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  1. The living only please! (10 replies)
  2. [RL] gold bar in an open safe (18 replies)
  3. Mystery Men (38 replies)
  4. Channeling Questions (9 replies)
  5. Spruce Up! (4 replies)
  6. Shinobirun (25 replies)
  7. Turn Wireless Signal to Orange Fresh Smell (46 replies)
  8. See Wireless Signals (43 replies)
  9. Detect Enemy Hacker/Technomancer Spell (24 replies)
  10. Latin phrases (44 replies)
  11. Vehicle Crash rules... (15 replies)
  12. A non-restricted version of Shape [Element]" (2 replies)
  13. Anchoring Foci Question (0 replies)
  14. Corrode Object (0 replies)
  15. Wing In Groundeffect in Rigger3 (35 replies)
  16. Campaign Ideas (19 replies)
  17. Infusion Power (17 replies)
  18. Might this man be our first troll? (3 replies)
  19. Jammers and Spells that do the same (11 replies)
  20. Hit him over the head with a sack of... (22 replies)
  21. biofiber (26 replies)
  22. Spam Drones (3 replies)
  23. Equipment Question (34 replies)
  24. SR3 to SR4 Conversions: Cyberware (15 replies)
  25. Something happen to Arsenal? (48 replies)
  26. A friendly contest for you... (21 replies)
  27. Force Limited to 6? (4 replies)
  28. Software on a Drone (19 replies)
  29. Confusion about Hacking Drones (2 replies)
  30. New players need some help! (15 replies)
  31. Double sprinting (35 replies)
  32. Quick question on gun type (60 replies)
  33. Gun Recoil Question in Weapon Design (7 replies)
  34. Good ol Edges & Flaws (145 replies)
  35. Jammer Overlap: Do they stack? (24 replies)
  36. Shotgun Choke Settings (30 replies)
  37. Inane Rantings #1 (20 replies)
  38. On the Run (84 replies)
  39. Need another word for Frag (19 replies)
  40. Unnamed island (31 replies)
  41. Clarification (1 reply)
  42. Matrix Perception (7 replies)
  43. I can't seem to figure out the rigger/drone rules. (3 replies)
  44. Possibly old news, but... (2 replies)
  45. More pre-SR4 PDFs? (13 replies)
  46. More questions about Spirits in Combat (5 replies)
  47. Deckmiesters and firmware? (15 replies)
  48. Missile Mastery and Grenades (50 replies)
  49. Offices. (164 replies)
  50. Are Power Foci too useful? (89 replies)
  51. Location info beyond seattle. (11 replies)
  52. Eye covers. (40 replies)
  53. Introductory Information for Players (13 replies)
  54. Shielding Focus - the price is right, right? (2 replies)
  55. 3e Alertness and Adept questions (22 replies)
  56. The Matrix for the Uncybered (31 replies)
  57. Adept Clarification (3 replies)
  58. Situation Critical - Hollywood Shootout (10 replies)
  59. Shadowland - A Netbook Archive (9 replies)
  60. From decking to hacking. (15 replies)
  61. Smartlink Blind-Firing (29 replies)
  62. sustained and quickened spells (11 replies)
  63. Bioware and the Astral (2 replies)
  64. Pripyat (8 replies)
  65. Movie Inspiration (41 replies)
  66. Used SR Novels (5 replies)
  67. Brainstorming for My Adept (56 replies)
  68. Drone or Vehicle with a big gun? (10 replies)
  69. The psycological impact of organlegging (40 replies)
  70. A few magic-related questions. (11 replies)
  71. Crossover Episodes (16 replies)
  72. Smartguns and drones (14 replies)
  73. Ahhhh success! (2 replies)
  74. Not yet released and yet. (0 replies)
  75. Restricting summoning spirits to Force = Magic (12 replies)
  76. Rigger3 Americar build (18 replies)
  77. Spirits and explosives (33 replies)
  78. Spell force and overcasting (9 replies)
  79. What do Adepts get from having a Mentor Spirit? (10 replies)
  80. real life microsensors? (0 replies)
  81. Trolls loving.. trolls? (83 replies)
  82. Different spirits for different traditions (22 replies)
  83. Condition Monitor of Critters and Spirits (4 replies)
  84. Stacking Mentor Spirit Bonuses (5 replies)
  85. Can/should spirits use edge on summoning tests? (17 replies)
  86. SR4 GM Boggles o.O (17 replies)
  87. Minor clarification needed (1 reply)
  88. Netbook Concept (18 replies)
  89. Magical Questions (4 replies)
  90. Shadowrun & BattleTech News (149 replies)
  91. Stat a Segway! (1 reply)
  92. New GM (19 replies)
  93. Cyberpirates 2007 (6 replies)
  94. Luddite Ninja Shadowrunners Vs. E-War Commando's (135 replies)
  95. Power Focus adds to Magic, but not always...? (8 replies)
  96. hacking (4 replies)
  97. Elf Sam convicted (11 replies)
  98. Richard Villiers' middle name or initial. (0 replies)
  99. Cannon Companion Conversions questions (10 replies)
  100. Ork Adept Build (15 replies)
  101. holy cyberarm, batman! (2 replies)
  102. The most dice you can throw (84 replies)
  103. Pilot skill group (4 replies)
  104. E-Book/PDF Reviews (5 replies)
  105. Rigger Girl (17 replies)
  106. Perception Active Skill or Not (22 replies)
  107. while I'm thinking about spirits (rules Q) (1 reply)
  108. NERPS Files? (17 replies)
  109. A starting character rolling 16 dice? (110 replies)
  110. Adept Build (8 replies)
  111. Does Armor get damaged in your games? (27 replies)
  112. Unicorn Run (14 replies)
  113. Smartlinks (21 replies)
  114. Precurser Rigger Adaptation? (2 replies)
  115. Armor (12 replies)
  116. Missing ShadowTalk: Shapechange Metahuman (6 replies)
  117. Moved: SLC Group wanted (-- replies)
  118. Data havens as contacts (6 replies)
  119. The Electric Sheep Project (4 replies)
  120. Questions from a new GM (20 replies)
  121. Statting out Soldier NPCs (35 replies)
  122. Dual Natured Critters (6 replies)
  123. Funny things to do with geasa... (0 replies)
  124. Converting Mentor Spirits (22 replies)
  125. Is it really so bad... (28 replies)
  126. Quickened Spells in the Sixth World (25 replies)
  127. Cyber-Athletes (27 replies)
  128. FM 3-06.11 chapter 8 (2 replies)
  129. It's an RFID world (7 replies)
  130. Advantage of being a Human? (71 replies)
  131. Resonance and hax0ration (15 replies)
  132. mages with guns? (68 replies)
  133. The Reality of Simsense (19 replies)
  134. What would happen if........ (20 replies)
  135. Air Burst Link and Grenades (18 replies)
  136. IBM data loss / run idea (0 replies)
  137. shadworun adds spotted! (4 replies)
  138. Let's sacrifice professionalism for build points! (14 replies)
  139. Program Cost (18 replies)
  140. Help for a new GM (5 replies)
  141. R.A.W. Rulings for Astral Spell Casting (19 replies)
  142. SR3 Errata (8 replies)
  143. History (2 replies)
  144. Magical Compound: Deepweed (10 replies)
  145. Sleep Regulators on the way (28 replies)
  146. Sub Design Questions (2 replies)
  147. Magic rules in 4th edition (54 replies)
  148. Drone Rigger Archetype (6 replies)
  149. Definite Moments (2 replies)
  150. Stealth Spotter Character (35 replies)
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