Mirilion
Jul 5 2010, 10:16 PM
One of my players asked me if his character can dismantle his shotgun, so that he can carry it around without being noticed (lowering concealability penalties). We both have dismantled and put back together assault rifles in real life (although he can do it a lot faster, being way better trained), so this seems perfectly logical to me, not to mention fitting his character perfectly - a gruff bounty hunter.
I want to allow him to do it with an agility+relevant weapon skill test (difficulty 10, 1 combat round). If it took me a minute or two, and him 20 seconds, that seems about right. I would appreciate any thoughts on the matter.
Final note - I warned him that this will in no way help with weapon scanners.
AngelisStorm
Jul 5 2010, 11:26 PM
Since the "Easy Breakdown" modification from Arsenal allows a weapon to be assembled or disassembled in 3 or 2 complex actions, if you make the threshold high enough that it will take at least 8 complex actions (ish) at minimum, it should work out fine.
Since disassembling and cleaning your weapons is a pretty basic part of gun ownership, having it be a Logic (?) and relevant firearm skill should probably be fine.
Hand-E-Food
Jul 5 2010, 11:45 PM
Yeah, that sounds fine. I agree that the period should be a Complex Action, not a Combat Turn. Faster reflexes means faster hand action.
Tanegar
Jul 6 2010, 12:12 AM
"Easy Breakdown" is what your buddy actually wants in this instance, unless the shotgun is already modified to the hilt.
Yerameyahu
Jul 6 2010, 01:28 AM
As long as you make it balanced against Powered/Easy Breakdown, yeah.
Caadium
Jul 6 2010, 05:24 AM
I actually would suggest using armorer skill instead of the firearms skill. Armorer is the skill "used to create or modify any weapon". Furthermore, I know plenty of people that know how to shoot, but don't have the slightest idea of how to care for a firearm.
Mirilion
Jul 6 2010, 05:33 AM
QUOTE (Caadium @ Jul 6 2010, 06:24 AM)
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I actually would suggest using armorer skill instead of the firearms skill. Armorer is the skill "used to create or modify any weapon". Furthermore, I know plenty of people that know how to shoot, but don't have the slightest idea of how to care for a firearm.
Armorers can also disassemble weapons, sure, but I'm more on the side of AngelisStorm's "disassembling and cleaning your weapons is a pretty basic part of gun ownership", or in my case military training. I met some seriously retarded people who could do it really fast, though, so I kept the agility.
Oh, and also, how did I miss Easy Breakdown??? Thanks!
CanRay
Jul 10 2010, 04:54 AM
QUOTE (Mirilion @ Jul 6 2010, 12:33 AM)
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I met some seriously retarded people who could do it really fast, though, so I kept the agility.
You mean Forrest Gump?
Saint Sithney
Jul 10 2010, 05:05 AM
One of the main benefits of the easy breakdown is that it also potentially disguises the individual parts. Though there are no rules in the description despite a basic mention. I guess it's just a "player-devised, GM-approved" situation as to how you would disguise certain parts..
Yerameyahu
Jul 10 2010, 05:09 AM
Cleaning and breakdown is a part of gun ownership, but not of gun firing; the latter is what the Combat Active Firearms skills do. I think most owners and soldiers just have a couple ranks in Armorer, perhaps Spec (Cleaning and Breakdown).
CanRay
Jul 10 2010, 05:09 AM
QUOTE (Saint Sithney @ Jul 10 2010, 12:05 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
One of the main benefits of the easy breakdown is that it also potentially disguises the individual parts. Though there are no rules in the description despite a basic mention. I guess it's just a "player-devised, GM-approved" situation as to how you would disguise certain parts..
You mean like a gold cigarette lighter, a gold cigarette case, a gold cuff link, and a gold pen?
Yerameyahu
Jul 10 2010, 05:23 AM
The SA Puzzler in Arsenal p21 specifically breaks down into such mundane items (notice the Armorer + Logic tests):
QUOTE
The gun can be easily be broken down into about 20 component parts that mimic jewelry, writing instruments, and other commonly carried items, making the weapon quite easy to transport illegally. Recognizing the various components as belonging to a gun requires an Armorer + Logic (3) or Perception + Intuition (4) Test. Assembling or disassembling the Puzzler into the conceal- able component parts requires an Armorer + Logic (6, 1 minute) Extended Test each time.
20 components! I guess 2070 doesn't have golden gun tech.
CanRay
Jul 10 2010, 05:31 AM
QUOTE (Yerameyahu @ Jul 10 2010, 12:23 AM)
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20 components! I guess 2070 doesn't have golden gun tech.
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
Holds more than a single bullet, however. And doesn't use custom rounds, either, I bet. Just standard "Light Pistol" rounds.
I really want to know calibres of weapons, but that's the gun nut part of me.
Yerameyahu
Jul 10 2010, 05:35 AM
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
You can guess that the Light pistols are all roughly 9mm (and .40), based on their DV and fluff. But yeah.
AngelisStorm
Jul 10 2010, 10:25 AM
QUOTE (Yerameyahu @ Jul 10 2010, 01:09 AM)
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Cleaning and breakdown is a part of gun ownership, but not of gun firing; the latter is what the Combat Active Firearms skills do.
In all likelyhood, if it was a knowledge skill, it would be a professional skill (since we're using soldiers as an example). The listed examples in the book are: Architecture, Business, Military, Security Procedures, etc. Comparatively, Knowledge: gun cleaning, doesn't seem to fit the mold.
Active skills generally include the knowledge to use those skills. Cleaning your gun is a basic aspect of gun ownership and use; is there a reason to demand characters purchase such a trivial (knowledge) skill?
Yerameyahu
Jul 10 2010, 03:25 PM
Who said anything about a Knowledge skill? Armorer is a Technical Active. Firearms is for shooting people. Nothing wrong with that. Besides, SR isn't a reality simulator; I was just explaining why people in reality know how to take apart their guns.
Dumori
Jul 10 2010, 08:17 PM
QUOTE (Saint Sithney @ Jul 10 2010, 06:05 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
One of the main benefits of the easy breakdown is that it also potentially disguises the individual parts. Though there are no rules in the description despite a basic mention. I guess it's just a "player-devised, GM-approved" situation as to how you would disguise certain parts..
I believe it uses the disguised equipment rules found in the runners gear part of the book.
Karoline
Jul 11 2010, 05:24 PM
QUOTE (Yerameyahu @ Jul 10 2010, 12:09 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
Cleaning and breakdown is a part of gun ownership, but not of gun firing; the latter is what the Combat Active Firearms skills do. I think most owners and soldiers just have a couple ranks in Armorer, perhaps Spec (Cleaning and Breakdown).
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
Agreed. Ability to fire a weapon accurately (Agility + weapon skill) has nothing what-so-ever to do with the ability to clean it, maintain it, dis or reassemble the weapon (Logic + Armorer). The fact that someone who is good at one tends to be good at another is simply because people who train in one tend to train in the other. It is entirely possible to be amazing at firing a weapon but have no idea how to maintain it, such as someone who goes to a gun range and uses their guns all the time. The opposite is equally true. You could have someone who designs/builds guns but has never actually fired one.
Tanegar
Jul 11 2010, 11:52 PM
If a GM ever said to me at the end of a firefight, "Now make a Logic + Armorer [3] test to clean your gun; a glitch indicates you have destroyed the weapon," I would stick all my books in my bag (SR4A, Arsenal, Augmentation, Runner's Companion, Unwired, Street Magic, and Seattle 2072 - altogether quite heavy) and bludgeon him to death with it. There is such a thing as too much realism.
Yerameyahu
Jul 11 2010, 11:55 PM
Straw man.
Tanegar
Jul 11 2010, 11:58 PM
Well, that is the logical conclusion of this line of thought: that you must have ranks in Armorer just to perform routine maintenance, which is completely wrongheaded and frankly idiotic.
Yerameyahu
Jul 12 2010, 12:14 AM
It is not the logical conclusion that a Threshold 3 test will be required to avoid destroying your weapon.
There *is* no routine maintenance in SR4. Fluff-wise, several of these guns probably wouldn't need it even if it existed in the game, and it doesn't.
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
This thread is talking about disassembly for the purpose of hiding. It would be an Extended Test, and you'd probably need only a couple hits, *and* glitches would slow you down, not 'destroy' things. Finally, you can default if you didn't think sinking a single rank into a skill that *does* represent a relatively basic level of gun care was reasonable.
Demonic357
Jul 12 2010, 12:18 AM
QUOTE (Yerameyahu @ Jul 10 2010, 12:09 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
Cleaning and breakdown is a part of gun ownership, but not of gun firing; the latter is what the Combat Active Firearms skills do. I think most owners and soldiers just have a couple ranks in Armorer, perhaps Spec (Cleaning and Breakdown).
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
Not to quote to death, but I agree. I was in the infantry, and we weren't even supposed to break most weapons down past a certain point. Of course, if concealment is the issue then it's a whole different deal. You can break an M4 into upper/lower receiver to conceal it, any further only complicates things if you're not cleaning it.
Logic + Armorer is really the way to go imo, though I always had trouble with shotguns
Yerameyahu
Jul 12 2010, 12:36 AM
I should say, that specialization is probably more like (Small Arms Maintenance) or (AR Maintanence), etc. Depends on your GM, but it's not exactly overpowered.
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