
4x EX-Explosive Rounds (10 shots)
4x Flash-Bang
4x Fragmentation
4x High Explosive Grenades
4x Narcojet Gas Grenade
Armors
Chameleon Suit
Armor Clothing
Leather Jacket
Urban Explorer Jumpsuit
Vehicles
Commlinks
Satellite Link
Skinlink
Commlink : Meta Link
Response Upgrade (5)
Signal Upgrade (5)
OS : Vector Xim
Firewall (Rating 5)
System (Rating 5)
Subvocal Microphone
ECCM (Rating 6)
Agent/IC/Pilot (Rating 4)
Clearsight Autosoft (Rating 5)
Defense Autosoft (Rating 5)
Electronic Warfare Autosoft (Rating 5)
Maneuver (Vehicle Type) Autosoft (Rating 5)
Targeting (Weapon) Autosoft (Rating 5)
Equipments
DocWagon Contract (Platinum- per Year)
Flashlight
Contacts
Contacts
Josephe (L:1 C:1)
fixer
Technomancer: Anne "Anime" Kidd
Metatype : Human
Technomancer
Attributes
Body: 3
Agility: 3
Reaction: 3
Strength: 3
Charisma: 4
Intuition: 4
Logic: 4
Willpower: 4
Edge: 2
Resonance: 5
Initiative: 7
Essence: 6
Knowledge Skills
English : N
Security Companies : 3
Engineering (Mechanical) : 2
Security Design (Matrix) : 3
Gangs (Gang Identification) : 3
Dealers (Fences) : 3
Engineering (Electrical) : 3
Pirate Trid Broadcasts : 2
Japanese : 2
Active Skills
Compiling : 3
Decompiling : 3
Registering : 3
Cybercombat : 3
Electronic Warfare : 3
Hacking : 3
Computer : 3
Data Search : 3
Hardware : 3
Software : 3
Pistols : 3
Climbing : 2
Inflitration : 3
Perception : 2
Etiquette : 1
Pilot Ground Craft (Bike) : 2
Positive Qualities
Double Jointed
Photographic Memory
Negative Qualities
Sensitive System
SINner
Weak Immune System
Weapons
Survival Knife
Ares Predator IV
Concealable Holster
Silencer
10x Spare Clips
3x EX-Explosive Rounds (10 shots)
3x Regular Ammo (10 shots)
3x Stick-n-Shock (10 shots)
Armors
Armor Clothing
Armor Jacket
Vehicles
Suzuki Mirage (Racing Bike)
Commlinks
Commlink : Meta Link
Response Upgrade (3)
OS : Vector Xim
System (Rating 3)
Firewall (Rating 3)
Equipments
Tool Kit
Glasses
+Low Light Vision
+Flare Compensation
+Image Link
+Smartlink
Earbud
Lockpick Set
Sequencer (Rating 4)
Climbing Gear
Gecko Tape Gloves
Flashlight
Survival Kit
Medkit (Rating 3)
10x Light Stick
Complex forms
Sprites
Chibi Killer/ Fault
Attack-shoulder mounted particle cannon
Snoopy/ Data
Akira/ Machine
Priss/ crack
Contacts
Contacts
Asuka/ Fixer (L:2 C:3)
Serbitar
Jan 7 2007, 11:47 AM
no software on hacker, no complex forms on TM ?
songwind
Jan 8 2007, 03:26 PM
could you tell me where I can download Daegans character generator or give me the web link for his page?
Thanks!!
Kyoto Kid
Jan 8 2007, 04:10 PM
QUOTE (warrior_allanon) |
alright, i took and made a hacker and a TM using Daegans character generator. Honestly i think my TM is pretty damn good especially considering that its a straight build and actually is better than the hacker here they are Technomancer: Anne "Anime" Kidd... |
...I like the fact your TM's Complex forms have names. I did the same for my TM Akima Naru. They were all from the Sailor Moon series.
QUOTE (warrior_allanon) |
Hacker: Radical Edward... |
The SR3 version of Violet also had Seattle Junkyards as a Knowledge skill. This worked well with her love of tinkering.
Serbitar
Jan 8 2007, 04:48 PM
QUOTE (songwind) |
could you tell me where I can download Daegans character generator or give me the web link for his page?
Thanks!! |
Serbitar
Jan 8 2007, 04:50 PM
QUOTE (Kyoto Kid @ Jan 8 2007, 05:10 PM) |
QUOTE (warrior_allanon) | alright, i took and made a hacker and a TM using Daegans character generator. Honestly i think my TM is pretty damn good especially considering that its a straight build and actually is better than the hacker here they are Technomancer: Anne "Anime" Kidd... |
...I like the fact your TM's Complex forms have names. I did the same for my TM Akima Naru. They were all from the Sailor Moon series.
|
Maybe I am blind and stupid, but I cant find any complex forms or software in the characters.
Furthermore I do not get why the TM presented should be better than the hackers shown in this thread. He is not even getting close.
Maybe somebody could enlighten me.
Kyoto Kid
Jan 8 2007, 05:19 PM
...whoops, sorry, you are right...those were the names of the Sprites.
(not enough caffeine yet)
warrior_allanon
Jan 9 2007, 06:57 AM
they have neither right now, they are starting characters and while the software is there, its mostly for the operation of two very specialized infiltration drones to get ed into places he couldnt go otherwise, its really something i have to tweak on his character
The Anime Kidd uses the sprites and will learn their complex forms then reregister the sprites to get more services, or will learn the complex forms from sprites that he whistles up.
if your talking about where on the character generator they are the bottom right two collumns and build off of build points
Kerris
Jan 9 2007, 01:05 PM
As I see it, there is a mathematical reason why a chargen technomancer cannot be as good (or as versatile) as a chargen hacker:
1 rating 6 complex form = 6 BP = 30000

= 50 rating 6 hacking programs
Edit: I suppose you have to take Threading into account, though. Threading can make the math a little fuzzy.
Serbitar
Jan 9 2007, 02:48 PM
its 5 rating 6 hacking programs
furthermore you should calculate attribute costs and commlink costs as well as resonance, as well as the fact that cyber loweres resonance
songwind
Jan 9 2007, 08:56 PM
Here is an updated version of this 500 BP technomancer character. Let me know what you think.
CODE |
Jesse "Andie" Anvil
Metatype : Human Technomancer
Attributes Body: 3 Agility: 3 Reaction: 3 Strength: 2 Charisma: 4 Intuition: 5 Logic: 5 Willpower: 4
Edge: 2 Resonance: 6 Initiative: 8 Essence: 6  Knowledge Skills Business : 2 Security Design : 3 Security Systems : 3 Safe Houses : 3 Black Markets : 3 Computer Background : 4 Engineering : 6 Security Procedures : 3 (still working on Knowledge Skills and yes the skill levels are off)  Active Skills Cybercombat : 4 Electronic Warfare : 4 Hacking : 4 Aeronautics Mechanic : 4 Automotive Mechanic : 4 Industrial Mechanic : 4 Nautical Mechanic : 4 Compiling : 3 Registering : 3 Perception : 1 Pilot Ground Craft : 3 Pilot Aircraft : 3 Gunnery : 3 Etiquette : 1 Pistols : 2 Dodge : 2   Positive Qualities Codeslinger (Control Device)  Negative Qualities Allergy com/mild (smoke) SINner Weak Immune System Sensitive System Allergy unc/mild (Platinum)  Weapons Ares Predator IV 10x Regular Ammo (10 shots)  Armors Urban Explorer Jumpsuit Actioneer Businnes Clothes  Vehicles Dodge Scoot (Scooter)  Commlinks  Equipments Shop (Mechanic shop partner) Certified Credstick (Ebony) Fake Sin (Rating 4) (Sam Denison) Fake License (Rating 4) (Sam Denison) Medkit (Rating 6) 2x Trauma Patch 2x Stimulant Patch (Rating 6) 2x Antidote Patch (Rating 6) Autopicker (Rating 6)  Complex forms Spoof (6) Stealth (6) ECCM (6) Command (6) Sniffer (6) Armor (6) Attack (6) Track (6) Analyze (6) Defuse (6)  Sprites  Contacts Jack Soloman (Fixer) (L:2 C:5) Sara Lansing (Blogger) (L:1 C:5) Erik Hardy (Small Business Owner/Mechanic) (L:3 C:5)
|
Kyoto Kid
Jan 9 2007, 09:34 PM
...I like the mechanic angle.
Looks he's more set up to be a TM/Rigger.
I would swap the rating levels between Pistols and Gunnery.
Also I believe the Predator holds 15 rounds You listed 10x for ammo. Normal ammo is usually sold in lots of 10 so that would be 100 shots. I would also look at specialised ammo like Gel rounds a bit mor spendier but very effective since they modify the knockdown factor, there are no spells to heal stun damage., and you don't leave a body count behind.
...gotta go, Lunch break is over, Will look over the character a bit more later.
Butterblume
Jan 9 2007, 09:52 PM
Wouldn't an exploit complex form come in handy at sometime?
QUOTE (Kyoto Kid) |
I would also look at specialised ammo like Gel rounds a bit mor spendier but very effective since they modify the knockdown factor, there are no spells to heal stun damage., and you don't leave a body count behind. |
So, you suggest to impoverish the corporation by using perfidious ammunition that basically grants the victim one or two days free of work, instead of using the normal, more human ammunition that can be healed in seconds so the victim can get back the work immidiately?
I think the corporations will not be amused, and will hunt you down to retaliate.
Kerris
Jan 9 2007, 11:40 PM
QUOTE (Serbitar) |
its 5 rating 6 hacking programs
furthermore you should calculate attribute costs and commlink costs as well as resonance, as well as the fact that cyber loweres resonance |
Oops, yeah, I was thinking regular-use programs. My bad. But still. That's a huge difference.
Serbitar
Jan 10 2007, 12:15 AM
QUOTE (Butterblume) |
Wouldn't an exploit complex form come in handy at sometime? |
Definately, thats what I thought.
ornot
Jan 10 2007, 12:47 AM
@warrior allanon. I think your hacker has an ares alpha and a bunch of ammo and grenades for it, but no assualt rifle skill or heavy weapons skill, so they'll be defaulting on using them anyway.
I do get the impression that a TM can't be as good as a hacker right out of the box, which I think is due to the higher cost of CFs and that a TMs persona is limited by their attributes. A hacker can get a high end deck and start the game with a better persona for less BPs.
At some point I'll find the time to read Serbitar's take on making a TM, but until then I'll just assume he's gotten a good method.
warrior_allanon
Jan 10 2007, 02:37 AM
Ornot, i think when i made that character i got mixed up with another i was making thats why it has all those weapons
alright, tweaked the TM a bit, this is the result
Anne Kidd
Metatype : Human
Technomancer
Attributes
Body: 3
Agility: 3
Reaction: 3
Strength: 3
Charisma: 3
Intuition: 4
Logic: 4
Willpower: 4
Edge: 2
Resonance: 5
Initiative: 7
Essence: 6
Knowledge Skills
English : N
Security Companies : 3
Engineering (Mechanical) : 2
Security Design (Matrix) : 3
Gangs (Gang Identification) : 3
Dealers (Fences) : 3
Engineering (Electrical) : 3
Pirate Trid Broadcasts : 2
Japanese : 2
Active Skills
Compiling : 3
Decompiling : 3
Registering : 3
Cybercombat : 3
Electronic Warfare : 3
Hacking : 3
Computer : 3
Data Search : 3
Hardware : 3
Software : 3
Pistols : 3
Climbing : 2
Inflitration : 3
Perception : 2
Etiquette : 1
Pilot Ground Craft (Bike) : 2
Positive Qualities
Double Jointed
Photographic Memory
Negative Qualities
Sensitive System
SINner
Weak Immune System
Weapons
Survival Knife
Ares Predator IV
Concealable Holster
Silencer
10x Spare Clips
3x EX-Explosive Rounds (10 shots)
3x Regular Ammo (10 shots)
3x Stick-n-Shock (10 shots)
Armors
Armor Clothing
Armor Jacket
Vehicles
Suzuki Mirage (Racing Bike)
Commlinks
Commlink : Meta Link
Response Upgrade (3)
OS : Vector Xim
System (Rating 3)
Firewall (Rating 3)
Equipments
Tool Kit
Glasses
+Low Light Vision
+Flare Compensation
+Image Link
+Smartlink
Earbud
Lockpick Set
Sequencer (Rating 4)
Climbing Gear
Gecko Tape Gloves
Flashlight
Survival Kit
Medkit (Rating 3)
10x Light Stick
Complex forms
Command (4)
Edit (4)
Armor (4)
Exploit (4)
Sprites
Chibi Killer/ Fault
Attack-shoulder mounted particle cannon
Snoopy/ Data: icon of dog when doing searches
Priss/Crack
Armor-shows as a hardened battlesuit (Bubblegum Crisis 2040)
Contacts
Contacts
Asuka/fixer (L:1 C:1)
Edit; just got done tweaking edward, here he is
radical edward
Metatype : Human
Mundane
Attributes
Body: 3
Agility: 3
Reaction: 4
Strength: 3
Charisma: 3
Intuition: 4
Logic: 4
Willpower: 4
Edge: 2
Initiative: 8
Essence: 4.545
Knowledge Skills
English : N
Engineering (Mechanical) : 3
Corp. Security Tactics : 2
Local Junkyards (Drone Yards) : 3
Computer Background (Hacking) : 2
Japanese : 2
Security Procedures (Governement) : 3
Bars (Other) : 3
Dealers (Drone Dealers) : 3
Active Skills
Computer : 3
Data Search : 3
Hardware : 3
Software : 3
Cybercombat : 3
Electronic Warfare : 3
Hacking : 3
First Aid : 3
Pistols : 3
Inflitration : 3
Perception : 3
Aeronautics Mechanic (LTA) : 3
Pilot Aircraft (Lighter-Then-Air) : 3
Pilot Aircraft (Remote Operation) : 3
Gunnery : 3
Positive Qualities
Focused Concentration 1
Negative Qualities
Addiction, mild
SINner
Cyberwares
Commlink (4/5)
Hot-Sim Module
Protective Covers
Cybereyes Basic System (Rating 1)
Flare Compensation
Smartlink
Thermographic Vision
Low-Light Vision
Damper
Sound Link
Biowares
Cerebral Booster 2
Sleep Regulator
Weapons
Ares Predator IV
Silencer
Quick-Draw Holster
Hidden Gun Arm Slide
3x EX-Explosive Rounds (10 shots)
3x Stick-n-Shock (10 shots)
Armors
Chameleon Suit
Armor Clothing
Leather Jacket
Urban Explorer Jumpsuit
Vehicles
Aztechnology Crawler (Small)
Renraku Stormcloud (Medium)
Commlinks
Skinlink
Commlink : Meta Link
Response Upgrade (5)
Signal Upgrade (5)
OS : Vector Xim
Firewall (Rating 5)
System (Rating 5)
Subvocal Microphone
ECCM (Rating 6)
Defense Autosoft (Rating 5)
Electronic Warfare Autosoft (Rating 5)
Analyze (Rating 6)
Browse (Rating 6)
Edit (Rating 6)
Scan (Rating 6)
Armor (Rating 5)
Attack (Rating 5)
Exploit (Rating 6)
Medic (Rating 5)
Sniffer (Rating 5)
Spoof (Rating 5)
Stealth (Rating 5)
Maneuver (Vehicle Type) Autosoft (Rating 5)
Maneuver (Vehicle Type) Autosoft (Rating 5)
Agent/IC/Pilot (Rating 4)
Equipments
Microwire (per 100 m)
DocWagon Contract (Basic - per Year)
Survival Kit
Contacts
Josephe/ Fixer (L:2 C:2)
Contacts
Astaroth/ Fixer-Data dealer (L:1 C:1)
Kyoto Kid
Jan 10 2007, 09:30 PM
QUOTE (Butterblume) |
QUOTE (Kyoto Kid) | I would also look at specialised ammo like Gel rounds a bit mor spendier but very effective since they modify the knockdown factor, there are no spells to heal stun damage., and you don't leave a body count behind. |
So, you suggest to impoverish the corporation by using perfidious ammunition that basically grants the victim one or two days free of work, instead of using the normal, more human ammunition that can be healed in seconds so the victim can get back the work immidiately? I think the corporations will not be amused, and will hunt you down to retaliate. |
...amusing perspective....