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  1. Spells vs tanks (36 replies)
  2. [DDH] Issue 1 Draft Released (73 replies)
  3. Hilarious, creative, and wasteful ways to use spirits (52 replies)
  4. Toxins and base DV? (15 replies)
  5. Couple of quickie questions (2 replies)
  6. A few Matrix tricks I want to try (30 replies)
  7. Street Magic, Anniversary edition (7 replies)
  8. President in 2072? (13 replies)
  9. Minimum size to maintain a stable mana field (5 replies)
  10. The Accountant From Hell (Mk. I) (17 replies)
  11. Up to date cheat sheets / GM screen? (5 replies)
  12. If you were going to plant a dirty bomb... (26 replies)
  13. S-K Seattle (5 replies)
  14. [SR4] How do magic things really work? (62 replies)
  15. New custom initiative rule (30 replies)
  16. Earth Dawn / Shadowrun (4 replies)
  17. Interesting VTOL Ampib plane (31 replies)
  18. Bounds Spirit Services (11 replies)
  19. Ancient elves, slumbering dragons... vampires? (76 replies)
  20. Techno-Shifters (68 replies)
  21. Psionics in 4th (51 replies)
  22. Streamlining the matrix (20 replies)
  23. How to make a stupidly powerful mage (25 replies)
  24. Drain on Direct Combat Spells (31 replies)
  25. My bored creation (41 replies)
  26. Making CP2020 style chars work out (5 replies)
  27. Does Cyber grade increase Availability? (4 replies)
  28. Spirit Services (36 replies)
  29. Providing water to LA (29 replies)
  30. Spirits and Stun Bolts (8 replies)
  31. Anger Management Shadowrun Style (16 replies)
  32. Physical Armor (Mage Spell) and Mystic Armor (Adept Power) (25 replies)
  33. earthdawn shadowrun crossover game (10 replies)
  34. Sustained spells and line of sight (3 replies)
  35. Firing into a Crowd (34 replies)
  36. Possession Mage Go-Ganger (14 replies)
  37. Two dumbass questions I should be able to answer. (21 replies)
  38. Spirits and dead mages (14 replies)
  39. Ex-Lonestar turned runner (12 replies)
  40. Running a Submergence (2 replies)
  41. How to make an archer (79 replies)
  42. War! Gear & Rules (360 replies)
  43. CNNs Anderson Cooper an Immortal Elf? (38 replies)
  44. Unsolved Mysteries #2 (52 replies)
  45. Blood Spatter and You (143 replies)
  46. Cyberdecks in the wireless matrix (23 replies)
  47. Two Quick Questions (40 replies)
  48. 1E SR to 4E SR Magic (6 replies)
  49. Index with SR4A equipment (or similar)? (6 replies)
  50. Bar Writeup (13 replies)
  51. Questions of Characters (0 replies)
  52. Counterspelling and Line of Sight (23 replies)
  53. Shadowrun in Real Life... somehow (118 replies)
  54. Keeping the mage alive (50 replies)
  55. road maps (7 replies)
  56. What to call a coroner shadowrunner? (47 replies)
  57. New spell (8 replies)
  58. Monkey paws and Gymnastics dodge (35 replies)
  59. CIWS stats (116 replies)
  60. new Negative Quality: Old (37 replies)
  61. House Rule: Armor Encumbrance based on Strength (23 replies)
  62. Spell Legality: Restricted (10 replies)
  63. Black Tide (2 replies)
  64. Skill Modifiers? (11 replies)
  65. writers forum? (3 replies)
  66. The Ares Citymaster (32 replies)
  67. SR Russian Army (67 replies)
  68. Erased-Broken or Not? (106 replies)
  69. Shadowrun Settings (13 replies)
  70. Matrix action list (8 replies)
  71. Elven Gunslinger Adept - Comment & Critique (64 replies)
  72. Mini's (14 replies)
  73. hacker attempt (21 replies)
  74. One thing about technomancers. (25 replies)
  75. What happened to all the Lone Star Beat cops? (52 replies)
  76. "Switching" between sustained spells (10 replies)
  77. Metavariants & Racism (19 replies)
  78. Game Props (29 replies)
  79. Set-up and Knockdown (8 replies)
  80. Techno-Face (48 replies)
  81. Hot Sim & Control Rig (30 replies)
  82. Essence Drain Dilema (34 replies)
  83. Commlinks are here! (69 replies)
  84. How do Technomancers and sprites do what they do? (34 replies)
  85. Some help with a plot (6 replies)
  86. Cyberzombie for a Freaks Campaign (303 replies)
  87. NAN Code of Conduct (0 replies)
  88. What to use? (25 replies)
  89. Disadvantages you'd like to see as a GM (38 replies)
  90. Initiation giving Power Points (11 replies)
  91. Choosing martial arts and weapons : hard decisions between melee and ranged (40 replies)
  92. Positive Social Modifers (4 replies)
  93. Perception dice pools (126 replies)
  94. Threshold for Hot Sim. (15 replies)
  95. Nosferatu Build Advice (11 replies)
  96. Tiffany Brackhaven (0 replies)
  97. Ninja Social Adept (19 replies)
  98. Rent, Roommate & Ogre (25 replies)
  99. I made a great campaign (29 replies)
  100. The Vignette Thread (74 replies)
  101. Type-O and Cultured Bioware (9 replies)
  102. Corporate Runs (how do I do it?) (39 replies)
  103. Rigger Character advice please... (43 replies)
  104. Doing conversions (2 replies)
  105. Starting up a new Run after a LONG break. (10 replies)
  106. Corporate Security (18 replies)
  107. Hmong shamanic tradition (4 replies)
  108. Whatever happened to Blackjack? (1 reply)
  109. Best, "Oh, I've got [insert spell], will that help?" Moment (7 replies)
  110. Aside from Seattle ... (43 replies)
  111. "Worlds" instead of balance (22 replies)
  112. Chemistry and other crafting (29 replies)
  113. Alternative Path of Magic: Egyptian Path of Pharaohs (29 replies)
  114. Why pick technos over uber hacker? (133 replies)
  115. Best Online Place to Play (7 replies)
  116. Invisibility Spell (18 replies)
  117. Quick (possibly stupid) question (5 replies)
  118. Technomancers and their connection (28 replies)
  119. Outrageous Fortune (10 replies)
  120. So, Lars J. Matthews... (6 replies)
  121. Cut off it's head! (48 replies)
  122. Using Jackpoint as a means to kick off a plot hook (11 replies)
  123. Burst-Fire Grenade Launcher (14 replies)
  124. Use of fake SINīs (19 replies)
  125. Shapechange (37 replies)
  126. Real Life Shadowrun: Troll Guns Redux (17 replies)
  127. Thrown Weapons, Injection Vectors (27 replies)
  128. Two-weapon fighting with dual Reach 2 weapons ? (75 replies)
  129. War! Kills Seamen (183 replies)
  130. Magic Batteries (48 replies)
  131. Character Generation and cyberware (58 replies)
  132. Character generation - dwarf sammie (27 replies)
  133. Drone Initiative (9 replies)
  134. From Player to GM - Tips Needed (16 replies)
  135. Shadowrun Reboot (36 replies)
  136. Adrenaline Rush for Shaman? (3 replies)
  137. Radar/Ultrasound Sensors (2 replies)
  138. Asylum (0 replies)
  139. GM Automotivation (7 replies)
  140. Idea for a plot hook (7 replies)
  141. New Spell (26 replies)
  142. Astral Perception - what direction? (8 replies)
  143. New Tradition (3 replies)
  144. Destroy [Free Spirit] spell in Digital Grimoire (24 replies)
  145. How do shifters shed heat? (19 replies)
  146. Conflict Investment (25 replies)
  147. Ancestor Spirits (5 replies)
  148. Satellite Link and ECM (4 replies)
  149. Munchkin technomancer builds (101 replies)
  150. Mob Control vs Commanding Voice (8 replies)
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