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  1. Richard Villiers' middle name or initial. (0 replies)
  2. Cannon Companion Conversions questions (10 replies)
  3. Ork Adept Build (15 replies)
  4. holy cyberarm, batman! (2 replies)
  5. The most dice you can throw (84 replies)
  6. Pilot skill group (4 replies)
  7. E-Book/PDF Reviews (5 replies)
  8. Rigger Girl (17 replies)
  9. Perception Active Skill or Not (22 replies)
  10. while I'm thinking about spirits (rules Q) (1 reply)
  11. NERPS Files? (17 replies)
  12. A starting character rolling 16 dice? (110 replies)
  13. Adept Build (8 replies)
  14. Does Armor get damaged in your games? (27 replies)
  15. Unicorn Run (14 replies)
  16. Smartlinks (21 replies)
  17. Precurser Rigger Adaptation? (2 replies)
  18. Armor (12 replies)
  19. Missing ShadowTalk: Shapechange Metahuman (6 replies)
  20. Moved: SLC Group wanted (-- replies)
  21. Data havens as contacts (6 replies)
  22. The Electric Sheep Project (4 replies)
  23. Questions from a new GM (20 replies)
  24. Statting out Soldier NPCs (35 replies)
  25. Dual Natured Critters (6 replies)
  26. Funny things to do with geasa... (0 replies)
  27. Converting Mentor Spirits (22 replies)
  28. Is it really so bad... (28 replies)
  29. Quickened Spells in the Sixth World (25 replies)
  30. Cyber-Athletes (27 replies)
  31. FM 3-06.11 chapter 8 (2 replies)
  32. It's an RFID world (7 replies)
  33. Advantage of being a Human? (71 replies)
  34. Resonance and hax0ration (15 replies)
  35. mages with guns? (68 replies)
  36. The Reality of Simsense (19 replies)
  37. What would happen if........ (20 replies)
  38. Air Burst Link and Grenades (18 replies)
  39. IBM data loss / run idea (0 replies)
  40. shadworun adds spotted! (4 replies)
  41. Let's sacrifice professionalism for build points! (14 replies)
  42. Program Cost (18 replies)
  43. Help for a new GM (5 replies)
  44. R.A.W. Rulings for Astral Spell Casting (19 replies)
  45. SR3 Errata (8 replies)
  46. History (2 replies)
  47. Magical Compound: Deepweed (10 replies)
  48. Sleep Regulators on the way (28 replies)
  49. Sub Design Questions (2 replies)
  50. Magic rules in 4th edition (54 replies)
  51. Drone Rigger Archetype (6 replies)
  52. Definite Moments (2 replies)
  53. Stealth Spotter Character (35 replies)
  54. rules questions (19 replies)
  55. Adept in progress (12 replies)
  56. The Wireless Matrix is comin (0 replies)
  57. Paranoia (11 replies)
  58. Bioware installation (4 replies)
  59. Wi-Fi Detection to easy? (89 replies)
  60. Smart Mine Houserules (1 reply)
  61. Rule Questions (63 replies)
  62. New skill (42 replies)
  63. dualing hackers? (8 replies)
  64. Every Lone Star cop smartlinked. (203 replies)
  65. Cyberware question (11 replies)
  66. Moved: The first in a series of lame questions (-- replies)
  67. Implanted Comlink Stats (4 replies)
  68. Two races... (60 replies)
  69. Any decent character management systems? (1 reply)
  70. The Hive Deep Metaplane (3 replies)
  71. Drones (10 replies)
  72. Bone augmentations (66 replies)
  73. Shadowrun and Open Source (68 replies)
  74. Charitable Trusts and Research Foundations (21 replies)
  75. Armor Focus (7 replies)
  76. Supersquirt (14 replies)
  77. The Halloweeners (16 replies)
  78. Moved: Oklahoma City, USA? (-- replies)
  79. Which mega would be working for you (25 replies)
  80. Hello, a few questions/ideas (37 replies)
  81. Autosofts (19 replies)
  82. for those that wonder about real life pan's... (0 replies)
  83. A Fistful of Data (3 replies)
  84. specialization and skill groups (39 replies)
  85. [RL ] Viva Las Vegas (6 replies)
  86. Archetype Help (5 replies)
  87. somethingawful.com briefly makes fun of Shadowrun (0 replies)
  88. The 4th print of SR4 (28 replies)
  89. dark secret (29 replies)
  90. Karma in Forum Games - Help! (16 replies)
  91. Shadowrun is moving to a new company (20 replies)
  92. Neo-Tokyo Shadowrun (38 replies)
  93. Geographical Names (7 replies)
  94. Item creation in fourth edition (16 replies)
  95. Shutting down the WiFi (25 replies)
  96. Tradition question (28 replies)
  97. resist pain (12 replies)
  98. critter/grunt conversion (3 replies)
  99. NeoNET (12 replies)
  100. Heads Up Displays (7 replies)
  101. If you could play a contact... (66 replies)
  102. "Burn all the Edge you want... (160 replies)
  103. Brute forcing through Wards (4 replies)
  104. Astral Counterspelling (6 replies)
  105. Concealment spirit power (201 replies)
  106. AI stats (68 replies)
  107. Spineless books (13 replies)
  108. The Library (5 replies)
  109. Shadowrun soundtracks? (22 replies)
  110. Hacker adept (21 replies)
  111. The First Arcology (14 replies)
  112. sustaining spells (2 replies)
  113. spirit edge (8 replies)
  114. Adept PC in SRM - player seeks comments (2 replies)
  115. Street Samurai? (33 replies)
  116. Rigger 3 German Version (0 replies)
  117. Confusion regarding Inhabitation (4 replies)
  118. Sherlock Holmes type character (31 replies)
  119. Shadowrun: The Resistance (33 replies)
  120. veichle question (7 replies)
  121. cyberware i entertainment? (40 replies)
  122. How powerful ARE immortal elves? (143 replies)
  123. How do you envision the Barrens? (66 replies)
  124. vehicle question (2 replies)
  125. Hollywood Inspiration (30 replies)
  126. A few Vampire questions (107 replies)
  127. Building a technomancer rigger (14 replies)
  128. Handover + Con = ? (1 reply)
  129. IC Tracking Questions (2 replies)
  130. Miss America versus sex predators (60 replies)
  131. On Hacking... (8 replies)
  132. Death and Shadowrun (44 replies)
  133. Immortal Elves and Essence, etc. (6 replies)
  134. Commcodes and AccessID interpreted (14 replies)
  135. The Shadowrun Commando Program (91 replies)
  136. Blackstone Prison and Background count? (34 replies)
  137. Metahuman subtypes? (2 replies)
  138. Improving Stats Where Metatype Is Concerned (8 replies)
  139. [Humor] Things that Mr. Johnson forbids.... (145 replies)
  140. what contacts to get? (27 replies)
  141. Masking (41 replies)
  142. Hedge Magic (6 replies)
  143. Decompression Sickness (5 replies)
  144. The "I was possessed" defence (11 replies)
  145. Pictures of Drones (17 replies)
  146. How stealthy/loud are drones? (13 replies)
  147. Clarification on Indirect Combat Spells (9 replies)
  148. (SR3) Size of a cyberdeck (28 replies)
  149. A couple of character questions (6 replies)
  150. surviveing Kaers (46 replies)
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