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  1. Wageslave PCs in over their heads (18 replies)
  2. Empathic Healing and First Aid (6 replies)
  3. "Empower Animal" Advanced Metamagic (20 replies)
  4. Possession and Attribute Maximums. (94 replies)
  5. Critters (10 replies)
  6. [RL] zero-zone open beta (23 replies)
  7. Problems with hacking rules (52 replies)
  8. what skills can you use teamwork on? (10 replies)
  9. Music in the year 2070 (39 replies)
  10. Spell Defense / Counterpselling: Can it protect ' (14 replies)
  11. Teamwork and summoning / binding (2 replies)
  12. No Hacker. No Problem. (12 replies)
  13. Magic Bullets! (87 replies)
  14. Cyber Confusion (2 replies)
  15. Astral Projection and assorted stuff... (36 replies)
  16. using the rules versus being bound by them (149 replies)
  17. New Team (14 replies)
  18. Money Making (22 replies)
  19. Re-Spending Power Points... (6 replies)
  20. Help me flesh out some ideas! (17 replies)
  21. Bioware enhanced Roach Dog. (5 replies)
  22. Vindicator recoil (19 replies)
  23. Tracking a user via a commcall message? (10 replies)
  24. Some changes I'm thinking of (22 replies)
  25. New GM here...some questions... (33 replies)
  26. Integral sound suppressor (35 replies)
  27. making copies of the history section (21 replies)
  28. Turn Floor to whipcream! (30 replies)
  29. KK's Somewhat new dedicated character thread (14 replies)
  30. Spririts (27 replies)
  31. Technomancer Echoes (2 replies)
  32. New Flaw Idea (8 replies)
  33. CARNIVAL (60 replies)
  34. Electronics of drones (4 replies)
  35. Coolgrafix's Dedicated Character Thread (21 replies)
  36. Real Fichetti Pain Inducer? (10 replies)
  37. Elemental Adepts (8 replies)
  38. SINner Criminal (24 replies)
  39. ReddKneck Arms and Armor(RAAM) (0 replies)
  40. Power Foci (4 replies)
  41. Calling the Gun Geeks: Tell me about Autofire (48 replies)
  42. Elemental Armor (5 replies)
  43. I want to make a system for my characters... (10 replies)
  44. Ally Spirits of Possession Traditions (16 replies)
  45. Are AutoSofts platform independent? (12 replies)
  46. Technomancers V2.0 (30 replies)
  47. [RL] Powdered RFID tags (11 replies)
  48. Chopper rotodrone (28 replies)
  49. A big step in cyberleg technology (6 replies)
  50. What kind of action is Aid Sorcery for the Spirit? (2 replies)
  51. Mage-Killer Adept (25 replies)
  52. ENHANCEMENTS: IMPLANTS VS. ACCESSORIES (4 replies)
  53. Magic (0 replies)
  54. Comlink Quandries (62 replies)
  55. RAW-rubbed by Channeling (0 replies)
  56. A Really Big Pistol (25 replies)
  57. 'Neuromancer' Film Greenlit... (68 replies)
  58. Big Brother is Watching (19 replies)
  59. Playing a Face... (110 replies)
  60. moral relativity (103 replies)
  61. The living only please! (10 replies)
  62. [RL] gold bar in an open safe (18 replies)
  63. Mystery Men (38 replies)
  64. Channeling Questions (9 replies)
  65. Spruce Up! (4 replies)
  66. Shinobirun (25 replies)
  67. Turn Wireless Signal to Orange Fresh Smell (46 replies)
  68. See Wireless Signals (43 replies)
  69. Detect Enemy Hacker/Technomancer Spell (24 replies)
  70. Latin phrases (44 replies)
  71. Vehicle Crash rules... (15 replies)
  72. A non-restricted version of Shape [Element]" (2 replies)
  73. Anchoring Foci Question (0 replies)
  74. Corrode Object (0 replies)
  75. Wing In Groundeffect in Rigger3 (35 replies)
  76. Campaign Ideas (19 replies)
  77. Infusion Power (17 replies)
  78. Might this man be our first troll? (3 replies)
  79. Jammers and Spells that do the same (11 replies)
  80. Hit him over the head with a sack of... (22 replies)
  81. biofiber (26 replies)
  82. Spam Drones (3 replies)
  83. Equipment Question (34 replies)
  84. SR3 to SR4 Conversions: Cyberware (15 replies)
  85. Something happen to Arsenal? (48 replies)
  86. A friendly contest for you... (21 replies)
  87. Force Limited to 6? (4 replies)
  88. Software on a Drone (19 replies)
  89. Confusion about Hacking Drones (2 replies)
  90. New players need some help! (15 replies)
  91. Double sprinting (35 replies)
  92. Quick question on gun type (60 replies)
  93. Gun Recoil Question in Weapon Design (7 replies)
  94. Good ol Edges & Flaws (145 replies)
  95. Jammer Overlap: Do they stack? (24 replies)
  96. Shotgun Choke Settings (30 replies)
  97. Inane Rantings #1 (20 replies)
  98. On the Run (84 replies)
  99. Need another word for Frag (19 replies)
  100. Unnamed island (31 replies)
  101. Clarification (1 reply)
  102. Matrix Perception (7 replies)
  103. I can't seem to figure out the rigger/drone rules. (3 replies)
  104. Possibly old news, but... (2 replies)
  105. More pre-SR4 PDFs? (13 replies)
  106. More questions about Spirits in Combat (5 replies)
  107. Deckmiesters and firmware? (15 replies)
  108. Missile Mastery and Grenades (50 replies)
  109. Offices. (164 replies)
  110. Are Power Foci too useful? (89 replies)
  111. Location info beyond seattle. (11 replies)
  112. Eye covers. (40 replies)
  113. Introductory Information for Players (13 replies)
  114. Shielding Focus - the price is right, right? (2 replies)
  115. 3e Alertness and Adept questions (22 replies)
  116. The Matrix for the Uncybered (31 replies)
  117. Adept Clarification (3 replies)
  118. Situation Critical - Hollywood Shootout (10 replies)
  119. Shadowland - A Netbook Archive (9 replies)
  120. From decking to hacking. (15 replies)
  121. Smartlink Blind-Firing (29 replies)
  122. sustained and quickened spells (11 replies)
  123. Bioware and the Astral (2 replies)
  124. Pripyat (8 replies)
  125. Movie Inspiration (41 replies)
  126. Used SR Novels (5 replies)
  127. Brainstorming for My Adept (56 replies)
  128. Drone or Vehicle with a big gun? (10 replies)
  129. The psycological impact of organlegging (40 replies)
  130. A few magic-related questions. (11 replies)
  131. Crossover Episodes (16 replies)
  132. Smartguns and drones (14 replies)
  133. Ahhhh success! (2 replies)
  134. Not yet released and yet. (0 replies)
  135. Restricting summoning spirits to Force = Magic (12 replies)
  136. Rigger3 Americar build (18 replies)
  137. Spirits and explosives (33 replies)
  138. Spell force and overcasting (9 replies)
  139. What do Adepts get from having a Mentor Spirit? (10 replies)
  140. real life microsensors? (0 replies)
  141. Trolls loving.. trolls? (83 replies)
  142. Different spirits for different traditions (22 replies)
  143. Condition Monitor of Critters and Spirits (4 replies)
  144. Stacking Mentor Spirit Bonuses (5 replies)
  145. Can/should spirits use edge on summoning tests? (17 replies)
  146. SR4 GM Boggles o.O (17 replies)
  147. Minor clarification needed (1 reply)
  148. Netbook Concept (18 replies)
  149. Magical Questions (4 replies)
  150. Shadowrun & BattleTech News (149 replies)
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