Prime Mover
Apr 8 2016, 01:52 PM
Gamerati mentioned in recent article Shadowrun Anarchy will be showing up at Gen Con. A trimmed down version of the rules for new players. Curious how this will differ from quick start rules.
Sendaz
Apr 8 2016, 02:41 PM
There should just be a booklet in it that when you open it says 'There are no rules'
Mantis
Apr 8 2016, 05:08 PM
Kind of says something about a game's complexity when the quick start rules are still too complex for new players to use at a convention.
Sengir
Apr 8 2016, 06:25 PM
QUOTE (Sendaz @ Apr 8 2016, 04:41 PM)

There should just be a booklet in it that when you open it says 'There are no rules'

It's not that we mind rules, just the rule-makers
binarywraith
Apr 8 2016, 07:16 PM
Missed opportunity here to call it the Neo-Anarchist's Guide To Conventioneering.
Critias
Apr 8 2016, 09:46 PM
It's not a stripped-down version of the quick start rules, it's an alternate rules set you can convert characters/NPCs/whatever into, to run the game with a lighter, more narrative-oriented, system.
Zednark
Apr 8 2016, 10:12 PM
Hmmm. Seems interesting. Shadowrun World kinda already fills that niche, though.
Sengir
Apr 11 2016, 07:35 PM
QUOTE (Critias @ Apr 8 2016, 11:46 PM)

It's not a stripped-down version of the quick start rules, it's an alternate rules set you can convert characters/NPCs/whatever into, to run the game with a lighter, more narrative-oriented, system.
But you're not going Apocalypse World on us, are you?
Sunshine
May 9 2016, 10:40 AM
QUOTE (Critias @ Apr 8 2016, 11:46 PM)

It's not a stripped-down version of the quick start rules, it's an alternate rules set you can convert characters/NPCs/whatever into, to run the game with a lighter, more narrative-oriented, system.
Does anybody have a link to this Article or a download? Where can I get my hands on this?
Hi,
Sunshine
Bull
May 9 2016, 01:56 PM
QUOTE (Sunshine @ May 9 2016, 06:40 AM)

Does anybody have a link to this Article or a download? Where can I get my hands on this?
It's not out yet. No ETA on a release yet.
binarywraith
May 11 2016, 09:51 PM
Well, keep us updated. I'm very interested, as from what I hear Anarchy is being somewhat based on the Shadowrun Returns style of rules, and I'd be interested in trying it out on my group since we've never really stopped having teething issues with SR5.
Zednark
May 11 2016, 10:31 PM
Hopefully it's rules light enough for easy one shots.
Prime Mover
May 11 2016, 10:32 PM
binarywraith
May 12 2016, 02:45 AM
Cautiously optimistic!
Bodak
May 28 2016, 01:16 PM
If it's Critias's work that does sound very promising -
the Urban Brawl rules got very positive reviews that I saw.
carmachu
Jun 1 2016, 07:27 PM
QUOTE (Critias @ Apr 8 2016, 04:46 PM)

It's not a stripped-down version of the quick start rules, it's an alternate rules set you can convert characters/NPCs/whatever into, to run the game with a lighter, more narrative-oriented, system.
Will that be for sale for the general problem later on?
binarywraith
Aug 2 2016, 12:32 PM
Okay, my cautious optimism has run out.
This is apparently going to run on the Cue system they used for Valiant Universe, which is about as rules-light as they come... which is really a pretty poor decision so far as things I could think of to translate Shadowrun to. But hey, I suppose they already own the rights to the system, so it's got to be cheap at least!
http://www.shadowruntabletop.com/2016/07/s...-we-took-a-cue/
Sengir
Aug 3 2016, 02:23 PM
QUOTE (binarywraith @ Aug 2 2016, 02:32 PM)

which is about as rules-light as they come... which is really a pretty poor decision so far as things I could think of to translate Shadowrun to.
Uhm, wasn't that the expressed point of the whole exercise?
Tymeaus Jalynsfein
Aug 3 2016, 06:11 PM
Anarchy is an interesting approach to the game at large, to be sure. Will be interesting to see how it develops.
Kesendeja
Aug 4 2016, 09:41 AM
I just hope it doesn't kill off the main line.
Tymeaus Jalynsfein
Aug 4 2016, 01:04 PM
It shouldn't... It is a different Flavor of game...
It will likely appeal to those who have a dislike for the complexities of the mechanics in Shadowrun, but LOVE the World and the narrative thereof.
sk8bcn
Aug 4 2016, 02:59 PM
QUOTE (Sendaz @ Apr 8 2016, 04:41 PM)

There should just be a booklet in it that when you open it says 'There are no rules'

Everything has a price!
(Gimme 5 bucks even for this)
nezumi
Aug 4 2016, 04:15 PM
Sounds like a good move. A lot of people don't care for the mechanical complexity of SR and if they took it in half-steps it would be direct competition for the main line.
Now when I play with my lame, rules-lite friends, I will only cry a tiny bit
lokii
Aug 4 2016, 05:03 PM
QUOTE (Sendaz @ Apr 8 2016, 04:41 PM)

There should just be a booklet in it that when you open it says 'There are no rules'

Anarchy does not mean there are no rules. But they better not have a GM.
Tymeaus Jalynsfein
Aug 4 2016, 08:18 PM
QUOTE (lokii @ Aug 4 2016, 11:03 AM)

Anarchy does not mean there are no rules. But they better not have a GM.

Of course there is a GM. *shakes head*
lokii
Aug 4 2016, 09:22 PM
Counter-revolutionary!
Sengir
Aug 4 2016, 09:58 PM
QUOTE (sk8bcn @ Aug 4 2016, 04:59 PM)

Everything has a price!
Anarcho-capitalism is considered by most anarchists (basically all who are not AnCaps themselves) to be as much anarchist as the DPRK is democratic

Also, does anyone possess (but not own as property, of course!) the Valiant rules and can enlighten us on them?
Sendaz
Aug 7 2016, 12:50 AM
AJ over on the other forum had a pic someone from RPG.net had put up
https://pbs.twimg.com/media/CpIL2_jVUAEDJBJ.jpg:large
Tecumseh
Aug 7 2016, 05:29 AM
It's Salish-Shidhe, not Salish-Sidhe, but oh well. I'm still interested.
Sengir
Aug 7 2016, 12:55 PM
QUOTE (Sendaz @ Aug 7 2016, 02:50 AM)

AJ over on the other forum had a pic someone from RPG.net had put up
https://pbs.twimg.com/media/CpIL2_jVUAEDJBJ.jpg:large The thread from RPG.net is a great source, Critias has ben dropping lots of information there.
And IMO the charsheet is still very recognizable as Shadowrun...would be interesting to see how the rigger looks like
Sendaz
Aug 7 2016, 01:03 PM
QUOTE (Sengir @ Aug 7 2016, 08:55 AM)

The thread from RPG.net is a great source, Critias has ben dropping lots of information there.
Cool! Thanks, wasn't aware of that thread.
Patrick Goodman
Aug 7 2016, 02:22 PM
QUOTE (Tecumseh @ Aug 7 2016, 12:29 AM)

It's Salish-Shidhe, not Salish-Sidhe, but oh well. I'm still interested.
That's easily fixed since that's just a prototype meant to gauge reaction. Characters aren't quite etched in stone yet.
Sengir
Aug 7 2016, 03:09 PM
QUOTE (Patrick Goodman @ Aug 7 2016, 04:22 PM)

That's easily fixed since that's just a prototype meant to gauge reaction. Characters aren't quite etched in stone yet.
How dare you correct the sample characters, heresy!
Sendaz
Aug 8 2016, 08:01 PM
QUOTE (Sengir @ Aug 7 2016, 11:09 AM)

How dare you correct the sample characters, heresy!

Wait, they can do that?
binarywraith
Aug 8 2016, 11:31 PM
QUOTE (Sendaz @ Aug 8 2016, 02:01 PM)

Wait, they can do that?

Bets on it going to press as-is?
Patrick Goodman
Aug 8 2016, 11:41 PM
I'll take some of that....
Critias
Aug 9 2016, 03:48 AM
QUOTE (binarywraith @ Aug 8 2016, 05:31 PM)

Bets on it going to press as-is?
Sure, whatta ya got?
Bull
Aug 9 2016, 10:21 AM
I got a couple nuyen I can toss in on that action as well
Sengir
Aug 9 2016, 02:53 PM
QUOTE (Sendaz @ Aug 8 2016, 10:01 PM)

Wait, they can do that?

Hopefully not. Sample characters without obvious omissions may sound like a small and innocent change, but those small deviations corrupt the soul, leading to weapons which load magazines and bear non-gratuitous foreign names! In one word, Heresy!
Gingivitis
Aug 10 2016, 02:17 AM
Shadowrun: Anarchy's cues and tags really reminds me of Dresden Files too. That had a very interesting character/world creation system. I am looking forward to this.
Critias
Aug 10 2016, 02:40 AM
QUOTE (Gingivitis @ Aug 9 2016, 09:17 PM)

Shadowrun: Anarchy's cues and tags really reminds me of Dresden Files too. That had a very interesting character/world creation system. I am looking forward to this.
That sort of thing ("Aspects" in
Fate/Dresden) really helps new players and GMs, so we're laying 'em on pretty thick here, yeah. Glad you think it looks good!
Sengir
Aug 14 2016, 07:53 PM
A bit more info from somebody who has the book"Everything has a price unless it's critters" is in, initiative simply passes around the table, damage = net hits, armor is a "shield" providing extra hitpoints. Not sure how Ini enhancements are supposed to work in that system, but otherwise it does not sound bad. Also, there is the implicit admission that nobody can define what constitutes and attack and what doesn't
psychophipps
Aug 14 2016, 09:14 PM
I have to say that all that in the Anarchy book for $5 has to be about the best bang to production quality buck I have seen in quite a while.
Gingivitis
Aug 15 2016, 12:47 AM
It looks like Ini enhancements (cyber, bio, magic, drugs?) give characters more Attack Actions... which is to say that they can attempt to hurt more than one person per turn.
lokii
Aug 15 2016, 07:45 AM
Episode 90 of the Arcology Podcast starts out with a short summary of the prototype content:
http://arcologypodcast.com/episode-090-anarchy-at-gen-con/And Complex Action did a ~45m interview with O.C. Presley and Russell Zimmerman about Shadowrun: Anarchy:
https://www.youtube.com/watch?v=B7lAvAiUpEg
Blade
Aug 16 2016, 10:06 AM
Looks better than I expected, but I'm keeping my own set of lean rules. Rolling buckets of D6 might define Shadowrun to some, but it sure is a way to slow down action resolution.
Sengir
Aug 16 2016, 06:47 PM
I'm a bit on the fence about armor being just extra HP...the other dice-free option of substracting armor from incoming damage would probably not work with the rather low damage values, but it just feels wrong...
Tymeaus Jalynsfein
Aug 16 2016, 09:49 PM
QUOTE (Sengir @ Aug 16 2016, 11:47 AM)

I'm a bit on the fence about armor being just extra HP...the other dice-free option of substracting armor from incoming damage would probably not work with the rather low damage values, but it just feels wrong...
It actually worked pretty well in our testing of the system.
Sengir
Aug 23 2016, 08:42 AM
QUOTE (Tymeaus Jalynsfein @ Aug 16 2016, 11:49 PM)

It actually worked pretty well in our testing of the system.
You mean the "damage subtraction" or the "energy shield"?
Tymeaus Jalynsfein
Aug 23 2016, 01:09 PM
QUOTE (Sengir @ Aug 23 2016, 01:42 AM)

You mean the "damage subtraction" or the "energy shield"?
Been a month or two since we participated in the Playtesting of Anarchy.
The Added toughness due to Armor worked out pretty well, since it was not over the top onerous.
Since it is a more narrative system, the mechanics really did take more of a backseat to the story that was being told. It was an enjoyable playtest.
There were a few bugs that we reported that needed to be adjusted, IIRC, but enjoyable nonetheless.

Looking forward to the completed product. Have yet to actually get it.
As a side note - My personal opinion was that while fun and enjoyable, FATE would have been a better System to use, as that was designed from the ground up to work as Anarchy emulates. But that is opinion only, as the system used for Anarchy did work pretty well for what it was going for. Kudos to the design team.
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