QUOTE (Mantis @ Aug 28 2016, 11:49 PM)

I think the consensus has been it is but a simple action needed to reset recoil rather than a whole phase.
What? I got the opposite impression. Also, it directly contradicts the rules:
"Recoil penalties are cumulative over every Action Phase
and Combat Turn unless the character takes, or is forced
into, an action other than shooting for an entire Action
Phase." (SR5, p175)
If just an aim action reset it you could fire a full auto burst (6 rounds) every phase and not worry about recoil assuming you had str 4 and a Gasvent III.
In my game the street sam even paused shooting his hold out pistol due to cumulative recoil, and used single shots rather than SA bursts.
QUOTE (psychophipps @ Aug 29 2016, 02:25 AM)

Semi-auto fire is the standard fire type for well-trained military (and thus, security in SR as there is a far smaller difference between to two in the world) forces. Recoil should be a limiting factor in firearms combat because if the recoil rule wasn't there than pretty quickly every firearms action would involve full automatic fire from anyone approaching a savvy gamer. Autofire is pretty much a joke to anyone familiar with full-automatic weapons with the optimal use of even general-purpose machineguns (designed from the ground up with sustained fire in mind) being limited to 5-6 round bursts.
AK-97s are so dirt common because they're...*drum roll* dirt common. Cheap to buy, not a hassle to replace, and so common that resupply of parts and ammunition is available almost anywhere. You point it in the right direction, pull the trigger after the correct loading sequence, and like the Sun it'll do it's thing for you.
Yeah realistically SA is often the most useful for rifles and most militairies train with that in mind, but also for logistical reasons as they have to fight longer and more often than a group of shadowrunners or security guards. They also know that the MG or LMG will do most of the suppression work, so you can focus on targeting individual enemies with single shots. However, a 4 man corpsec team with SMGs will probably be a lot less trained, have little logistical problems, and will need to keep the enemy down and intimidate it until reinforcements can arrive, thus automatic fire is more likely to be used.
Thematically, autofire is cool and scary, so keeping with the 80s action movie traditions it should be more dangerous or feel more dangerous than single shots, and reducing defense is one way to do this.
AKs are actually medium expensive in SR5, but thats silly and breaking tradition so I already house ruled that to the old 500 nuyen. Still, it makes sense to reduce costs so AKs are reasonable for many forces that are not supposed to be elite, assuming there are not cheaper versions that are inherently more useful - in other words they would need to get a good deal on gasvent systems as well to make the slightly improved AKs cheaper than the more advanced models that comes with mods.
QUOTE (Sengir @ Aug 29 2016, 09:51 AM)

Real life != SR combat. In SR(5), the purpose of bursts and full auto is to reduce the defender's dodge pool, suppressive fire is another action.
QFT.
In conclusion, I think the easiest fix is simply to equip the corpsec with gas vent systems if I want them to be somewhat effective, and ignore than when I do not. Untrained gangers are also likely to simply spray and not realize they are simply wasting ammo.
Although it was somewhat off topic, I am also curious if you guys agree with Mantis about a simple action resetting recoil or not. Seems to me like a misunderstanding (I did the same at first) or a house rule.