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  1. Your list of -needed- sites? (4 replies)
  2. Need some expert SR4 rules lawyers... (2 replies)
  3. JeffSz's New Campaign (4 replies)
  4. Submersion Task - Source Code (5 replies)
  5. Headhunters novel (1 reply)
  6. 2XS Spoiler Needed (13 replies)
  7. Eidetic Sense Memory adept power (2 replies)
  8. Power points with initiation? (26 replies)
  9. a Bit of Magic Confusion (11 replies)
  10. Stupid Timeline Questions (spoiler for my players don't read!) (2 replies)
  11. Random Plot ideas (20 replies)
  12. Advice for a T-bird based campaign (4 replies)
  13. Group Avatar spirits (3 replies)
  14. Hermetic mages with mentor spirits? (35 replies)
  15. Initiate grades, treatment of the Awakened and how common they are. (5 replies)
  16. Theurgic mentor spirits (13 replies)
  17. An equipment rating Question... (17 replies)
  18. black market pipeline (4 replies)
  19. They grow up so fast!(sniffle,sniffle) (10 replies)
  20. Introducing Horror Elements into Shadowrun (112 replies)
  21. Freudian Logos (15 replies)
  22. Matrix Headaches (11 replies)
  23. Enhancement Or Accessory? (2 replies)
  24. A couple of questions (35 replies)
  25. Need help with a Noir character (30 replies)
  26. [i]How[/i] heavy? (32 replies)
  27. Appropriate minis... (5 replies)
  28. How many people in a vehicle? (21 replies)
  29. -Crete (16 replies)
  30. Flying changelings. (7 replies)
  31. Healing tests (20 replies)
  32. Bad Moon Rising in the East Now Available! (64 replies)
  33. Tweaking the Rules (SR4 p69) (7 replies)
  34. Matrix Initiative (3 replies)
  35. Bad Moon Rising Review (1 reply)
  36. That Backstabbing Mr. Johnson (34 replies)
  37. Quick Riggers Rule Question... (4 replies)
  38. More RL Cyberarm Stuff (0 replies)
  39. How to make a decker playable in a group (6 replies)
  40. SR 4 Rules question - Spells and inanimate objects (9 replies)
  41. What does a landing rack look like? (4 replies)
  42. Rite of Succession? (5 replies)
  43. What purpose does combat serve for your character (94 replies)
  44. LAV conversions (11 replies)
  45. Is there only "One way" to play shadowrun? (18 replies)
  46. Preview of some of the upcoming products in 2009? (1 reply)
  47. Campaign idea: downtrodden FBI agents (8 replies)
  48. On Grenades (59 replies)
  49. Zoroastrian magus (9 replies)
  50. Looking for Knight Errant info (6 replies)
  51. UCAS Coast Guard (14 replies)
  52. Think like a Steet Samurai (28 replies)
  53. Who buys more SR4 (10 replies)
  54. Prosthetic Arm (22 replies)
  55. Magic / Technological convergence? (27 replies)
  56. Limit on Services? (17 replies)
  57. Storing your rigger's ware (7 replies)
  58. What do you get for initiation? (12 replies)
  59. Arsenal 2nd printing errata (28 replies)
  60. Looking for a time line (1 reply)
  61. Skinemax circa 2070 (94 replies)
  62. Thrown Weapons Question (17 replies)
  63. Rather Silly Questions (42 replies)
  64. Sentient Clones in SR Canon (31 replies)
  65. old shadowrun image (0 replies)
  66. New GM with some questions (7 replies)
  67. Overseas Shadowrunning... (6 replies)
  68. How to hide gear with spells? (10 replies)
  69. Cyborg Sitcom (3 replies)
  70. Sensor Software and Sensor enhancement (12 replies)
  71. Africa and the UN (11 replies)
  72. A truly horrifying question (51 replies)
  73. The Infection Power: (4 replies)
  74. Inspiration for NPCs (12 replies)
  75. Character build help, please. (20 replies)
  76. Vampire Cyberware (50 replies)
  77. Horses (82 replies)
  78. Astral Projection? (4 replies)
  79. The state of drones in SR1, early SR2. (38 replies)
  80. Improved Economy (8 replies)
  81. Social Combat! (93 replies)
  82. The Quarterly Reporter (0 replies)
  83. Hacker vs Technomancer (96 replies)
  84. Spending Initiative Passes (8 replies)
  85. More Cool Pics for your SR game (2 replies)
  86. AP Modifiers for Ammo (1 reply)
  87. Matrix Perception Table (4 replies)
  88. Spider Spirits? (28 replies)
  89. New Implants: (2 replies)
  90. Where is the original pornomancer thread? (33 replies)
  91. Character Gen. confusion (6 replies)
  92. Caribbean League (1 reply)
  93. Runner's Companion (542 replies)
  94. Common Mistakes Less-Skilled Roleplayers Make (290 replies)
  95. MIT Brings Us Closer to Commlinks (4 replies)
  96. Resolving Combat (32 replies)
  97. sr3 skill bonuses (8 replies)
  98. Character build help requested (3 replies)
  99. NOOB DM advice (9 replies)
  100. Sell me (or not) on Sixth World Quebec (31 replies)
  101. bringinng back the narcojet gun (17 replies)
  102. Artisan (21 replies)
  103. melee combat from bikes (34 replies)
  104. Melee Attacks, Modifiers, and Pool-splitting (7 replies)
  105. Technomancer Damage (9 replies)
  106. Rented Subnetworks (2 replies)
  107. Effects of stacked hardened armor (48 replies)
  108. Quick AI question (12 replies)
  109. reality intrudes on fiction (6 replies)
  110. Mystic Armor + Mystic Armor (12 replies)
  111. Possession based summoning (9 replies)
  112. More on the windy city... (10 replies)
  113. Mangadyne (10 replies)
  114. The Verge (5 replies)
  115. Hong Kong Map (7 replies)
  116. Braindance (24 replies)
  117. Implant detection. (22 replies)
  118. Touch Spells (2 replies)
  119. Dirty Hacker Tricks (50 replies)
  120. Awakened Symbionts? (6 replies)
  121. Math Question (23 replies)
  122. Digital Grimoire Now Available! (63 replies)
  123. The Game (6 replies)
  124. Special Senses & Targeting Spells (24 replies)
  125. The SCP Foundation (7 replies)
  126. RL example of SR scare (33 replies)
  127. Bio-drone Beetles (15 replies)
  128. WHAT. (8 replies)
  129. New Martial Arts Maneuvers (9 replies)
  130. metal storm 3 shot grenade launcher (9 replies)
  131. I'm Confused About Stats (53 replies)
  132. Spirits and Passwords (4 replies)
  133. I am sold to SR (20 replies)
  134. RL gun bots with pics (1 reply)
  135. Shooting at vehicles and through barriers (6 replies)
  136. Zilching (13 replies)
  137. Enhanced Attribute (5 replies)
  138. Vampire with Spell Knack (4 replies)
  139. Campaign Suggestions (10 replies)
  140. The Kick of a Troll (29 replies)
  141. Toxic Plant Spirits (22 replies)
  142. cola add show what AR could look like (11 replies)
  143. Additional info on Black Lodge... (8 replies)
  144. Astral Plane (14 replies)
  145. Rigger Adept concept (14 replies)
  146. First Time Shadowrun GM (17 replies)
  147. Possession (16 replies)
  148. What happend to Cross Technologies? (23 replies)
  149. My First Build (16 replies)
  150. Toxic Templating Houserules (7 replies)
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