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  1. Critters (14 replies)
  2. Flamethrower vs Ignite (28 replies)
  3. Player wants to play... (15 replies)
  4. Initiative House Rule (40 replies)
  5. Hacking (9 replies)
  6. Best Munchkin Type (96 replies)
  7. Kiddie Campaign (17 replies)
  8. Advice on GMing a small group? (17 replies)
  9. Napster for Shadowrunners (13 replies)
  10. Shadowrun - where to begin.. (10 replies)
  11. Help me with my technomancer (18 replies)
  12. Converting older adventures/missions to 4e? (6 replies)
  13. Atypical and highly coloured character concepts (9 replies)
  14. Help me with BattleTac (3 replies)
  15. Character Sheets and Linked Attributes (11 replies)
  16. FanPro - spare anything for the troops? (49 replies)
  17. Name-Givers (5 replies)
  18. Social Skills (37 replies)
  19. The Matrix? (14 replies)
  20. Augmentation (78 replies)
  21. ?'s about quick healer qaulity. (7 replies)
  22. Stats for rpg (9 replies)
  23. Finding people with Magic (2 replies)
  24. House Rule: Crashed programs can't be deactivated (3 replies)
  25. [spoiler warning] Project Infinity (36 replies)
  26. Camera detector (6 replies)
  27. SR4 Adept/Technomancer Questions (22 replies)
  28. Magic Healing (26 replies)
  29. NPC Group: The Kinetic Mavericks (4 replies)
  30. quick healer qaulity.. (6 replies)
  31. BTL and hot Sim addiction (6 replies)
  32. defense roll confusion (17 replies)
  33. Levels of detail in SR4. (28 replies)
  34. Using Shape [Material] as a sustained damage spell (18 replies)
  35. NPC Roster 1 (5 replies)
  36. Running a campaign without fixed players? (19 replies)
  37. My Copy of On The Run is missing pages (2 replies)
  38. Non-Ranged Combat (197 replies)
  39. Website for calculating Impact Results (20 replies)
  40. bought shadowrun 4 (49 replies)
  41. Bad Binding + Errata (20 replies)
  42. Magic Fingers (42 replies)
  43. Double tapping attribute boost (5 replies)
  44. Your Archetypes (10 replies)
  45. Two Questions (20 replies)
  46. So, how many runners in your group? (24 replies)
  47. Alternate Firearm Creation Rules. (12 replies)
  48. teleport spell in shadowrun (90 replies)
  49. Karma=Build Point character creation (4 replies)
  50. Shadowrun Anime influences (69 replies)
  51. Chaff (8 replies)
  52. Some Questions (1 reply)
  53. New cybe/bioware grades list (10 replies)
  54. Analytics [the Adept Ability] (18 replies)
  55. Cyber/bio ware (21 replies)
  56. You ever have simple runs just go horribly wrong? (28 replies)
  57. 3rd Ed GM Questions (52 replies)
  58. Thais (8 replies)
  59. "Threshold increase" alternate combat rule (33 replies)
  60. Flavored Bloods (3 replies)
  61. the dredsen files (4 replies)
  62. Tachikoma - Can they be built!? (29 replies)
  63. armor mods for vehicles/drones (19 replies)
  64. The missing peices... (14 replies)
  65. Scourge (25 replies)
  66. Smartlink vs. Laser Sight (40 replies)
  67. Feasibility of only having one init pass? (51 replies)
  68. Moved: Horrors and evil. (-- replies)
  69. who will think of the children!? (42 replies)
  70. Bearding the Dwarf (38 replies)
  71. Looking for a Knowledge Skill (13 replies)
  72. Harlequin Campaign questions (13 replies)
  73. Gas Mask vs. Respirator (12 replies)
  74. Beehive Personal Security System (11 replies)
  75. Did the UCAS ever fight a war? (68 replies)
  76. A matter of Program plans (24 replies)
  77. What happens to dragon eggs during the down cycle? (14 replies)
  78. What is an Object? (38 replies)
  79. California and Liberation from Saito (79 replies)
  80. NPC Help (6 replies)
  81. Ideas for a Yakuza focused story? (1 reply)
  82. MAP - Medium Sized Corporate HQ (20 replies)
  83. Masking questions (2 replies)
  84. Being a GM... (23 replies)
  85. Software / Copyrights / and hacking (10 replies)
  86. Movement rules with skates (5 replies)
  87. Smuggling (9 replies)
  88. Mounted weapons and recoil comp. (2 replies)
  89. Mo' Money Mo' Problems (73 replies)
  90. Magic ammo (59 replies)
  91. Contact Conversion (4 replies)
  92. The rules of family in the shadows (50 replies)
  93. Investigating the Run & Johnson (18 replies)
  94. Dual-nature and sub-orbital travel (16 replies)
  95. Designing a Computer System to Hack (12 replies)
  96. Matrix defaulting (3 replies)
  97. NSRCG? (32 replies)
  98. Triangle buttoning cars (119 replies)
  99. SR FPS Review (11 replies)
  100. Newbie questions for SR4 (17 replies)
  101. Invisibility Spell and Electronics (22 replies)
  102. Possession and the Mage (17 replies)
  103. warding armor (8 replies)
  104. Trolls and their guns (28 replies)
  105. Data search.... (10 replies)
  106. Moved: SR FPS Review (-- replies)
  107. Items sold by the unit (9 replies)
  108. 2 possibly dumb questions (12 replies)
  109. Hackerless hacking (16 replies)
  110. Craft Katana (65 replies)
  111. Enthralling Performance and Brawling (8 replies)
  112. EMP (48 replies)
  113. Cyberlimb Question. (13 replies)
  114. SR FPS Review (0 replies)
  115. A spell concept (27 replies)
  116. More questions! (16 replies)
  117. Infirm and Rigging (20 replies)
  118. racism (63 replies)
  119. The SINless getting SINs (17 replies)
  120. Powerbolt or Lightning Bolt? (26 replies)
  121. What motivates you GM's? (75 replies)
  122. Freelance runs (11 replies)
  123. The corporate family unit in 2070 (0 replies)
  124. a reason to fear the vatican? (0 replies)
  125. WHere did it go? (1 reply)
  126. Maps (11 replies)
  127. Some questions. (63 replies)
  128. The Ad Hoc GM (27 replies)
  129. The Great Awakened Pig (36 replies)
  130. Questions on Elf and their nation (41 replies)
  131. scanners and sensors (28 replies)
  132. Control THoughts/Mob Mind cheesy loophole (27 replies)
  133. MSNBC Reviews The XBox360 Version (21 replies)
  134. Weapon Foci (16 replies)
  135. How do you handle mind control? (41 replies)
  136. A Mute Generation (16 replies)
  137. Adept Power : Enthralling Performance (4 replies)
  138. Looking for Cheat Sheet... (3 replies)
  139. Dual Nature and communications. (28 replies)
  140. Hiding that AK (19 replies)
  141. Wageslave PCs in over their heads (18 replies)
  142. Empathic Healing and First Aid (6 replies)
  143. "Empower Animal" Advanced Metamagic (20 replies)
  144. Possession and Attribute Maximums. (94 replies)
  145. Critters (10 replies)
  146. [RL] zero-zone open beta (23 replies)
  147. Problems with hacking rules (52 replies)
  148. what skills can you use teamwork on? (10 replies)
  149. Music in the year 2070 (39 replies)
  150. Spell Defense / Counterpselling: Can it protect ' (14 replies)
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