Lots of good comments and explanations, so I'll just hit a couple things that seem to have slipped through the cracks.
QUOTE (Sonsaku @ Jul 20 2016, 07:42 AM)
Hello everyone
So I'm new at running a Shadowrun campaign and im struggling with the setting. My games are usually small scale and not world throttling/save the world kinda stuff. I'm currently using Seattle as i have the book and people have told me is a vanilla shadowrun city
Vanilla may have just been a poor word choice. Seattle has long been the
default game setting. There are some good explanations/theories why, one of mine is the tremendous variety of the area, which is about the opposite of vanilla. There is a huge variety of terrain/domains and culture in the area. There is a mix of agriculture and high tech and lots in between. There is a real Seattle underground. Pretty much, if you want some diversity, you can find or pretend all but a few extremes can be implemented in Seattle. Plus, it IS a temperate rainforest, so you get that noir feeling even the weather is always dismal.
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For example why does the runners have to meet the johnson if the fixer is suppose to handle everything?
You mention running Missions. I
think Missions were originally developed so GMs could run games with interchangeable players/characters. It is one reason there are some Mission specific limitations for these type games/campaigns. I am not sure, but I think one reason to have a fixer middleman in this situation is to speed up game play/explanations of how does a one off M. J. know the individual players? It helps to have a sort of common "default" Fixer contact. It also leaves the door open for the M. J. doublecross and not totally burning a players limited contacts in the ongoing Missions campaign.
This all just my surmise based on my experience with Missions so far.
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The Seattle book mention shopping malls that have stores of multiples corps there, how does that work?
Extraterritoriality
can be claimed by corps entitled to it on any location they
want and have a right claim. I think, not positive as it's been a while and a few editions, it is as simple as clearly defining the area and posting notification. I emphasize want because they may not desire to claim extraterritoriality or may not want their affiliation known. Iirc, a corp can even lease space and designate it extraterritorial (if they have that right) which would explain a multi-store mall with a mix of several extraterritorial spaces along with regular jurisdictional spaces.
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If having a criminal SIN ruins your life in such a way why would any employee (aside from the high end) risk themselves hanging out with shadowrunners or even in the case of the seattle book plenty of example of SINner legal employees who do illegal things (like, a body+ shop that does illegal cyberware).
Hanging out with shadowrunners
may be a risk, so the reason needs to outweigh the risk.
Why do legal employees currently risk doing illegal things? If your players are wanting their PC's contacts to do illegal stuff for them, then there should be a reason.
In the example of the body shop doing illegal cyberware, maybe the Doc is NOT a Sinner, maybe he lost his license or can't afford the malpractice insurance for his legal business, or the it is corp sponsored for their mainly legal, in house procedures, but that Mr. Johnson has ordered the to do on the side whether they really want to or not.
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And do every SINNER is a wageslave? Because from what i gather from the Seattle book there is plenty of independent legal business around (like high end restaurants/spa/talismonger shop/etc)
Think of wageslaves as people working at Walmart. Think of the other sinners as people trying to make a living without working for Walmart. (Sorry Walmart and those of you who may work there.)
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so i don't get the whole "We shadowrun to escape the corps" and the "SINner/SINless" separation when SINNER exist outside of the corps
Again think Walmart, except they do not have the skill or capital, or ...whatever to open a legit business. There are
many ways to have become sinless. There have been a few system wide computer crashes that wiped out peoples savings, homes, wealth and identity documents, so they have no way to prove who they are or what they had. Countries have ceased to exist, been created, or drastically changed and forced migrations have occurred for various reasons.
If you want a recent analogy, think of those who lost in the Banking/housing collapse. Are they going to trust the system that screwed them? Those responsible for it may have even profited from it and the ensuing bailout with a big bonus. Some of the most cynical (think shadowrunner types here) have voluntarily gone off grid, off system. That is their way of "escaping the corps" and the system. I do wonder if some are doing shadow business and I do fantasize they are going after those responsible, in a somewhat shadowrun type plot. The system has not punished those responsible, I think 1 person remotely involved has been sentenced to jail time and that was for not hiding some money well enough.
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i wanna sell my players the idea that sinless live hellish lives and that's why they run but even the books suggest that the barrens have their own apartments, shops and everything they need to live.
You need to convey that setting to your players. It is possible within the setting. Emphasize how things we take for granted are no longer easy or available at the touch of a finger. Imo, the barrens are partly a product of the computer crashes and ownership records being lost, owners dying in a VITAS plague and the general breakdown of parts of society due to economics and the general chaos of countries falling and fracturing.
People have already given some good pointers on the subject. I'll add to think of it like areas where illegal aliens are concentrated and have developed their own system of getting things done.
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One of the PC decided to date a MIT&T troll student
Lots of good reasons for what followed this part I quoted, but I am sort of wondering about the logistics of how she is living in Seattle (I assume from previous comments) and attending class in Massachusetts? I'm sure it could be done, but not easily and surely there is something lost along the way. At first I thought correspondence, which would be hard for some of the "labs", then thought of attending online, but magic (did I recall correctly that she is studying magic?) and tech do not interact well and she would not see astral things. Then I thought maybe she is astrally projecting and commuting that way, which may work, but would also impose a few limits. Maybe a mix of astral and online? It just seems sort of all around difficult to me and lots simpler solutions exist. Maybe this entire logistic problem puts stress on the relationship? Or she moves to MA to simplify attending? Or she enrolls in one of the local colleges magic programs (which I think is the real reason and the new GM was unaware of them, but MIT&T is sort of well known) and resentment for giving up her dream and great opportunity puts stress on the relationship? All in all, something that just seemed odd to me, but could have some great story hooks.