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  1. Ninja Magician Tradition (36 replies)
  2. This Can't be Right (62 replies)
  3. regeneration as an adept power (13 replies)
  4. Info Sortilage (22 replies)
  5. SR gunfighting rules of engagement (56 replies)
  6. Metavariants (1 reply)
  7. Leadership (42 replies)
  8. New RL Drone (20 replies)
  9. Contacts and Availability (29 replies)
  10. Game effects of alcohol (60 replies)
  11. What matrix rules do you want? (35 replies)
  12. Some pointers (54 replies)
  13. Atlzan Killing a dragon?! (99 replies)
  14. Sprawl - definition (10 replies)
  15. Making logic important. (35 replies)
  16. Assault Cannon Recoil (25 replies)
  17. Jackets with huge collars (41 replies)
  18. To stun or not to stun (17 replies)
  19. Look at the bow (126 replies)
  20. Skinlink jamming (75 replies)
  21. Hacker/TM Qualities (15 replies)
  22. Garrotes! (35 replies)
  23. Retaliation (54 replies)
  24. hand to hand combat (42 replies)
  25. Build and Repair (18 replies)
  26. New PhysAdept power (6 replies)
  27. Lethality of Magic (even Magic vs Magic) (23 replies)
  28. Denver Hot Spots -N- Stuff (6 replies)
  29. Combat Biking (6 replies)
  30. another sneaphy cheat I've come up with. (3 replies)
  31. Who wants to live in Renraku Arcology (50 replies)
  32. gas vents (25 replies)
  33. Game pace. (30 replies)
  34. MAD SCIENCE! (24 replies)
  35. Where's the SURGE? (56 replies)
  36. charging for summoning elementals (77 replies)
  37. Shadowrun dice! (28 replies)
  38. Is everything wireless in 2070? (15 replies)
  39. how to convert D20 to shadowrun rules (19 replies)
  40. What's your favorite megacorp? (44 replies)
  41. Karma cost equations (13 replies)
  42. Thought you folks might be interested... (2 replies)
  43. Shadowrun CCG (12 replies)
  44. 40mm buckshot (23 replies)
  45. Optional rules for enchanting. (21 replies)
  46. November releases (21 replies)
  47. new stuff for SR3 decking (3 replies)
  48. AR/VR question (6 replies)
  49. What's the state of ibogaine research in SR? (2 replies)
  50. Need help figuring out the rules for a character (36 replies)
  51. 3rd ed Mage-ery (25 replies)
  52. bound spirits and services (54 replies)
  53. Do you dodge ground targeted weapons? (24 replies)
  54. Threats 3? (2 replies)
  55. Astral Water (28 replies)
  56. Mentalists (5 replies)
  57. Which defunct megacorp do you want to come back? (13 replies)
  58. Help me build a character! (46 replies)
  59. What day of the week do you game? (35 replies)
  60. I want my cyberdecks back (12 replies)
  61. More News from the n00b (4 replies)
  62. Game rules and math (46 replies)
  63. What do you think of Horrors? (94 replies)
  64. Mercurial @underworld 93 (3 replies)
  65. BOOO Shadowrun (183 replies)
  66. Items of Power (29 replies)
  67. buying karma in 4.0 (24 replies)
  68. Multi-tasking Adept Power... (73 replies)
  69. Converting RL ammo into SR Stats (2 replies)
  70. How the hell does the magical economy work? (53 replies)
  71. How do you role play military people? (211 replies)
  72. Etiquette confusion (23 replies)
  73. YAAAAYY Shadowrun (28 replies)
  74. The Stars are not Far (167 replies)
  75. What are Franktrollman's origional Ally Rules? (6 replies)
  76. Checking the numbers (32 replies)
  77. Would you play Shadowrun Clix? (24 replies)
  78. Fiction. (7 replies)
  79. Rigger 3 German Version (0 replies)
  80. How long between initiations? (7 replies)
  81. enhanced metahuman eyesight (22 replies)
  82. "Paris Syndrome" leaves Japanese (96 replies)
  83. Creating a Catholic priest (11 replies)
  84. Capacity and Cyberwear grade (11 replies)
  85. About Snipers (157 replies)
  86. Why are my shotgun shells on the spice rack? (28 replies)
  87. Killing Hands and related powers (23 replies)
  88. Man & Machine book for 4th? (11 replies)
  89. Sense Removal Spell– Only negative PERCEPTION? (12 replies)
  90. Custom Gang Creation (5 replies)
  91. So just 'where' is the default setting? (14 replies)
  92. classic runners (30 replies)
  93. clear up some dragon questions? (14 replies)
  94. Hired Help (22 replies)
  95. So, Tir Paladins. (20 replies)
  96. VR Visualization of the Matrix (46 replies)
  97. What does a TM commcode look like? (24 replies)
  98. Gun question (11 replies)
  99. Mechanically Enhanced Combat Hardsuits (32 replies)
  100. Novel (2 replies)
  101. Counterspelling vs existing spells (16 replies)
  102. 300 or 400? (18 replies)
  103. Two is the new Three... (68 replies)
  104. Space Dragons (118 replies)
  105. Character History: Failed Otaku (1 reply)
  106. Magical groups (10 replies)
  107. What's your favorite magical tradition? (22 replies)
  108. Conspiracy theories (31 replies)
  109. Linguistics (6 replies)
  110. 1600s Port Royale style smuggler/runner havens? (26 replies)
  111. Vampires and Ghouls and Free Spirits, oh my! (11 replies)
  112. My first SR fiction. (31 replies)
  113. Quick Question: Edge & BP's (8 replies)
  114. Literacy and the Sixth World (35 replies)
  115. Halloweeners (8 replies)
  116. More stuff from a n00b GM.... (30 replies)
  117. Knight Errant (17 replies)
  118. Critters (6 replies)
  119. Music for Shadowrun (43 replies)
  120. Wands & such (59 replies)
  121. FanPro D Newsletter Nov. 2006 (11 replies)
  122. Spirits and Spells (5 replies)
  123. 6th world culture (101 replies)
  124. What would you like to see next (115 replies)
  125. [RPG] For your critique (16 replies)
  126. Lumalive (1 reply)
  127. In need of a quick run for Con (11 replies)
  128. Adepts and Quickening (13 replies)
  129. Elven racist slurs (51 replies)
  130. Would you allow PC's to play magical threats? (62 replies)
  131. VR rigging & some vehicle stuff (18 replies)
  132. [ShadowsOfEurope] French Teletel (6 replies)
  133. Little Red Riding Hood (1 reply)
  134. Frank Trollman... (50 replies)
  135. Hard Caps (19 replies)
  136. Combat game shows (17 replies)
  137. Unknown metamagics? (12 replies)
  138. Shadowrun 4 Character sheets (21 replies)
  139. My Current Campaign (55 replies)
  140. Reflex Recorder (17 replies)
  141. Shadowrun Map (15 replies)
  142. Hermetics (11 replies)
  143. Metaplanar quests to reduce spell costs? (5 replies)
  144. [Dragons6thW] Undiscovered Greats (50 replies)
  145. new fiction at srrpg.com (38 replies)
  146. Need GM Help (11 replies)
  147. Cracking knowlege skill (25 replies)
  148. Mount Kilimanjaro Rail Gun (16 replies)
  149. Astral Space (9 replies)
  150. Connecting RL to SR (11 replies)
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