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  1. Moved: Wither Dumpshock? (-- replies)
  2. Back Doors and Viruses (2 replies)
  3. Geas:and magic/essence loss (15 replies)
  4. A [i]REALLY[/i] big gun... (15 replies)
  5. Just wanted to see part two. (11 replies)
  6. Revised: Nodes (house rules) (6 replies)
  7. Cyberlimb question (3 replies)
  8. What do you have in that breifcase? (13 replies)
  9. Hackers and Combat Paralysis (2 replies)
  10. Agent Smith Problem (202 replies)
  11. Book to movie....why! (26 replies)
  12. Magic the real UMT (107 replies)
  13. Mystic Adepts and geasa (4 replies)
  14. RL - Street children's tales (59 replies)
  15. Tell me about... (23 replies)
  16. Things that make you go ummm in SR (43 replies)
  17. Metaplot speculation (4 replies)
  18. Armor question? (7 replies)
  19. using AR (32 replies)
  20. dual weilding (22 replies)
  21. Porn director NPC character (7 replies)
  22. Knocking out a shaman (4 replies)
  23. File Sharing (10 replies)
  24. Surprise (52 replies)
  25. upgrades? (5 replies)
  26. Redmond Barrens question (28 replies)
  27. The distance of a motion sensor's field (5 replies)
  28. nowdays megacorps in shadowrun (26 replies)
  29. Move over facial recognition software (18 replies)
  30. Senses Range (12 replies)
  31. Seattle GridGuide (1 reply)
  32. Banishing (3 replies)
  33. Resonance VR (8 replies)
  34. House Rules for Special Traditions (5 replies)
  35. Indirect Combat spells and targeting (8 replies)
  36. Character Generator (9 replies)
  37. Buying Used Vehicles (4 replies)
  38. New Shadowrun miniatures (25 replies)
  39. Spell/Spirit Knack Quality (1 reply)
  40. useless real life hand guns (101 replies)
  41. Biometric Security Meets High Art (5 replies)
  42. Anyone use SR rules for Pure Fantasy? (45 replies)
  43. Lone Star/Go-gang balance of power (1 reply)
  44. Seattle Questions (18 replies)
  45. An invis question (8 replies)
  46. Triads in Germany (27 replies)
  47. Ritual Conjuring (29 replies)
  48. DE NERFing Divination and Centering (26 replies)
  49. Copy Protection (29 replies)
  50. Building your own response chip (5 replies)
  51. Hans Brackhaus (14 replies)
  52. Mentor Spirit Ideas (35 replies)
  53. How To Handle Blood Loss. (7 replies)
  54. Fun Rigger Stuff II, Armed Vespa (4 replies)
  55. Old spirit power (11 replies)
  56. SR4 Core Rulebook PDF update (2 replies)
  57. Sprawl Sites (8 replies)
  58. Shadowrun soundtrack? (38 replies)
  59. Another metamagic..... (16 replies)
  60. RL - the only thing scarier than Hell's Angels (38 replies)
  61. Speeding Up Hacking (151 replies)
  62. Quick draw (29 replies)
  63. Technomancer Awakening (0 replies)
  64. Stealthy sam seeks stealthy weapons. Help? (48 replies)
  65. wireless commlink control (4 replies)
  66. Tell me this doesn't scream Shadowrun (6 replies)
  67. Things so TOTALLY Shadowrun that (4 replies)
  68. Character Critique (15 replies)
  69. Drugs and Addiction Rules (23 replies)
  70. The Magical Economy (17 replies)
  71. Coca-Cola Security get as a little vindictive? (30 replies)
  72. Here's a neat location for your Seattle game (30 replies)
  73. Is looting and pillaging the norm? (71 replies)
  74. Damage and armor (8 replies)
  75. Distribution of Power in Shadowrun (7 replies)
  76. jackpoint? (1 reply)
  77. Crunching numbers with SR4 society (18 replies)
  78. UCAS is coming? (48 replies)
  79. Food, er, wine, for thought (12 replies)
  80. Emo Samurai's dedicated character page. (480 replies)
  81. Costs for Drugs and BTLs (6 replies)
  82. Shadowrunner Population (30 replies)
  83. Thoughts on the Hacker issue (32 replies)
  84. pinch negotiator (29 replies)
  85. Do adepts suck right now? (280 replies)
  86. How do free spirits in your games gain karma? (25 replies)
  87. Emergency question: Cost of monowire? (4 replies)
  88. Best Drone Configurations (24 replies)
  89. Character Critique (17 replies)
  90. Wizworm Survivor: Round 3 (36 replies)
  91. F/X Threshold (13 replies)
  92. RL "orcish" underground (0 replies)
  93. Hacker Theory (253 replies)
  94. CSI: Shadowrun (63 replies)
  95. Draconic Idol (8 replies)
  96. Reverse Essence...? (53 replies)
  97. Building my SR fiction for Creative Writing class. (8 replies)
  98. Berserk rage (9 replies)
  99. High Charisma... (28 replies)
  100. The Common Man (20 replies)
  101. Skates and Skateboards (12 replies)
  102. Rigger 3 Windows Programs (4 replies)
  103. Alternate Test Mechanics (10 replies)
  104. Crime Index (6 replies)
  105. putting car chases into SR (24 replies)
  106. An all-Dragon game (21 replies)
  107. Identity and Heat (13 replies)
  108. Looking for a program (4 replies)
  109. FanPro 2006 Year In Review (208 replies)
  110. I read Runner Havens and then read New Seattle (63 replies)
  111. The Wireless world is HERE! (13 replies)
  112. What equipment do i need to... (35 replies)
  113. Riggers, Drones and Upgrades (69 replies)
  114. CAS Bounty on Voodoo (26 replies)
  115. Draconic Idol (9 replies)
  116. Wizworm Survivor! Round Two! (30 replies)
  117. What to do after completing On the Run? (18 replies)
  118. Damage Codes by Caliber (21 replies)
  119. Creating a SURGE Changling for SR4 (19 replies)
  120. Wizworm Survivor! First Round (28 replies)
  121. Real Life PAN (18 replies)
  122. Are there unicorns in SR? (50 replies)
  123. Questions from a new SR4 runner.... (8 replies)
  124. vehicle converts (1 reply)
  125. Looking for German to English translators (6 replies)
  126. What system do you think they should set up... (9 replies)
  127. Grenade questions (3 replies)
  128. Jaialai Stats (17 replies)
  129. Was Hand Of God new to Shadowrun 3? (14 replies)
  130. Reading in Shadowrun (20 replies)
  131. Shadowrun Podcasts List (7 replies)
  132. How much damage does running through monowire do? (47 replies)
  133. what are you rolling when deleting logs and such. (11 replies)
  134. Introducing AmmoMax™ (18 replies)
  135. Spirits and edge. (9 replies)
  136. What inspired insect spirits? (17 replies)
  137. Master List of all Shadowrun Products (2 replies)
  138. How often do YOU use your contacts? (20 replies)
  139. How did spell matrixes work in ED? (21 replies)
  140. Situational Incompetance (13 replies)
  141. Future of astral protection (3 replies)
  142. Magical aptitude tests. (4 replies)
  143. A Mechanic’s Guide to Magic (5 replies)
  144. Magicians at this point in the mana level... (46 replies)
  145. lone star and the law (32 replies)
  146. So... what's going on now? (13 replies)
  147. A Holiday Arcology Run (6 replies)
  148. 101 Dumbest Moments in Business (15 replies)
  149. Advanced char creation (64 replies)
  150. RL Troll mod bike (5 replies)
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