Hey Gang!
So I FINALLY got into an SR game! It's a PbP on RPOL, and I'm pretty excited. The other players have very interesting characters and the GM seems really really cool.
That said, I decided to make a Gunslinger Adept... something I've always wanted to try, but never got around to it. Well, with this particular character he prefers to take people down with non-lethal means whenever possibly. Why? Well he's JUST that kind of guy! LOVE AND PEACE!! XD (ok, ok... he's very VERY
loosely based of Vash the Stampeded from Trigun, but whatev! Just the gunplay and dodging stuff mind you, and not the other crazy stuff)
Anyway, so far I'm going with SnS rounds in his pistols and also using unarmed shock weapons for melee takedowns. (So pretty much the obvious)
He DOES carry normal rounds, but those are reserved for extreme situations.
That said, I wanted to hear from anybody on Dumpshock that had played these kind of pacifist characters before. What tricks did you come up with? What situations did you have a really hard time with, and how did you deal with it?
This character I have isn't totally against using a lead bullet, but he'd rather explore all other options first. Any ideas other than shock weapons would be appreciated, as would drug alternatives that don't take a whole round to kick in (thought of DMSO Narcojet Capsule rounds already, but then chucked it when I realize the baddy would still get until the end of the initiative pass to act before it kicked in).
Also, if any fellow Gunslinger Adepts want to chime in with their two bits on the archetype, I wouldn't complain.
![biggrin.gif](http://forums.dumpshock.com/style_emoticons/default/biggrin.gif)
Kind of related to the gun ammo, I wanted to ask about the difference between Gel Rounds and Stick-n-Shock. Other than SnS being more expensive, what possible advantages do Gel Rounds have? I'd actually prefer to use Gel Rounds, especially in his main custom Super Warhawks, but they just seem so inferior to Stick-N-Shock.
It gets even worse with light pistols and hold-outs. I can just use SnS and substitute it's special DV for the crappy DV of the base gun.
And speaking of SnS... how the heck do they even work, exactly?? I keep trying to visualize them, or understand them logically, and I have a hard time. They deliver as much shock as a taser, but have internal batteries. And they somehow stick to an opponent (Gecko Grip?) long enough to deliver a massive shock which also seems to travel through many layers of clothing and armor they might have on. As well, the size of the round doesn't matter. You could make a tiny .22 hold-out Stick-n-Shock round and it would do the same damage as a round from the Barrett Anti-Material Sniper Rifle. Huh?
Oh, and now for the controversy... SnS vs. Spirits? Does it bypass Immunity to Normal Weapons and do full damage? YES/NO/PLEASE DON'T KILL ME FOR ASKING!!
Finally, I'm going to post my character sheet below. We are still waiting on a couple other players to finish theirs, so I could possibly make some tweaks if I wanted. Take a look and let me know if any advice for some changes. Keep in mind, this isn't a prime runner. He's quite the newbie and I fully plan on developing him into a badass (FOR LOVE AND PEACE) if he survives that long. Sorry in advance if the format is kind of wacky.
[ Spoiler ]
|============================================================================|
|Character Name: Jayden |Metatype: Human |Ethnicity: Caucasion |
|Role: Gunslinger Adept |Height: 5'10" |Hair Color: White |
|Gender: Male |Weight: 142 lbs. |Eye Color: Pinkish Red |
|----------------------------------------------------------------------------|
|Total Karma: |Street Cred: 0 |Public Awareness: 0 |
|Current Karma: |Notoriety: 0 | |
|============================================================================|
|ATTRIBUTES (200 BP) Record your attribute scores here.|
| the format is A(B) / C (D) where |
| A = unmodified score B= augmented score |
| C = unmodified max D= augmented max |
| RES/MAG = Resonance or Magic if applicable.|
|----------------------------------------------------------------------------|
|BOD: 3(3) / 6 (9) |STR: 2(2) / 6 (9) |LOG: 3(3) / 6 (9) |
|AGI: 5(5) / 6 (9) |CHA: 2(2) / 6 (9) |WIL: 3(3) / 6 (9) |
|REA: 5(7) / 6 (9) |INT: 5(5) / 6 (9) |MAG: 6(5) / 6 |
|----------------------------------------------------------------------------|
|Edge: (2) |Initiative: 12 |Matrix/Astral Init: N/A |
|Essence: 5 |Int Passes: 3 |Matrix/Astral Passes: |
|----------------------------------------------------------------------------|
| Physical Track: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] |
| (10) -1 -2 -3 |
| Stun Track: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] |
| (10) -1 -2 -3 |
|============================================================================|
|QUALITIES (Net +10 BP) Enter your qualities here.|
| C = BP Cost.|
|----------------------------------------------------------------------------|
| POSITIVE QUALITIES (BP) |30| NEGATIVE QUALITIES (BP) |+35|
|----------------------------------------------------------------------------|
| Adept |5 | Albinism |+10|
| Ambidextrous |5 | In Debt |+15|
| Martial Art: Firefight 2 |10| Dependent (Little Sister) |+10|
| Martial Art: Krav Maga 1 |5 | |+ |
| (No penalty for ranged attacks | | |+ |
| when in melee) | | |+ |
| | | |+ |
|============================================================================|
|SKILLS Fill in skills you have ranks in.|
| Rnk is the number of ranks skill.|
| Abl is the related Ability Score.|
| Msc is for any misc. bonuses from gear, qualities, etc.|
| Please note at the bottom where the bonuses are coming from.|
| Skill Groups are put into CAPS, Specializations use >.|
|----------------------------------------------------------------------------|
|ACTIVE SKILLS (108 BP) |
|Skill Name (Ability) | Pool = Rnk + Abl + Misc |
|----------------------------------------------------------------------------|
|Pistols (AGI) | 15 = 5 + 5 + 5 |
|>Revolvers (AGI) | 17 = 7 + 5 + 5 |
|Dodge (REA) | 17 = 5 + 7 + 5 (Melee Dodge) |
|>Ranged (REA) | 19 = 7 + 7 + 5 (Full Ranged Dodge) |
|Infiltration (AGI) | 7 = 2 + 5 + 0 |
|>Urban (AGI) | 9 = 5 + 5 + 0 |
|Unarmed Combat (AGI) | 7 = 2 + 5 + 0 |
|>MA Style: Firefight (AGI) | 9 = 4 + 5 + 0 |
|ATHLETICS (STR or AGI) | 4 = 2 + 2 + 0 (STR Skills) |
| | 7 = 2 + 5 + 0 (AGI Skill) |
|Perception (INT) | 6 = 1 + 5 + 0 |
|>Visual (INT) | 8 = 3 + 5 + 0 |
|Etiquette (CHA) | 3 = 1 + 2 + 0 |
|>Street (CHA) | 5 = 3 + 2 + 0 |
|Armorer (LOG) | 4 = 1 + 3 + 0 |
|>Firearms (LOG) | 6 = 3 + 3 + 0 |
|Survival (WIL) | 4 = 1 + 3 + 0 |
|>Street (WIL) | 6 = 3 + 3 + 0 |
| | ? = 0 + 0 + 0 |
| | ? = 0 + 0 + 0 |
|----------------------------------------------------------------------------|
|KNOWLEDGE & LANGUAGE SKILLS |
|Skill Name (Ability) | Pool = Rnk + Abl + Misc |
|----------------------------------------------------------------------------|
|Gun-Fu Action Trids (INT) | 9 = 4 + 5 + 0 |
|Firearm Design (LOG) | 6 = 3 + 3 + 0 |
|Local Area Knowledge (INT) | 8 = 3 + 5 + 0 |
|Gang ID (INT) | 7 = 2 + 5 + 0 |
|Gang Turf (INT) | 7 = 2 + 5 + 0 |
|Knight Errant Procedures (LOG)| 5 = 2 + 3 + 0 |
| | ? = 0 + 0 + 0 |
|English (INT) | N = N + N + 0 |
|Mandarin (INT) | 9 = 4 + 5 + 0 |
|Japanese (INT) | 7 = 2 + 5 + 0 |
|Spanish (INT) | 7 = 2 + 5 + 0 |
| | ? = 0 + 0 + 0 |
| | ? = 0 + 0 + 0 |
| | ? = 0 + 0 + 0 |
|============================================================================|
|MAGIC (65 BP) BP = Build Point Cost.|
| Type = Spell Type; RNG = Range; DV = Drain Value.|
| B/R = Bound/Unbound?|
|----------------------------------------------------------------------------|
|ADEPT POWERS / COMPLEX FORMS | BP |
| | |
| Improved Ability (Pistols) 5 |2.5 |
| Combat Sense 5 |2.5 |
| | |
| | |
|----------------------------------------------------------------------------|
|SPELLS N/A Type|RNG|Duration| DV |
| | | | |
|============================================================================|
|CONTACTS (5 BP) Enter you contacts here.|
| Enter in name. Type is what kind of contact |
| they are (fixer, doc, armorer, hacker, etc).|
| Then enter a description and how you met. If|
| the format's irritating you let me know and |
| I'll type it up and get it in proper format.|
| L = Loyalty, C = Connections.|
|----------------------------------------------------------------------------|
| Contact Name (Type) - Description | L | C |
|----------------------------------------------------------------------------|
|Lt. Wen Zhang (Knight Errant Detective) | 5 | 3 |
| -Wen met Jayden and his sister during a raid on their former gang| | |
| -He saved them from that life and has tried to teach them | | |
| something better | | |
| -Wen has taught Jayden how to defend himself and is like family | | |
| | | |
|Doc Sinew (Street Doc) | 1 | 2 |
| -One of the many irreputable Redmond Ripper Docs | | |
| -Questionable ethics and a bit crazy, but very competent | | |
| -Recently upgraded Jayden with his Synaptic Boosters | | |
| | | |
| | | |
|============================================================================|
|GEAR (35 BP/174965 Nuyen Spent Total) List your gear here and expenses here.|
| GENERAL - A = Availability, Cost = Nuyen price.|
| CYBERWARE - EsCo = Essence cost for cyber/bioware.|
| WEAPON - DAM = Damage Value; AP = Armor Penetration;|
| Mode = Mode; RC = Recoil;|
| Ammo = # left in current clip; Clip = # of clips.|
| ARMOR - Bal = Ballistic; Imp = Impact.|
| ID & LICENSE R = Rating of fake license/ID.|
| COMMS - F = Firewall; Res = Response; Sig = Signal Rating.|
| VEHICLE - H = Handling; Accel = Acceleration Spd = Speed;|
| Pl = Pilot; Bd = Body; Ar = Armor; Sn = Sensor.|
|----------------------------------------------------------------------------|
|Nuyen: |
| |
|----------------------------------------------------------------------------|
| Gear Name Misc. |
|----------------------------------------------------------------------------|
|CYBER/BIOWARE (RATING) |EsCo| A | Cost |
| Synaptic Booster (2) | 1 |12R| 160k |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
|----------------------------------------------------------------------------|
|WEAPONS | DAM |AP|Mode|RC|Ammo|Clip| A | Cost |
|2 Modified Ruger Super Warhawks | 6P |-2| SA |1 | 8cy| 2 | 8R|1750 |
| w/ Internal Smartgun System, | or | | | |each|each| | each |
| Ammo Skip System, SA Firing Mode, |6S(e)|Half Impact from SnS ammo |
| Personalized Grip, Custom Look 1, | | | | | | | | |
| and Increased Cylinder | | | | | | | | |
| | | | | | | | | |
|Modified Colt Asp | 4P | | SA |1 | 6cy| 1 |6R | 450 |
| w/ Internal Smartgun System | or | | | | | | | |
| and Personalized Grip |6S(e)|Half Impact from SnS ammo |
| | | | | | | | | |
|Electrified Forearm/Shin Guards |6S(e)|Half Impact | |6R |Cost |
| | | | | | | | | Below|
| | | | | | | | | |
|----------------------------------------------------------------------------|
|SPECIAL AMMO/EXPLOSIVES | DAM |Ammo|Clip| A | Cost |
|40 Normal Heavy Pistol Rounds | | | |2R | 80 |
|40 Stick-n-Shock Heavy Pistol Rounds | | | |5R | 320 |
|20 Stick-n-Shock Light Pistol Rounds | | | |5R | 160 |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
|----------------------------------------------------------------------------|
|ARMOR |Bal|Imp| A | Cost |
|Lined Coat | 6 | 4 | 2 | 700 |
|Form-Fitting Body Armor: Shirt | 3 | 0 | 6 | 500 |
|Modified SecureTech PPP Forearm and Shin Guards | 0 | 2 | 6R| 1150 |
| w/Shock Frills and Nonconductivity 1 | | | | |
|----------------------------------------------------------------------------|
|ID & LICENSES |R| A | Cost |
|Fake SIN |3| 9F| 3000 |
| | | | |
| | | | |
| | | | |
|----------------------------------------------------------------------------|
|VEHICLE/DRONE (Type) |Hn|Accel|Spd|Pl|Bd|Ar|Sn| A | Cost |
| | | / | | | | | | | |
| | | / | | | | | | | |
|----------------------------------------------------------------------------|
|COMMS (OS) / LIVING PERSONA |F|Res|Sig| A | Cost |
|Sony Emperor (Redcap Nix) |1| 2 | 3 | - | 1100 |
|----------------------------------------------------------------------------|
|SOFTWARE | A | |
|FTL Matrixware Net Wizard Software Bundle | - | 480 |
| (includes Analyze 3, Browse 3, Command 1, Edit 2, Purge 3) | | |
| | | |
| | | |
|----------------------------------------------------------------------------|
|OTHER GEAR | A | Cost |
| | | |
| Goggles Rating 5 w/ Flare Comp, Low-Light, Image Link, |12R| 1025 |
| Smartlink and Image Magnification | | |
| | | |
| Firearms Kit | - | 500 |
| 2 Quick-Draw Holsters for Ruger Super Warhawks | 4 | 200 |
| 1 Concealable Holster for Colt Asp | 2 | 75 |
| 4 Speed Loaders for Ruger Super Warhawks | 2 | 100 |
| 1 Speed Loader for Colt Asp | 2 | 25 |
| | | |
|============================================================================|