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  1. - Shadowrun Adventures - (14 replies)
  2. Wher'd CLUE go? (2 replies)
  3. Metaplanar Jail (12 replies)
  4. Weapon Conversions (0 replies)
  5. Things that go bump in the astral (2 replies)
  6. Great Form Power: Endowment (15 replies)
  7. Using SR Rules for Anachronistic Historical Drama (4 replies)
  8. Invoking an ally spirit (9 replies)
  9. technomancers (26 replies)
  10. Magic Legality (32 replies)
  11. Fistful of Data novel is out (65 replies)
  12. Invoking (9 replies)
  13. The CAS needs some love. (7 replies)
  14. Any bored colorists? (1 reply)
  15. Campaign with 8 players.... Help requested (21 replies)
  16. Looking for Runner Net Names... (21 replies)
  17. Crossover Hooks for Seattle/Hong Kong (5 replies)
  18. Drones (11 replies)
  19. Astral Perception (6 replies)
  20. Lucky Edge (7 replies)
  21. On the writing process (11 replies)
  22. logic attribute... who needs programs? (63 replies)
  23. Me = New GM (48 replies)
  24. Matrix Help 2 [SR3] (1 reply)
  25. 'World changing' campaign (12 replies)
  26. Types of music in Shadowrun (61 replies)
  27. Mages and running out of BP and dying (33 replies)
  28. The Chameleon Suit and the Off Switch: (16 replies)
  29. Astral Quests [SR3] (12 replies)
  30. Matrix Help [SR3] (0 replies)
  31. Invisibility vs Astral Perception (20 replies)
  32. Unwired- Resoliciting submissions? (4 replies)
  33. Southern Cal and Aztlan (6 replies)
  34. Thermal Dampening As a Power? (3 replies)
  35. Storyline submittals and critiques. (13 replies)
  36. All they can do is kill. (33 replies)
  37. More money laundering (35 replies)
  38. Flying Cats (48 replies)
  39. Ally spirits, sense link and spirit-summoner-link (22 replies)
  40. Roll Perception: (37 replies)
  41. The Trouble with Technomancers (94 replies)
  42. Commlinks as a router for cyberware firmware (43 replies)
  43. Those who run the shadows (6 replies)
  44. SURGE in 4th Edition (4 replies)
  45. Hacking Defaults (35 replies)
  46. Tir Tairngire (11 replies)
  47. Celtic Double Cross and Man & Machine (5 replies)
  48. What does it take to be a munchkin? (51 replies)
  49. Street Rep Bonuses from High Skills (3 replies)
  50. Commanding Voice, how powerful? (8 replies)
  51. Need some info about the 80s for a campaign (10 replies)
  52. Palming/Pickpocketing (7 replies)
  53. Spirit true names (9 replies)
  54. Scheduled Release Dates (9 replies)
  55. Cha 1 Uncouth Rigger (115 replies)
  56. Insturction and tutorsofts (17 replies)
  57. Did we mess up? (49 replies)
  58. Wi/Fi coverage - the barrens (24 replies)
  59. New Shadowrun Group Seeking Advice... (13 replies)
  60. Many Questions From a Greenie (13 replies)
  61. Domo Arigato (13 replies)
  62. Cracking Gangs and Cracking Havens (3 replies)
  63. Quick question (From 1st ed!) -- Street Samurai (9 replies)
  64. NPC Roster 2 (2 replies)
  65. Jerusalem 2070 (42 replies)
  66. You know im kinda pissed about all ammo.. (130 replies)
  67. Laughs in the Shadows (379 replies)
  68. Diseases in RPGs (5 replies)
  69. Has Food Fight been remade for SR4? (10 replies)
  70. SR Dice Program? (6 replies)
  71. How many Shadowrunners? (5 replies)
  72. People talking about us (2 replies)
  73. Pimp My House Rules (9 replies)
  74. A few Rigger Questions (28 replies)
  75. Edge (18 replies)
  76. The Primal Tradition (23 replies)
  77. Shouldnt techno's have "foci" also ? (24 replies)
  78. Moved: Con Events (-- replies)
  79. Can you steal or convert IC? (3 replies)
  80. certified credsticks (52 replies)
  81. Question about the "ward on a van" (8 replies)
  82. Is it possible to lose attribute or skill ranks? (13 replies)
  83. What the in the Nine Hells did that kid just do? (76 replies)
  84. Mr. Johnson in other countries. (10 replies)
  85. Spell Idea (5 replies)
  86. Skinlinks (56 replies)
  87. Cyberware and the Matrix (6 replies)
  88. Technomancer Limitations (30 replies)
  89. More dystopia! (68 replies)
  90. Introductory Adventure (Cold Blood) (8 replies)
  91. GM Needs Help (again) (28 replies)
  92. SRRPG update (54 replies)
  93. Hacker Locales (3 replies)
  94. Wi-Fi Blocking (36 replies)
  95. Some ? on magic and hacking (29 replies)
  96. Running SR Gibson-style (65 replies)
  97. My munchkin's brillaint new idea (27 replies)
  98. Sports in Shadowrun (3 replies)
  99. Neo Anti-Magical Luddites (23 replies)
  100. Is loading S&S in a light pistol exploity? (88 replies)
  101. Spirit's Immunity & Wired Reflexes Avail. (20 replies)
  102. Have you ever had your players start their own... (22 replies)
  103. Destroying a focus... (4 replies)
  104. Emergence PDF on sale now! (40 replies)
  105. Starting Run (14 replies)
  106. Astral Transparency? (35 replies)
  107. Technomancers (12 replies)
  108. Literal Problems with the Matrix (21 replies)
  109. Summoning the banished spirit (2 replies)
  110. Manadyne/Dr Carolyn Winter (8 replies)
  111. Overcoming RFID blocking (6 replies)
  112. Moved: Ranking System On Dumpshock (-- replies)
  113. A Question on SINs (5 replies)
  114. Matrix Rules Debate (177 replies)
  115. Threaded stealth and spiders (36 replies)
  116. Datajacks, Sim Modules and Trodes... (12 replies)
  117. Disguise (13 replies)
  118. Inhabitation of an adept (1 reply)
  119. 20 Questions (2 replies)
  120. Suprise a trode net exists for real now! (3 replies)
  121. definative flechette ruling (11 replies)
  122. Emergence Preview (77 replies)
  123. Salish-Shidhe Council (3 replies)
  124. Reasonable Dice Pools (67 replies)
  125. 3 Barrages of Newbie Questions! (8 replies)
  126. Critters (14 replies)
  127. Flamethrower vs Ignite (28 replies)
  128. Player wants to play... (15 replies)
  129. Initiative House Rule (40 replies)
  130. Hacking (9 replies)
  131. Best Munchkin Type (96 replies)
  132. Kiddie Campaign (17 replies)
  133. Advice on GMing a small group? (17 replies)
  134. Napster for Shadowrunners (13 replies)
  135. Shadowrun - where to begin.. (10 replies)
  136. Help me with my technomancer (18 replies)
  137. Converting older adventures/missions to 4e? (6 replies)
  138. Atypical and highly coloured character concepts (9 replies)
  139. Help me with BattleTac (3 replies)
  140. Character Sheets and Linked Attributes (11 replies)
  141. FanPro - spare anything for the troops? (49 replies)
  142. Name-Givers (5 replies)
  143. Social Skills (37 replies)
  144. The Matrix? (14 replies)
  145. Augmentation (78 replies)
  146. ?'s about quick healer qaulity. (7 replies)
  147. Stats for rpg (9 replies)
  148. Finding people with Magic (2 replies)
  149. House Rule: Crashed programs can't be deactivated (3 replies)
  150. [spoiler warning] Project Infinity (36 replies)
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