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#26
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Keeper of the Timeline Maps ![]() ![]() Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 ![]() |
Counter-revolutionary!
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#27
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Everything has a price! Anarcho-capitalism is considered by most anarchists (basically all who are not AnCaps themselves) to be as much anarchist as the DPRK is democratic (IMG:style_emoticons/default/biggrin.gif) Also, does anyone possess (but not own as property, of course!) the Valiant rules and can enlighten us on them? |
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
AJ over on the other forum had a pic someone from RPG.net had put up
https://pbs.twimg.com/media/CpIL2_jVUAEDJBJ.jpg:large |
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#29
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,318 Joined: 1-September 11 From: Seattle Member No.: 37,075 ![]() |
It's Salish-Shidhe, not Salish-Sidhe, but oh well. I'm still interested.
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#30
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
AJ over on the other forum had a pic someone from RPG.net had put up https://pbs.twimg.com/media/CpIL2_jVUAEDJBJ.jpg:large The thread from RPG.net is a great source, Critias has ben dropping lots of information there. And IMO the charsheet is still very recognizable as Shadowrun...would be interesting to see how the rigger looks like |
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#31
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
The thread from RPG.net is a great source, Critias has ben dropping lots of information there. Cool! Thanks, wasn't aware of that thread. (IMG:style_emoticons/default/smile.gif) |
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#32
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 ![]() |
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#33
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
That's easily fixed since that's just a prototype meant to gauge reaction. Characters aren't quite etched in stone yet. How dare you correct the sample characters, heresy! (IMG:style_emoticons/default/biggrin.gif) |
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#34
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
How dare you correct the sample characters, heresy! (IMG:style_emoticons/default/biggrin.gif) Wait, they can do that? (IMG:style_emoticons/default/wink.gif) |
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
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#36
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 ![]() |
I'll take some of that....
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#37
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
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#38
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
I got a couple nuyen I can toss in on that action as well (IMG:style_emoticons/default/smile.gif)
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#39
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Wait, they can do that? (IMG:style_emoticons/default/wink.gif) Hopefully not. Sample characters without obvious omissions may sound like a small and innocent change, but those small deviations corrupt the soul, leading to weapons which load magazines and bear non-gratuitous foreign names! In one word, Heresy! |
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#40
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Target ![]() Group: Members Posts: 52 Joined: 8-August 16 From: California Free State Member No.: 200,517 ![]() |
Shadowrun: Anarchy's cues and tags really reminds me of Dresden Files too. That had a very interesting character/world creation system. I am looking forward to this.
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#41
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Shadowrun: Anarchy's cues and tags really reminds me of Dresden Files too. That had a very interesting character/world creation system. I am looking forward to this. That sort of thing ("Aspects" in Fate/Dresden) really helps new players and GMs, so we're laying 'em on pretty thick here, yeah. Glad you think it looks good! |
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#42
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
A bit more info from somebody who has the book
"Everything has a price unless it's critters" is in, initiative simply passes around the table, damage = net hits, armor is a "shield" providing extra hitpoints. Not sure how Ini enhancements are supposed to work in that system, but otherwise it does not sound bad. Also, there is the implicit admission that nobody can define what constitutes and attack and what doesn't (IMG:style_emoticons/default/biggrin.gif) |
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#43
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 ![]() |
I have to say that all that in the Anarchy book for $5 has to be about the best bang to production quality buck I have seen in quite a while.
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#44
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Target ![]() Group: Members Posts: 52 Joined: 8-August 16 From: California Free State Member No.: 200,517 ![]() |
It looks like Ini enhancements (cyber, bio, magic, drugs?) give characters more Attack Actions... which is to say that they can attempt to hurt more than one person per turn.
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#45
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Keeper of the Timeline Maps ![]() ![]() Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 ![]() |
Episode 90 of the Arcology Podcast starts out with a short summary of the prototype content: http://arcologypodcast.com/episode-090-anarchy-at-gen-con/
And Complex Action did a ~45m interview with O.C. Presley and Russell Zimmerman about Shadowrun: Anarchy: https://www.youtube.com/watch?v=B7lAvAiUpEg |
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#46
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
Looks better than I expected, but I'm keeping my own set of lean rules. Rolling buckets of D6 might define Shadowrun to some, but it sure is a way to slow down action resolution.
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#47
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
I'm a bit on the fence about armor being just extra HP...the other dice-free option of substracting armor from incoming damage would probably not work with the rather low damage values, but it just feels wrong...
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#48
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I'm a bit on the fence about armor being just extra HP...the other dice-free option of substracting armor from incoming damage would probably not work with the rather low damage values, but it just feels wrong... It actually worked pretty well in our testing of the system. |
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#49
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
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#50
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
You mean the "damage subtraction" or the "energy shield"? Been a month or two since we participated in the Playtesting of Anarchy. The Added toughness due to Armor worked out pretty well, since it was not over the top onerous. Since it is a more narrative system, the mechanics really did take more of a backseat to the story that was being told. It was an enjoyable playtest. There were a few bugs that we reported that needed to be adjusted, IIRC, but enjoyable nonetheless. (IMG:style_emoticons/default/smile.gif) Looking forward to the completed product. Have yet to actually get it. As a side note - My personal opinion was that while fun and enjoyable, FATE would have been a better System to use, as that was designed from the ground up to work as Anarchy emulates. But that is opinion only, as the system used for Anarchy did work pretty well for what it was going for. Kudos to the design team. (IMG:style_emoticons/default/cool.gif) |
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Lo-Fi Version | Time is now: 10th May 2025 - 04:56 AM |
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