Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212
  1. Awakening After Chargen (8 replies)
  2. Skinklinks (30 replies)
  3. Friday Night Fights, 5th Edition (13 replies)
  4. Grenades (1 reply)
  5. Coping with Addiction (14 replies)
  6. Underbarrel weapons (1 reply)
  7. A weird weapon idea. (22 replies)
  8. RL: VITAS begins depopulating Madgascar? (0 replies)
  9. Copying autosofts (1 reply)
  10. Pheromone based detonator (6 replies)
  11. Alchemy and Sustained Spells (4 replies)
  12. When do you retire (20 replies)
  13. Merchandising Shadowrun. (23 replies)
  14. Assaults Rifles vs. Machine Guns (123 replies)
  15. SR5: Sensors Rules (2 replies)
  16. Technomancer Resonance Loss (3 replies)
  17. Face Leadership use in Hotsim VR (0 replies)
  18. Additional Clothing Functions (1 reply)
  19. Dragons of England (3 replies)
  20. Thank you for 5E :) (12 replies)
  21. Omae (3 replies)
  22. Missing some vital vehicles and critters (1 reply)
  23. Wireless mode (252 replies)
  24. Character Creation: Skills (4 replies)
  25. Why the cops want to take you alive. (23 replies)
  26. PbP GMs: Handling combat? (6 replies)
  27. Jammers don't jam communication? (26 replies)
  28. Social Limit and Essence (6 replies)
  29. System maps with multiple nodes (2 replies)
  30. Safe Cracking in 2070 (32 replies)
  31. New Rigger Question (4 replies)
  32. Splintered State is out! (12 replies)
  33. SR5 Missions kicks off! (12 replies)
  34. Multiple Ejection racks and weapon mounts (2 replies)
  35. Suppressive fire (22 replies)
  36. Incompatibility (11 replies)
  37. Adept Power: Attribute Boost (8 replies)
  38. Need suggestions to make a player OP (27 replies)
  39. 4th th 5th Changelog (4 replies)
  40. Shooting through Barriers (6 replies)
  41. The Beginnings of (Real Life) Knight Errant/Lone Star (5 replies)
  42. Unsecure doors (18 replies)
  43. Spotlight: Ares Viper. (29 replies)
  44. Halloween Run (23 replies)
  45. A Simple Datasteal Example (32 replies)
  46. Question regarding Program mods... (8 replies)
  47. A couple SR5 questions! (5 replies)
  48. Fake SIN cost modifiers (1 reply)
  49. My god! (6 replies)
  50. Change log for moving from SR 4th to 5th? (10 replies)
  51. Extraction Run (15 replies)
  52. Corporate espionage. (18 replies)
  53. Counterspelling - Magicians & Mysads only? (2 replies)
  54. Teamwork tests, force and limits (24 replies)
  55. PIRATES! (16 replies)
  56. Fun Maths! (10 replies)
  57. What is Saeletra (6 replies)
  58. Clairvoyance and astral wards (9 replies)
  59. APDS vs Explosive rounds (32 replies)
  60. [SR5] Building a rigger for the first time (5 replies)
  61. 3 Combat-related questions (44 replies)
  62. ZOMBIES! (35 replies)
  63. Wred Reflexes (22 replies)
  64. Moving LOS(A) spells and astral signature wiping (3 replies)
  65. Security at an Aqualogy (44 replies)
  66. First Real Cyberleg (1 reply)
  67. SR5 - Spell casting through AR Glasses (42 replies)
  68. Toxic vs Bug in Chicago (35 replies)
  69. Did you know? (43 replies)
  70. Improving relations with Contacts (17 replies)
  71. A Question of History... (26 replies)
  72. Deltaware installation. (9 replies)
  73. BUGS! vs TOXICS! vs PIRATES! vs NINJAS! (5 replies)
  74. Reagents and sustaining foci (8 replies)
  75. First Time GM Running a Different (7 replies)
  76. VR and Rigging (6 replies)
  77. How rich do you get? (36 replies)
  78. Programmed Multiple Personalities (2 replies)
  79. Core rulebook release.... (1 reply)
  80. Damien Knight is making moves (9 replies)
  81. Cyberware in the news (2 replies)
  82. Classic cons. (10 replies)
  83. Racial Supremacists and you. (15 replies)
  84. Run idea. (27 replies)
  85. Items more available through the use of Charisma/Negotiation (25 replies)
  86. Shadowrun: Returns is live (646 replies)
  87. Ares Duelist (5 replies)
  88. Mechanical Machinations (4 replies)
  89. Tales of interest! (8 replies)
  90. New e-fiction out (16 replies)
  91. Question concerning damage against vehicle armor. (10 replies)
  92. Cheating in close combat. (54 replies)
  93. Aztechnology (122 replies)
  94. Drain Karma (3 replies)
  95. SR4, Essence loss and Geasa (7 replies)
  96. Ultra-Special LE at Gen Con! (23 replies)
  97. Maximum Bonus Dice? (3 replies)
  98. Judge Intentions (7 replies)
  99. Swords and Era (41 replies)
  100. Imma Charging my....wait... (31 replies)
  101. Rules questions: Assault Cannons, Condition Monitors, etc. (8 replies)
  102. Technomancer/Hacker encounter (57 replies)
  103. Bit part in a long con. (7 replies)
  104. Low cost solutions (15 replies)
  105. Apected magicians. (60 replies)
  106. Must have qualities (50 replies)
  107. When all you have is a hammer... (23 replies)
  108. Stolen Souls predictions (13 replies)
  109. Tasers in Neo-Tokyo (7 replies)
  110. Stupid Plans (42 replies)
  111. The IRAiE. (22 replies)
  112. Karma for background (16 replies)
  113. The Morpher (60 replies)
  114. Using counterspelling against critter powers 4A (2 replies)
  115. I need starting campaign advice and brainstorming help (19 replies)
  116. Self-killing character (20 replies)
  117. Are there any rules which prevent a corp from owning majority voting stock in more than one AAA corp? (62 replies)
  118. Rate this PQ (21 replies)
  119. "My elf Weapon" (14 replies)
  120. Another Rainy Night now released--new fiction with accompanying rules, stats (119 replies)
  121. Hardened Armor example (79 replies)
  122. Target Size Modifier (22 replies)
  123. unit/group moral (9 replies)
  124. Jackpoint Member Status (19 replies)
  125. O My Bazooka has a first name...... (13 replies)
  126. Skeptics Society - are they still around? (1 reply)
  127. Astral Perception (43 replies)
  128. Limited editions for the completist (2 replies)
  129. Companies hacking back (20 replies)
  130. Wireless bonus rules suck. (623 replies)
  131. Faking a Technomancer PAN... (4 replies)
  132. martial artist character (18 replies)
  133. The Astral Recon Problem [4e] (27 replies)
  134. What's Your Team Like? (0 replies)
  135. Ten grand of boom. (14 replies)
  136. Para Law Enforcement (10 replies)
  137. Neo-Tokyo runs (8 replies)
  138. Shadowrun 5e Excel Character Generator (0 replies)
  139. A few rules questions (28 replies)
  140. (Mostly) hacking related questions about sr4 (9 replies)
  141. Unconsciousness (1 reply)
  142. FAB cost & availability in SR4 (2 replies)
  143. I made an automated character sheet and summoned spirit statblock generator. Give them a shot! (1 reply)
  144. Off the rails (15 replies)
  145. Rigger vs Decker (13 replies)
  146. Porting 5e rules in to 4e system (29 replies)
  147. Functional Wings 'ware. (18 replies)
  148. Gangs. (16 replies)
  149. My ShadowPony (62 replies)
  150. Rules exploit? (19 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012