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  1. The Serial Killer in Ghost Cartels (5 replies)
  2. Security Ratings AAA-Z (22 replies)
  3. Combat between Astral and Physical (11 replies)
  4. Shape shifting mystic adept.......... (68 replies)
  5. bird-shaped CCTV? (7 replies)
  6. initiation question (3 replies)
  7. Anyone watching Leverage? (66 replies)
  8. Critter: Hrafn (6 replies)
  9. Rules of Shadowrun (33 replies)
  10. The Cutting Edge - new goodies & game changers in the sourcebooks (0 replies)
  11. Monofilament Whip question (87 replies)
  12. Daily Real News Item: Mesh Matrix (2 replies)
  13. Movement Power (10 replies)
  14. Split Dice Pools (33 replies)
  15. Espionage Shadowrun Game (12 replies)
  16. Classes of Game Style (35 replies)
  17. Desert Wars Tabele Top Miniatures Strategy Game, Would you Buy it? (23 replies)
  18. Group Hacking (46 replies)
  19. Question on communicating with Dragons (3 replies)
  20. Software Megacorporation's HQ Infiltrated By Spies (4 replies)
  21. Stealth program/form duration (5 replies)
  22. Surprise Question (1 reply)
  23. How bad are Shedim? How would you use them? (13 replies)
  24. Touchy-explody mage (55 replies)
  25. Bullet Proof Custard (23 replies)
  26. Optimized builds (17 replies)
  27. 1 gun... (127 replies)
  28. quadcopter formation flying (9 replies)
  29. RL: APDS ammo for pistols (88 replies)
  30. Spells are strong ... (267 replies)
  31. And Cyberware creeps one step closer... (1 reply)
  32. Raven Shamen, back up face, support mage (21 replies)
  33. Kreiger's Syndrome (PC Ghouls) (92 replies)
  34. New system for the Matrix (3 replies)
  35. Anniversary Product (22 replies)
  36. Any real-life hackers out there? (30 replies)
  37. Rigging a combat biodrone (8 replies)
  38. How did you find your Shadowrun group? (34 replies)
  39. Lightning reflexes (9 replies)
  40. Missions character (23 replies)
  41. i have this idea for a massive Troll (46 replies)
  42. The start of a tale... (0 replies)
  43. New Spells based off very old spells (0 replies)
  44. Trains? (57 replies)
  45. More ideas for running in Japan (5 replies)
  46. Grand Tour? (17 replies)
  47. Legal Medtech License (2 replies)
  48. What should I do about this? (26 replies)
  49. Sea Lab 2070 : Shadowrun "Under Da Sea" (12 replies)
  50. Gaming aids (7 replies)
  51. Wanted: Less-than-Lethal Tips and Tricks (27 replies)
  52. Gnomes? (25 replies)
  53. Metatype traits and surge (1 reply)
  54. Bio-drone? (16 replies)
  55. Archetypes (12 replies)
  56. Please help...rules question (23 replies)
  57. How revengeful would syndicate be? (6 replies)
  58. Dropping Prone (1 reply)
  59. Pluscode (3 replies)
  60. ping stun gun phone (2 replies)
  61. Sapient AI (186 replies)
  62. Hunted by a Megacorp (15 replies)
  63. Finding the bioware (0 replies)
  64. Shadows other than Seattle... (26 replies)
  65. Description of an ICE characteristic and behaviour : (18 replies)
  66. Nartaki and Shiva Arms Metagenetic Quality (39 replies)
  67. Cybereyes they are a coming! (1 reply)
  68. Born In Fire (23 replies)
  69. Shadowrun Podcasts? (2 replies)
  70. Ghost Cartels PDF Available! (234 replies)
  71. Dismantling Weapons (23 replies)
  72. More RL Shadowrun news (37 replies)
  73. Rust-Colored Dreams (74 replies)
  74. Spellcasting While Shapeshifted (70 replies)
  75. Can the summoner chose the spirit's spell ? (8 replies)
  76. I'm back! (8 replies)
  77. Thougts on a new campaign (12 replies)
  78. critique my character (21 replies)
  79. Music For the Run (10 replies)
  80. How a Basic Shadowrun goes down (3 replies)
  81. NPC Collection (64 replies)
  82. ShadowBay (119 replies)
  83. Pregnancy In the Shadows (28 replies)
  84. Site Security (22 replies)
  85. Quickening to make the uber spirit (10 replies)
  86. Can a free spirit bind a weapon focus? (8 replies)
  87. Back to basics (5 replies)
  88. Spirit possession and powers (12 replies)
  89. Cyber Cat! (14 replies)
  90. Continuing from On The Run (0 replies)
  91. Mentor Spirits....... (14 replies)
  92. Does psychology change that much in 50 yrs? (64 replies)
  93. Ritual Binding Materials (16 replies)
  94. Seattle 2072 (59 replies)
  95. Help with a Mage Character Design (25 replies)
  96. Buying in bulk (19 replies)
  97. Karmagen is there a idiots guide? (7 replies)
  98. Artificial/Digital Intelligence question (3 replies)
  99. Quickening (226 replies)
  100. Challenging a Rigger's meat body (41 replies)
  101. Corp Guide Street Date (3 replies)
  102. What happened to Keiji Saito (2 replies)
  103. Airfoil grenades (28 replies)
  104. E-Reading (23 replies)
  105. The New Revolution (6 replies)
  106. Interrogation of an Officer (48 replies)
  107. Skin Pocket/Smuggling Compartment questions (1 reply)
  108. How to Access the Internet (A Guide from 2025) (10 replies)
  109. Blatant spam. (29 replies)
  110. Mystic Adept Help (68 replies)
  111. Orcs as mammals (51 replies)
  112. The definitive answer to Spirits and Stun Weapons (347 replies)
  113. Ramming question (4 replies)
  114. Spirit Power: Gate (1 reply)
  115. Adblurbs and Annoyware for Shadowrun (3 replies)
  116. where are tool lasers (14 replies)
  117. Looking for Detailed Example of Play (8 replies)
  118. W00T! Cybereyes! (3 replies)
  119. Hoverboards (13 replies)
  120. Legwork in the Media (3 replies)
  121. Aden? (25 replies)
  122. Cannibal AR Software (14 replies)
  123. Alternative Sense Perception Checks (5 replies)
  124. Weapon foci (66 replies)
  125. Making your players hate your bad guys (14 replies)
  126. Troll cybertank (31 replies)
  127. Cyberpunk home tech (5 replies)
  128. Just the Core ma'am (5 replies)
  129. Character Build (0 replies)
  130. Wall riding roller blades? (13 replies)
  131. Cybernetics and kids (6 replies)
  132. Ares Alpha and Gas Vent 3 (7 replies)
  133. Shapeshifter faq..... (19 replies)
  134. completly legal gear... (32 replies)
  135. Am I too mean a GM? (42 replies)
  136. The Sixth World A-Team! (23 replies)
  137. Paralysis and Matrix Use? (21 replies)
  138. "set of wounds" (34 replies)
  139. How secure is a GPS signal in game? (43 replies)
  140. The five Spirit roles (23 replies)
  141. Activesofts? (8 replies)
  142. autosofts for medkits (10 replies)
  143. Shadowrun Master Skills List (4 replies)
  144. Dikote in SR4? (3 replies)
  145. Licenses (8 replies)
  146. Support Character (10 replies)
  147. REALLY QUICK QUESTION WHILE PLAYING (24 replies)
  148. Name that Metamagic (8 replies)
  149. Binding Spirits (39 replies)
  150. "Gecko hands" adept power? (33 replies)
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