Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212
  1. This is Halloween (8 replies)
  2. Quick question: Shadowrunners and Mr Johnson (19 replies)
  3. So I started a test campaign tonight.... (37 replies)
  4. How much is a Seattle Sourcebook worth? (9 replies)
  5. Question regarding defaulting... (16 replies)
  6. Ghostwalker's Stats (42 replies)
  7. Masking: what does it effect? (19 replies)
  8. First Aid (66 replies)
  9. [News] International crime threatens African state (1 reply)
  10. Tir Tairngire (36 replies)
  11. Seattle, currently (5 replies)
  12. So... What about Philly? (28 replies)
  13. Best magic skill? (59 replies)
  14. Revolvers. (43 replies)
  15. Spirit Power Effectiveness (3 replies)
  16. calculating modified Armor Value (1 reply)
  17. Magical Guard (6 replies)
  18. possession questions (0 replies)
  19. Unwired Date (17 replies)
  20. Technomancers and Softs (26 replies)
  21. Street level mage (15 replies)
  22. Getting into Orbit (12 replies)
  23. Improved Skill adept power (38 replies)
  24. Podcast interviewing Rob Boyle (0 replies)
  25. Emergence (11 replies)
  26. channeling question (8 replies)
  27. new gm and i need help (19 replies)
  28. Wires and 'Softs (44 replies)
  29. Moved: dysfunctional player's redux (-- replies)
  30. Moved: Dysfunctional players (-- replies)
  31. Thinking of a new bit of Cyberware. (15 replies)
  32. Give some advices for a newbie (22 replies)
  33. TM's System limited by Response? (16 replies)
  34. Calling Raygun, Austere, and others of their kind (78 replies)
  35. Acid rain (29 replies)
  36. Technomancer and system rating (4 replies)
  37. Gene Splicing (5 replies)
  38. Question about Attunement (Item) in Street Magic (16 replies)
  39. What autosofts are available? (2 replies)
  40. SURGE for SR4 (15 replies)
  41. tenochtitlan map 2063 (1 reply)
  42. Runner Havens - Where the heck are they? (4 replies)
  43. Charisma & Etiquette, Negotiation in SR3 (24 replies)
  44. limiting/gimping astral recon? (48 replies)
  45. My SR screenplay. (1 reply)
  46. The Warez "Scene" in SR4 (36 replies)
  47. Ghoul Talk (118 replies)
  48. movement of the possessed. (5 replies)
  49. What to do with this swag. (39 replies)
  50. Since it seems a number of you frequent only here. (0 replies)
  51. Universal translator (24 replies)
  52. My idea on Martial Arts (30 replies)
  53. Gender roles amongst the cyberpunks (33 replies)
  54. Mundane's and spell resistance... (56 replies)
  55. Limiting Spellcasters (30 replies)
  56. Sacrificing the Blood of the Divine (9 replies)
  57. Spell creation discussion (25 replies)
  58. Spell Locations (7 replies)
  59. Fear (15 replies)
  60. Colonel Keiji Saito (38 replies)
  61. ED->SR Hypothesizing (68 replies)
  62. Essence, what is it good for? (11 replies)
  63. Alternative to the Dragonheart Trilogy. (63 replies)
  64. Cloaking, but just on one frequency band. (3 replies)
  65. Shedim and Mr. Darke (7 replies)
  66. Help me out here, you Hackers (13 replies)
  67. Noob Mage v. Great Dragon (45 replies)
  68. Loyalty and Contact Behaviour (28 replies)
  69. Street Magic Errata (sort of) (31 replies)
  70. questions on vessels (2 replies)
  71. The biggest spell ever (27 replies)
  72. Novel Use of the chemical gland (10 replies)
  73. How would a Catholic Magician Work? (75 replies)
  74. Nuclear Explosions (145 replies)
  75. Cost effective? (44 replies)
  76. Shadowrun 4th Edition, Online (47 replies)
  77. Optimal Team Makeup (26 replies)
  78. Is specifying the number of rounds for autofire... (11 replies)
  79. Campaign models (43 replies)
  80. This one is a cheesy cheat I'm thinking of doing (26 replies)
  81. North American Border Security (36 replies)
  82. Well that was the easiest extraction I ever pulled (15 replies)
  83. Is Magic overpowered or am I imagining things? (127 replies)
  84. Great internet shadowrun resource (7 replies)
  85. Channeling and physical drain. (8 replies)
  86. What kind of runner are you? (63 replies)
  87. cyber coils? (17 replies)
  88. Martial Arts (90 replies)
  89. how much to initiate (9 replies)
  90. Stacking of +rea? (7 replies)
  91. Wireless Smart Weapons (54 replies)
  92. What would an idealized SR4 videogame be like? (41 replies)
  93. Dual wielding Machine Pistols? (73 replies)
  94. Adept Help (17 replies)
  95. The Vonyitch Manuscript: WTF is it? (12 replies)
  96. reaction and piloting (9 replies)
  97. Healing Drain? (19 replies)
  98. How to beat a levitating invisible dead horse (66 replies)
  99. Creating your own mentor spirits. (17 replies)
  100. [Dragons6thW] Dragons (49 replies)
  101. Walls around Seattle (21 replies)
  102. [Dragons6thW] Yuichotol (8 replies)
  103. Spirits (7 replies)
  104. Drugs (10 replies)
  105. Lethal Gameplay... (5 replies)
  106. Moved: Are you a dude or a girl? (-- replies)
  107. Astral Signatures (1 reply)
  108. still having trouble imagining a world without rtg (12 replies)
  109. Quick cyberware question (25 replies)
  110. Commanding Voice encounter (27 replies)
  111. You need gore in your games (46 replies)
  112. Choose 6 BBB example characters for On The Run (15 replies)
  113. Um, what the bjork? (22 replies)
  114. Defiance EX Shocker Melee skill (17 replies)
  115. Stun Baton (36 replies)
  116. Define a 'Hacker" (29 replies)
  117. The problem with agents (34 replies)
  118. Updated Old Sourcebooks (6 replies)
  119. Possible Quality Exploit (19 replies)
  120. FanPro D Newsletter Oct. 2006 (107 replies)
  121. Aftershock (14 replies)
  122. Healing (49 replies)
  123. Counterspelling... (13 replies)
  124. The Riddle of Steel (14 replies)
  125. Vehicular Weapon Mounts (3 replies)
  126. New Moderators (0 replies)
  127. New Moderators (0 replies)
  128. Chameleon Suit /w the works (34 replies)
  129. Purchasing / Upgrading Vehicles (2 replies)
  130. Do guns work underwater? (40 replies)
  131. I'm a bad GM because... (70 replies)
  132. Deep thoughts on RPG experience-advancement (41 replies)
  133. REQ: Build advice for a magician (31 replies)
  134. Game Last Night (4 replies)
  135. Adepts question! (34 replies)
  136. New specialization: Free Spirits. (12 replies)
  137. SWEEEEEEEEEEEEEEEEET! (29 replies)
  138. Is Battlecorps working on any new PDF releases? (4 replies)
  139. Guns 101 (212 replies)
  140. Jagged Alliance 2 is how I want my SR combat to be (271 replies)
  141. Expectations for sr4 (22 replies)
  142. Clarification on Spell Increased Reflexes (59 replies)
  143. More cybertech in the news (3 replies)
  144. How Much Do Shadowrunners Make? (42 replies)
  145. Which 1st and 2nd edition books should I buy? (9 replies)
  146. Negative Quality: Aspected Magician (73 replies)
  147. Elemental Assassin's .. (43 replies)
  148. SR noob asking for product list (14 replies)
  149. How to Run Spirits (21 replies)
  150. Characters after death (4 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012